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LTTP - Metal Gear Solid: Peace Walker HD - I'm so glad this isn't MGS5(V)

Disclaimer: I finished the main part of Peace Walker and I'm currently working on getting the actual ending of the story. So please spoiler at least end game story things in your posts until I'm done (on the other hand I already finished Ground Zeroes so it's not like I don't know that fucking Paz has still to reveal her true self).
Otherwise this an open spoiler thread


My history with this game:
This was the first canon (apart from that one Portable Ops game I guess) MGS title that I haven't played right after its release.
Well ok I also waited with Ground Zeroes because I refused to pay full price for it.

This little handheld gaming rant will explain my hesitation:
My first (first-hand) exposure to Peace Walker was the demo available for PSP. First of all, I was biased from the start because after buying a PSP I realized I despise mobile/handheld gaming.
I don't like the bits&pieces style and structure of handheld-focused games, the little screen, the shitty controls (including the limited input options on the PSP), the shittier graphics/performance, no surround sound. Just literally everything is a sub-par experience compared to my normal setup. The only advantage is that I can play on the go obviously but just like with books and movies I find no joy in experiencing something for 5 minutes e.g. in the bus to work. I need to get sucked up by the game world and I just don't care about the games that are structured to cater for this kind of play style.

Off to a good start with PW, right? You can imagine I was especially not happy that Kojima/Konami seemed to invest in an actual MGS game on a handheld. Their previous efforts regarding spin-offs like Portable Ops and Acid were easily ignorable. But this... I also remember people on Neogaf proclaiming Peace Walker to be really MGS5 (yeah, yeah, I know that old PW logo) and that it's better than MGS4 or even the best MGS game ever (thankfully this was usually followed by a rant about MGS4 or one of the other games so at least I already knew these people's opinions were just batshit crazy with poor taste and/or handheld fans /hyperbole).
ANYWAY - I played the demo (and watched some trailers) and didn't like it. Controls were shitty, I didn't like the direction they went with Big Boss/the story/style of the cutscenes (well, comic-panels. Even though the art is stylish), the simplified gameplay and playing a cinematic game on a handheld.
I still might have bought it on PSP if it were a continuation of the MGS story, but as it's a prequel I felt like I didn't miss out. Moreover, people said it doesn't really lead to Metal Gear 1 or how BB turned sour (at least not more than what the ending of MGS3 would suggest).


HOWEVER! Things were looking up a few years ago when I bought the MGS HD collector's edition that also included a 1080p version of Peace Walker for the PS3. Finally I could play it on the big screen with a gamepad, right? Well, TBH having also MGS2 and MGS3 on the same disc just emphasized the failings of Peace Walker as a "true" MGS game. Compared directly, it still looks worse than those oldass games and the changed and simplified gameplay becomes so much more obvious. Then there is the structure of the story with everything cut into bit-sized missions ("To be continued in the next mission" FUCK THIS).
Maybe it's unfair of me to expect MGS2/3/4 levels of awesomeness from this, but let me have my little out-of-spite-reaction to all the people advertising this as MGS5 :p


btw, to pretty up my post I'm including some screenshots I took with the ingame camera :)
L9dCiLz.jpg

Don't look up screenshots from the jungle in MGS3 HD or the level of interaction with the environment and enemies



>>>That being said - in a vacuum it's still a pretty ok game and I'm having at least some fun with it. As an MGS game, eh, not so much. Even the story kinda sucks for a MGS game. I admit that the game is probably much more fun in coop with all the crazy two-person cardboard tank things etc. but that's just not how I want to play through a sp campaign for the first time<<<


I started this playthrough in 2012 but I got fed up with the mission structure and overall lame-ness (~5 h in, I got until the tank battle) and also had other stuff to play. After the release of Ground Zeroes I wanted to give it another try but I just couldn't wait, which kinda sucks in retrospect.
But, in preparation for MGSV and the fact that even in the trailer some PW references like AI pod are popping up, I plugged the PS3 back in and continued my original playthough last week!



Qf7TCA4.jpg

Mh, IQ could have been a bit better all things considered but during gameplay it's actually not that noticeable. Though it's also because the game uses it's own screenshot solution and not the PS3 screenshot function -> 200 kb compressed jpgs instead of 3 MB PNGs :/



Random story thoughts:
I didn't quite get why BB seems to have no clue about the Boss' reasoning. I listened to the Eva tapes that go deeper into the Boss' background and I have to assume that the speech of Eva that we hear in the MGS3 ending was retconned in the sense that BB receives it after the events of Peace Walker?
Though for the player the whole conflict/question about the Boss' motivation for doing what she did was still boring as we already know from playing MGS3...

