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Super Mario Maker |OT| Miyamoto Simulator 2015

So i just bought Mario Maker and i see they release everything on certain days any way to unlock everything without having to wait?

Yes. When you get the screen that says new course elements will arrive tomorrow, just spam a crap-ton of blocks everywhere. The truck will "arrive early".
 

Acerac

Banned
Put some good time working on this stage after hearing GAF's critique. So much so that I decided to change the name. The spectator level that was Bowser's Abandoned Zoo has been replaced by the much more lively Zoo for Boo! Tried hard to mix a fun theme with some decent difficulty here, though it still feels a bit morbid.

9546-0000-0051-F335

I redesigned all areas in the level and improved secret distribution. Beyond that, thanks to some suggestions I modified a later area to add some interactivity and lead in to a final section whose progression is so obvious I'm annoyed I didn't have it set up this way earlier.

Try it out, find the one ups, leave comments! I really enjoyed making this one, and I hope you'll enjoy playing it.
 

Christine

Member
Submission for the SMM-GAF Community Contest #1

World 1-1 Skinny Mario Approved
Style: Super Mario Bros
Code: 4404-0000-0051-C581

X0ecGxl%20-%20Imgur.jpg

SMM-GAF Contest #1

Theme: Level 1-1 for a new Mario game
Description: Creating the first level for an entirely new Mario platformer must be a tough task for the level designers at Nintendo. Certain traditions of 1-1 stages must be respected while also avoiding the dangers of being derivative. Now it's up to you to create a level that would serve as the very first stage of a new Mario game. Think about what direction the game goes in. Think about a new idea that might be featured more heavily and expanded on in certain ways as the game progresses. The first impression is what counts, right?

I didn't have a strong vision for a theme, but I had spent some time experimenting with trying to build climbing levels around the vertical space restrictions in Mario Maker. I didn't really try to evoke much visual nostalgia from any existing 1-1 so much as try to teach the same lessons about mechanics. This is a Mario Maker 1-1, not a Super Mario Bros. 1-1 pastiche, in other words. That's why I try to show the player the second screen height and that the Star makes you run faster and jump higher in addition to the invincibility, because if I extended this out to a fuller "game" that second screen height is going to be a very important resource (or limit, depending on how you look at it). The name is because Skinny Mario popped out quite a few times to let me know I was on the right track.

I think this would be a fun level to get randomly in a 100 Mario challenge.

Get all 31 coins and find the 3 1-up mushrooms!
 

Dad

Member
Oh, could you play this level for me? I took a lot of your advice for my first level way back (especially in regards to alternate paths) and I wanna see what you think. (For reference my first course was the one you said had the secret entrance too hard to get too)

Under The Starry Sky
4694-0000-004D-7DD7

Your level design is the best it's ever been here, and both the top and bottom path feel good to platform through. The only really nitpicky things I can say are that there is one horizontal pipe with a Piranha Plant near the bottom of a pit, and I threw myself down there thinking it was a secret because I didn't see it pop out and attack. The other thing is that the bonus room could maybe use the SMW bonus theme, since it's an awesome throwback to that style of bonus room. Nice work all around!

Submission for the SMM-GAF Community Contest #1

World 1-1 Skinny Mario Approved
Style: Super Mario Bros
Code: F504-0000-0051-74C6

I think your code may be wrong, because I can't find your course.
 

Gsnap

Member
Finally finished my latest stage.

Adventures in the Sunken City

8603-0000-0052-0635


Mario traverses the Underground and discovers an ancient abandoned civilization sunken deep into the magma pools. The platforming is a little more challenging than my other course, but it shouldn't be too tough for anyone here. Feedback is of course appreciated.

You can find my other courses here:

1-1 Galoomba Hills (D176-0000-0048-CA3C)
Raiding Rocky's Air Ride (9391-0000-0046-3111)
Trash. Futility. (1723-0000-0040-43B6)
 

MouldyK

Member
Dammit, I was going to retire my "The Past Shows The Way" Course (Invisible Blocks in Main World, but go through a Pipe to see where the Blocks are placed) because I think it is Sub-Par, but it has had 26 People play it and 4 Star it.


Also, I found out the person who didn't beat it and ran out of time...then skipped it.

