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Megaman Legacy Collection |OT| One "Mighty" Collection

KingBroly

Banned
The Rapid Fire glitch only happens in MM1 from what I've seen. It doesn't happen in 2.

I bum rushed through the 8 bosses in MM2 on Difficult cuz I'm a Mega Man pro and I've stopped at the Castle for later.

It's a good collection because of the games in it, but I find more things that stand out to me as being done incorrectly the more play it. Backbone would cry tears of joy over how consistent it is with their work on Retro ports. At least it doesn't have the shitty "HD" filter. There are just so many boneheaded design choices that leave me scratching my head. Being on PC makes it worse since it's bare bones as can be.

The whole marketing campaign was simply them tooting their own horn and nothing more. They put the Mega Man fanfare over their own branding and not Capcom's for crying out loud. I simply don't get the sense of love or care here that M2 puts into their emulation process. There is NOTHING from Digital Eclipse that inspires more confidence in them because of this.
 

DeVeAn

Member
The Rapid Fire glitch only happens in MM1 from what I've seen. It doesn't happen in 2.

I bum rushed through the 8 bosses in MM2 on Difficult cuz I'm a Mega Man pro and I've stopped at the Castle for later.

It's a good collection because of the games in it, but I find more things that stand out to me as being done incorrectly the more play it. Backbone would cry tears of joy over how consistent it is with their work on Retro ports. At least it doesn't have the shitty "HD" filter. There are just so many boneheaded design choices that leave me scratching my head. Being on PC makes it worse since it's bare bones as can be.

The whole marketing campaign was simply them tooting their own horn and nothing more. They put the Mega Man fanfare over their own branding and not Capcom's for crying out loud. I simply don't get the sense of love or care here that M2 puts into their emulation process. There is NOTHING from Digital Eclipse that inspires more confidence in them because of this.
It's the best versions you can get. Priced right and simple extras with nice interface. Games play like Nes versions just cleaner.
 

KingBroly

Banned
It's the best versions you can get. Priced right and simple extras with nice interface. Games play like Nes versions just cleaner.

Not really. You're paying for extras that's plastered all over the internet for free, including artwork and music. As for visuals, there is debate in this thread pages ago on why the idea of these games being cleaner is a fallacy because they scaled the games incorrectly.
 
I really enjoyed this collection quite a bit despite some of the issues that have been pointed out in the thread.

That said, I really soured on some of the challenges due to inconsistent difficulty. I died so, so many times on the MM6 and MM5 no item boss rushes but got Gold, meanwhile MM1 and MM2's no item rushes are frustratingly strict in their requirements. It's been a bummer way to wrap up my time with the game.
 

Robso

Member
So I've had the chance to sit down with the collection now for quite some time and I have to say I'm a little iffy on the package as a whole. Some gripes (I'm on PS4 by the way):

1) The sound mixing is fucked. I'm not just talking about the actual games with the crackling and popping and that kinda thing, I'm also talking about the entire collection's sound volume is WAY too fucking loud. The Complete Works remixes that play in the collection's menus are extremely loud and their music choices are pretty crappy. Looping level select screens and password screen jingles over and over in the menus that you're expected to spend quite a bit of time in (e.g., the Databases) is incredibly annoying. Why did anyone think it was a good idea? Crackling and popping I also noticed happens in the menus themselves. I don't think it's necessarily an emulation thing. Menu select sounds in the collection's menus are way too low in volume compared to the way-too-loud music that drowns it out. It's just a mess audio-wise.

2) Presentation of the collection UI is disappointingly bare bones. You choose any item in any menu and you get instantly dumped there. No transitions or animations of any kind, not even a brief fadeout. It sounds like nitpicking but to me the menus feel extremely amateurish in terms of visual design

3) I don't really like the borders they supplied. I LOVED the border from Mega Man 10 and would've liked to see something so well designed in this. Or at least classy backgrounds like the Mega Man 2 password background, Mega Man 3 stage select background, or something similarly subtle. I know this is specific to my taste, but I don't really dig the border designs they gave us here.

4) The challenge time "requirements" are bizarre. 5 minutes for Yellow Devil? Who will even be able to survive that long? I mean if you're dodging the blocks that well for 5+ minutes you're probably an expert there :p (Hell, that would make for a fun challenge in and of itself, see how long you last dodging increasingly faster Yellow Devil blocks). Just restart the challenge upon player death.

