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Media Create Sales: Week 43, 2015 (Oct 19 - Oct 25)

Can someone explain the MGSV sales? Are MGS sales in Japan always that low?

if you say that those says are low likely you dont know so much about japanese market

if there is a solid fanbase which never dropped in the last 20 years that's MGS :)
 
Oh, to be clear, I normally think competing with an existing app makes a lot of sense.

I'm just not clear on if competing with this kind of thing will work, especially in the long run.

The main questions for me are:

1.) How many people are going to want to frequently log into and spend money on both their LINE PLAY alternate self and their Miitomo alternate self?

2.) How many people not engaged with LINE PLAY are looking for this kind of thing and will frequently log in to spend money?

3.) How many people would switch over from LINE PLAY if they already have a community there, which presumably the people spending money there already do?

With most games it's easy for me to imagine spending someone spending money on both White Cat Project and Final Fantasy Grandmasters long term if they like action RPGs, but this would be learning about your friends through your alternate self in two separate apps.

Even if they get 20 million downloads in Japan, they need a sizable, money spending community to still be here and engaged in 2017 for the kind of expectations investors will have.

Of course, maybe LINE PLAY just isn't very good, and succeeds via its uniqueness. At that point they could steal a lot given their brand recognition (getting users in the door, and it stems from both Nintendo/The Wii in general and Tomodachi Collection more directly) plus implementation quality/differences.

1) perhaps because they're different enough and they're tied to different things that people want to use.

2) those who like Nintendo products, to begin with.

3) don't act as userbases don't migrate all the time through digital services; LINE Play is not as big as Facebook and people didn't have any problem in migrate towards new social experiences when they found it worthwhile to do so; of course, Nintendo should be convincing enough to steal consumers' time to LINE.

Also, this social app will not be the bulk of their mobile strategy - it seems more like a service mainly to accompany the new Nintendo fidelization system and secondly an app towards which there are sizes le expectations to monetize.

I'm having trouble imagining it compete well in a market dominated by LINE already.

That doesn't strike me as the sort of thing that's going to catch on to an extreme degree (or more importantly, also monetize very well instead of just getting a lot of downloads) when everyone is already hooked on a social platform with a bunch of affiliated games and a similar product to boot. Admittedly product does make good money, so supplanting would be strong, but it strikes me as an uphill climb given it's been strong and well seated since 2013.

I wasn't counting Pokemon GO though. For The Pokemon Company, I think their mobile strategy is generally okay since there's some decent but not astonishing monetization, and they're also feeding into a very successful merchandizing IP, where simply getting downloads is a big boon.

I don't think Nintendo sells many Mii toys/other merchandizing though, so the desire would be in monetizing the app itself. I could be wrong.

Is the market really dominated by LINE such that there is no other social app that might interest mobile owners? Firstly, do we have any number about LINE Play userbase? LINE is of course very successful but that might mean that Play is popular because of its link to the messaging app - in such a case, a competing app might find easier to substitute consumers' attention. Secondly, it is necessary to see how much similar Miitomo will be to LINE Play - people don't have problem in having plenty of social networks account as long as they have some unique feature that allow them to differentiate with each other. Miitomo seems to be focused on the interaction aspect with the own avatar and with other Nintendo games, so there's surely a differentiating aspect.

The fact that Nintendo doesn't sell many Mii merchandising has nothing to say about the potential success of Miitomo; Miis existence makes sense in virtual world where you can create your own avatar and interact with the avatar of your friends - which kind of merchandising should Nintendo do? Is EA having big revenues with The Sims merchandising?

Of course Pokémon GO is relevant when talking about Nintendo mobile strategy - the game's idea came also from Iwata and Game Freak is closely tied to Nintendo. Pokémon GO exists because Nintendo allowed it to exist so it's of course part of its mobile strategy.
 

tkscz

Member
if you say that those says are low likely you dont know so much about japanese market

if there is a solid fanbase which never dropped in the last 20 years that's MGS :)

Putting both PS4 and PS3 version together, that's about 700k+ Units sold in Japan, just thought I'd be a lot more after two months.
 

RedFyn

Member
mobile owners? Firstly, do we have any number about LINE Play userbase? LINE is of course very successful but that might mean that Play is popular because of its link to the messaging app - in such a case, a competing app might find easier to substitute consumers' attention.
This is the latest info I could find.
LineCorp Press Release said:
Since its release on November 21, 2012, the app has been lauded for providing an easy-to-use environment to interact with other users straight from any smartphone, and on December 27, 2014, the number of users worldwide exceeded 20 million, with close to 60% of them residing in countries such as Korea, Taiwan, Thailand, and the United States. The 2014 Yearly App Revenue Rankings2 released by App Annie showed LINE PLAY‘s worldwide rank at number 3, exemplifying the unique global avatar communication culture it has created.

https://linecorp.com/en/pr/news/en/2015/943
 

Nirolak

Mrgrgr
1) perhaps because they're different enough and they're tied to different things that people want to use.

2) those who like Nintendo products, to begin with.
Yes, I see that as their main possibility of generating a good audience.

3) don't act as userbases don't migrate all the time through digital services; LINE Play is not as big as Facebook and people didn't have any problem in migrate towards new social experiences when they found it worthwhile to do so; of course, Nintendo should be convincing enough to steal consumers' time to LINE.
LINE itself is over 50 million users in Japan, so it's pretty comparable to Facebook in the West population percentage wise.