I'll make a sequel to it after Eurogamer Expo.

-brings Graph Paper to the Hotel we will stay in so he can make levels-
 

Dimentios

Member
Mining Melancholy

C745-0000-0052-42AA


Made the level so you can't be hit (well, If you desperately want you can...) in order to keep the costume.
Only pits lead to death. It is quite easy tho. One, two tricky jumps. Three hidden 1UP-Mushrooms.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
First of all, thanks to all the people (from here and elsewhere) who gave me 50 stars (and counting) to the first 10 levels I uploaded. It's good to see some recognition for them :D Already working on the next level to upload.

Second, the course "Boo's Inverted Haunt" is fantastic. I played it the other day after seeing how many people here were enthusiastic about it and, well, it didn't disappoint at all. Great job McNum. Hopefully I'll play more Gaffers-made courses tomorrow, while working on my new course XD

Third, GameXplain is going to do a SMM Live Streaming in 9 minutes. If you want your levels to be played (even if there are lots of people who want it), tweet the ID with the hashtag "playmylevelGameXplain".
Here's the link to the live streaming - https://www.youtube.com/watch?v=SgwBKVWM6W0
 
Playing a bunch of GAF levels this afternoon. I'm very generous with stars ;)

Here is one of mine if you'd like to grab some of mine:

Give Back My Axe, Magikoopa!
C43B-0000-003E-E5D3

I have 6 total levels, and would love feedback. Hopefully I can get to 50 stars so I can really start expanding my designs.
 

Gvitor

Member
I made a couple of levels. One is an easy course (though people are dying in one specific place... If anyone is stuck, just remember pipes are 2-way in this game and some stuff resets with it)

The second one I uploaded just now. It has some challenge, but I placed some secrets that'll ease the way back to people who are already familiar with the stage gimmick. You can even bypass one of the areas entirely.

 
Your level design is the best it's ever been here, and both the top and bottom path feel good to platform through. The only really nitpicky things I can say are that there is one horizontal pipe with a Piranha Plant near the bottom of a pit, and I threw myself down there thinking it was a secret because I didn't see it pop out and attack. The other thing is that the bonus room could maybe use the SMW bonus theme, since it's an awesome throwback to that style of bonus room. Nice work all around!

Haha literally before I uploaded I was like "should I keep that pipe?" Different reason (I exhausted the enemy limit however that is possible). I actually wanted to put in the SMW bonus theme but I ak not good with those music blocks sadly. It's good to know that the platforming was solid. I have been playing all these gaf levels trying to learn stuff and also get as much criticism as possible.

My next stage is really stepping outta my zone so we'll see what happens. Thanks for playing the level. Feedback always helps.
 
Finally finished my latest stage.

Adventures in the Sunken City

8603-0000-0052-0635



Mario traverses the Underground and discovers an ancient abandoned civilization sunken deep into the magma pools. The platforming is a little more challenging than my other course, but it shouldn't be too tough for anyone here. Feedback is of course appreciated.

You can find my other courses here:

1-1 Galoomba Hills (D176-0000-0048-CA3C)
Raiding Rocky's Air Ride (9391-0000-0046-3111)
Trash. Futility. (1723-0000-0040-43B6)

Pretty sweet level, with some thoughtful design. Most of my criticisms would be really minor stuff. There's a bit to many jumps where it's really easy to accidentally hitting the roof and its abit confusing working out where to go after the first warp pipe. I kept trying to jump to another sub platform area that didn't exist. And the vine to escape there isn't a block or two too short.

But yeah, I really liked this one. The pacing was pretty good and the difficulty was about right.
 

jnWake

Member
Pseudo live commentary incoming:

tumblr_nuxh1mj5se1ux7li8o1_540.jpg


Mission Briefing: The Goomba army has grown very strong and are planning to attack the Mushroom Kingdom. They even have genetically modified Goomba soliders that have flowers on their head and have the ability to control the minds of anything they ride.

Your mission is to disguise yourself as a Goomba and infiltrate the Gommbantic, the giant Goomba airship, and destroy their secret weapon, the Giant Goomba Nuke, and then escape. Not much is known about it, but we know it contains a large amount of Goombas in it and has a lot of explosive power. We have some info stating that the way to deactivate the GGN is by using the P.O.O.P Switch, also known as a P-Switch. Don't ask what the acronym means, we don't know.