I must admit that I only discovered the briefing materials for missions and the files very late in the game as you only have access to it in the mission start screen. So I'm going through that now and it gives some needed proper characterization and the background info is in part more interesting than the actual game.
I mean, I really dig the NASA stuff with the Boss etc. and I would wish that it actually came up in some lengthy cutscene ingame.

Character motivations and how the story/BB deals with them were often weird...
So Strangelove is fine with nuking MSF but not Cuba and helps BB? I guess it doesn't matter to her as she's just interested in the AI of her idol (but let's not hesitate destroying it, no no. And not like she was well aware they were doing some shady shit...), or maybe she just draws the line at potential global nuclear war... Still, joining the base you were preparing to nuke must be pretty awkward....
I also must have missed something because I don't recall why BB and Miller are so close in the first place, was them meeting /sharing hardship ever shown in these games?

Coldman's plan AKA the whole base crisis of the game: Let's built an AI-controlled mech (Peace Walker) as the perfect deterrent against nuclear war. Next, we pretend to nuke the US so that we can shoot that test nuke, only then the men in power will approve funding for more Peace Walkers.
All this based on the assumption that no one wants to have the heavy burden of nuclear retaliation. Cue the ending, in which (even w/o the president) EVERYONE is like "KILL THEM! If I die they die!!"
While dying, he still wants his wish fulfilled so while the new target remains Cuba, he feeds the pentagon wrong information that shows the US being targeted by hundreds of nukes from Russia.
Now he assumes that the US won't retaliate (see above, lol) but afterwards realize that they should have done so and need an infallible AI for the next time! ...what? Realizing it was false information should give the US the opposite idea actually, no? "Good thing we didn't accidentally nuke Russia eh? no? no one?"

The whole AI stuff is kinda neat but also way over the top with recreating the Boss by putting in all her mission results etc..(and while it's not a big deal I was still slightly annoyed because it just doesn't fit to the tech progression seen in the MGS universe...) Somewhat worried that they show an AI pod (which is btw invincible but still let's make it the boss encounter weak point) in the MGSV trailer. At least I get the reference now though! :D

Overall it just felt like a weak, brief story. I guess the optional dialogue in the menus help to improve characterization.



BUT BOY, WTF at hiding the actual ending behind doing more Extra OPs. I was so confused when the credits rolled because I knew from Ground Zeroes that shit still had to go down. Paz was still just the innocent 16 year old girl
who sleeps with an old man i a pink cardboard box
I guess it's bad that I already spoiled myself on her twist, while on the other hand it's interesting to see that the story really makes an effort to blame all on Zadornov but there are still some hints that Paz has something going on.
So what I'm doing now in order to progress to the point of the story that's actually relevant for Ground Zeroes is (re-)playing these little missions (some are neat, others are lame) to pop up new main story quests THAT ARE ALL "whoopsie, Zadornov escaped again, can you find him in this map this time?". Now repeat is 5 times or so??? Really...?



Enough of that negativity though. Probably the thing I like the most about Peace Walker is the new base building game. I like that it makes total sense in the context of the story and I enjoy the micromanaging stuff. Just finished building my own Metal Gear ZEKE, too!
That's why I'm fully onboard on having it in MGSV, especially as it will be MUCH more elaborate. People say MGSV is basically just a next-gen Peace Walker, but from what I've seen I disagree a bit. It will take some elements of Peace Walker but integrates them into an actual MGS game.
IMO, Act II in MGS4 was the pinnacle of the MGS gameplay (before GZ although that one doesn't have all the usual gadgets and stuff to play around with). In particular I think the later section of that Act that is completely optional showed on a small scale what Kojima had in mind for the future of MGS. MGSV will be that (well, of course, it will be like GZ to be precise) but truly open world and we know from Ground Zeroes that it will also be the best-playing MGS game ever. That includes having all these movement options and not that weird simplified PW version of not being able to move in prone and having dead enemies simply disappear (you can't even hide the unconscious ones so you're kinda forced to fulton every soldier you come across...).
I hope that the narrative won't suffer. Obviously, it has to be more open and they will also pack in tons of extra OPs to fill the open world areas, but I simply hope it will be more fluid (find missions while you're in the area) than in Peace Walker with a more cohesive story telling

My MGS playstyle always has been like this though: New area -> fuck around, try new things, test weapons/gadgets, test the AI etc. while constantly restarting the area (with nothing changed/lost apart from the continue counter going up), then play until I managed a no-kill(nor stun if possible) no-alarm run. So that's kind of lost I guess in a way (that reminds me how I fucking hate that I have to restart whole missions in Peace Walker despite it having distinct areas...).