They managed to run over DeNA and GREE's position in the mobile space, which were the dominant social networks in the feature phone era, and now the games that are partnered with LINE benefit tremendously while DeNA and GREE don't get that synergy anymore.

I think it would be hard for Nintendo to replace that in the same way I think it'd be hard for them to supplant Facebook in the West.

That said, obviously this is part game and not solely a social service. If they can position themselves as something unique enough, they can coexist (see Twitter or Instagram versus more direct competitors like MySpace or Google Plus). However, since this doesn't seem to offer all that much different from other services from a social perspective, I'd view the game part as being what they really need to focus on.

Or, to simplify this, I think it's very hard to compete as a social networking service in an established market as opposed to just going all in on this being a Tomodachi style game for mobile. People tend to use way more games than they do social networks.

I could easily be wrong, obviously.

Also, this social app will not be the bulk of their mobile strategy - it seems more like a service mainly to accompany the new Nintendo fidelization system and secondly an app towards which there are sizes le expectations to monetize.
Right, my reference to the strategy being "garbage" was that they said they were doing paid apps as well, which barring a Minecraft sized success, is not going to make major money.

That's what I feel also majorly increases the pressure on this. Since as it's f2p, it's one of the games that could actually make money.

With paid apps there's less peripheral benefit of exposing 20+ million people to your brand as well, even if the app itself doesn't make a lot of money.

They're hoping to *exceed* DS/Wii levels of profitability within 3 years, and they're going to need to make a lot of mobile money to do that in almost every foreseeable situation: https://twitter.com/serkantoto/status/659947169344950276

Is the market really dominated by LINE such that there is no other social app that might interest mobile owners? Firstly, do we have any number about LINE Play userbase? LINE is of course very successful but that might mean that Play is popular because of its link to the messaging app - in such a case, a competing app might find easier to substitute consumers' attention. Secondly, it is necessary to see how much similar Miitomo will be to LINE Play - people don't have problem in having plenty of social networks account as long as they have some unique feature that allow them to differentiate with each other. Miitomo seems to be focused on the interaction aspect with the own avatar and with other Nintendo games, so there's surely a differentiating aspect.
This I covered in one of the posts you didn't quote. If LINE PLAY isn't very compelling on its own, and Nintendo's service is notably more compelling, then they could try and take its position in the market and they'd be making a pretty significant amount of money per year, maybe in the $75-$100+ million range. That'd be a great start to their mobile revenue.

The fact that Nintendo doesn't sell many Mii merchandising has nothing to say about the potential success of Miitomo; Miis existence makes sense in virtual world where you can create your own avatar and interact with the avatar of your friends - which kind of merchandising should Nintendo do? Is EA having big revenues with The Sims merchandising?
This I think you misunderstood what I meant.

I think it's fine to have an app that gets 50 million downloads and makes no money if it's promoting a brand that's making a lot of money through other means.

Like Sonic Dash doesn't make much money despite having 150 million downloads, but it helps keep the brand very relevant to kids and that helps move a lot of merchandize.

If Nintendo makes a Mario autorunner that gets 100-200+ million downloads and it makes no money, I think that's perfect fine since it keeps Mario relevant to a huge number of people and that helps sell Mario merchandizing and other Mario games.

Which ties into your below note, where I think Pokemon Shuffle is actually a good success despite not being a huge grossing title, and think Pokemon GO will also be a good success if it makes no money as long as it gets quite a few million downloads:

Of course Pokémon GO is relevant when talking about Nintendo mobile strategy - the game's idea came also from Iwata and Game Freak is closely tied to Nintendo. Pokémon GO exists because Nintendo allowed it to exist so it's of course part of its mobile strategy.

My distinction with Miis is that I don't think they get that peripheral benefit, so the hope is that the app itself makes money. Similarly I don't think many people are going to download this app and go "I feel compelled to spend $200-$300 on buying Nintendo hardware to play games because I like this social service.", since it's kind of a different experience.
 

Ratrat

Member
Putting both PS4 and PS3 version together, that's about 700k+ Units sold in Japan, just thought I'd be a lot more after two months.
Based on what? Its in line with the last four titles in spite of Peace Walker having a much bigger install base and MGS4 much smaller. Same with comparing install base of 4&3. Its a just sells the same each entry.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Nirolak, as I said earlier alongside Vena, considering how the report from WSJ's live blog wasn't completely accurate compared to the presentation itself, I'd wait to be so sure all the other apps will be buy2play, it could've been another inaccurate report. It seems live blog from Nintendo meetings always present difficulties, probably a consequence of the necessity of typing quickly, reporting as fast as possible. For example, the tidbit about Wii U/3DS unannounced games to be released before the end of the year was completely absent and probably misinterpreted, considering what the presentation says about 3DS alone, and the live blog lacked any mention of MyNintendo, just Nintendo Account and cloud saves

EDIT: Wait, Miitomo has games as well? This IS very similar to LINE PLAY, then.
 
Putting both PS4 and PS3 version together, that's about 700k+ Units sold in Japan, just thought I'd be a lot more after two months.

no, consider that on sony homes in the last decade the only milion seller was FF13 (maybe now we can add GTAV)
MGS has always sold around 7-800k since its first release back in the PS1 era, and this was the first time sales were splitted among 2 platforms, so MGSV result confirms the userbase fidelity

Fidelity which will be interesting to see if it can be kept on the next title, the first one probably without Kojima
 

hiska-kun

Member
This week, Media Create didn't share any sell-through, but we have Dengeki instead.