5) Kinda disappointed there's no Complete Works remixes included. Why wouldn't they include them in the sound test? They clearly have the ability to add them since they added a few as the collection's menu music.

Also, I wanted to include some random thoughts about MM1:

I just finished MM1 in one sitting, and yeah, it's as bad as I remembers it. It's ass. I'm a huge fan of Mega Man as a series but I'll readily admit MM1 is a poorly designed game. I mean, it was the first of the series and their very first try with the entire formula so it's not surprising, but a lot of the difficulty is just devs not really knowing what they were doing. Bad boss design, useless weapons, short and frustratingly designed levels, way too much randomness (the random shooting platforms from Ice Man's level, for instance), several instances where the checkpoints put you in danger immediately upon spawning, a ton of jank (dropping at peak falling speed when falling off of some platforms like the Magnet Beam, incredibly frustrating block puzzles in Ice Man's level, etc.) and just the absolute worst Dr. Wily castle in the entire series. Terrible levels and even worse Fortress bosses. All in all just an exercise in frustration. I beat it pretty much only because I felt obligated to play them all in release order (and because I want the trophy...even though they trophy list is atrocious and shitty. Thanks Sony!), but wow after a while the game was very unfun.

ANYWAY, enough bitching. I love that this collection exists and I'm very much looking forward to playing the rest of the games. Those are the games I actually want to play :p



They can be difficult but if you played "Nintendo-hard" games from back in the NES days you should know what to expect.

If you need a primer play Mega Man 2 in "Normal" (aka Easy) mode, or play Mega Man 5 (the game designed to be "accessible". Yes, even back then devs liked the "accessible!" buzzword). I HEAVILY advise against playing Mega Man 1 if that is your first ever MM experience. Read my above "review" if you really want to know why.

I'm a Mega Man veteran and I would say only the first game is hair-pullingly frustrating, even after all these years.

The other games are certainly challenging, but they're fair.
MM1 is just BS.

Thanks for the responses. I'll still give 1 a try, but at least know it wouldn't be just me ready to break the controller. :p


Can you save at any time during the specific games? (Total noob, I know).
 
You can save at any point in any of the 6 games, which I'd imagine is a bonus in itself for new players of the series!

I really enjoyed this collection quite a bit despite some of the issues that have been pointed out in the thread.

That said, I really soured on some of the challenges due to inconsistent difficulty. I died so, so many times on the MM6 and MM5 no item boss rushes but got Gold, meanwhile MM1 and MM2's no item rushes are frustratingly strict in their requirements. It's been a bummer way to wrap up my time with the game.

I've chopped a minute or so off my time on 2's challenge tonight, I'd argue against it being strict time wise. I beat Heat and Crash without dying, and sometimes Bubble assuming I didn't mess up one of the previous fights bad enough to have little health. But every fight after that I can die once and still get a gold metal with no issues what so ever, I guess the best thing to do is to purposely die quickly rather than draw out the fight needlessly if you don't feel comfortable beating the boss. I got around 6:18 originally and that was a gold so it is fairly doable in my opinion.

Can't speak for MM1 though, I managed to clear that one without dying in the end, took me a few tries though thanks to my lousy timing on Elec Man...
 

Slime

Banned
I was feeling pretty content with my PS2 Anniversary Collection. I haven't played it in over a decade, but I was going to bust it out and play through the NES games when I started to hear about this new one.

Then I listened to the Mega Man episode of Retronauts, and now I'm not so sure.

Fucking filters??? My precious collection had terrible blurry filtering and I somehow never noticed? I blame my crappy old TV. I tried it out today and it was unbearable.

Now I kinda feel obligated to get the Legacy Collection.
 

jepjepjep

Member
I wouldn't call it disproportionate image if it was intended to be seen that way. (As long as it's done accurately)


All we really need is someone with an RGB NES to compare to figure out the exact method for reproducing the non-square pixels of the NES.
http://screenshotcomparison.com/comparison/140843
They could also simply provide a square 1:1 pixel perfect option as well for those who want it.
1NESMegaMancopy.png


As it stands, for an "Accurate" collection, it's completely failing on the Video front.

