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Super Mario Maker |OT| Miyamoto Simulator 2015

RagnarokX

Member
yh9hI7z.jpg


Man, I just don't get this. This is a very easy jump. You don't even need to air stall. Just don't hold the jump button down.
 

octopiggy

Member
This is legit amazing, thoroughly enjoyed. You transported me into another game entirely, so very well done. I recommend everyone plays this small masterpiece.

Played this one last night, taking the chance now to tell you it's a very good one and really captures the spirit of wario ware, and you even put the clear jingle in it!

E-E-Excellent!

Ha, this is awesome.

This is really clever!

Thank you guys. I'm glad you enjoyed it.
 

PKrockin

Member
yh9hI7z.jpg


Man, I just don't get this. This is a very easy jump. You don't even need to air stall. Just don't hold the jump button down.
The problem doesn't seem to be getting on the vine. It seems to be that people shuffle a little too far to the right before jumping off, in fear of hitting the spike above.
 

Dooman

Neo Member
Here is my third course.
wiiu_screenshot_gamepeeov2.jpg


Nightmare Rail: 8861-0000-003D-CDE5
This one is quite difficult. The timer I think will cause issues with this level as its quite long.
There is a shortcut in the second section if you can find it.
 

Chopper

Member
So I played through the 10 Mario Challenge seven times and got a notification that I had unlocked all the courses and the NWC stages. But in Coursebot, Worlds 1 and 2 appear to be blank. What gives?
 

PSqueak

Banned
So I played through the 10 Mario Challenge seven times and got a notification that I had unlocked all the courses and the NWC stages. But in Coursebot, Worlds 1 and 2 appear to be blank. What gives?

Have you unlocked all the tools? those are sample courses that appear as you unlock the tools as to show you how they work.
 
I really wish there was an easy way to see player deaths on your sub-levels. Both of my proper stage uploads so far take place essentially entirely in sub-levels, but I can't get a good quick read on them.
 

FrsDvl

Member
TUIHWoE.jpg


I think this is the best one that I've made. It's not overly difficult, but its fun. There is a shortcut, and a longer way to get to the end. Please give it a try, and any input is welcome.
 

RagnarokX

Member
The problem doesn't seem to be getting on the vine. It seems to be that people shuffle a little too far to the right before jumping off, in fear of hitting the spike above.

People say they bonk their heads and can't reach the vine.

Here's a gif of how to get through it:
PitifulGrouchyAngora.gif


And just cause it's easy for you doesn't mean it's actually easy. The vast majority of people aren't that great
I know the majority aren't great. That's why I made it easy. The jump was originally harder. I couldn't make it any easier without completely removing the challenge.
 

Meohsix

Member
Spent a few hours making a zelda themed level and when i went to save it my external hdd crashed and i lost it.
=(

Save often people!
 
yh9hI7z.jpg


Man, I just don't get this. This is a very easy jump. You don't even need to air stall. Just don't hold the jump button down.

Getting off a vine doesn't exactly have the most consistent results for a lot of players.

Your .gif shows a solution most less experienced players wouldn't think to do, which is jump off the bottom when it looks very easy to do it from the top.

EDIT: The arrow is even placed higher up on the vine, which is misleading in itself as well.
 

Tathanen

Get Inside Her!
People say they bonk their heads and can't reach the vine.

Here's a gif of how to get through it:
PitifulGrouchyAngora.gif

Most people likely don't go lower on the vine before jumping off it. The concept of "place yourself to account for the arc of your jump" is likely well beyond them.
 
yh9hI7z.jpg


Man, I just don't get this. This is a very easy jump. You don't even need to air stall. Just don't hold the jump button down.

