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Super Mario Maker |OT| Miyamoto Simulator 2015

Dry_Bones

Member
Guys can you please try my first course ?? I wanted to create a simple run and jump course .. It's nothing difficult and I do believe that the placement of the coins helps a lot .. I'll appreciate all the feedback ..

Run n' Jump 101

68EB-0000-0057-11EC

In the future I'll probably add pipes to make more things because I run out of space ..
 

Nohar

Member
Anyone else sick of auto levels?

You have no idea how sick I am of these. As I said earlier, these are challenging to make (for the creator), but are not interesting to play (since the player don't play them: they play themselves). Thus why I refuse to give those any stars: I want a level in which I actually play, thank you.

Anyhow, I'll try a couple of your levels fellow GAF makers.
 

MrBadger

Member
Anyone else sick of auto levels?

Wish there were QR codes the gamepad could scan instead of typing in GUIDs...

Very. They're the key reason why I want categories and communities built into the game. It'd make it so much easier to find good levels as currently the automatic levels and levels made by Youtube celebs clutter up the top rated feed so you just have to hope you get a good one in 100 Mario Challenge or look on forums for them.
 
My brother received the game a few days ago and I started playing it.

I love the editor but the rest of the game is really falling short for me at the moment.

I thought Nintendo would deliver the game with loads of their own levels? Because I can't find anything like that. Those challenges are full with bad levels.

Pretty much all the popular stuff seems to suck a lot. I'm sure I could find good stuff browsing here in the GAF thread, but that isn't ideal. Navigating through the levels is extremely slow and cumbersome and I have no clue how to find a good level. All there is are extremely gimmicky levels done in a bad way and auto levels. Or just plain bad ones.

Oh, reading the OP now I see the 10 Mario Challange are Nintendo levels, those were kind of okay. But still not great.
 
Finished up my third full world in my quest to create a full set of Super Mario Bros style courses

Pesca 3-1
WVW69iZaQ0MSV7lYW5

(419B-0000-0048-C6D0)

Pesca 3-2
WVW69iZadXQy2uWiqe

(C024-0000-0048-DE2F)

Pesca 3-3
WVW69iZuq9QdGllusF

(822D-0000-0050-30B1)

Pesca 3-4
WVW69iZ_fBcERIpQ3W

(81F3-0000-0056-BA32)

Courses 3-1 and 3-2 are traditional grass land courses, 3-3 is a straightforward Ghost House, and 3-4 is a Castle with two "boss fights". I'm particularly proud of 3-3 and 3-4. 3-2 has a pretty fun hidden "Warp Zone" if you can find it.

Please comment, star, or post on Miiverse if you play them. I love to get people's impressions.
 

cyba89

Member
Very. They're the key reason why I want categories and communities built into the game. It'd make it so much easier to find good levels as currently the automatic levels and levels made by Youtube celebs clutter up the top rated feed so you just have to hope you get a good one in 100 Mario Challenge or look on forums for them.

You can look at the Featured section. Found plenty of good levels there.
 

koam

Member
If anyone wants feedback, let me know I'll be playing a few of the courses now.

Here are some levels I'd like feedback on, they're classic platformers:

Bowling With Bowser (0317-0000-0053-C044) [HARD]
WVW69iZ3EIUB2fiOuY


Classic Endeavours (562E-0000-0051-51E6) [EASY]
WVW69iZxXn842vDS8r


The Sound A Thwomp Makes (A702-0000-0050-5B6D) [MEDIUM]
WVW69iZvGMQG6Y6lwk
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Playing other GAF levels...so, here's my feedback :D


Not too difficult, but I really like the way you portrayed Bowser's rocket, both at the beginning and inside. Good you showed Bowser as well in what should be the control room of the rocket, lol.

Chilled to the Bone
CECB-0000-0052-F78C

Enjoyable.
The two doors as basically one red harring is cruel. Even more that the real way is through the pipe giving to you Mushrooms. The first time I went through the door at the far right I was like "Why is the Boo there? Of course it hurts you while trying to ledge on the moving platform! Maybe a course where small Mario is needed?" Then, I saw Mario falling into obscurity :lol

Escape Boo's Haunted Lab ! ! (Notice it's two !! instead of ! ! ! !) Remember, arrows don't mean what they represent! Ghost House logic.
BDC8-0000-0053-6C16

Sorry, I couldn't complete it;
I just reached the part where you're on the Clown Copter and there's a Boo on another Clown Copter coming from a spiky path
. Eh, maybe a way too difficult start? I mean, you're surrounded by enemies not even you begin the level, risking to lose a life even if you just made two steps. Very harsh. I'll try to replay it in the future for a better judgement.
 