Please do not alert them of your presence by engaging in combat with them (jumping on them) or by losing your disguise. If you do lose your disguise, do not worry about it, we have some back up disguises hidden in invisible blocks throughout the airship.

And one last thing, we also have word that there are objects that you love to collect hidden throughout the airship. 1-Up Shrooms. Our scanners indicate there are 5 of them on the airship.


It's not a hard level and is just a fun little one. I ran out of blocks/objects I can place so I decided to make the level easier and made it possible to complete without having to combat enemies. You don't need to use enemies to reach places with 1-Up Mushrooms either, so you can get every 1-Up without having to jump on an enemy (beetle helmet is not an enemy).

Need to try this just for the thumbnail image. I'll try to play it as your description says (because I started playing normally and the FX were driving me crazy haha). Damn that surfing section is almost impossible, those beetles move fast haha. Nailed it! Holy crap that part with the clown cars is impossible without killing Goombas. Huh? What I'm supposed to do at the ending... Lol, that wasn't the ending. Cleared it! But I didn't fulfill the mission. Several Goomba killed and only 2 1-ups found. Oh well...

So proud of my new level I even made a drawing for it !

irWKXAJNHyQh0.png


wVTlX5l.png

https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkdEkpelg

(2C26-0000-004E-288F)

Skating is my jam, so I have to try this. It was sweet but too short. You could try my Mystery House Surf level for some ideas of "skating" hazards.

As always, I'll link my levels:

http://www.neogaf.com/forum/showpost.php?p=178647401&postcount=4749

Please play them and star them if you think they're good. I need to reach 50!
 
D

Deleted member 125677

Unconfirmed Member
have any of you cleared the Super Meat Bros level?

this part is killlllling me

Me0kD1g.jpg
 

DaBoss

Member
Finally finished my latest stage.

Adventures in the Sunken City

8603-0000-0052-0635

Mario traverses the Underground and discovers an ancient abandoned civilization sunken deep into the magma pools. The platforming is a little more challenging than my other course, but it shouldn't be too tough for anyone here. Feedback is of course appreciated.
This level is good with good vine climbing jumps.

The only suggestion I could think of is maybe make it more clear that there is a safe platform below after the first pipe. Maybe some coins could help. I first just jumped to the top platform area, and then dropped down below because I couldn't see what's next from there.

But I could have maybe went down the vine safely to see what is there instead, but I guess that's my playstyle lol.
Pseudo live commentary incoming:

Need to try this just for the thumbnail image. I'll try to play it as your description says (because I started playing normally and the FX were driving me crazy haha). Damn that surfing section is almost impossible, those beetles move fast haha. Nailed it! Holy crap that part with the clown cars is impossible without killing Goombas. Huh? What I'm supposed to do at the ending... Lol, that wasn't the ending. Cleared it! But I didn't fulfill the mission. Several Goomba killed and only 2 1-ups found. Oh well...

As always, I'll link my levels:

http://www.neogaf.com/forum/showpost.php?p=178647401&postcount=4749

Please play them and star them if you think they're good. I need to reach 50!
The best way to do the level is to actually go fast lol, but I may be thinking that due to knowing where the 1-Up shrooms are. I tried not to place them in areas where you would be confronted by lots of enemies.
have any of you cleared the Super Meat Bros level?

this part is killlllling me

Me0kD1g.jpg
Remove the Miiverse comments in the settings. It is actually possible to go in between the corner and the Thwomp.
 

Sölf

Member
Mining Melancholy

E28D 0000 0052 0A37



Made the level so you can't be hit (well, If you desperately want you can...) in order to keep the costume.
Only pits lead to death. It is quite easy tho. One, two tricky jumps. Three hidden 1UP-Mushrooms.

You have to add at least one more solid layer on top. Currently, you can break blocks above the very first ?-Block and just skip everything.
 
This was simply wonderful, it was all for the greater good though so I just laughed my way through.