Even the un scaled option isn't even a 1:1 - 8:7 as shown on page 6

Here you go!

I took these photos a few days ago. It's actually really hard to photograph a CRT screen well. These are some pics of Mega Man 2 (Heat Man stage) playing on an AV-Famicom that's been RGB modded with the NES-RGB kit. I have it hooked up directly to a CRT arcade monitor and the picture is stunning.

Here's the setup:
mm2_cab

Here's the same screen, but zoomed in to show just the monitor image:
mm2_1

Zoomed in a little more:
megaman2zoom1

. . . and the money shot:
megaman2zoom


I hope you guys can use this screenshot to compare with the collection? All CRT monitors and TVs of that era are 4:3 ratio. You can stretch and zoom the picture with the analog controls a little bit too, but this is more or less fitting just the playable frame to the monitor. This monitor has a little curvature to it, but not much.
 

leroidys

Member
I just replayed 5 tonight on Wii U (going to wait to pick this up for 3DS after having issues with the PC version).

I want to love 5... on paper it looks like it would be great

+lots of protoman
+toned down charge shot from 4
+slide is in
+collectibles
+good looking levels with lots of variety

but it just never really delivers. It's SUPER easy. I beat the top 4 bosses without dying once, and I'm not like a Mega Man prodigy, nor have I played 5 that much. I think it's probably the only MM game where I can do the boss rush without dying semi-regularly. None of the weapons are interesting. I beat everything with the charge shot, even wily, who was ridiculously easy. The hardest thing in the game are those helicopter purple guys and the laser shooting chicken walkers. The bosses are a joke. The level designs are completely forgettable for the most part. The soundtrack is OK, but only has like 2 great tracks, one of which is the ending song. I wonder if they toned down the music to accommodate the charge shot or something (obv. you can't charge during the credits).

I dunno. I really want 5 to be great but it just isn't. I wish there was just one more great Mega Man game other than 3 that used the slide. It's such a fun mechanic.
 

Zee-Row

Banned
I just replayed 5 tonight on Wii U (going to wait to pick this up for 3DS after having issues with the PC version).

I want to love 5... on paper it looks like it would be great

+lots of protoman
+toned down charge shot from 4
+slide is in
+collectibles
+good looking levels with lots of variety

but it just never really delivers. It's SUPER easy. I beat the top 4 bosses without dying once, and I'm not like a Mega Man prodigy, nor have I played 5 that much. I think it's probably the only MM game where I can do the boss rush without dying semi-regularly. None of the weapons are interesting. I beat everything with the charge shot, even wily, who was ridiculously easy. The hardest thing in the game are those helicopter purple guys and the laser shooting chicken walkers. The bosses are a joke. The level designs are completely forgettable for the most part. The soundtrack is OK, but only has like 2 great tracks, one of which is the ending song. I wonder if they toned down the music to accommodate the charge shot or something (obv. you can't charge during the credits).

I dunno. I really want 5 to be great but it just isn't. I wish there was just one more great Mega Man game other than 3 that used the slide. It's such a fun mechanic.

I love Star Man and Gravity Man's theme in MM5.
 
I just replayed 5 tonight on Wii U (going to wait to pick this up for 3DS after having issues with the PC version).

I want to love 5... on paper it looks like it would be great

+lots of protoman
+toned down charge shot from 4
+slide is in
+collectibles
+good looking levels with lots of variety

but it just never really delivers. It's SUPER easy. I beat the top 4 bosses without dying once, and I'm not like a Mega Man prodigy, nor have I played 5 that much. I think it's probably the only MM game where I can do the boss rush without dying semi-regularly. None of the weapons are interesting. I beat everything with the charge shot, even wily, who was ridiculously easy. The hardest thing in the game are those helicopter purple guys and the laser shooting chicken walkers. The bosses are a joke. The level designs are completely forgettable for the most part. The soundtrack is OK, but only has like 2 great tracks, one of which is the ending song. I wonder if they toned down the music to accommodate the charge shot or something (obv. you can't charge during the credits).

I dunno. I really want 5 to be great but it just isn't. I wish there was just one more great Mega Man game other than 3 that used the slide. It's such a fun mechanic.

Just curious, is that other great song Protomans Castle theme?
 