Dengeki Sell-Through

01./00. [3DS] The Legend of Zelda: TriForce Heroes <ADV> (Nintendo) {2015.10.22} (¥5.076) - 59.788 / NEW <55%> [Units shipped ~109.000]
02./00. [3DS] PriPara Mezase! Idol Grand Prix No.1! <ACT> (Takara Tomy) {2015.10.22} (¥5.832) - 33.280 / NEW <35%> [Units shipped ~95.000]

Dengeki updated LTD Sales

[3DS] The Legend of Zelda: Ocarina of Time 3D <ADV> (Nintendo) {2011.06.16} (¥4.800) – 612.000
[3DS] The Legend of Zelda: A Link Between Worlds # <ADV> (Nintendo) {2013.12.26} (¥4.800) – 405.000
[3DS] The Legend of Zelda: Majora’s Mask 3D # <ADV> (Nintendo) {2015.02.14} (¥5.076) – 452.000

[3DS] PriPara & Pretty Rhythm: PriPara Detsuka Eruoshare Item 1450! <ACT> (Takara Tomy) {2015.03.10} (¥4.299) - 91.000
 

Kid Ying

Member
What Shinra said is also true, though, that there is a reaction to the lukewarm performance (while profitable, they were under certain expectations) and lack of inspiring confidence. Its rather convoluted but I'd say that the mobile news/app was the main trigger to the sell-off rather than the lukewarm profitable quarter. Amiibos are probably going to carry them on to profits for Q3/Holidays but they'll not meet any of their software/hardware expectations unless some divine miracle occurs or a game *really* hits it off globally..
? Why? It's wiiu forecasts are quite doable (for hardware is a little higher, but for software its not) and although for the 3ds is a little more difficult, there will be a couple of big releases that might make it. Dont know if it will ship that much hardware though.

I don't think the quarter is a reason. The briefing was a day after and their stock was the same. Only started to fall after the delay. Their earnings didnt meet some expectations, but it didnt seem like people really cared. They were anxious to know about mobile and it blew them off.
 
So looking at Konami's results a bit.

In Q1, releasing nothing notable that I can remember, they saw rev of ¥23.8 Bln and profit of ¥6.4 Bln. They would have had catalogue sales I guess, and GZ released at the end of the last fiscal year. But most of the earnings are attributed to their mobile titles and other monetisation.

In Q2, with the new release of MGSV and PES, they saw rev of ¥27.2 Bln and profit of ¥6.3 Bln?
 
Yes, it was unreasonable. As someone who sat through the announcement itself and the GAF thread also (as we mocked the translators); there was no good reason to expect anything more than what they have announced so far. They made their plans clear.

But that night, and every day since then parts of the media, and people themselves have been ignoring what was said, instead substituting in this imaginary scenario where something else would happen.

It's going to get even more rough as their next games are announced and don't fall in line with what some folks have allowed themselves to expect. I don't think many of the investors nor the media are interested in Nintendos actual plan to create these side experiences that encourage people over to their main business of handhelds and consoles; I think those people want mobile to 'become' their main business while handhelds and consoles take a sidecar. They were clear that wasn't their plan, but the slow realization of it for people is going to be pretty wild.

I don't think it's clear at all that marketing for dedicated devices is the main, let alone sole thrust of their mobile strategy. That's only one of three main components that Kimishima discussed (the other two being IP exposure and direct mobile revenue), and Iwata said explicitly that mobile would be one of the main "pillars" of revenue by the end of the next FY.

Now, I would agree that the thrust of Miitomo in particular is more to get people to create My Nintendo
accounts than anything else, but I still think their future mobile titles will be closer to what people originally wanted from the deal.

But if your interpretation is correct, well, that's frankly delusional and they deserve whatever they get.

Nirolak, as I said earlier alongside Vena, considering how the report from WSJ's live blog wasn't completely accurate compared to the presentation itself, I'd wait to be so sure all the other apps will be buy2play, it could've been another inaccurate report. It seems live blog from Nintendo meetings always present difficulties, probably a consequence of the necessity of typing quickly, reporting as fast as possible. For example, the tidbit about Wii U/3DS unannounced games to be released before the end of the year was completely absent and probably misinterpreted, considering what the presentation says about 3DS alone, and the live blog lacked any mention of MyNintendo, just Nintendo Account and cloud saves

EDIT: Wait, Miitomo has games as well? This IS very similar to LINE PLAY, then.

This as well.
 

Nirolak

Mrgrgr
Nirolak, as I said earlier alongside Vena, considering how the report from WSJ's live blog wasn't completely accurate compared to the presentation itself, I'd wait to be so sure all the other apps will be buy2play, it could've been another inaccurate report. It seems live blog from Nintendo meetings always present difficulties, probably a consequence of the necessity of typing quickly, reporting as fast as possible. For example, the tidbit about Wii U/3DS unannounced games to be released before the end of the year was completely absent and probably misinterpreted, considering what the presentation says about 3DS alone, and the live blog lacked any mention of MyNintendo, just Nintendo Account and cloud saves

EDIT: Wait, Miitomo has games as well? This IS very similar to LINE PLAY, then.
I interpreted it as "Some of our other games will be buy-to-play." more so than "all", but yes, it will certainly be good to see a full transcript.

The biggest problem I view with buy-to-play games though would be that they're hard to monetize long term even if you somehow managed to break the trends of the mobile market and get a big hit. Trying to replicate that success with every buy to play game would be a nightmare and you'd have to essentially fundamentally change the mobile market singlehandedly.