I can get past this consistently now (though I haven't cleared the whole stage—close though, past the first two 1UPs), but I can attest that it's easy to slip up here, more than anywhere, if you are impatient to get past the early part of the stage after many attempts. It takes a good, precise understanding of a) when to let up on the jump button while getting on the vine, and b) how low to begin the jump off the vine without bumping your head, which, even for NSMBU/NSLU veterans with 100% clears, isn't the kind of thing you have necessarily been tested on before. (Reminds me of the challenges in Tropical Freeze, in terms of design, but here I needed to relearn my finesse in NSMB all over again.)
 

daydream

Banned
you're also using the mid-air spin move which makes it easier but at the same time, requires knowledge of and interest in that move which i would assume is low

i found the section very doable aside from the jump over the saw blade which was hit-or-miss for me, for some reason
 

Zero148

Member
Ok, I redid my Bowser Jr. Fight. It is no longer possible to overjump the level, defeating bowser Jr. is mandatory now. Also I made the fighting space smaller. Furthermore I got rid of the Ghost (there is another surprise though) and renamed it to Bowser Jr.'s Bullet Chaos. Also I think it is more clear now, where to go at the start.

Check it out, every feedback is appreciated

WVW69iY_J0UP_YSeq6


F577-0000-003D-FB65 (Bowser Jr.'s Bullet Chaos)

credit to Boy Wander for the helpful feedback
 
Though the game is missing a fair amount of content from the original games, my only complaints so far are unrelated to that - I just want to have more pipes/doors and to not have a limit for ground blocks.

Would love some feedback on this one since besides a fellow Wahhh it seemed to went unnoticed from yesterday. It's a pretty good take, methinks, even if it's not a traditional Mario level.

The Waluigi Parable
Code: 48DE-0000-003B-21C5

The Waluigi Parable is a 2D exploration based side-scroller. You will play as Waluigi, and you will not play as Waluigi. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.
Wahhh.
Also, stop standing in the broom closet.

G9xPc4Y.jpg


Will also go on a binge playing some levels tonight to give some feedback (I'm taking a step back and trying to do more traditional Mario levels for now - an easier game for my nephews, so I'm taking longer in each course and will probably play more than make until I have full worlds and stuff like it) so if you want me to give feedback on yours quote this post!
 

RagnarokX

Member
Getting off a vine doesn't exactly have the most consistent results for a lot of players.

Your .gif shows a solution most less experienced players wouldn't think to do, which is jump off the bottom when it looks very easy to do it from the top.

EDIT: The arrow is even placed higher up on the vine, which is misleading in itself as well.

Most people likely don't go lower on the vine before jumping off it. The concept of "place yourself to account for the arc of your jump" is likely well beyond them.
Again, most of the deaths are before they even reach the vine.
you're also using the mid-air spin move which makes it easier but at the same time, requires knowledge of and interest in that move which i would assume is low

i found the section very doable aside from the jump over the saw blade which was hit-or-miss for me, for some reason

The air stall isn't necessary but makes things easier.

The jump over the grinder is certainly the hardest part. If I moved the ceiling 1 tile higher you wouldn't bonk your head but at the same time the jump would be so easy the grinder might as well not be there. That jump is much easier as small Mario.
 

Cptkrush

Member
Been playing this since Sunday, just realized I can share levels here haha. I have three uploaded so far

Castle 2.0:
946C-0000-0037-8D14

Journey To The Lost World: This is sort of a story map where you journey to the center of the earth and emerge in an island of giant creatures
B6AF-0000-0039-88EC

Captain Bowser's Booty: Take on Captain Bowser for his treasure, watch out for his trusty henchmen!
25E0-0000-003D-AB37

This one is still kind of in an early phase, I'm not sure what I want to do with it, but it's missing something that makes it compelling. Very happy with how the boss fight turned out, but I may make it more challenging.
 
As far as the RagnarokX jump/vine controversy goes, I didn't even grab it, I just wall jumped.
But yeah I think I buggered my first attempt there as well.
 

Roo

Member
I swear troll levels are so fucking annoying.
Do you see this sign pointing down? Yeah, this is where you die, dude lolololol

Jesus Christ.
 

PSqueak

Banned
I swear troll levels are so fucking annoying.
Do you see this sign pointing down? Yeah, this is where you die, dude lolololol

Jesus Christ.

I think the only troll level i've liked is one where you spawn one jump from the goal and you can just, like, clear that jump and win.