Jocchan

Ὁ μεμβερος -ου
If anyone wants feedback, let me know I'll be playing a few of the courses now.

Here are some levels I'd like feedback on, they're classic platformers:

Bowling With Bowser (0317-0000-0053-C044) [HARD]
WVW69iZ3EIUB2fiOuY


Classic Endeavours (562E-0000-0051-51E6) [EASY]
WVW69iZxXn842vDS8r


The Sound A Thwomp Makes (A702-0000-0050-5B6D) [MEDIUM]
WVW69iZvGMQG6Y6lwk
Trying them out.

I would be grateful for some feedback on these (especially the last two):



Welcome to Retroland 1-1
(546B-0000-0022-5E73)
A simple opening level, with a few secrets and three hidden 1up mushrooms to find.
----------------------------------------------------------------------------
The Cube: 9 Rooms, 9 Challenges (featured here: http://kotaku.com/20-excellent-mario-maker-courses-you-should-play-1731659732)
(36A3-0000-0038-EC1B)
It's loosely inspired by the movie The Cube, and features nine 1-screen rooms arranged in a 3x3 square with different traps inside.
I wanted to make a puzzley level with small, self-contained rooms, and experiment with backtracking and permanent changes to the environment. Which proved itself to be quite the challenge.
Not all rooms are mandatory to complete, some lead to the three 1up mushrooms hidden around, and one features an optional puzzle whose completion can make your life a bit easier later on.
----------------------------------------------------------------------------
Don't Trust The Coins!
(453F-0000-004C-10A9)
For 30 years, we've relied on coins to guide us and tell us the way. What happens when they revolt? What happens if they try to kill us?
A SMB3 styled castle level with (once again) three hidden 1up mushrooms, and a twist: if you see coins, be aware. They may be trying to lure you.
----------------------------------------------------------------------------
Groundhog Day v3
(1550-0000-0056-E34C)
Mario is stuck in a time loop, and the same day is repeating endlessly. Can you find a way to escape the loop and fix time?
As usual, there are three hidden 1up mushrooms to find.
 

daydream

Banned
just a heads-up: you got just short of 20h to submit a level for the contest

i'm gonna detail the new voting system tomorrow, it will indeed involve medium-sized groups
 
Great stage. The only thing I didn't like is how the paratroopas often drop on you out of nowhere when you're on the lower levels.
Thanks, I noticed that too, I might get rid of them in a revision. At least I made sure to put enough "leaf dispensers" everywhere so you you won't get stuck and be forced to kill yourself if you get hit. I got the feeling the stage might feel too lifeless if I didn't put a couple enemies here and there.
 

koam

Member
Guys can you please try my first course ?? I wanted to create a simple run and jump course .. It's nothing difficult and I do believe that the placement of the coins helps a lot .. I'll appreciate all the feedback ..

Run n' Jump 101

68EB-0000-0057-11EC

In the future I'll probably add pipes to make more things because I run out of space ..

Tried it, great simple and easy course. Loved the inclusion of the wall jump, I'd maybe never have two coins next to each other as it's pretty easy to miss a few if you don't do exactly the same jump.
 

Peltz

Member
The ones here are much better than the ones you'll find on the actual console under featured or most popular. Just keep trying a bunch of them.

Agreed. I'd say that 4 out of every 5 levels posted on GAF have been genuinely enjoyable and worth playing. I've given out a lot of stars to GAF.
 

Nohar

Member
These were all pretty good. It's a shame you can't star levels after downloading them, so I played 5-8 individually. Looking forward to world 2!

Sölf;179417560 said:
Finished it. Good as always. And a nice boss at the end. :A

I currently have 5 levels for my first world, but I actually think because of the "Play world" that it would make more sense to either to 4 or 8 levels. Then again, I doubt many people would actually download it. And if you start in 1-5 and then go to 2-1 without pause, I doubt it would make that much difference.