At the end of 2014, we were about 3 years into the reboot of the mobile market that happened at about the start of 2012 when f2p and smartphones took over. Last fiscal year, Square Enix made $368 million in mobile as a Japanese example and EA made $501 million as a Western example. Now, I don't think Nintendo will be quite as aggressive as those two, but I still feel they'd want to be bringing in $250-$300+ million a year in the fiscal year ending March 2019 to be remotely on pace with them. (Edit: It looks like Sega was about $260 million as well, which fits with the low end of that range.) Anything that's a buy to play app would be unlikely to still be majorly contributing annual revenue in that time frame, whereas with f2p games, that's a lot more likely.

Of course, they could sell buy to play apps and load them with microtransactions, but at that point I'm not sure why they're having the cover fee, since it just notably limits the influx of potential spenders.

Now, yes, it's worth noting that one single f2p app can actually make quadruple the high end of what I just listed, so in theory they could need incredibly few f2p games in order to make good money, but that might be a bit ambitious to bake into a forecast.
 
Their stock soared on the mobile news, but they were heavily undervalued for months before that anyway. It was just a dam-breaker (a big one) but their stock will sit around where it has for months, just lower than the highest high of the last few months.

The Pokemon Go news is why we were so high these last few weeks.

Well sure stock might have been undervalued before the mobile news back in march but still considering how ridicuously much the stock skyrocketed after the news it's no wonder it now takes beating as recent news about their first mobile efforts were disappointing for investors.
 

Chris1964

Sales-Age Genius
21./20. [3DS] Rhythm Heaven: The Best+ <ACT> (Nintendo) {2015.06.11} (¥5.076)
22./04. [PSV] Geki Jigen Tag: Blanc + Hyperdimension Neptunia Vs. Zombie Gundan # <ACT> (Compile Heart) {2015.10.15} (¥7.344)
23./25. [PSV] Utawarerumono: Itsuwari no Kamen # <SLG> (Aqua Plus) {2015.09.24} (¥7.344)
24./19. [PS4] FIFA 16 # <SPT> (Electronic Arts) {2015.10.08} (¥8.424)
25./21. [3DS] Monster Hunter Diary: Poka Poka Airu Village DX <ETC> (Capcom) {2015.09.10} (¥4.309)
26./00. [PSV] Flowers: Natsu-hen <ADV> (Prototype) {2015.10.22} (¥5.184)
27./23. [PSV] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥6.264)
28./27. [3DS] Pokemon Omega Ruby / Alpha Sapphire <RPG> (Pokemon Co.) {2014.11.21} (¥4.937)
29./29. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800)
30./28. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥6.156)
31./24. [PS3] FIFA 16 # <SPT> (Electronic Arts) {2015.10.08} (¥7.344)
32./31. [3DS] Super Smash Bros. for Nintendo 3DS <FTG> (Nintendo) {2014.09.13} (¥5.616)
33./26. [PS4] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥7.344)
34./30. [PSV] World Trigger: Borderless Mission <ACT> (Bandai Namco Games) {2015.09.17} (¥6.145)
35./33. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
36./00. [PSV] Hot Shots Golf: World Invitational [1/1][PlayStation Vita the Best] # <SPT> (Sony Computer Entertainment) {2013.10.10} (¥2.940)
37./37. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.776)
38./42. [PS4] The Witcher 3: Wild Hunt <RPG> (Spike Chunsoft) {2015.05.21} (¥8.856)
39./38. [PS3] Grand Theft Auto V [2/2][New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥3.499)
40./34. [PS4] Utawarerumono: Itsuwari no Kamen # <SLG> (Aqua Plus) {2015.09.24} (¥7.344)
41./00. [PS3] Utawarerumono: Itsuwari no Kamen # <SLG> (Aqua Plus) {2015.09.24} (¥7.344)
42./35. [3DS] Dragon Ball Heroes: Ultimate Mission 2 <TBL> (Bandai Namco Games) {2014.08.07} (¥6.145)
43./36. [PSV] Resident Evil: Revelations 2 <ADV> (Capcom) {2015.09.17} (¥5.389)
44./45. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800)
45./32. [PS4] Mad Max <ADV> (Warner Entertainment Japan) {2015.10.01} (¥8.208)
46./44. [3DS] Style Savvy 3: Kira Kira Coord <ETC> (Nintendo) {2015.04.16} (¥5.076)
47./00. [PS3] Call of Duty: Black Ops II - Dubbed Edition [2/2][New Price Edition] <ACT> (Square Enix) {2014.09.04} (¥3.024)
48./00. [PS4] Destiny: The Taken King - Legendary Edition <ACT> (Sony Computer Entertainment) {2015.09.17} (¥8.532)
49./00. [PS4] The Witch and the Hundred Knights Revival # <RPG> (Nippon Ichi Software) {2015.09.25} (¥7.344)
50./00. [PSV] Saki: Zenkoku-hen # <TBL> (Kaga Create) {2015.09.17} (¥7.538)

Top 50

3DS - 19
PS4 - 11
PSV - 10
PS3 - 6
WIU - 4

SOFTWARE
Code:
+-------+------------+------------+------------+------------+------------+
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
+-------+------------+------------+------------+------------+------------+
|  ALL  |    362.000 |    420.000 |    736.000 | 26.436.000 | 32.021.000 |
+-------+------------+------------+------------+------------+------------+
 