Thanks for playing :D
I'm glad you enjoyed it!!

i played this when it went up. and i'm impressed with the design, although i found a way at the start to get stuck.

i see you found my super mario world revengeance level. really didn't expect for people here to be playing it- just trying out a couple of ideas with that one, namely how to make a boss fight work. i watched a friend go through it, and he wound up breaking it by taking the p-switch to him to bowser, where things got really interesting. it's a mechanic i think i'll take for something more fleshed out that i'm already working on.

When I watched NetMapel play the level last night, I saw that she managed to get the Yoshi stuck off the left side of the screen right at the start. Was that how you got stuck? The rest of the time it should be pretty impossible to get stuck... but sometimes the pipes respond really slowly and you don't know it. I noticed that players stand on the pipes waiting for Yoshi a lot, but that actually prevents him from popping up. So I need to fix that.

I really liked your Revengeance level conceptually, obviously enough to convince myself to beat the level :D My strategy was generally to take the first P-Block to Bowser Jr., wait outside the "room" until he stands on the floor and then use it to one-shot him. After the floor returns, it's an easy Yoshi trip to the second room. The Bowser fight is where I kept getting stuck. For some reason that far right pipe only gives the one Yoshi... or it gives no Yoshis and you simply put an egg under the pipe. I wasn't sure. Either way, if a P-Block gets used and you manage to not die, you're stuck. For instance, I managed it by spin jumping on the Thwomp up above the level and standing on the pipe, then using the P-Block to kill Bowser. When I went down to collect my Yoshi, he never came back :( The way I ultimately beat the level was by managing to use the Fire Flower the whole time, which I think was your intent.

Finally beat your Yoshi level ! So many Yoshi were sacrificed ! I do have a question though. I was watching 1Up playing your level yesterday. Towards the end right before the last room, he was able to get a feather. That allowed him to just fly up to the top instead of timing the bullet bill jump. How come I never got the feather ? :(

I knew you could do it!!! :D I'm so happy.

When 1Up played it, he got lucky. The intent was that you can never get up there without sacrificing a Yoshi. However, since he managed to save Yoshi on that jump to the conveyor belt room (and he was big Mario), it got the pipes at the very end (that spit out the doomed Yoshis to be Thwomped) to spit out powerups instead -- there can only be Two Yoshis on screen at a time, so if a spawner is trying to create a Yoshi and there's already two, it will spit out an egg that will hatch into a powerup. He got lucky in that he was given a Feather powerup, which can float around geometry. Since he got this, he was able to fly up to the end of the level :( So don't feel bad about not getting one XD


Playing a bunch of GAF levels this afternoon. I'm very generous with stars ;)

Here is one of mine if you'd like to grab some of mine:

Give Back My Axe, Magikoopa!
C43B-0000-003E-E5D3

I have 6 total levels, and would love feedback. Hopefully I can get to 50 stars so I can really start expanding my designs.

I'll play it!
Please try my level in return: 73A1-0000-0049-51EA
 

Pinky

Banned
A Zelda II inspired level. Pretty proud of it, especially the boss fight. Hope you all check it out!

NOTE: After I first uploaded the course, I realized I forgot to make a small adjustment to my level. I deleted the Miiverse post with the intention of reuploading the level after making my tweak. Well, it wouldn't let me, so there is no Miiverse post for the level. I figured deleting the post would remove the level as well. Don't know what I was thinking.

Also, don't let the level layout in the preview deceive you. There is more to the level than you can see.

Zelda II: The Palace of Order

25CE-0000-0051-DD11

Uun20O.jpg


Edit: Okay, my dumbass just figured out how to delete uploaded courses. However, it's already been starred, so I'm not going to alter it.
 

Theorymon

Member
mario%20ace%20attorney%20pubbl%20copia_zpsbtaltmf3.png


I made this to advertise my level, hahaha.

Oh man I loved this level!

Is it fair to say that the Red Koopa was the murderer?

Also, my Goomba level is near 700 stars now, but I just had to share this image because I caught it at the perfect time lol

WVW69iZyXTU5jmIgHr


That star number... could it be a sign?
 

Dimentios

Member
Sölf;179360713 said:
You have to add at least one more solid layer on top. Currently, you can break blocks above the very first ?-Block and just skip everything.

