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Megaman Legacy Collection |OT| One "Mighty" Collection

Bought this on xbox one earlier.

Early impressions after playing Mega Man 2 for a small time, the controls are off. There's a very noticeable delay on the controls I don't recall from the nes days. It's not lag from my tv either, i'm running on a 2013 bravia.

Hope it gets fixed.

No control issues whatsoever on my end. Playing on XB1 using a Panasonic plasma. Finished both MM1 and MM2 with no problems at all.

Yes I know DE as a company has done it for a long time but from what I understand it's not the DE. Now maybe it's just being to optimistic but from what I hear about the collection it's small things that can be fixed.

Will they be? Who knows I would rather not be pessimistic about this especially considering the people involved in the project.

Yeah, it's a great collection with a handful of small issues (on XB1, at least...can't speak for PS4 and Steam). I think people have a right to be disappointed though, considering the way it's been sold to the public.
 
I was talking about that quote in conversation with someone yesterday. You don't see film people recommending one of the old Godzilla DVD box sets over the Criterion release because it had more films, or comics folk one of those shitty Marvel Essential softcovers over an IDW Artist's Edition. Unfortunately I think most people still see video games as disposable, and due to video games' hobbyist and tech-centric origins most don't see value in curation or pleasing presentation. It's going to be a long, hard road but I think now is the time to start.

The problem with these comparisons is that the source material of these movie and comic books are not in any considerable danger of being distorted when they're being transferred over for these beautiful, curated re-releases. I get your point about value and whatnot, but there's also something to be said for the fact that presentation matters little if things go wrong during the process of video game porting and/or emulation, which is why people would recommend older releases of games over newer ones, You can dress up the game all you want and add in all of these features to make its presentation pleasing, but if the game itself is ported over badly, then yeah, people are smart to hold onto their releases from 10 years ago if they're a better version.
 

Bookman

Member
Now I understand what to have friends for! Megaman leaderboards
I'm damn old ... I never have time to get good at multiplayer though Megaman fucking sits in the spine! Man I love this collection. Love it !

Did you know that you can see other people's replay the challenges? Its awome!

Please add me (gamertag tommy bildstrom) on xbox one so I can beat you at the yellow devil challange (no cheating with pressing start ofcorse)
 

Zia

Member
The problem with these comparisons is that the source material of these movie and comic books are not in any considerable danger of being distorted when they're being transferred over for these beautiful, curated re-releases. I get your point about value and whatnot, but there's also something to be said for the fact that presentation matters little if things go wrong during the process of video game porting and/or emulation, which is why people would recommend older releases of games over newer ones, You can dress up the game all you want and add in all of these features to make its presentation pleasing, but if the game itself is ported over badly, then yeah, people are smart to hold onto their releases from 10 years ago if they're a better version.

Oh yeah, I totally agree with that (and it actually does happen a lot with film, unfortunately), rather I just don't think that's the case here.
 

leroidys

Member
M2 has obviously been doing this for way longer than DE and they haven't had a multiplatform release of this scope on modern platforms and PC. The more recent multiplatform stuff they've released, like the Sega Vintage Collection stuff, are fine ports but nowhere near the quality of this as a collection.

Also, I don't understand the refrain of, "Criterion Collection, pfft." I've been buying Criterion discs since they released their first DVDs, the transfers of which are ghastly. They sometimes release stuff that has a poor transfer, incorrect coloration, bad subtitles or little to no supplemental material. They try but don't always live up to their mission statement and improve things over time, which is exactly what DE is trying to do here. The port work appears to be superb, you have some really cool supplemental material and according to them it's in a format where they can preserve the work they did here down the line. The annoying technical issues all seem like stuff that can and will be patched out.

I keep thinking the same thing. Plenty of criterion transfers are actually terrible, and they are known for butchering sound. But they make really pretty boxes to put in your shield so people don't give a fuck. Plenty of their releases are actually good, but they're kind of like the Bose of film.

Hardly a port the games are clearly emulated, with that said i have bought the game and enjoy it

Eh, it's kind of halfway in between judging from interviews. The games are recompiled for their target platform, so they are running without emulation, but some kind of emulation generates that source file.
 
Is anyone else getting weird horizontal scrolling? I haven't been able to play this but I immediately noticed that moving left and right the background's movement produces a weird stutter, absolutely not what a game running in 60 FPS should look like.

Every other movement seems fine, even when going up and down ladders and the screen "shifts" vertically. I noticed it in Mega Man 1, 3, and 4. I really can't remember it happening in the original NES games but I might be wrong on that one.

Oddly enough, I didn't notice sound crackling issues on any of those games I tried. I'm on PS4 by the way.
 
It's Mega Man, not Megaman.

What gives, OP.