Chris1964

Sales-Age Genius
new releases

{2015.11.05}

[3DS] Disney Magic World 2: My Happy Life # <ETC> (Bandai Namco Games) (¥6.145)
[3DS] Disney Magic World 2: My Happy Life (1/1)(New Nintendo 3DS Bundled Pack) <ETC> (Bandai Namco Games) (¥23.425)
[3DS] LEGO Jurassic World <ADV> (Warner Entertainment Japan) (¥5.076)
[3DS] Tetsudou Nippon! Rosen Tabi: Joumou Denki Tetsudou-hen <SLG> (Sonic Powered) (¥6.264)
[3DS] Etrian Odyssey IV: Legends of the Titan [1/1][Atlus Best Collection] <RPG> (Atlus) (¥3.218)

[PSV] To Love Ru Trouble: Darkness - True Princess # <ACT> (FuRyu) (¥7.538)
[PSV] To Love Ru Trouble: Darkness - True Princess (1/1)(Limited Edition) <ACT> (FuRyu) (¥9.698)

[WIU] LEGO Jurassic World <ADV> (Warner Entertainment Japan) (¥6.156)

[PS4] Fairy Fencer F: Advent Dark Force # <RPG> (Compile Heart) (¥7.538)
[PS4] Fairy Fencer F: Advent Dark Force (1/1)(Limited Edition) <RPG> (Compile Heart) (¥9.698)
[PS4] LEGO Jurassic World <ADV> (Warner Entertainment Japan) (¥6.156)
[PS4] Yakuza: Ishin! [1/1][New Price Edition] <ADV> (Sega) (¥4.309)

[XB1] Xbox One 1TB Rise of the Tomb Raider Bundle <H-W> (Microsoft Game Studios) (¥48.578)

[PS3] LEGO Jurassic World <ADV> (Warner Entertainment Japan) (¥6.156)
[PS3] Yakuza: Ishin! [1/1][New Price Edition] <ADV> (Sega) (¥4.309)


{2015.11.06}

[PS4] Call of Duty: Black Ops III # <ACT> (Sony Computer Entertainment) (¥8.532)
[PS4] Call of Duty: Black Ops III (1/1)(PlayStation 4 Call of Duty: Black Ops III Limited Edition 1TB) <ACT> (Sony Computer Entertainment) (¥49.658)

[XB1] Call of Duty: Black Ops III <ACT> (Microsoft Game Studios) (¥8.532)

[PS3] Call of Duty: Black Ops III <ACT> (Sony Computer Entertainment) (¥6.372)

[360] Call of Duty: Black Ops III <ACT> (Microsoft Game Studios) (¥6.372)
 
Dengeki Sales: Week 43, 2015 (Oct 19 - Oct 25)

