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Fallout 4 - PS4 screenshots (now feat. PNGs)

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Jito

Banned
Wow those new screens look great, gutted I missed the switchero of opinions. Some people were so amendment it was the worst looking thing ever created.
 

GribbleGrunger

Dreams in Digital
This game is probably going to be fantastic and I'll play the hell out of it, but let's be honest here, this is last gen in high resolution.
 

Shin-Ra

Junior Member
So what AA do you guys reckon this game is using? The vegetation in the PNG's looks way clean.
SMAA T2X like inFAMOUS perhaps. Very nice. Great texture filtering too.

Shadow quality close to mid-distance is excellent, but it drops off to nothing beyond that. The low-res crepuscular rays wouldn't look nearly as rough if they were properly filtered.

Digging the high image quality otherwise.
 
Serious question, why is there such a dramatic difference between the screenshots like these and the ones shinobi602 posted?
http://i.imgur.com/CjnfNsR.jpg
http://i.imgur.com/1h1zJ0h.jpg
It's not like .jpg files remove shadows and all the other graphics effects
I have this preordered on PC. I have a GTX970 but only 6GB memory... which is below the 8GB minimum requirements.

This isn't the first game that you can show cool screenshots and bad screenshots, and all of them are true.
 

Jobbs

Banned
The rain looks pretty good, and I like how the armor gets wet. You also have some nice details like the suit impacting the ground from a long fall, and a nice beam of light coming from the suit's lamp.

ActualBlondFlyingsquirrel.gif


This isn't the first game that you can show cool screenshots and bad screenshots, and all of them are true.

I could easily, on PS4, take really ugly screenshots of witcher 3 or bloodborne or just about anything else. in fact, it may be a fun challenge.
 

Big_Al

Unconfirmed Member
Looks ok to me, I just hope it runs well.

One thing I am curious about is have Bethesda said how big the world is in comparison to their other games ?
 
Wow those new screens look great, gutted I missed the switchero of opinions. Some people were so amendment it was the worst looking thing ever created.

Yeah some comments were downright disrespectful as hell towards the developers, exeggerating in insane ways really.

The rain looks pretty good, and I like how the armor gets wet.

ActualBlondFlyingsquirrel.gif




I could easily, on PS4, take really ugly screenshots of witcher 3 or bloodborne or just about anything else. in fact, it may be a fun challenge.


Bloodborne actually comes to mind. I remembwr some shots here look really damn bad. But watching Gamersyde videos it was a whole different story.
 

DOWN

Banned
This game is probably going to be fantastic and I'll play the hell out of it, but let's be honest here, this is last gen in high resolution.

Nope. This compares very well against Skyrim and Fallout 3 (the only games you can really compare it to, as Bethesda is the only one doing worlds with massive amounts of object-tracking, with most small objects being fully movable and storable by the player, along with a large landscape and player customization. The biggest thing is just how many items and objects their engine lets the player deal with. Until other games have it, the comparison to Bethesda's own games is the most appropriate.
 

Hoje0308

Banned
Looks ok to me, I just hope it runs well.

One thing I am curious about is have Bethesda said how big the world is in comparison to their other games ?

I think they've said it's comparable to F̶O̶3̶ Skyrim. Can't remember if they said there would be more interiors to explore, or if that was just wishful thinking on my part.
 

KyleCross

Member
I seriously need help here, you guys. I own Fallout 3 and New Vegas on PS3 but I didn't really play much of them, largely cause I repeatedly ran into glitches. Beyond that, they honestly just didn't interest me much. But the hype-train with this game is starting to get to me.

It really shouldn't cause Bethesda has a terrible track-record in regards to performance and bugs but seriously... should I get this on PS4? I mean, I like the genre. I'm just kinda bored by the setting.

I'm literally hovering over the pre-order button right now. $52 plus a $10 certificate with GCU. Need advice.
 

K.Sabot

Member
Definitely not a looker, but it's not like I'll ever have expectations for Bethesda games looking good.

edit: holy shit 50 pages? that Bethesda effect
 

Nirolak

Mrgrgr
Honestly I don't think the pngs look great either.

The geometry is really simplistic, the textures are still a mix of poor to mediocre, the glass is rarely reflectively, and something is decidedly off about the shadowing.

The AA seems reasonable, and there does appear to be at least some attempt at physically based rendering here, though it doesn't seem to apply to all surfaces or perhaps it's just not especially accurate.

The game does have a nice art direction though. It's a big step up for the company in general.

I would say the final product looks average as opposed to below average giving consideration for the genre and what the game does.
 