DeVeAn

Member
Not really. You're paying for extras that's plastered all over the internet for free, including artwork and music. As for visuals, there is debate in this thread pages ago on why the idea of these games being cleaner is a fallacy because they scaled the games incorrectly.
Regardless that it's free in the net, adding it to the package keeps it well rounded. Looks super clean on my HDTV and I have the Wii U versions which look awful in comparison. The originals don't look this clean because the the cable connections. I don't know, I scrutinize a lot and feel this is a solid version. I like no fluff when navigating the UI.
 
Regardless that it's free in the net, adding it to the package keeps it well rounded. Looks super clean on my HDTV and I have the Wii U versions which look awful in comparison. The originals don't look this clean because the the cable connections. I don't know, I scrutinize a lot and feel this is a solid version. I like no fluff when navigating the UI.

I agree with this. I know GAF loathes this, but IMHO, the games looked almost as sharp as it did playing the original NES carts on my Retron 5*. I'll give DE credit on that! As the discussions said, it may not be perfect, but it's the best we have so far...

(*I bought before all the bad stuff came public...)
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I just replayed 5 tonight on Wii U (going to wait to pick this up for 3DS after having issues with the PC version).

I want to love 5... on paper it looks like it would be great

+lots of protoman
+toned down charge shot from 4
+slide is in
+collectibles
+good looking levels with lots of variety

but it just never really delivers. It's SUPER easy. I beat the top 4 bosses without dying once, and I'm not like a Mega Man prodigy, nor have I played 5 that much. I think it's probably the only MM game where I can do the boss rush without dying semi-regularly. None of the weapons are interesting. I beat everything with the charge shot, even wily, who was ridiculously easy. The hardest thing in the game are those helicopter purple guys and the laser shooting chicken walkers. The bosses are a joke. The level designs are completely forgettable for the most part. The soundtrack is OK, but only has like 2 great tracks, one of which is the ending song. I wonder if they toned down the music to accommodate the charge shot or something (obv. you can't charge during the credits).

I dunno. I really want 5 to be great but it just isn't. I wish there was just one more great Mega Man game other than 3 that used the slide. It's such a fun mechanic.

I LOVE MM5, but for me it's the Kirby's Adventure of the series. A complete cakewalk, but the visuals are great, the music is incredibly charming, and it's fun despite a lack of serious challenge.
 

Chuckie

Member
I LOVE MM5, but for me it's the Kirby's Adventure of the series. A complete cakewalk, but the visuals are great, the music is incredibly charming, and it's fun despite a lack of serious challenge.

I've just started to play this after finishing MM4 (which I loved btw). I was surprised that the first boss I chose I could easily defeat with my Megabuster.

Reading your comment I was wondering if I my choice of boss was extremely lucky or that they all are that easy?

stoneman.gif
 

BONKERS

Member
Here you go!

I took these photos a few days ago. It's actually really hard to photograph a CRT screen well. These are some pics of Mega Man 2 (Heat Man stage) playing on an AV-Famicom that's been RGB modded with the NES-RGB kit. I have it hooked up directly to a CRT arcade monitor and the picture is stunning.

Here's the setup:
mm2_cab

Here's the same screen, but zoomed in to show just the monitor image:
mm2_1

Zoomed in a little more:
megaman2zoom1

. . . and the money shot:
megaman2zoom


I hope you guys can use this screenshot to compare with the collection? All CRT monitors and TVs of that era are 4:3 ratio. You can stretch and zoom the picture with the analog controls a little bit too, but this is more or less fitting just the playable frame to the monitor. This monitor has a little curvature to it, but not much.

Thanks a million. I will be making good use of these hopefully
 

BONKERS

Member
After seeing various methods and PARs posted online (Padded to 282, 280: PAR of 1.175, 1.125) And the fact that CRTs can further stretch pixels without a problem and the pictures above I have made some subjective comparisons that to me seem to work for Mega Man. http://forums.nesdev.com/viewtopic.php?t=8063

I used Nestopia and also used it's "TV aspect" option to compare as well (As another comparison) to try and match the position of jep's pictures as best I could to work with a raw screenshot.

I ignored the part about stretching it further to 320 as well as it doesn't simply seem to work no matter how you do it.

It is also working with the full 256x240 buffer of the game. So cropping can take place later in the chain of upscaling if needed.