01./00. [3DS] The Legend of Zelda: TriForce Heroes (Nintendo) {2015.10.22} - 59.788 / NEW <55%>
02./00. [3DS] PriPara Mezase! Idol Grand Prix No.1! (Tomy Arts) {2015.10.22} - 33.280 / NEW <35%>
03./03. [WIU] Super Mario Maker (Nintendo) {2015.09.10} - 16.856 / 347.155 (-25%)
04./01. [3DS] 7th Dragon III Code: VFD  (Sega) {2015.10.15} - 12.695 / 78.460 (-81%)
05./05. [WIU] Splatoon (Nintendo) {2015.05.28} - 12.178 / 741.167 (-9%)
06./04. [3DS] Yo-Kai Watch Busters: White Dog Squad (Level 5) {2015.07.11} - 10.750 / 1.007.048 (-20%)
07./06. [3DS] Animal Crossing: Happy Home Designer (Nintendo) {2015.07.30} - 9.379 / 1.121.565 (-29%)
08./08. [3DS]  Yo-Kai Watch Busters: Red Cat Team  (Level 5) {2015.07.11} - 8.178 / 657.202 (-18%)
09./10. [PSV] Minecraft: PlayStation Vita Edition (Sony Computer Entertainment) {2015.03.19} - 7.937 / 386.823 (-13%)
10./07. [PS3] World Soccer Winning Eleven 2016 (Konami) {2015.10.01} - 6.739 / 93.010
11./09. [3DS] Pokemon Super Mystery Dungeon (Nintendo) {2015.09.17} - 6.121 / 249.178 (-35%)
12./14. [3DS] Picross 3D 2 (Nintendo) {2015.10.01} - 5.684 / 57.671 (-24%)
13./11. [PS4] Winning Eleven 2016 (Konami) {2015.10.01} - 4.633 / 65.561 (-42%)
14./12. [PSV] Tokyo Xanadu (Japan Falcom) {2015.09.30} - 4.272 / 128.765 (-46%)
15./20. [3DS] Famista Returns (Namco Bandai Entertainment) {2015.10.08} - 4.188 / 32.644 (+2%)
16./17. [3DS] Dragon Quest VIII: Journey of the Cursed King (Square Enix) {2015.08.27} - 4.021 / 836.092 (-19%)
17./16. [PS4] Metal Gear Solid V: The Phantom Pain (Konami) {2015.09.02} - 3.856 / 417.774 (-38%)
18./02. [PSV] Geki Jigen Tag: Blanc + Hyperdimension Neptunia Vs. Zombie Gundan (Compile Heart) {2015.10.15} - 3.813 / 29.773 (-85%)
19./13. [3DS] Chibi-Robo! Zip Lash (Nintendo) {2015.10.08} - 3.289 / 25.928 (-58%)
20./24. [PS4] Grand Theft Auto V [New Price Edition]  (Rockstar Games) {2015.10.08} - 3.078 / 9.573 (-2%)
21./19. [PS3] Metal Gear Solid V: The Phantom Pain (Konami) {2015.09.02} - 2.916 / 190.639 (-33%)
22./26. [PSV] Utawareru Mono: Itsuwari no Kamen  (Aqua Plus) {2015.09.24} - 2.881 / 36.100 (+1%)
23./15. [PS4] Uncharted: The Nathan Drake Collection (Sony Computer Entertainment) {2015.10.08} - 2.844 / 32.369 (-56%)
24./22. [3DS] Rhythm Heaven: The Best+ (Nintendo) {2015.06.11} - 2.806 / 507.220 (-23%)
25./21. [3DS] Monster Hunter Diary: Poka Poka Airou Village DX (Capcom) {2015.09.10} - 2.517 / 94.718 (-35%)
26./18. [PS4] FIFA 16 (Electronic Arts) {2015.10.08} - 2.294 / 28.877 (-52%)
27./23. [PSV] Yoru no Nai Kuni (Koei Tecmo Games) {2015.10.01} - 1.950 / 43.446 (-46%)
28./30. [3DS] Animal Crossing: New Leaf (Nintendo) {2012.11.08} - 1.683 / 3.920.051 (-17%)
29./00. [PSV] Flowers: Natsu-hen (Prototype) {2015.10.22} - 1.585 / NEW
30./27. [PS4] Yoru no Nai Kuni (Koei Tecmo Games) {2015.10.01} - 1.556 / 42.819 (-45%)
31./25. [PS3] FIFA 16 (Electronic Arts) {2015.10.08} - 1.417 / 15.352 (-54%)
32./35. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} - 1.389 / 2.291.470 (-14%)
33./28. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} - 1.388 / 1.104.332 (-45%)
34./29. [PSV] World Trigger: Borderless Mission (Namco Bandai Entertainment) {2015.09.17} - 1.378 / 39.565 (-35%)
35./49. [PS3] Utawareru Mono: Itsuwari no Kamen  (Aqua Plus) {2015.09.24} - 1.275 / 16.481 (+15%)
36./33. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 1.253 / 2.437.226 (-24%)
37./37. [PS4] Utawareru Mono: Itsuwari no Kamen  (Aqua Plus) {2015.09.24} - 1.213 / 26.177 (-17%)
38./41. [PS3] Grand Theft Auto V [New Price Edition]  (Rockstar Games) {2015.10.08} - 1.206 / 3.700 (-7%)
39./36. [PSV] Resident Evil: Revelations 2 (Capcom) {2015.09.17} - 1.200 / 31.048 (-24%)
40./31. [PS4] Mad Max (Warner Entertainment Japan) {2015.10.01} - 1.156 / 20.200 (-36%)
41./39. [3DS] Monster Hunter 4G [Best Price!] (Capcom) {2015.07.30} - 1.139 / 29.489 (-15%)
42./40. [WIU] Super Smash Bros. for Wii U (Nintendo) {2014.12.06} - 1.111 / 692.997 (-16%)
43./45. [3DS] Famicom Remix Best Choice (Nintendo) {2015.08.27} - 989 / 31.602 (-15%)
44./47. [3DS] Pokemon Alpha Sapphire (Pokémon) {2014.11.21} - 935 / 1.530.565 (-17%)
45./42. [3DS] New Super Mario Bros. 2 (Nintendo) {2012.07.28} - 924 / 2.269.927 (-26%)
46./43. [3DS] Super Run For Money Tousouchuu Atsumare! Saikyou no Tousou Monotachi (Namco Bandai Entertainment) {2015.07.09} - 922 / 52.284 (-25%)
47./34. [PS3] Yoru no Nai Kuni (Koei Tecmo Games) {2015.10.01} - 919 / 17.919 (-44%)
48./32. [PSV] Genkai Tokki: Moero Crystal (Compile Heart) {2015.09.25} - 900 / 32.130 (-46%)
49./44. [3DS] Style Savvy 3: Kira Kira Code (Nintendo) {2015.04.16} - 900 / 204.209 (-24%)
50./55. [3DS] Pokemon Omega Ruby (Pokémon) {2014.11.21} - 833 / 1.331.261

TOP50

3DS 23
Vita 9
PS4 8
PS3 6
Wii U 4

SOFTWARE

Code:
-------------------------------------------------------
| Model | This Week | Week (%) |  FY 2015   | FY (%)  |
-------------------------------------------------------
| 3DS   | 198.230   | 57.10%   | 8.614.332  | 51.30%  |
| Vita  | 44.003    | 12.70%   | 2.396.278  | 14.30%  |
| Wii U | 37.271    | 10.70%   | 1.918.136  | 11.40%  |
| PS4   | 35.531    | 10.20%   | 2.087.948  | 12.40%  |
| PS3   | 29.348    | 8.40%    | 1.633.663  | 9.70%   |
| PSP   | 2.221     | 0.60%    | 105.376    | 0.60%   |
| XB1   | 860       | 0.20%    | 37.692     | 0.20%   |
-------------------------------------------------------
| Total | 347.464   | 100.00%  | 16.793.425 | 100.00% |
-------------------------------------------------------