GeoramA

Member
Wow those new screens look great, gutted I missed the switchero of opinions. Some people were so amendment it was the worst looking thing ever created.
Somebody posted super compressed shots and people here just ran with it? I'm shocked.
 
Those two images in particular seem to be taken to show how bad the game can look, whereas (at least to me) it seems that most of Shinobi's images were taken to show how good it can look, thus the disparity. Fallout 4, at least for most of the time you play it, will probably look somewhere in-between.



I dunno. Far Cry 4 on PS3? GTA V on PS3? Outside of image quality, looking at things like the assets and LOD, Fallout 4 seems closer to those than it does to their current-gen counterparts.

GTA V even on PS4 does not look that impressive, it's not a big bump from the previous gen. PC version is a different beast altogether tho...irregardless not the best comparison when you're stacking a Beth game next to the king of open world environment design.

Never saw PS3 FC4, just looked up a video, lighting looks way flatter than what we've seen from FO4, not to mention the world itself has very little in the way of large numbers of buildings grouped together save for the copy paste huts and other small buildings. Apples to oranges for an open world game.
 

Jobbs

Banned
The game does have a nice art direction though. It's a big step up for the company in general.

Yes. The colors are awesome. I love the bold colors. I remember FO3 left me so starved for color that the one time I saw some (I remember seeing a blue body of water somewhere in the game) I celebrated it.
 

Wallach

Member
I seriously need help here, you guys. I own Fallout 3 and New Vegas on PS3 but I didn't really play much of them, largely cause I repeatedly ran into glitches. Beyond that, they honestly just didn't interest me much. But the hype-train with this game is starting to get to me.

It really shouldn't cause Bethesda has a terrible track-record in regards to performance and bugs but seriously... should I get this on PS4? I mean, I like the genre. I'm just kinda bored by the setting.

I'm literally hovering over the pre-order button right now. $52 plus a $10 certificate with GCU. Need advice.

Graphics aside, Fallout 4 is likely to be a pretty natural progression of Fallout 3 (as well as some design concepts from Skyrim), so it's hard to imagine it doing a significantly better job of catching your interest. I'd wait until after release so you can get more videos and impressions.
 
Exactly why I pushed for skepticism earlier. Looks like a different game.

The first set of images showed
-Bad handling of big vistas, with poor textures, shadows and LoD over distance.
-Bad interiors, with poor textures and assets that looked from F3.
-Plastic look to everything, kind poor shadow mapping.

None of the new images changed these three things. The one who showed a fallout dweller was very plasticky, and there is no screenshot of a closeup in an interior or a vista showing off the landscape full of details. Most of them are instead focused on the medium distance, showing a house, a tree, a car, a tower, or looked kind of nice thanks to dramatic lightning (dusk, evening), or weather? (fog).
 
Nope. This compares very well against Skyrim and Fallout 3 (the only games you can really compare it to, as Bethesda is the only one doing worlds with massive amounts of object-tracking, with most small objects being fully movable and storable by the player, along with a large landscape and player customization. The biggest thing is just how many items and objects their engine lets the player deal with. Until other games have it, the comparison to Bethesda's own games is the most appropriate.

Completely irrelevant. The amount of object interactivity doesn't make the game look any better in the context of screenshots
 
How much you wanna bet this don't look leaps and bounds better on PC without enthusiast super high end hardware that costs over a grand? I have a 1500 dollar pc and i use to say stupid judgemental stuff until i realized that on the PC it don't ever look that much different than on consoles outside of higher resolution and better AA

What a bunch of nonsense! A GTX 960 equivalent will easily allow you to play this game at 1080p with superior graphics. I have a GTX 970 and should be able to do 1080p 60 FPS with most settings at max going by every other cross platform game from this gen! Oh, and the difference between console settings and PC high/very high/ultra is huge. Just look up comparisons between The Witcher 3 or any game that allows for HBAO+, larger draw distance, greater shadow quality, better object densities, etc. Open world games do a great job at showcasing the large gap in graphical capabilities.
 

Faenix1

Member
I seriously need help here, you guys. I own Fallout 3 and New Vegas on PS3 but I didn't really play much of them, largely cause I repeatedly ran into glitches. Beyond that, they honestly just didn't interest me much. But the hype-train with this game is starting to get to me.

It really shouldn't cause Bethesda has a terrible track-record in regards to performance and bugs but seriously... should I get this on PS4? I mean, I like the genre. I'm just kinda bored by the setting.

I'm literally hovering over the pre-order button right now. $52 plus a $10 certificate with GCU. Need advice.

if you can't get into the previous fallouts, why would you try with another?

Are you actually interested in what you see with the fourth or are you just going based on hype? Me I loved the previous ones and I can't wait for another. Thus I preordered to save a few bucks.
 