All of the comparisons are 3x3 scale as well, this is the closest match to this picture (OG size downloaded from flickr)
21073581876_8f49b95f78_z.jpg


http://screenshotcomparison.com/comparison/141164
http://screenshotcomparison.com/comparison/141165
http://screenshotcomparison.com/comparison/141166
http://screenshotcomparison.com/comparison/141167
http://screenshotcomparison.com/comparison/141168
http://screenshotcomparison.com/comparison/141169

I feel like the last method is the closest (In a scaling chain it might look like this? | Pad frame buffer to 288 pixels>Apply 1.125 PAR>Scale up >Crop overscan and empty space).
What do you think?
 

jepjepjep

Member
@BONKERS:
Looking at those comparison pics reminded me that my setup was not totally right. You may have noticed but the number of brick layers on the floor is fewer in my pic. Now that I remember, I had adjusted my monitor to get the full playable frame in Castlevania, so this had the effect of stretching the vertical axis more, so I'm pretty sure my pics have more overscan vertically. That probably throws off the aspect ratio a little in mega man. I'll have to take some new pics for you, where I make sure that the frame buffer is fit perfectly. Sorry for putting you through the work trying to match up against bad pics. Ideally, though it seems that we would just want the viewable frame to be 4:3 ratio. The playable area on NES changes a little game-to-game depending on how the developers coded it. The big takeaway from the analog CRT pics is that you can stretch the pixels evenly and without any loss of clarity or sharpness. So it doesn't matter that the pixels aren't square. With a digital image, the pixels can't be stretched evenly without losing detail. You either go with nearest-neighbor, but then the image gets distorted, or you do some interpolation of pixels, but then things get blurry. Maybe the true answer going forward is 4k resolution? That way the distortion from nearest neighbor will be reduced. With 1080p, I'm not sure if it's even possible to get a clean, sharp, undistorted image.
 

leroidys

Member
I've just started to play this after finishing MM4 (which I loved btw). I was surprised that the first boss I chose I could easily defeat with my Megabuster.

Reading your comment I was wondering if I my choice of boss was extremely lucky or that they all are that easy?

stoneman.gif

Gyro Man and Crystal Man are a little bit of a challenge, but I didn't even figure out what the weaknesses were this playthrough because the rest were so easy.

OTOH, I went to Mega Man 7 afterwards, and that game can get HARD. The giant sprites make it very hard to avoid boss attacks.
 

BONKERS

Member
That way the distortion from nearest neighbor will be reduced. With 1080p, I'm not sure if it's even possible to get a clean, sharp, undistorted image.

It is possible. You just either gotta find the way that works or use the 1:1 8:7.
At this point MMLC doesn't even have 8:7.
And while it's true a CRT and stretch and warp things without much issue, I wouldn't exactly say your CRT set up looks entirely wrong either. It actually looks really good. None of my comparisons really match it 1:1 but the last one comes close and looks good to me for Mega Man.

And FWIW using the "TV aspect" option in Nestopia which also stretches the image doesn't have any distortion in motion that I can see.

Compared to say, trying to scale Game Boy games on GameYob for the DS to full screen or full height. Which is full of distortion and artifacts.
 

KingBroly

Banned
So why are the bricks below the bottom platform the same color in one picture but different in another despite being the same location?
 
Man I wish the hit detection was a little better in these games so annoying to pass an obstacle, and then it somehow hits you in the back and pulls you right back into it.
 

jepjepjep

Member
So why are the bricks below the bottom platform the same color in one picture but different in another despite being the same location?

That's actually an artifact of photography of the CRT monitor. In real life, it looks the same color. I'm using a fast shutter speed so that it picks up on the redraw rate of the screen. The screen is being redrawn and the darker looking bricks on the bottom are at a lower intensity because the phosphors haven't been redrawn yet.
 

Peltz

Member
I wouldn't call it disproportionate image if it was intended to be seen that way. (As long as it's done accurately)


All we really need is someone with an RGB NES to compare to figure out the exact method for reproducing the non-square pixels of the NES.
http://screenshotcomparison.com/comparison/140843
They could also simply provide a square 1:1 pixel perfect option as well for those who want it.
1NESMegaMancopy.png


As it stands, for an "Accurate" collection, it's completely failing on the Video front.