HARDWARE

Code:
------------------------------------------------------
| Model | This Week | Week (%) |  FY 2015  | FY (%)  |
------------------------------------------------------
| PS4   | 22.087    | 32.20%   | 571.646   | 25.20%  |
| 3DS   | 21.189    | 30.90%   | 831.245   | 36.70%  |
| Vita  | 13.253    | 19.30%   | 406.511   | 17.90%  |
| Wii U | 9.805     | 14.30%   | 369.836   | 16.30%  |
| PS3   | 1.599     | 2.30%    | 80.394    | 3.50%   |
| XB1   | 574       | 0.80%    | 6.898     | 0.30%   |
------------------------------------------------------
| Total | 68.507    | 100.00%  | 2.266.530 | 100.00% |
------------------------------------------------------

*FY 2015 refers to the period from March 30, 2015 through March 31, 2016

Dengeki Sales: Week 42, 2015 (Oct 12 - Oct 18)

Dengeki Sales Archive
2009 | 2010 | 2011 | 2012 | 2013 | 2014
 

Nirolak

Mrgrgr
Yokai Watch Puni-Puni has released: https://www.appannie.com/apps/ios/app/yao-guai-uotsuchi-punipuni/

In other news, Gung-Ho needs to try harder, and sorry Cinderella Girls, but this is Husbando land now: https://www.appannie.com/apps/ios/top/japan/overall/?device=iphone

husbandosyekry.png
 

ZSaberLink

Media Create Maven
you'd have to essentially fundamentally change the mobile market singlehandedly.

Honestly, this is what I've been hoping for. Nintendo is new to mobile, but they aren't new to coming up with some crazy, but insanely successful ideas at times. I'm not saying all f2p is bad, but I think there should be space for buy to play kind of games as well for some proper market variety. I think the beginnings of f2p come from distrust of mobile game quality to begin with, so perhaps changing that tune in general could be useful. Isn't the main goal of a buy to play is that every game doesn't need to be a service and can just be a one-off transaction?
 

Mory Dunz

Member
Extreme bouteden seems to have done poorly, especially considering ultimate heroes 2 is still charting above it. I believe it gets a lot of updates though...?
 
Extreme bouteden seems to have done poorly, especially considering ultimate heroes 2 is still charting above it. I believe it gets a lot of updates though...?

It's likely to surpass Xenoverse PS3+PS4 - not bad considering it's a 2D fighting game; DBH is a card-RPG game related to an arcade game which is massively popular in Japan, and the two games are the best-selling DB games in Japan since the last PS2 entry.
 
What are the chances Yoru No Nai Kuni becomes GUST's best selling game?

Iirc the best Atelier sold 135k and YNK is prbabaly at 110k including digital.
 

Sterok

Member
SOFTWARE

Code:
-------------------------------------------------------
| Model | This Week | Week (%) |  FY 2015   | FY (%)  |
-------------------------------------------------------
| 3DS   | 198.230   | 57.10%   | 8.614.332  | 51.30%  |
| Vita  | 44.003    | 12.70%   | 2.396.278  | 14.30%  |
| Wii U | 37.271    | 10.70%   | 1.918.136  | 11.40%  |
| PS4   | 35.531    | 10.20%   | 2.087.948  | 12.40%  |
| PS3   | 29.348    | 8.40%    | 1.633.663  | 9.70%   |
| PSP   | 2.221     | 0.60%    | 105.376    | 0.60%   |
| XB1   | 860       | 0.20%    | 37.692     | 0.20%   |
-------------------------------------------------------
| Total | 347.464   | 100.00%  | 16.793.425 | 100.00% |
-------------------------------------------------------

Someone mentioned earlier that even though the Vita and PS4 get so many more releases than the Wii U, all 3 are still fairly evenly matched in total software sold each week. Which means the Playstation ecosystem is going toe to toe with Splatoon, Mario Maker, and leftovers from Kart and Smash, and is not always winning. That seems troubling even if the PS4's hardware sales are relatively less bad as of late.
 
We've discussed this issue some time ago, indeed. Wii U tends to concentrate software sales around few big sellers (mostly Nintendo games) while PSV and PS4 software sales are diluted across small releases (mostly third party games) - this was also true on GC, for example, against say DC.

This means that, for example, PSV has 10 games selling 10 for a total of 100, while Wii U has 2 games selling 50 for the same total. Total software sales cannot give the full picture, of course.
 

sörine

Banned
We've discussed this issue some time ago, indeed. Wii U tends to concentrate software sales around few big sellers (mostly Nintendo games) while PSV and PS4 software sales are diluted across small releases (mostly third party games) - this was also true on GC, for example, against say DC.

This means that, for example, PSV has 10 games selling 10 for a total of 100, while Wii U has 2 games selling 50 for the same total. Total software sales cannot give the full picture, of course.
Uh, Dreamcast software sales were mostly Sega also. People overlook it for some reason but outside maybe Saturn, Sega dominated their own console's sales just as much as post SFC-Nintendo does.

GC 3rd party software might've even outsold DC actually?
 

ZSaberLink

Media Create Maven
Someone mentioned earlier that even though the Vita and PS4 get so many more releases than the Wii U, all 3 are still fairly evenly matched in total software sold each week. Which means the Playstation ecosystem is going toe to toe with Splatoon, Mario Maker, and leftovers from Kart and Smash, and is not always winning. That seems troubling even if the PS4's hardware sales are relatively less bad as of late.

