Dumbest post of the thread yet.
1) They dont have to create an entire engine from scratch
2) Unreal engine 4 has procedural creation of areas made extremely easy; creating in a week what could take a month for the same visual fidelity
3) What makes games' budget of today so high is the marketing; this game will have a very small one in comparison; reason being that it s crowd funded and they already will make their money back no matter what
4) This is an adventure game; not your generic AAA open world à LA just cause. You can talk to every NPC and enter every building. It doesn't have to get the gta5 scope to be an interesting world oh
1. No but, assuming they want to create a consistent sequel, they still have an absolute shit ton of work to do.
2. Again, software only eases the speed and ease with which the game's assets can be put together and fine-tuned. It helps the director and engineers and coders, It doesn't help concept artists sketch easier, modelers model better, nor texturers draw quicker, particularly given the increased demands in fidelity over the last 15 years, unless of course they want to use pre-existing assets, which again only goes so far. Procedural generation has never been a big part of Shenmue. It's almost entirely hand-made, with few recycled assets.
3. A
low AAA budget,
before advertising, is 20-25m, Shenmue III has 6m that we know about.
4. The open world comparison is irrelevant. Shenmue's world is super-dense and varied, despite being relatively small. You can see from
the map that it features a lot of visually distinct interiors, more than most games of today manage, at a much lower fidelity. If they can pull off even half of that with 6m, I'll be very surprised.
Sorry but your points sound like the usual self-deceiving leaps of logic people often make to convince themselves that games development is much easier and cheaper than it actually is. What we're getting, pretty much by Suzuki's own admission, is the story version of Shenmue III. The game version will be very much diluted.
There's an unknown separate budget from other funding sources such as Sony (yes I know it's reported to be not that much) and the investors sourced from YS Net and Shibuya Productions. I wouldn't be surprised if this game's true budget is double what we think it is. I'm confident it's definitely above $10 million at the very least (with all of funding sources combined that is).
I hope you're right. I trust Suzuki completely and was happy to back the project due to his talent alone, but the man can't work miracles.