Even the un scaled option isn't even a 1:1 - 8:7 as shown on page 6

Lol holy shit. I'd be more concerned about the fact that the propeller enemy wasn't in that part of the stage on the NES cart.
 
I've chopped a minute or so off my time on 2's challenge tonight, I'd argue against it being strict time wise. I beat Heat and Crash without dying, and sometimes Bubble assuming I didn't mess up one of the previous fights bad enough to have little health. But every fight after that I can die once and still get a gold metal with no issues what so ever, I guess the best thing to do is to purposely die quickly rather than draw out the fight needlessly if you don't feel comfortable beating the boss. I got around 6:18 originally and that was a gold so it is fairly doable in my opinion.

Can't speak for MM1 though, I managed to clear that one without dying in the end, took me a few tries though thanks to my lousy timing on Elec Man...

I had a 2 death run in MM1 and MM2's no item boss rushes and didn't get gold, but I am pretty sure I died 4 times on MM5's boss rush and got gold. Just made no sense to me.

I did end up getting gold on every challenge, and upon reflection, I think my biggest gripe is probably with the apparent input lag (or something) with MM3. A few bosses call for quick turns followed by a shot, and I absolutely can't get it to work reliably in that game. For some reason, using the turbo button works 100% of the time, but not the single fire. I absolutely could not beat Shadow Man or Gemini Man with a buster even at full health until I used the turbo button to get my shots to register.
 
I had a 2 death run in MM1 and MM2's no item boss rushes and didn't get gold, but I am pretty sure I died 4 times on MM5's boss rush and got gold. Just made no sense to me.

I did end up getting gold on every challenge, and upon reflection, I think my biggest gripe is probably with the apparent input lag (or something) with MM3. A few bosses call for quick turns followed by a shot, and I absolutely can't get it to work reliably in that game. For some reason, using the turbo button works 100% of the time, but not the single fire. I absolutely could not beat Shadow Man or Gemini Man with a buster even at full health until I used the turbo button to get my shots to register.

That's really strange, do you know what your times were for MM2 no item run previously?

As for MM3, I didn't have the issue you mentioned but I do know exactly what you mean, as those two bosses were tough for me as well especially Shadowman whom was annoyingly unpredictable and really fast.

My odd control issues came with MM6, as I sometimes had weird issues where Mega Man would not jump at all even when I pressed the button. It only happened at specific points though so I don't think it was lag per se, rather something odd with the game or port.
 
That's really strange, do you know what your times were for MM2 no item run previously?

As for MM3, I didn't have the issue you mentioned but I do know exactly what you mean, as those two bosses were tough for me as well especially Shadowman whom was annoyingly unpredictable and really fast.

My odd control issues came with MM6, as I sometimes had weird issues where Mega Man would not jump at all even when I pressed the button. It only happened at specific points though so I don't think it was lag per se, rather something odd with the game or port.

I can't recall, honestly, but I think part of it is that I kind of sucked with the patterns at the time even though I managed to avoid a lot of deaths. I got way better with Bubbleman and Crashman, for instance, just in doing the all boss rush.

Also, holy shit, you're the guy whose videos I followed. Huge, huge props to you for your Playstationtrophy posts and videos. I used so many of them as a baseline for my runs. It's so nice to have videos from someone who is obviously really skilled but not so freakishly so that I couldn't replicate anything. Thanks for your work on that front!
 
I can't recall, honestly, but I think part of it is that I kind of sucked with the patterns at the time even though I managed to avoid a lot of deaths. I got way better with Bubbleman and Crashman, for instance, just in doing the all boss rush.

Also, holy shit, you're the guy whose videos I followed. Huge, huge props to you for your Playstationtrophy posts and videos. I used so many of them as a baseline for my runs. It's so nice to have videos from someone who is obviously really skilled but not so freakishly so that I couldn't replicate anything. Thanks for your work on that front!

Happy to help :) Glad the videos came in handy, that was my initial plan when recording the videos, to be used so that hopefully they would help other people.