Anyways, will start doing 2-1 now. BRB! xD

Thank you for your kind words! :D

Currently doing your levels Sölf. They are rather fun! Simple but clever use of coins to indicate where flames are going up, I appreciate that.
Para Plains was also very enjoyable! But I feel like this is a re-creation of a SMB3 level, though I can't say for sure.
 

koam

Member
WVW69iZltxIvFPFCYT


Clowning Around in the Lava Pool

03DE-0000-004C-F307

A difficult stage, but isn't unfair with enemies thrown at you or piles of Bowsers or stupid stuff like that.

Fun little stage though I'd let the person play around with the Koopa Clown a bit before immediately making them go through that first part. I didn't find it hard once I realized that
if you keep your finger on right, the ship doesn't go down at all. Making it practically impossible without the powerup felt cheap though
 

McNum

Member
Hmm. All those invincibility genocide levels where you just run to the goal and kill enemies along the way are annoying. Not so much because of how boring the indivudal levels like that are, but because the idea of an invincibility dash level is actually not that bad, if done right. And thus...

My eleventh was born:
Rainbow Mario Dash
WVW69iaBMMIBpRgV1G

46E9-0000-0057-4425
Description: There are no pits. Super Stars are flying at you in hard to avoid spots. Mario cannot get killed by enemies unless you really try.

Oh, and you have 40 seconds and the level autoscrolls on Cheetah. Good luck!
Secrets: Two 1-Up mushrooms, and if you chain all the Koopas, you get another 1-Up.​

I think this one might be pretty hard, actually. You need to be able to walljump and slide to pass, but I made it so you have fast catch-up sections and slower obstacle sections. Of course, the final Koopa is a slight detour, so you need to be ahead to get it. I think I managed to make the invincibility dash style level fun. The time limit is generous, actually. It takes 31 seconds for the level to scroll all the way, so you have nine seconds to mess with the flagpole. I would have preferred a 30 second limit, but Mario kept dying a block from the flagpole.

And I do not apologize for the title at all, we already had a My Little Yoshi here.

I am curious if I signal what you need to do properly in this level, actually. Would love feedback on that.

Oh, and thank you Gaf for making it possible for there to be an eleventh.
 

nikos

Member
Updated my game before playing it for the first time on Friday but it's continuing to tell me that new items in Maker Mode will come at later dates.

Did something go wrong with my update, or is this normal? Thought they did away with the nine day wait.

EDIT: Restarting the game worked.
 

Ramsiege

Member
Deception Point
75BD-0000-0050-AB4F
WVW69iZv204a3iV3LM


I really like this one. A normal Mario type level.

Fork in the...ocean?
34BA-0000-0056-A05B
WVW69iZ_Gc82tl1j5T


My first underwater level. It's easier to go up top and much tougher to go through the bottom.

Wall Jumpin' Fun!
9F28-0000-0052-DC78
WVW69iZ06dQoGZNtqN


I made this as an exercise for wall jumping since I kinda suck at them.

Less is More
DB14-0000-004D-6DA7
WVW69iZnauIG3tf2ib


My first level. Another normal Mario type level using just the first set of tools.

Let me know how you like them!

In the meantime I'm going to try out some of you guy's levels.
 

McNum

Member
Golden Fortress

ID: 0EE5 0000 0034 5018
I picked this one because it reminded me of one of my favorite Mario 3 levels. I love what you did with mixing in bricks with ground blocks, gave the indoor parts a unique feel. Overall a really solid level, but for one detail. The two red Parakoopas you have to bounce on to pass the lava pit float low enough to die in the lava. You have to be fast to pass, but for future reference, watch out for that.

In any case, starred and followed, since I want to play more of yours, but don't really have time for that now. Great level.
 

BooJoh

Member
Is the count the number of people who have played it or the number of tries (even from the same person)?

The number with the feet is the number of unique players who have played the level. The number of overall attempts (across all players) is listed in on the bottom half of the number that shows alternating with the clear%
 

Tathanen

Get Inside Her!
Made a little blocky ghost house level if anyone wants to check it out:

WVW69iZ56gQcji8-ts


Break-Block Mansion
A77E-0000-0054-A36E
 

kinggroin

Banned
OK desperate times...


I'm going to make star bait stages to get my upload slots, then I'm deleting them. Tired of these jabroni drake-ass gamers bringing the weakness to my stuff.