Of course this won't magically make the NPC's look very detailed and all, the dude at the protagonist's door looked pretty bad from the start, lol. Although that Piper woman in that one video looked quite decent i guess.
 

jackdoe

Member
The new PNGs were taken in a way to mask the shortcomings of the game on the PS4, namely in terms of its short draw distance for shadows, AO, and vegetation. The problems are still there, but aren't the focus of the screenshots and are hidden to the sides of the screen rather than dead center.
 

tuxfool

Banned
The AA seems reasonable, and there does appear to be at least some attempt at physically based rendering here, though it doesn't seem to apply to all surfaces or perhaps it's just not especially accurate.

Did they actually state that they were using a PBR pipeline?

I see no textures using roughness values. All the rust everywhere seems baked into the diffuse. Aren't diffusing more light, the abandoned vehicles don't seem to have any metalness to them.

Everything seems to use specular with the exception of limited surfaces.
 

Denton

Member
Did they actually state that they were using a PBR pipeline?

I see no textures using roughness values. All the rust everywhere seems baked into the diffuse. Aren't diffusing more light, the abandoned vehicles don't seem to have any metalness to them.

Everything seems to use specular with the exception of limited surfaces.

Howard said it during one of the presentations.
 

aravuus

Member
Just wait for the review thread and Digital Foundry face-off thread. When asked for comment, Gaf replied:
i-m-just-getting-warmed-up-o.gif

Genuinely interested in seeing how the review thread plays out. Exclusive games' review threads are always so predictable, multiplat games' are more fun.
 

Arcipello

Member
What's the deal with her arm/face?

VERY low resolution fog shadows.... basically causing the god rays to look super pixelated when abject obstruct the light source they are projected from. considering we've had this effect since Halo and probably before that im shocked to see it implemented so poorly :( again Bethesday... kill that fucking engine already.
 

alexbull_uk

Member
I don't think it looks bad for an open world game. As long as it holds a steady 30fps I think Bethesda have done a good job.

That said, I'll be playing on PC and so I do hope there's a high-res texture pack.
 

thelastword

Banned
Their tech was on a different plane from most everything else when the first one released. Still remember how shocked I was with how impressive an atmosphere they managed due to engine, graphics, sound design, and world layout. Call of Pripyat with that global lighting during thunder storms at night=god tier atmosphere. One of the reasons I loved some of those FO3 and NV mods that made night night.

I think my main gripe with the way FO4 looks is how not just graphics overall are middling, but how the complexity of building scale is really starting to show the age of the engine. The gif with the deathclaw, walking through the towns, it really feels like all doors, basic objects like cash registers, buildings at large have the exact same scale relative to other Gamebryo/Creation games. Starting to feel like we're interacting with lego structures, which undoubtedly hurts immersion.
I know the new shots show the game in a much better light, but perhaps it's time they invest in a brand new engine for their next fallout game. I'm thinking that's probably going to happen next gen, since they probably have another fallout on this engine before this gen is out.

I play Skyrim modded like that with a framerate of 50-60fps at 1080p, that's on an i7 2600k and GTX 970, so CPU bottle necked slightly.

That's why there's so much GPU power "left over". They tailor their games for console since that's where the majority of the playerbase is. The biggest fans tend to gravitate to the PC versions though for the mods, and Bethesda rests easy knowing modders will take care of everything on the PC. That's not laziness though - even if they spent thousands of extra man hours on better PC visuals modders would just create alternate visuals to better suit their individual tastes anyway, especially given the limitless time modders have. They'll always produce better visuals than Bethesda could ever achieve, and they'll keep pushing it further as hardware improves over time. Better to focus on gameplay and content. Even Morrowind is looking amazing these days:

morrowind.jpg~original
I get they won't cater to the highest end GPU's but if they pushed visuals a little bit more, I'm sure the difference in vanilla and mods would not be that extensive. You really did not need an amazing rig to run vanilla fallout 3 or skyrim, so it would be nice to see them push things a little more around the medium-level gpu standard.

Skyrim on 360 was impressive.
It looked a bit rough when I tried playing on that system last year or so.

PS4 .png's

Fallout4_20151031144856.png


Fallout4_20151031142801.png


Fallout4_20151031144429.png


Fallout4_20151031145033.png


Fallout4_20151031144407.png

Better shots for sure, AA is good, seems like 4x MSAA, textures and overall detail could look better, it would be nice for the mirrors on the car to be rounded and what would generally be round to be so, like the base of that pip boy stand in that original pic in the OP, however it can't be denied that these new shots are a fairer representation of the game than what was originally in the OP.
 
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