I also found I got better at certain bosses thanks to the boss rush - Charge Man and Wave Man on MM5 I nailed down the patterns far better than before. Likewise on MM6 I learnt Flame Man and Centaur Man. And for MM4 I managed to get Drill Man's pattern down. Those challenges were incredibly handy really, even if the lack of health bonuses between fights made some of the early challenges (2 and 3 especially) pretty damn tough!
 

jepjepjep

Member
Here's another NESRGB pic. MM1 this time. This time the overscan/aspect ratio is adjusted perfectly to match the playable area. The moire pattern (rainbowish features) is an artifact of the digital photo.

mm1_2
 

KingBroly

Banned
I'm going to have to turn off the Filters, because they'd kinda terrible when you realize TV is emulating interlacing, so you get a ton of ghosting and Monitor just ups the brightness to crazy levels to the point where you can't differentiate where one color stops and another begins.

As far as the Challenges go, they really shouldn't require players use unintended stuff like Pause Tricks and zipping in order to get Gold on them.
 

BONKERS

Member
Lol holy shit. I'd be more concerned about the fact that the propeller enemy wasn't in that part of the stage on the NES cart.

ha , well I didn't take that screenshot. I just found that one on the internet to upscale. I wasn't very concerned with the content of it.
So why are the bricks below the bottom platform the same color in one picture but different in another despite being the same location?

CRT scanning and phosphor decay
Here's another NESRGB pic. MM1 this time. This time the overscan/aspect ratio is adjusted perfectly to match the playable area. The moire pattern (rainbowish features) is an artifact of the digital photo.

mm1_2

Thanks, i'll give this a shot later maybe.
 

Andrefpvs

Member
Here's another NESRGB pic. MM1 this time. This time the overscan/aspect ratio is adjusted perfectly to match the playable area. The moire pattern (rainbowish features) is an artifact of the digital photo.

20508039683_b0a8bfe736_z.jpg

https://flic.kr/p/xfe4H6

Oh man, I wish the Monitor filter of the Legacy Collection looked like this.

THIS is how the game looked like on my European TV. The collection's Monitor filter is good, but there's something off about it. Admittedly, I can't quite scientifically describe the differences, so this might not be easy to do (I'd say there appears to be more vertical pixel separation in the actual monitor, as well as more sub-pixel colour degradation in most pixels).

Still, I feel like the NTSC TV filter got much more love in this collection. Can Digital Eclipse get a hold of a European RGB TV? :(
 

sloppyjoe_gamer

Gold Member
With a patch coming, it would be great if a platinum trophy could be added to the PS4 version. I cant imagine alot of effort needed to do so or even why it wasnt included in the first place.
 
With a patch coming, it would be great if a platinum trophy could be added to the PS4 version. I cant imagine alot of effort needed to do so or even why it wasnt included in the first place.

It would be nice, but that's not really my issue with the trophies. I just think as a whole the trophies/achievement requirements were kind of lazy. I'd have preferred something closer to Mega Man 9's/10's which required you to play the games in certain ways and achieve certain goals. I really enjoyed 100%ing both of those games thanks to the varied challenges.
 

KingBroly

Banned
It would be nice, but that's not really my issue with the trophies. I just think as a whole the trophies/achievement requirements were kind of lazy. I'd have preferred something closer to Mega Man 9's/10's which required you to play the games in certain ways and achieve certain goals. I really enjoyed 100%ing both of those games thanks to the varied challenges.

I don't think I would've liked a 'Perfect Run' Challenge in this like 9/10 had. I'd prefer something like 'beat all the bosses, buster only' sorta thing, but not on 1 health bar or whatever. As is, it's just kinda laughable at what you try to do in the Challenges. There's no real rhyme, reason or theme behind them for the most part.
 
I don't think I would've liked a 'Perfect Run' Challenge in this like 9/10 had. I'd prefer something like 'beat all the bosses, buster only' sorta thing, but not on 1 health bar or whatever. As is, it's just kinda laughable at what you try to do in the Challenges. There's no real rhyme, reason or theme behind them for the most part.

A buster only challenge like in 9 or 10 would have worked. I'd have personally gone for defeating the Yellow Devil in the original game with just the default buster weapon and stuff like that, but maybe I'm just a glutton for punishment when it comes to these games!

I did like the boss challenges in the Legacy Collection though, while I don't agree with the not giving you health back between fights (making the Air Man battle rather evil since his attacks are practically impossible to dodge) I did learn a great deal more about boss patterns for many bosses so its not been a waste. Still, I never want to do the buster only, all robot masters challenge again (at least until I get the Xbox One version).
 
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