Feel like I'm punished for effort.
 

Ramsiege

Member
This Thread is a blast. So many good levels. Keep them coming!

Sunken Airship

ID: 2053 0000 0012 5786



Aerial Port

ID: F60F 0000 0012 941E



Mushroom Cavern

ID: A9F2 0000 001B DE44



Golden Fortress

ID: 0EE5 0000 0034 5018



Mining Melancholy (NEW)

ID: C745 0000 0052 42AA

I enjoyed all of them except for mining melancholy. I just couldn't figure it out. Loved the way it looked and Daddy Kong was the right choice for protagonist but I got a little too confused with the pipes.

The rest of your levels were a lot of fun though. I need to step up my game.
 

EvilMario

Will QA for food.
I made two 'tutorial' levels, to help people who are building stages. The later came first and received a warm reception, so I figured I'd make a second. Please let me know what you think.

WVW69iaB48Q7TcJNnk


How To: Item Obtaining Unlocks (CCD3-0000-0057-8D42)

and

How To: Boss Fight Timers (9510-0000-004D-585E)

WVW69iZmt-A2ZJ_B6m
 

ShivUK

Member
My latest level:

It's not meant to be super hard; provides a challenge without being cheap, but also has a decent supply of power-ups through the level.

WVW69iaBy5ENPmLi66


Spooky Town Underground

(C252-0000-0057-836D)

Would love some feedback on this and any of my other levels.
 

jholmes

Member
d9xyRJQ.jpg

Reznor's Return? (4CDE-0000-0052-B2EF)

Good stage, but I'd definitely give an extra space for the exit pipe from the Reznor room. The minimum two blocks makes the jump tough, especially with the bouncing fire and donut blocks, and this is after they've beaten the boss!

Finally made a new level.

Grand Galoomba Gala
KbZiwCK.jpg

6953-0000-0056-C61E

Bounce, fly, ride, and survive in this galoomba-only stage. You can knock them over, but please do not kill them, this is their home.

You sold me with your post! Fun idea for a stage, but I think you're too generous with the power ups. It's also way too easy to skip ahead on much of the underground section. A lift on rails might have worked better than the skulls. Still, I had a good time. Loved the last third of the stage.

Mining Melancholy (NEW)

ID: C745 0000 0052 42AA

What are you, famous? How does a new level already have so many stars? Anyway, this feels more like a DKC level than an SMB level, but I'm sure that was the point! Some of the jumps might be a bit hard to figure out, especially as SMM can be weird with how it handles moving girders, but this is an easy stage to endorse for DKC fans.

Deception Point
75BD-0000-0050-AB4F
WVW69iZv204a3iV3LM


I really like this one. A normal Mario type level.

Not sure how much deception is going on or if a geographic point is present, but it's a fun level! Two issues: The trampoline in the brick block can be lost easily by ground pounding the block. Also, I think the trampoline placement before the flag is tough -- it's easy to flub those jumps, and that means death at that point in the stage. Making the player work to get to the top of the flagpole is cool, but they should be able to beat it easily once they're at the end.

New level from me:

Did Someone Say CANONS?

C7C5-0000-0057-7045

The word you are looking for is "cannons". A surprisingly fair level if you take it slow. Pretty simple though, just a whole lotta bullet bills.

Made a little blocky ghost house level if anyone wants to check it out:

WVW69iZ56gQcji8-ts


Break-Block Mansion
A77E-0000-0054-A36E

All these blocks and all Mario wants is a mushroom! Very strong level design. Two complaints: The thwomps rest just too close to Mario -- too close to run under, too high to spin jump on -- and the 1-up at the end is easy enough to be basically unmissable. Minor issues, though! This is really good stuff!
 

Bladelaw

Member
This is a repost but given when I did (yesterday 3am local time) some folks may have missed it.

I have a couple new levels. One tests the player's ability to walljump

How Do I Walljump?
BD83-0000-004E-6ED8

And the other is the best remake I could pull off for original SMB 8-2 I made this so I could practice that one evil jump. You'll recognize it from the picture.

8-2 Remake
1455-0000-004E-0DD8

Let me know what you folks think!
 

Small Gaming

Neo Member
I fixed my second attempt to make a Metroid like level. People did not finished it, nor got pass the 15% mark of the course. I really would like to have feedback so I can improve the stage.