Thank you kind sir. I thought I tested everything out.
I made the stage, so that the camera doesn't go up, even if Diddy is on a top point of the map.

New: C745-0000-0052-42AA
 

Anteo

Member
I got 2 new stages:

The Magic Koopa Troopa

This is a really small stage. Im not sure the concept would work in a bigger stage, and you cant really put enemies it can screw everything up.


B959-0000-0052-36DA

The Abandoned Fortress

This one was a blast to work on. I had to reupload it after I discovered a way to get stuck. Lost 1 star =/


A703-0000-0052-40AF


Feedback is apreciated!!
 

ramparter

Banned
Yes. When you get the screen that says new course elements will arrive tomorrow, just spam a crap ton of blocks everywhere. The truck will "arrive early".

So i just bought Mario Maker and i see they release everything on certain days any way to unlock everything without having to wait?
What Wowfunhappy said. Initially the game would have you wait for a day but day one they patched it.
 
Submission for the SMM-GAF Community Contest #1

Grassland Pipes: (07D1-0000-0052-444C)

WVW69iZzjYEqn6mZSR


A Mario 3 World 1-1 stage with koopas, goombas, and pipes as the main obsticals and some sub world secrets!
 

Gsnap

Member
Pretty sweet level, with some thoughtful design. Most of my criticisms would be really minor stuff. There's a bit to many jumps where it's really easy to accidentally hitting the roof and its abit confusing working out where to go after the first warp pipe. I kept trying to jump to another sub platform area that didn't exist. And the vine to escape there isn't a block or two too short.

But yeah, I really liked this one. The pacing was pretty good and the difficulty was about right.

Yeah I agree. I had a little trouble deciding where the ceiling should be. I didn't want the jumps to be obnoxious, but I also didn't want them to be too easy.

As far as where to go next, I thought everything was clearly visible, but I guess not. I'll just have to check the placement of vines and platforms again and re upload it.

This level is good with good vine climbing jumps.

The only suggestion I could think of is maybe make it more clear that there is a safe platform below after the first pipe. Maybe some coins could help. I first just jumped to the top platform area, and then dropped down below because I couldn't see what's next from there.

But I could have maybe went down the vine safely to see what is there instead, but I guess that's my playstyle lol.

Thanks! And yeah what I was going for with that part was to scare people with the drop, hopefully making them grab the vine before they fell, and to then climb down the vine and see that they were safe the whole time. But I suppose I could have a coin trail going down the vine to clue people in.
 

ramparter

Banned
Oh man I loved this level!

Is it fair to say that the Red Koopa was the murderer?

Also, my Goomba level is near 700 stars now, but I just had to share this image because I caught it at the perfect time lol

WVW69iZyXTU5jmIgHr


That star number... could it be a sign?
Holy crap dude, I m gonna copy that level if there comes a day that I really need more stars!
 

Dad

Member
Mining Melancholy

C745-0000-0052-42AA



Made the level so you can't be hit (well, If you desperately want you can...) in order to keep the costume.
Only pits lead to death. It is quite easy tho. One, two tricky jumps. Three hidden 1UP-Mushrooms.

I really like what you did with the track pieces to make the platforms look suspended. It's also probably the first ghost house style level that feels nothing like a ghost house to me. Really impressed
 

Jucksalbe

Banned

Submission for the SMM-GAF Community Contest #1

vZYEreR.jpg


New Super Mario World 1-1
97E5-0000-0052-4858

I tried to add some secrets to find for anyone a bit more experienced while anyone playing it the first time will either not notice them or won't be bothered by them. Most of the level is preparation for what happens at the end.
 

Yuterald

Member
Christ, I couldn't help myself from the last round of feedback. Here is my final, final revision. My original submission post has also been updated. I'm seriously moving on now.

WVW69iZyhXwOenxRl-


Tree of Beginnings: 9DA5-0000-0051-D259

I liked this a lot as a simple stage, I'm not sure how 1-1 it is though, at least you'll teach them the run button exists.
I went back through to get those three lives taunting me and the top of the flagpole, felt good.


Difficulty felt right to me, I beat it first try.