The last LTTP thread for PW was largely positive so I hope it's interesting to read a more negative experience :p But as I mentioned, I can acknowledge that it's still a pretty ok game. If you're in a similar situation and own PW HD but still need to finish it before MGSV, I would say do it! You may need a guide to not get frustrated with the boss-figths that are apparently designed for coop (I only played single player) and the game may take more time than you think if you get a taste for grinding stuff for your base - or simply to make the main missions easier for you. Because guess what, PW doesn't have different difficulty levels so it more or less depends on your gear and your motherbase development (after getting the Sneaking Suit the normal missions are too easy though). That also goes the other way around, no extreme mode with more guards and better AI like in previous games.


DJJeCqv.jpg

Get ready for the worst boss battles by far in MGS history. Shooting rockets at that red thing every time for 15 minutes while requesting ammo drops.

YHJlSlV.jpg

Sneaky, sneaky. At least camo works for the enemy snipers because at least I never had to care AT ALL about the camo index. Why is it even there?



Lastly, I wanted to mention that I will play Ground Zeroes again before MGSV hits. IIRC I unlocked all the missions but I want to gather all the stuff that will carry over into MGSV, do you guys have any info on what I have to collect/achieve?



HnQJFyR.jpg

I'm waiting for you, MGSV...


...YOU WILL FEEL ASHAMED OF YOUR WORDS & DEEDS!
Never change Kojima
 

Cathcart

Member
At first I thought it was kinda silly to Fulton soldiers out of a base and then put them to work in your cafeteria but I guess Kojima was just drawing from his experience at Konami.
 
The segmented nature of the games it an absolute chore to play in my eyes. The fact that Snake is also basically lifeless in game and speaks in only a few in game cutscenes didn't exactly help things. I honestly just gave up on it at a certain point and just watched a "movie" (i.e all the cutscenes edited together with small relevent bits of gameplay) of it on YouTube. I found that to be a much more rewarding experience for me at least. But yeah, not exactly a fan. Especially since MGSV is at least partially taking a lot of inspiration from that game, i.e mission based structure, Snake apparently hardly talks, no more true codec calls, etc.
 

Vorg

Banned
I agree on pretty much everything. The game felt like a cut down version of MGS3 with the same 5 or so areas used a million times over, same missions cut and paste a million times over with the worst boss battles in any MGS game. Playing these missions online was fun, but playing the game by yourself is a fucking chore. No fun whatsoever.

Also, the grind to get the true ending is a special kind of hell.
 

norm9

Member
I never beat Peace Walker. My save got corrupted and I never went back to it. Some of those bosses were a major chore.

You shouldn't ignore Ac!d. Its quite fun.
 
Dont forget to listen to the secret Kaz tape regarding
Les Enfant Terrible with Cipher
a lot of folks forget about this tape.
 

Tuck

Member
I too wasn't sure why so much time was spent on Big Boss wondering about The Boss' motivations - MGS3 made that perfectly clear.
 
Get ready for the worst boss battles by far in MGS history.

One of the big reasons why Peace Walker never clicked with me. That first boss battle against the tank was just wrong and things never got better. I was contemplating giving PW another shot before MGSV comes out but now I'm not sure :/
 
PW had problems but I would be a liar to say it didn't suck up my entire summer last year.
The Fulton guys -> Upgrade Mother Base -> Research new stuff-> Fulton Better guys -> repeat gameplay is super addicting and fun.

The story wasn't really that bad, the only thing I really disliked was the Boss AI but the last boss battle sort of redeemed it.
 
I don't know what happened during the development of this game but I can't imagine anyone at KojiPro would come up with some of the horrible ideas it had. Just everything except for the Mother Base stuff was terribly boring, everything from the movement to the just plain bad boss battles and the extremely dumb AI. Can't wait for TPP to come out (under 3 fucking weeks!) so I can have that glorious futon and Mother Base stuff in a good game.
 