But, noooo, your human curiosity says "go down the hole!" and you're subjected to a crude rendition of super mario hell until you're trapped into a room with no exit.

It was funny.
 

RagnarokX

Member
As far as the RagnarokX jump/vine controversy goes, I didn't even grab it, I just wall jumped.
But yeah I think I buggered my first attempt there as well.

I can see most people missing it on their first attempts, but only 62 people have tried the level. There have been 403 attempts, only 10 clears, and almost all of the deaths are from before reaching that vine. You can't see it in that screenshot but there are like 100s x's in that row of 3 munchers before the vine.

I added some comments to my level saying to press ZR or ZL in the air. Maybe that will help.
 

JoeInky

Member
Castle 1 - F9FE-0000-0020-941B
6.38% clear rate w/ 94 attempts


A simple castle level, a bit too hard at the end but it's alright.



Buzzter's Brigade - 0EAF-0000-0030-AF15
10% clear rate w/ 60 attempts


My first serious attempt at a proper level, focuses on a few different things you can do with buzzy beetles. It has 3 1-ups to collect as well as a secret cape & star.



Hammer Fortress - 54E8-0000-003B-A5CC
5.88% clear rate w/ 17 attempts


Another fortress level, this time based on hammer brothers, there's no 1-ups to collect really, but there is an alternate route through the level.



I think I'm going to try remaking a few levels from my own games next, see how that turns out in this engine.
 

Bladelaw

Member
I think the only troll level i've liked is one where you spawn one jump from the goal and you can just, like, clear that jump and win.

But, noooo, your human curiosity says "go down the hole!" and you're subjected to a crude rendition of super mario hell until you're trapped into a room with no exit.

It was funny.

That's actually kind of hilarious.
 

balohna

Member
Is there any way to check out course world on a PC? I'd love to be able to browse levels or see comments/stars on mine.

If not, hopefully a website pops up sometime in the near future.
 
Welp, I had a couple ideas last night for some fun courses, but sadly I'm moving this weekend and all my stuff has been either packed or put away...

One idea was to make a level you go to traverse twice, once in regular way, and then the second on reverse, hard to explain but I think it could work by setting the start point at the highest point possible, making a nice course going right, put a drop near the end, and then replicating it on reverse and make the player go right. how you get to the goal?, a door, or a pipe -_-'.

Other was to make a level that goes normal/upside down, but that's a bit cliche.
 

Macheezmo

Member
So I've noticed that most of my levels have like 5% clear rates. I didn't think I was making levels that were really that hard, so I tried making one that was a lot easier, but still kinda fun to run through really fast.

WVW69iY_XV4yYX1ogv


Title: Goombas Take a Dive
Difficulty: Easy
Description: Goombas everywhere are just walking off of cliffs like lemmings. What crazy reason could they have for it? Perhaps they just want to take a dip in the lake.
Secrets: One hidden 1-up and a hidden door.
Code: 0ADB-0000-003E-184B
 

PSqueak

Banned
Is there any way to check out course world on a PC? I'd love to be able to browse levels or see comments/stars on mine.

If not, hopefully a website pops up sometime in the near future.

Miiverse allows you to check comments on your curses, but no stars/clears.
 

clav

Member
Anyone else feels desmotivated after creating levels and see how quickly they get buried between the thousands of levels being uploaded at the same time? :( It's a good thing we have the OT to share them but yeah. A tag system on course world would be nice...

Really disappointed how many levels in the 100 Mario challenge is just filled with garbage (screen full of enemies) or cheap hidden block gimmicks that force you to replay the stage by avoiding them.

Usually after I play a few in succession I go back to working on my level.
 