(Leaving unlinked cause of possible spoilers for first-timers)

http://www.vgmuseum.com/images/nes/01/megaman2-3.png
http://www.vgmuseum.com/end/nes/a/megaman3-10.png
http://www.vgmuseum.com/end/nes/a/megaman3-21.png
http://www.vgmuseum.com/end/nes/a/megaman6-8.png
http://www.vgmuseum.com/images/nes/01/megaman4-107.png
http://www.vgmuseum.com/images/nes/01/megaman4-11.png
http://www.vgmuseum.com/images/nes/01/megaman4-14.png
http://www.vgmuseum.com/images/nes/01/megaman4-17.png

From the same translation the games in this collection uses. Like I said earlier, to me, it should be "Megaman" instead of "Mega Man" since in Japan, it's "Rockman," not "Rock Man."

Cyy4bKy.gif


J/k
 

I like how one of the images you linked to calls him "Dr. Wright." Doesn't the game text also sometimes call him Dr. "Wiley"?
 
I like how one of the images you linked to calls him "Dr. Wright." Doesn't the game text also sometimes call him Dr. "Wiley"?

Yep...

In Japan, Dr. Light is known as Dr. Right. In the U.S. materials for the first game, it is mistranslated as Dr. Wright. In a few random cases (especially part 3) Dr. Wily is seen as Dr. Wiley for some reason...

Also, progress report - all 6 games finished, and ten challenges finished on gold. I think I'm going to lose my hair by the end of this...
 

Mike Golf

Member
The problem with these comparisons is that the source material of these movie and comic books are not in any considerable danger of being distorted when they're being transferred over for these beautiful, curated re-releases. I get your point about value and whatnot, but there's also something to be said for the fact that presentation matters little if things go wrong during the process of video game porting and/or emulation, which is why people would recommend older releases of games over newer ones, You can dress up the game all you want and add in all of these features to make its presentation pleasing, but if the game itself is ported over badly, then yeah, people are smart to hold onto their releases from 10 years ago if they're a better version.

You're a person after my own heart. This is why I still seek original versions of games rather than get a collection. For example about a week ago I payed about $174 for a copy of MM7 on the SNES. Did I have the MM collection for GC with it already on there, yes. But any 240p game re-released in the sixth gen without scanlines is an automatic turnoff for me and there's always a nagging feeling that it would be off in some fashion from the original. Same reason I'm preferring to play the SNES original release of Chrono Trigger rather than the DS or PS versions, there's always something about playing a game as it was originally designed and released on thw system it was built for.
 

jett

D-Member

hqdefault.jpg


I rest my case!

Really though, I believe he's Mega Man, man.
 

Cleve

Member
Streamers are saying the input lag is awful. Looks like this is as definitive as the ps4 USF4. Glad I hung on for feedback.
 
Bionic Commando, Strider, Code Name: Viper, Street Fighter 2010, Gargoyle's Quest II, and Mighty Final Fight are probably doable. That's six games. Maybe toss in four (or all nine) of the arcade ports and call it Capcom Legacy Collection?

I'm personally more interested in a Disney compilation at the moment.



Strider is beyond fucked in any way a remaster could help it. Cool idea for a game, but hilariously undercooked.
 
Streamers are saying the input lag is awful. Looks like this is as definitive as the ps4 USF4. Glad I hung on for feedback.

I'm not seeing this at all (PS4 version). I played the PSOne complete works games on the PS3 which really were unplayable due to input lag. I've played Mega Man 1, 2, 3 and 6 so far along with the first 10 challenges and the controls seem perfect to me. I can pull off the pixel perfect jumps with no problems what so ever.
 

ReBurn

Gold Member
I watched this on Twitch for hours last night. I want to buy it, but I don't want to lose all of my free time.
 
I'm playing this on PS4, and after beating mega 1 and most of mega 2, the only thing I had go wrong was a split second of garbled music on mega 2's intro screen. The games have no lag for me, and I've played them on NES and dozens of times since over the years. The picture is bright and crisp. I'm very happy with it.
 
The speed at which you fall if you stay on a platform in Gutman's stage while it's dumping is really violent and startling. Made my heart jump.
 

Nose Master

Member
Streamers are saying the input lag is awful. Looks like this is as definitive as the ps4 USF4. Glad I hung on for feedback.

PS4 version has been fine for me. PC version sounds like it's worse, though. It's there a bit, but nothing significant. I'm sure the type of dudes who stream / speedrun megaman are the type that'd say 1 frame of input lag is "awful."
 
Very cool, perhaps you have to beat that particular game then? I hope its in there.

I meant to respond to this earlier. You don't have to finish the game to practice against any of the robot masters. It's the in the Database section for each game. Find the robot master you want to fight against and you'll have a "Fight" option at the bottom of the screen (it's the A button on the XB1 version).
 