Kriken

Member
I thought the gameplay for Peace Walker was really solid, the boss fights were meh, but I would have ranked PW high if it weren't for the grinding in single-player (My experience, can't comment on co-op). For that, I have a good feeling about TPP

Please don't destroy me over a simple joke

BKLUhjX.gif
 

RedSwirl

Junior Member
The only thing I really didn't like about PW is how the boss fights are balanced around four players.

Other than that, I don't think you can blame a handheld game for being a handheld game.
 
Bad, boring and unmemorable. The only thing I remember of this game is the Heaven's Divide song, and the rainy teaser site back when we thought it was gonna be 5.
 
I played the HD version, glad it has coop for boss battles, otherwise I wouldn't have never finished the game. Also, never bother to play enough for the second ending, just didn't felt like collection pieces.
btw, am I missing something if I don't play the seondary mission of GZ?
 
Forget the boss battles. Do the
Monster Hunter missions. Gear REX
is the true finale.

It is also canon.

Still have to unlock them but they will be the prime reason why I will spend more time with the game than what's necessary for the story. :p

Based on what I've read, you're still in for a surprise

yeah? Ok neat.
I didn't read a wiki or anything about Peace Walker so yeah, I only know the basic outcome from GZ.
 

Hypron

Member
The only thing I really didn't like about PW is how the boss fights are balanced around four players.

Other than that, I don't think you can blame a handheld game for being a handheld game.

I'm not sure they are balanced only for 4 players. Their health goes up the most player there are. I found that fighting them with only a single coop partner was easier.
 

epmode

Member
I've been playing this over the last week in preparation for Ground Zeroes and The Phantom Pain but I'm pretty sure I'm just going to go with a recap video. It's not a great game.

I like the idea of Mother Base though.
 
Random story thoughts:
I didn't quite get why BB seems to have no clue about the Boss' reasoning. I listened to the Eva tapes that go deeper into the Boss' background and I have to assume that the speech of Eva that we hear in the MGS3 ending was retconned in the sense that BB receives it after the events of Peace Walker?

Answered this a few days ago

Not true, he keeps it to himself as to reveal to other people the Boss's real actions would completely disrespect her sacrifice. Later in the game he is literally being tortured to death for the truth and he keeps his resolve by keeping his mouth shut. The EVA tape reveals that the Boss wanted only Snake to know the truth, he can't just go around babbling about it to any random joe.

That doesn't mean he's okay with it though, he still struggles with it day to day, and keeping the truth to himself doesn't exactly help. He doesn't even trust Kaz with it (and probably for the right reasons if you've seen the true ending)
 
The worst part (aside from the story) is The Doorknob continually escaping. How the hell that was greenlit...

I do hope vehicle bosses return in MGSV, where they could be done proper justice. Imagine them like the "Cat and Mouse" chapter from Uncharted 2 -- having no heavy weapons and being hounded by a tank/apc/chopper, running from it and enemies, stealing their weapons just to take a shot or two at the vehicle before running to the next safe area or weapon. Then you R&D some rocket launchers and fuck shit up!

I also wouldn't mind a return of Gear Rex -- hell, throw in Gear Ray, Hod Shago and Gear Excelsus while you're at it.
 

lawnchair

Banned
you're right, the real ending/ZADORNOV ESCAPED AGAIN crap was so dumb. almost ruined the game for me. definitely my least favorite metal gear..
 
Metal Gear as a grind-a-thon was a bad fucking idea. I feel like PW was the beginning of the end of an era in the MGS series. It's like Kojima tossed everything that made MGS3 a masterpiece out the window, even though all story threads link back to it.
 
The regular stealth missions have this arcade-like feel and very fast paced gameplay, similiar to the older titles. It's simple, but fun to play. I don't really mind the Main Ops bosses, (The AI bosses are actually fun, the vehicle bosses I could do without.) only some of those post-game reskin bosses can get really tedious, but you don't have to do them, so who cares.

The story isn't all that great, but compared to the other mainline games it takes a backseat anyway and it doesn't take itself too serious. Though I admit, if MGS4 hadn't broken my interest in MGS lore I would've probably hated the story here.