Thanks, bud! I've since gone back to update a few things. Yeah, it's not really a standard "1-1" stage, but I'd like to think it's simple/easy enough and teaches a few basic things to warrant that general label.
 

Rockman

Member
Level Name: Retro Hard
Course ID: C53D-0000-0027-7B93

Let me know what you all think. I had a blast making and testing it :)


PS It's tough!
 
Got two more stages, though I think some already tackled the first since I put it up last night (and found the shortcut to boot, looking at you Jucksalbe!)


Winging It
(B1D6-0000-004D-0CE9)

WVW69iZl-iomBBbqCN


Sometimes it's nice to back to the basics, until towards the end where I suddenly got the idea to try and explain where all these wings had been coming from where it all goes very Mario Maker.
Still I like my slightly messy attempt at a "boss" moment, I've actually still yet to use Bowser or Bowser Jr.


Wiggly Waters
(05DD-0000-0052-506A)

WVW69iZzqMkMdCXbzd


Green Mambas funky icy water stage posted earlier made me want to try another water focused stage and nothing screams terror of the briny deep like sea serpents! Or wigglers.
Half overworld and half water world I basically tried to get mileage out of various wigglers.
If nothing else I like my final water section and this also marks the first time you can get Yoshi in a stage I made, how exciting that must sound!
 
Submission for the SMM-GAF Community Contest #1

http://i.imgur.com/vZYEreR.jpg[IMG]

New Super Mario World 1-1
97E5-0000-0052-4858

I tried to add some secrets to find for anyone a bit more experienced while anyone playing it the first time will either not notice them or won't be bothered by them. Most of the level is preparation for what happens at the end.[/QUOTE]

The fun thing about going through these courses (especially if you've made one yourself) is seeing the various ways creators have set up obstacles and introduced ideas in a player friendly fashion.
Two great things here with the superstar, the "cage" so it doesn't escape and one stone block at the end of the run to hopefully prevent falling down the hole at the end.
(Also first secret reminds me the DKC1 banana hoard)
 

Yuterald

Member
Got two more stages, though I think some already tackled the first since I put it up last night (and found the shortcut to boot, looking at you Jucksalbe!)


Winging It
(B1D6-0000-004D-0CE9)

WVW69iZl-iomBBbqCN


Sometimes it's nice to back to the basics, until towards the end where I suddenly got the idea to try and explain where all these wings had been coming from where it all goes very Mario Maker.
Still I like my slightly messy attempt at a "boss" moment, I've actually still yet to use Bowser or Bowser Jr.

Just tried it. Very controlled, focused and uncluttered (aside from some of the boss area). I generally like stages that know when to move-location, too. Not the biggest fan of levels that just go on and on. Intro area with simple/satisfying ideas, boss battle, followed by the small flagpole walk. I dig this structure. Starred and followed!
 

BiggNife

Member
I tired both of these.

The first is pretty good, level design was quite clear and straight forward and multiple route is always nice. Making the first one a choice rather than an out come of player choice was a little weird. The progression was little off, the challenge didn't really ramp up or connect with that came before. There was some nice down time sprinkled throughout which I appreciated, good show.

I loathed the second one, but I think I just hate mega Mario.

Thanks, input is appreciated. I guess it could do without the arrows, I just wanted to make it clear there's 3 distinct routes. And yeah, I wasn't so much going for a natural progression as much as sprinkling a decent amount of challenge throughout. I'm still getting the hang of what feels "natural" for progression of a mario level.

And yeah, your enjoyment of the second level is entirely dependent on whether you like mega mario or not, so I can't really blame you for that.
 

Ranger X

Member
Christ, I couldn't help myself from the last round of feedback. Here is my final, final revision. My original submission post has also been updated. I'm seriously moving on now.

WVW69iZyhXwOenxRl-


Tree of Beginnings: 9DA5-0000-0051-D259

How do you get those dark bricks outside? And I see people having multiple colors of mushroom platform... ????
 

Gvitor

Member
Oh wow, Gamexplain's streaming a level with the same name of mine's (sort of). His is "Mario's inside story" and my is "Mario's inside story/Goomba Tale". I originally planned for it to be named "Mario's Inside Story: A Goomba's Tale", but it was too big.

I'm obviously biased but I like my level way more :p
 
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