WVW69iaCBasIj3sMnN


3FCD-0000-0057-8C65


Thanks in advance.
 
What's the actual best way to discover good levels and not levels that are stupid gimmicks? I haven't had any luck with the built-in curation system so far.
 

EvilMario

Will QA for food.
What's the actual best way to discover good levels and not levels that are stupid gimmicks? I haven't had any luck with the built-in curation system so far.

Well, I'd say a forum / topic dedicated to talking about the game is the best way to find good courses, but I'm not sure where we'd find such a place.
;)

If you'd like to check out a couple my more simple, traditional levels please try:

Find Yoshi 1-1 Green Hills (79BA-0000-003A-4199)
Find Yoshi 1-2 Splish Splash (7812-0000-0040-48A8)

And although it's a puzzle based course which you find consider a gimmick..

If the shoe fits.. v1.2 (697C-0000-0048-6F38)
 
Submission for the SMM-GAF Community Contest #1


WVW69iaCSqcr86UzUA

1-1 Summer Stroll
0953-0000-0057-B859

Hopefully a suitable starting stage. Made sure every jump can be cleared without running, and had someone very inexperienced with playing test it out. They had the hardest part knowing what to do with the door, since it's hard to communicate that with the tools provided.

2 hidden 1-ups, as 3 would've been overkill for a stage this size.
 
Fun little stage though I'd let the person play around with the Koopa Clown a bit before immediately making them go through that first part. I didn't find it hard once I realized that
if you keep your finger on right, the ship doesn't go down at all. Making it practically impossible without the powerup felt cheap though

You can beat it without the power up. What part felt cheap without it?
 

Jaymageck

Member
I didn't want to let this one slip by without comment considering the time and effort you put into it. It's a really solid level and I think you nailed both the platforming and the aesthetics. Plus, it has spooky sound effects. Deserving a star for sure.

Thanks very much! Haha I'm glad I finally have something.
 

Simbabbad

Member
I finally finished the level I started day one in Super Mario Maker, my Metroid/Brinstar level, "y cant metroid shoot? - Brinstar"

Super%2BMario%2BMaker%2BStage%2B%2528niveau%2Bou%2Blevel%2529%2BMetroid%2BResurgence%2B-%2BBrinstar.png


It's a Metroid level made to evoke Brinstar, with actual Metroid gameplay. I've put an emphasis on atmosphere and visuals (in particular, I wanted the scrolling and screen management to be extremely close to the original NES game, which led to a lot of constraints which IMO benefited the level), but exploration/puzzle elements have also been carefully crafted. In that sense, the level is an homage to NES Metroid but also to 8-bit computer exploration/puzzle action games I grew up with.

Screenshots:

y%20cant%20metroid%20shoot%20-%20Brinstar%202.jpg


y%20cant%20metroid%20shoot%20-%20Brinstar%201.jpg


Features:
  • Five levels of powerups.
  • Some powerups don't stack up and are mutually exclusive, you'll have to find when and where to use them.
  • Powerups are regenerated, if you lose one you can get it back at its original location.
  • In Super Mario Maker, when you use a pipe (or a door), enemies are regenerated, but broken blocks stay broken. This allowed me to make it so, once a powerup is unlocked, it stays unlocked and is immediately accessible in its location by square #1 little Mario: you won't ever have to redo the powerup chain, even if you lose all your powerups (this, to avoid tedious repetition and to keep a good pace).
  • (Obviously) you can't ever get stuck in an area without being able to progress.
  • When you get a powerup, you won't be able to continue until you've used its specific power(s), to make sure everybody understands powerup capabilities (there is one single exception to this, because the powerup's power is well-known and obvious).
  • You can finish the level without using one powerup specifically, but doing so makes the level much harder.
  • Action is slow and balanced, not particularly tough, there aren't too many rooms. Even if you obviously have to be careful, it's completely different from my Tourian level: since one hit means you have to backtrack, it's more about avoiding stupid mistakes and figuring things out rather than being masterful. The addition of all those "easy" sequences and the general exploration/puzzle elements make it not easy on the whole, though, especially since the MAX 500 time limit threatens.
  • Three lives are hidden, and many coins, even if they aren't in the level openly.
  • The time limit is a threat, but I could finish the level while collecting the three lives and many coins in XXX time units.
  • Puzzles, enemies and locations are inspired by Brinstar, but the level is its own thing.
  • To my knowledge, you can't sequence break (optional powerup excluded).