At least the game introduces a bunch of new characters, for the most part they're alright, and the game has a lot of fun and interesting briefing tapes, basically PW's codec replacement.
 

lord_lad

Banned
Like OP, i am playing Peace walker via HD collection now so that i can get ready for Phantom Pain...i have ground zeroes in my PS library too but held off playing that because i wanted to finish PW first.


indeed, coming from a full blown MGS, PW is a streamlined experience. No moving while prone or flattening on a wall, cookie cutter CQC, pointless interrogation button, extremely limited 'zone like' level design. However, i can see this really being a good portable game (probably because it is... LOL)

The boss is pretty bad though, many of them are just bullet sponge mechanical tanks/mechs which seems quite difficult as a single player experience.

It's a nice experiment and definitely a good 'portable' MGS game.............but we play MGS games for the whole package......cinematics, great boss fights, crazy plot-twists.....and peace walker had very few of it.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.

Enthus

Member
Like OP, i am playing Peace walker via HD collection now so that i can get ready for Phantom Pain...i have ground zeroes in my PS library too but held off playing that because i wanted to finish PW first.


indeed, coming from a full blown MGS, PW is a streamlined experience. No moving while prone or flattening on a wall, cookie cutter CQC, pointless interrogation button, extremely limited 'zone like' level design. However, i can see this really being a good portable game (probably because it is... LOL)

The boss is pretty bad though, many of them are just bullet sponge mechanical tanks/mechs which seems quite difficult as a single player experience.

It's a nice experiment and definitely a good 'portable' MGS game.............but we play MGS games for the whole package......cinematics, great boss fights, crazy plot-twists.....and peace walker had very few of it.


I feel the same way. I'm fine with Portable Ops being on PSP, but having such an integral story for the Metal Gear canon being held back by handheld limitations is awful.
 

lord_lad

Banned
As a disclaimer, I've never played this game

Spoiler for the OP as this portion seems to be just beyond where he's at:


Is this really
as insanely dumb as it seems
? That cutscene and
the ensuing boss battle (or boss speech, as that's as far as I've gotten) just seems goofy as all hell
. But maybe I need to see it in context

insane boss speeches from metal gear game? Clearly you've never played Metal Gear Rising and witness the glorious speech of Senator Armstrong.
 
Wasn't a fan. I would say it's a below average game. I liked some of the ideas and glad that they are being used in 5 but the game it self just didn't come together.
 

Blobbers

Member
The Mother Base was a mistake. It's a lot of grindy busywork and has no place in focused, story-driven awesome rollercoaster rides that are the MGS games.
 

perorist

Unconfirmed Member
I'm perfectly fine with handheld gaming but I absolutely agree that peace walker was hot garbage for a MGS game. I can understand enjoying the gameplay to an extent but the story and "bite-sized handheld pacing" was awful.
 
PO and PW should have used the MGS1/2/3 style overhead camera for a more traditional experience, instead of shoehorning a 3D camera in when the system doesn't have two analog sticks.
 

RedSwirl

Junior Member
From some people's reactions I'm getting the sense that Peace Walker, along with MGS4 and arguably MGS3 Subsistence, is part of a huge shift in how MGS plays. People say it's a terrible Metal Gear. Maybe that's because of the bite-sized mission design and maybe that's just because of how different the level design and mechanics are from, say, MGS2. MGSV is pretty much going to be Peace Walker 2 in terms of how it relates to the rest of the series. MGS4 is really what triggered the move away from the "classic format" that was originally based on the 8-bit games and towards something more three-dimensional. The thing about MGS4 is, everybody talks about its crazy story and uneven chapters but when the gameplay is actually allowed to run, it shines. It's just you only really get to see that during Act 1, Act 2, and the very beginning of Act 5. This is one area where I agree with the OP. Despite being handheld I felt like Peace Walker still managed to expand on some of what MGS4 did. MGS5 is going to go even further in this direction. I probably just need to go back and play PW again.

And I enjoyed Mother Base a lot because it had a tangible feedback loop with the core game. The weapon and tool unlocks to me felt well-paced and I liked how you went on missions to steal documents that were essentially crafting diagrams. Collecting soldiers and leveling up also had just the right amount of Final Fantasy Tactics in how Kojima has implemented it.

PW trying to be a full 3D Metal Gear on the PSP with the bite-sized mission structure was really just an effect of the Japanese game market at the time (and today). Its reception illustrated the dilemma with Metal Gear and a lot of other Japanese game franchises that have big followings in the west: you either support the handheld and Japan, or support the console and the west. It's why so many Japanese games are made for both PS4 and Vita. Maybe if Peace Walker had been made a few years later that's what would have happened to it. MGSV simply being a console/PC-only game is probably a not insignificant factor behind Kojima's fallout with Konami.
 
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