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
I can't give a lot of insight on this one as I haven't experimented with Bowser/Bowser Jr. much. Maybe make the exit high up and you have to trampoline up to it? Something that requires a lot of concentration/time that would be difficult with a boss jumping around.
I hope we can figure something out or nintendo releases something
Fair enough! I like the implication of a threat but it's not one at all, didn't know if that's what you were going for there.
I don't know but i'll take it
 

Tathanen

Get Inside Her!
One thing I did in my last level was start Mario with the Beetle helmet. It's really wall jump heavy at the start, about following specific arcs, and I wanted the player to be able to take a hit without having to be twice as tall, messing up some of the arcs and spacings. It's a nice option, the beetle/spiny helmets, for letting small mario take a hit. Amiibo mushrooms work nice too, if you're workin in Mario 1 style. Just don't forget that you can break bricks with the helmets! Normal bricks with beetle, and hard bricks with spiny. Might let your Mario do some things you don't want him to be able to do. I had to change an obstacle from a brick to a piranha plant to compensate.
 
I just remembered I made my first amiibo/mystery mushroom focused stage yesterday, or maybe I should say today seeing as I started around midnight and finished at 3AM (do not start this game before going to sleep, it's nigh on impossible to stop).
Honestly there's not much to say about this one, I'm just throwing it out here because I may as well.

Diddy's Doomship Dash: 107B-0000-003A-8CA2
Style: SMB
Description: The original plan was some kind of bootleg gangplank galleon stage with BONUS ROOMS and all that DKC jazz. But about 5 minutes in I ended up just making another continuous running focused stage because I shifted from DKC2 mindest to DKCR.

And then the ship interior is just me screwing with shells and springs which consumed most of my time trying to get the tempermental shells to work as intended.
Not gonna lie, this one ain't my best work but ehhh.... it's an amiibo stage so I'm not too torn up about it.

I think I might make my next level a pretty simple one, after making two run like hell stages in a row I could do with making a breezy level people actually finish.


I can see most people missing it on their first attempts, but only 62 people have tried the level. There have been 403 attempts, only 10 clears, and almost all of the deaths are from before reaching that vine. You can't see it in that screenshot but there are like 100s x's in that row of 3 munchers before the vine.

I added some comments to my level saying to press ZR or ZL in the air. Maybe that will help.

I feel so elite right now.
 
Don't have time to make a stage today, so I'll repost the three I made.

Beginner's Wingdom (4BD2-0000-001A-BFE2)
Spikey Mushroom Hill (DBF9-0000-0023-FA75)
SUPER HAPPY FUN BOUNCY CAR TIME! (01E7-0000-0036-C63F)

Out of the three, Beginner's Wingdom is easily the most popular. It's probably the easiest so I can imagine why.

I should finally check out some of the levels you guys made.
 

cyba89

Member

Submission for the SMM-GAF Community Contest #1

The Wonderful 1-1
C86E-0000-003E-23FC
WVW69iY_c-cU9h4uhS


So here is my take on a 1-1 for a new Mario game. Not so easy to create something so simple that is still interesting to play.
I tried my best to teach newcomers all the important mechanics, give some reward for using these mechanics and make it speedrunnable on multiple paths for expert players (a lot of enemy placement optimization went into that).

I'm curious to learn what you all think about this and can't wait to try out the 1-1's you create, GAF.
 

windfish

Member
Gotta remember the average player has trouble running. Watching my friend play was pretty much "oh ya.. I'm not a normal person"

I always put twice as many mushrooms as I think are needed, as most people seem to skip a stage after they die once.

yeah my gf played new super mario bros. up to world 6 without knowing or caring about running...she also thinks that the few stages i made are cruel and inhuman * -.-
Since posting my stage on gaf completion for my haunted house raised from ~5% to over 10%, so it can't be that bad :D

I also think more mushrooms sounds like a good idea, I would prefer a little challenge but yeah dying is no fun, I get that...


* 20EF-0000-0031-3C19
 
Is Bowser In A Clown Car supposed to be taking like 50 hits until he dies (I'm using SMB 3 style right now, by the way)? I know actual SMB 3 Bowser also takes a ton of fireballs to defeat, but this makes what looked like it might be a fun boss encounter tough as nails. I was expecting him to go down after only a couple of hits Super Mario World style. :-/
 

PKrockin

Member
There is definitely some kind of glitch going in in the SMW style where 20% of the time Mario will just kick a shell instead of picking it up even though you're holding run and touch it from the side. Nintendo pls
 
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