Reminder of chapter 4 of "y cant metroid shoot?", the action-oriented Tourian (I'll do Kraid then Ridley later):

Super%2BMario%2BMaker%2BStage%2B%2528niveau%2Bou%2Blevel%2529%2BMetroid%2BResurgence%2B-%2BTourian.png


Feedback obviously appreciated. My levels are listed (and updated, in case I edit and replace a level) on my blog and on SUPER MARIO MAKER BOOKMARK.

--

Now I'll comment the levels I noted last time I looked at this thread a few days ago, which here means an eternity (tons of more posted already, this thread moves SO fast).

This is my first batch of levels and I know they have plenty of faults, but I'm open to criticism and want people to try them out. I tried to make the levels try to feel like actual Mario levels as opposed to troll/gimmick levels. Please ignore their bad titles.

Appetizer 773B-0000-003A-8260
Water-resistent 54FF-0000-0031-AC8A
ABC's Castle A8F2-0000-0033-A1D0

I will play yours in return if you give mine a shot!
I tried those two, and they have potential, but I feel you tried to aim too big too fast. You should try to stick to established SMB rules first IMO, like with one screen tall levels.

Mario Bros.: Beginnings This backstory starts with Mario Bros Arcade, and then...

Course ID: 300A-0000-003B-45E0
It's the sort of level where you think: "oh dear, the concept will be better than the execution/gameplay"... but I liked it! The action is good and the puzzles are cleverly integrated into the areas, it's not too long to redo when you fail... starred!

I also tried "Shiek's Quest", nice way to tell a story. "Can you get a coin" (tried part 2) is maybe a bit too trollish, though (didn't get how you pass the Chain Chomp without being hit).

@JoeM86: I tried two of your levels, too chaotic for me.

Hey Neogaf. I made a sequel to my most positive level, Mushroom Field B9E3-0000-0035-C4D9

This one is called Mushroom Mines and it follows suit with being a fun level that wouldn't feel out of place in an official Mario game.
If you have time to spare give them both a try! I can guarantee you'll be able to beat them both, but can you find all the secrets too?

l9FyExb.jpg

D392-0000-003B-D9D0
I liked Mushroom Field (a bit short, though). The music in the secret rooms is a nice touch. Mushroom Mines lacked structure and focus IMO.

I added myself to that Google Doc. With Koopa Heights as my example course, of course. I'll have to work hard to beat that...

Cave Climbers 4573-0000-0038-9941
Cave Climbers is typically the sort of design I like usually the most (visually it looks taken straight from SMB3), but it seems like a concept isolated from an actual level.
I tried other levels from you, and I LOVED "Who's the Girl Next Door?", you nailed the atmosphere. "Koopa Heights" is AMAZING, looks like a genuine SMW level, and it's impressive because it shows you can do "atmosphere" levels and "gameplay" levels. "Solve my Maze" also has a good concept and great execution. Subscribed.

I decided to try my hand at making a full Mario 1 style world of 4 levels. My goal was to make them feel like real Mario levels, not too hard, not too easy, but just right with some good platforming.

I'd love any feedback that you have if you give them a shot.
I liked them all, but my favourites are MW Overworld 2, MW Underground, and MW Castle 1. They get the closer to the charm of the original SMB design, the earlier ones are less focused IMO.

There are many other levels I played and starred and I subscribed to some people here, but back then I didn't reply to their posts in GAF, sorry.

--

Did a run of Normal 100 Mario and the stages were a lot better. I think the good stages are finally filtering in.
It struck me too. I guess the fun of initially uploading your own level whatever it is and screwing with the editor passed, and now it's all about refining your level design to get stars.
Also, it could be that Nintendo pushes starred levels in the 100 Mario Challenge, with a ratio of (number of stars/number of people who played) determining the probability of being next in line to be played.

