I don't mean games where you have a shield and then a life bar
I mean bosses (It's normally bosses) where they have a life bar, and then once that is depleted, there is another underneath it
I've played Bayonetta 1 and 2 recently and I'm halfway through Kingdom Hearts II atm and all three of these games have bosses with several life bars
It's not a huge issue but when I'm struggling with a boss it's nice to see how close I was to beating it each time I die. With Bayonetta the action is so fast and frenetic that all you can really tell is if there is at least one more life bar under the current one, and with KH2 it shows you how many bars they have left under the current one as little symbols
The entire point of having the bosses health on the screen is so you can see how close it is to death, so adding several bars and more visual shortcuts to indicate that seems like poor design.
I guess the point is to make it feel more epic, or to indicate when the boss will change form or move to another stage in the battle, but again this doesn't really need to be communicated with several life bars
MGSR Spoilers:
Does anyone prefer or see the point to bosses with multiple life bars?
I mean bosses (It's normally bosses) where they have a life bar, and then once that is depleted, there is another underneath it
I've played Bayonetta 1 and 2 recently and I'm halfway through Kingdom Hearts II atm and all three of these games have bosses with several life bars
It's not a huge issue but when I'm struggling with a boss it's nice to see how close I was to beating it each time I die. With Bayonetta the action is so fast and frenetic that all you can really tell is if there is at least one more life bar under the current one, and with KH2 it shows you how many bars they have left under the current one as little symbols
The entire point of having the bosses health on the screen is so you can see how close it is to death, so adding several bars and more visual shortcuts to indicate that seems like poor design.
I guess the point is to make it feel more epic, or to indicate when the boss will change form or move to another stage in the battle, but again this doesn't really need to be communicated with several life bars
MGSR Spoilers:
The final boss in MGSR does the "epic" thing really well without needing to add more life bars by giving the final boss 200% health, whereas all the other bosses in the game have 100%
Does anyone prefer or see the point to bosses with multiple life bars?