Narroo

Member
g1YtRBo.jpg




I get what you're saying. Keeping in mind, the SSB4 model was purprosely based on his NES design. I'm guess that this style is in what Capcom has in mind for the new cartoon version
The main issue here is the really bad lighting. It doesn't match the style of the rest of the drawing. A lot of people with like to go hog wild with computer editing software and add in fancy lighting and shadows without consideration of whether or not it actually matches the rest of the drawing.

The pose and facial expression are bad too; it doesn't really tell you much about the game, but the lighting really is what kills it most of all.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
lol

I learned from this thread that you wrote a Mega Man book. This makes me happy.

....and now I'm on Amazon and see you've written a LOT of books based on NES games. Wow, I have some books to buy!
Yes, you guys should buy Jeremy's books so his Game Boy World project can keep getting funded, he's doing some great work there.
 

BONKERS

Member
That'd be really cool. Just don't expect it for $15.

I'd be willing to pay up to full price for such a collection
Runs fine for me too, some people just want excuses so they don't buy games :V

Just because you may not notice =/= it doesn't exist.

Also: If you don't have larger than a 1080p monitor then that's side stepping some of the problems. For something that is used as an analogy to 4k film scanning they sure don't think ahead.

And I can't possibly fathom how they fucked up sound emulation so bad.
The more recent multiplatform stuff they've released, like the Sega Vintage Collection stuff, are fine ports but nowhere near the quality of this as a collection.
t.

excuse-me-but-gtfo.jpg

M2>DE . When have you played an M2 emulation/port that has any kind of sound emulation problems? Let alone sound emulation of something like the NES which many would agree is vastly less complicated than the various FM soundchip+PSG + PCM combinations M2 has handled in a great many of their ports

DE on the other hand has almost unilaterally messed up sound emulation in some way or another in every release they've done
I'm not seeing this at all (PS4 version). I played the PSOne complete works games on the PS3 which really were unplayable due to input lag. I've played Mega Man 1, 2, 3 and 6 so far along with the first 10 challenges and the controls seem perfect to me. I can pull off the pixel perfect jumps with no problems what so ever.

You forget Display lag that adds on top of it.
And then on PC it can be worse with how drivers interact with the game.

If you have it on PC, try creating a driver profile and limiting the pre-rendered frames to 1

Is anyone else getting weird horizontal scrolling? I haven't been able to play this but I immediately noticed that moving left and right the background's movement produces a weird stutter, absolutely not what a game running in 60 FPS should look like.

Every other movement seems fine, even when going up and down ladders and the screen "shifts" vertically. I noticed it in Mega Man 1, 3, and 4. I really can't remember it happening in the original NES games but I might be wrong on that one.

May I direct you to page 6 good sir
http://www.neogaf.com/forum/showthread.php?t=1101189&page=6
 
Have there been any hints as to whether they will do 7/8/port9/10 or the X series next? Surprised 9 and 10 never made their way to steam.
 

Robso

Member
Considering getting this, but I do have a little gripe.

I've never played a Mega man game before, just how difficult are they? Will I be pulling my hair out? :p
 
So I've had the chance to sit down with the collection now for quite some time and I have to say I'm a little iffy on the package as a whole. Some gripes (I'm on PS4 by the way):

1) The sound mixing is fucked. I'm not just talking about the actual games with the crackling and popping and that kinda thing, I'm also talking about the entire collection's sound volume is WAY too fucking loud. The Complete Works remixes that play in the collection's menus are extremely loud and their music choices are pretty crappy. Looping level select screens and password screen jingles over and over in the menus that you're expected to spend quite a bit of time in (e.g., the Databases) is incredibly annoying. Why did anyone think it was a good idea? Crackling and popping I also noticed happens in the menus themselves. I don't think it's necessarily an emulation thing. Menu select sounds in the collection's menus are way too low in volume compared to the way-too-loud music that drowns it out. It's just a mess audio-wise.

2) Presentation of the collection UI is disappointingly bare bones. You choose any item in any menu and you get instantly dumped there. No transitions or animations of any kind, not even a brief fadeout. It sounds like nitpicking but to me the menus feel extremely amateurish in terms of visual design

3) I don't really like the borders they supplied. I LOVED the border from Mega Man 10 and would've liked to see something so well designed in this. Or at least classy backgrounds like the Mega Man 2 password background, Mega Man 3 stage select background, or something similarly subtle. I know this is specific to my taste, but I don't really dig the border designs they gave us here.