So I've been watching a lot of gameplay of user generated levels, are there any Mario levels?
I see a ton of people making these metroid style levels, or these crazy complex maze like levels, or these levels that are just designed to be super tough, but none of them look (in the level design) or play like a Mario level. Is this mostly what is out there? I mean someone of it looks kind of cool, but I thought people would use this game to make great Mario levels not just, lets make the craziest thing I can think of that thats almost impossible to beat!
You can play my level (eventually to be part of a series), it's not spectacular but made in the spirit you described:

Super%2BMario%2BMaker%2BStage%2B%2528niveau%2Bou%2Blevel%2529%2BOld%2BSchool%2BSuper%2BMario%2B%2528Plains%2529.png


I'm actually seeing more and more of those kind of levels in the Normal 100 Mario Challenge.

Mods decided that since sharing levels is a main part of the game, they should be shared in the OT, locking any other level sharing threads.

A decision I do not agree with.
That's disappointing because personally I'm far more interested in discussing the game in general, its limitations, reasonable DLC additions, etc. So the problem is it's pretty much impossible to have any kind of discussion thread since three or four level code posts (at least) will have popped up by the time anyone can see to answer or chime in.
I agree with both of you.

This Thread is a blast. So many good levels. Keep them coming!
Oh, so it's you doing all these great levels! You're the first creator I've subscribed to. Amazing job, even if IMO you make levels that are a bit too long. "Mining Melancholy" was visually superb (couldn't complete it, though).

What's the actual best way to discover good levels and not levels that are stupid gimmicks? I haven't had any luck with the built-in curation system so far.
What I do: I play the 100 Mario Challenge. If I liked levels, I go to my star history to play the other levels by the same author. If I like the author, I subscribe. If I run out of starred levels, then I go to the profile of an author I follow, and I check what they starred, and I repeat the process. That way you end quickly with tons of good levels to play.
 

Dad

Member
Chill Chill Manor

Solid stage, but maybe a bit too simplistic. It lacks that certain something.

Sharp Sharp Sawmill

Equally solid.

Scrolling Smashers

This was my favorite of this bunch. The single block platforms are very hard at first, but once I had adapted, this was a great stage!

Thanks for the feedback! Yeah, I agree that the first two stages feel very lifeless. I'll probably spend some time finding ways to make them feel denser.
 

xandaca

Member
Last night I thought to myself: 'You always make long, complicated courses that no-one can finish. I should do another one in the vein of Beginner's Guide (BE18-0000-004D-59FC), keeping it short and simple.'

Then this happened.

NEO BOWSER SKYSCRAPER

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skyscraper%20construction%20equipment_zpsqvqqcyyy.jpg

skyscraper%20bowser_zpsx3vy10vx.jpg


Style: Super Mario Bros, Airship
Difficulty: Medium
Challenge: Complete the level wearing both the Beetle helmet and the Kuribo's Shoe (construction equipment).
Description: Having seen his airship destroyed and sunk (4310-0000-004D-6B6F and 0105-0000-004D-748B respectively), Bowser's building up from the ground this time! Reach the top of his semi-completed skyscraper and take him down!
Secrets: 3 1ups, 1 Secret Exit

Code: 801C-0000-0054-DB96
 

Hasney

Member
Need to get back on it at some point, but other things are eating my time. Would love some feedback so I know what to watch for later though, so cheep pimpin'

Hasney[/quote said:
I DIDN'T KNOW THERE WAS AN ASHLEY COSTUME. So I had to make another level.

Hocus Pocus - SMB1 Haunted House. Difficulty a bit higher than the last couple, but nothing major still. That's not mah game.

ACE8-0000-0042-7F71

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My other stuff is below. Don't think I've had any feedback yet so if anyone has any, it would be awesome.

Hasney said:
Done another one, Goomba Traitor which is a classic SMB1 early castle (probably say World 2 or 3 castle difficulty) with a slight twist!

E985-0000-0041-A0FD

WVW69iZIlWYQoA7qcl

Hasney said:
A Very Mario 3 Time

8D6A-0000-0040-D034

Feels like a nice 1-1 for Mario. No need for pace or jumps, but there's a couple of places for an advanced user to get to.

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Decided to do quite a traditional level, so a couple of tricky jumps but nothing insane!

Bowser Lurks Below!

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Any feedback welcome, know the fire flower near the end of the main path is kinda pointless, thought I had more space

Re put up the Mario World level Castle or Airship now I have coins. It's hard, but as a warning, castle path is easier :)

2DDE-0000-0032-2AA4
 
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