I hate more the bosses with no health bars aka god of war.
You must hate when you seemingly defeat a boss after struggling endlessly, only to find it's just his first form
*snip*[/SPOILER]
Does anyone prefer or see the point to bosses with multiple life bars?
No, they are useful for indicating when you are going to enter phase 2 or phase 3 of the fight.
No, they are useful for indicating when you are going to enter phase 2 or phase 3 of the fight.
Yiazmat from FFXII would like to say hello. If I recall correctly he has 50 Million HP, and each bar has 1m.
That's for sure. Friggin' Paper Mario TTYD. Still never beat the game.
Kai Leng in Mass Effect 3 is the absolute worst. Your interactions with him are just as bad as the whole ending debacle making Thane's quip about him even more wonderful:I hate it more when I defeat the boss only to have him escape or win in the cutscene afterwards.
Self-healing bosses are worse.
Self-healing bosses are worse.
This is what I came to find/post. Post 7, not bad. I'd always mention it as the ultimate, but there's almost certainly some MMO boss that has already been posted that beats it.Yiazmat from FFXII would like to say hello. If I recall correctly he has 50 Million HP, and each bar has 1m.
You must hate when you seemingly defeat a boss after struggling endlessly, only to find it's just his first form
You must hate when you seemingly defeat a boss after struggling endlessly, only to find it's just his first form
No, they are useful for indicating when you are going to enter phase 2 or phase 3 of the fight.
That shark boss form Viewtiful Joe had multiple health bars and healing
FFXII Yiazmat says hi.
Came to post this, lol.
Should've been first post. Fucker took me 5 1/2 hours to kill.
What the actual f***?? Surely there's some weapon or spell or item that makes it lose 1m HP each time???Yiazmat from FFXII would like to say hello. If I recall correctly he has 50 Million HP, and each bar has 1m.
Yep, it feels like I've had several Japanese games which did that recently.It's frustrating when you have different color indicators depending on how much life is remaining in the lifebar (Streets of Rage, SoulBlazer, FF Type-0 all do this)... I always forget the order of the colors... "oh, does green come before cyan? and then yellow is the last one?"
I hate it more when I defeat the boss only to have him escape or win in the cutscene afterwards.
What the actual f***?? Surely there's some weapon or spell or item that makes it lose 1m HP each time???
What the actual f***?? Surely there's some weapon or spell or item that makes it lose 1m HP each time???