4) The challenge time "requirements" are bizarre. 5 minutes for Yellow Devil? Who will even be able to survive that long? I mean if you're dodging the blocks that well for 5+ minutes you're probably an expert there :p (Hell, that would make for a fun challenge in and of itself, see how long you last dodging increasingly faster Yellow Devil blocks). Just restart the challenge upon player death.

5) Kinda disappointed there's no Complete Works remixes included. Why wouldn't they include them in the sound test? They clearly have the ability to add them since they added a few as the collection's menu music.

Also, I wanted to include some random thoughts about MM1:

I just finished MM1 in one sitting, and yeah, it's as bad as I remembers it. It's ass. I'm a huge fan of Mega Man as a series but I'll readily admit MM1 is a poorly designed game. I mean, it was the first of the series and their very first try with the entire formula so it's not surprising, but a lot of the difficulty is just devs not really knowing what they were doing. Bad boss design, useless weapons, short and frustratingly designed levels, way too much randomness (the random shooting platforms from Ice Man's level, for instance), several instances where the checkpoints put you in danger immediately upon spawning, a ton of jank (dropping at peak falling speed when falling off of some platforms like the Magnet Beam, incredibly frustrating block puzzles in Ice Man's level, etc.) and just the absolute worst Dr. Wily castle in the entire series. Terrible levels and even worse Fortress bosses. All in all just an exercise in frustration. I beat it pretty much only because I felt obligated to play them all in release order (and because I want the trophy...even though they trophy list is atrocious and shitty. Thanks Sony!), but wow after a while the game was very unfun.

ANYWAY, enough bitching. I love that this collection exists and I'm very much looking forward to playing the rest of the games. Those are the games I actually want to play :p

Considering getting this, but I do have a little gripe.

I've never played a Mega man game before, just how difficult are they? Will I be pulling my hair out? :p

They can be difficult but if you played "Nintendo-hard" games from back in the NES days you should know what to expect.

If you need a primer play Mega Man 2 in "Normal" (aka Easy) mode, or play Mega Man 5 (the game designed to be "accessible". Yes, even back then devs liked the "accessible!" buzzword). I HEAVILY advise against playing Mega Man 1 if that is your first ever MM experience. Read my above "review" if you really want to know why.
 

Chuckie

Member
Just bought this yesterday and this brings me back to my childhood *dem feels*

I only played MM1 for a while and it was nostalgia overload. And of course frustration overload. That fucking Iceman level. Shooting platforms + bullet penguins =/= fun.
 

Rizzi

Member
Xbox One version has been fine for me, but I've not played MM before so I wouldn't notice if something was wrong probably.
 

Rlan

Member
Question for the PC users -- is the artwork used in the gallerys just straight-up available in the assets?
 
I'm VERY interested in this collection. As someone who has never really played any Megaman games besides the first level of X on the PS3, should I look up the best order to tackle bosses or just go in blind?
 
I'm VERY interested in this collection. As someone who has never really played any Megaman games besides the first level of X on the PS3, should I look up the best order to tackle bosses or just go in blind?


Just try qnd experiment. Pick a level try to beat the boss, when you fail pick another level. and experiment with the weapons. Also start with 2. In that game there's a certain logic to the boss weaknesses
 

Goteki_45

Member
Bought this on xbox one earlier.

Early impressions after playing Mega Man 2 for a small time, the controls are off. There's a very noticeable delay on the controls I don't recall from the nes days. It's not lag from my tv either, i'm running on a 2013 bravia.

Hope it gets fixed.

Yep your not the only one, got it on the PS4 and atm playing the original Mega Man and there is a slight delay on the controls kept on falling to my death at the start of the GUTS MAN level. Those moving platforms did my head in.
 

Frumix

Suffering From Success
Must be emulation. Data.pie is just a zip file that, among other things, has save states (titled as such) for challenges, which makes sense.

The whole "criterion collection" thing is just utter PR speak nonsense.
 

dock

Member
Ouch at all the tech problems.

How are the CRT emulation options on this collection?
All the footage I've seen has been with sharp pixels.
 

Chuckie

Member
Yep your not the only one, got it on the PS4 and atm playing the original Mega Man and there is a slight delay on the controls kept on falling to my death at the start of the GUTS MAN level. Those moving platforms did my head in.

Ah, so that was why I was falling to my death constantly haha.
 

soqquatto

Member
does anyone know who did the remix of the Cutman theme in the trailer and if it's present in Mega Man Legacy Collection? and eventually how to find/unlock it?
 

Zolbrod

Member
Considering getting this, but I do have a little gripe.

I've never played a Mega man game before, just how difficult are they? Will I be pulling my hair out? :p

I'm a Mega Man veteran and I would say only the first game is hair-pullingly frustrating, even after all these years.

The other games are certainly challenging, but they're fair.
MM1 is just BS.
 
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