I think Pennywise & sorine kind of missed the point though. Historically Wii U software sales have been fairly bad compared to other platforms from previous generations right? If the PS4 & Vita are selling about the same amount of software as the Wii U week on week despite having a lot of third party support (whatever's left in Japan I guess), isn't that troubling?
 

sörine

Banned
I think Pennywise & sorine kind of missed the point though. Historically Wii U software sales have been fairly bad compared to other platforms from previous generations right? If the PS4 & Vita are selling about the same amount of software as the Wii U week on week despite having a lot of third party support (whatever's left in Japan I guess), isn't that troubling?
Well yeah. 3DS is really the only system moving software at an at all comparable rate to previous major platforms. And even then 3DS is also moving less software annually than PS2 or DS did generally (although more than anything else did).
 

Nirolak

Mrgrgr
The market rather desperately needs 2016 to be good.

The 3DS is getting a solid line-up, the PS4 has its best (and honestly probably only) chance at recovering to something remotely reasonable, and then the year is presumably ending with the NX launch, which will hopefully be at least above average instead of the same mediocre to disastrous launches everything else has been having.
 

Oregano

Member
The market rather desperately needs 2016 to be good.

The 3DS is getting a solid line-up, the PS4 has its best (and honestly probably only) chance at recovering to something remotely reasonable, and then the year is presumably ending with the NX launch, which will hopefully be at least above average instead of the same mediocre to disastrous launches everything else has been having.

I think the NX launch will depend on Nintendo having big software ready and third parties throwing their weight behind it.

It's boned. But hey one of Nintendo's app might make it big on mobile!
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
So looking at Konami's results a bit.

In Q1, releasing nothing notable that I can remember, they saw rev of ¥23.8 Bln and profit of ¥6.4 Bln. They would have had catalogue sales I guess, and GZ released at the end of the last fiscal year. But most of the earnings are attributed to their mobile titles and other monetisation.

In Q2, with the new release of MGSV and PES, they saw rev of ¥27.2 Bln and profit of ¥6.3 Bln?

That's pretty much it - MGSV, break-even point - JIKKYOU PAWAFURU PUROYAKYU bringing that moolah
 

Ōkami

Member
So, Tsutaya already updated their monthly rankings.

Tsutaya's Best Selling Games for October 2015.
  1. [PSV] God Eater: Resurrection
  2. [PS3] Winning Eleven 2016
  3. [3DS] 7th Dragon III: Code VFD
  4. [PS4] Winning Eleven 2016
  5. [3DS] The Legend of Zelda: Triforce Heroes
  6. [PSV] Tokyo Xanadu
  7. [WIU] Super Mario Maker
  8. [3DS] Picross 3D 2
  9. [WIU] Splatoon
  10. [3DS] Pokémon Super Mystery Dungeon
  11. [3DS] Yokai Watch Busters: White Dog Squad
  12. [PSV] Yoru no nai Kuni
  13. [PS4] Yoru no nai Kuni
  14. [3DS] Dragon Quest VIII: Journey of the Cursed King
  15. [PS4] FIFA 16
  16. [3DS] Yokai Watch Busters: Red Cat Team
  17. [PSV] Minecraft: PlayStation Vita Edition
  18. [PS4] Metal Gear Solid V: The Phantom Pain
  19. [PS4] Uncharted: The Nathan Drake Collection
  20. [PS4] God Eater: Resurrection
 
I think Pennywise & sorine kind of missed the point though. Historically Wii U software sales have been fairly bad compared to other platforms from previous generations right? If the PS4 & Vita are selling about the same amount of software as the Wii U week on week despite having a lot of third party support (whatever's left in Japan I guess), isn't that troubling?

yes, cause PS4 & PSV software selling gives money to many companies, Wii U software selling gives money just to one company, and this could be a trouble unless you want just nintendo selling hw & sw (
maybe someone biggest dream
:D )
 
That's pretty much it - MGSV, break-even point - JIKKYOU PAWAFURU PUROYAKYU bringing that moolah
I mean I guess they could have had a notable decline in their mobile revenue, but there's no mention of this.

It just struck a contrast for me, given the ecstatic responses in the MGSV 5M shipped thread about how much profit and what a great return MGSV will bring.

Even if it ends up generating positive ROI, it's sort of no wonder they let Kojima go and are basically a mobile company.
 

Vena

Member
I mean I guess they could have had a notable decline in their mobile revenue, but there's no mention of this.

It just struck a contrast for me, given the ecstatic responses in the MGSV 5M shipped thread about how much profit and what a great return MGSV will bring.

Even if it ends up generating positive ROI, it's sort of no wonder they let Kojima go and are basically a mobile company.

That one adobe analytics thread really screwed with people's perception, I think. It painted a very inaccurate picture using only revenue figures that many have clung to and now take to extremes.
 
miitomo reveal was indeed quite underwhelming as they didn't show much to boost confidence, however this is gonna be nintendo's proper entry into the mobile market, they know they have to put out something that will impress and attract the mobile consumers, on top of ds-like profits goal on mobile alone, they have to be holding back something

most likely they want to reveal a bit more when nx is closer to release since that will be their main concern and their mobile strategy is suppose to complement their dedicated hardware
 

Eolz

Member
miitomo reveal was indeed quite underwhelming as they didn't show much to boost confidence, however this is gonna be nintendo's proper entry into the mobile market, they know they have to put out something that will impress and attract the mobile consumers, on top of ds-like profits goal on mobile alone, they have to be holding back something

most likely they want to reveal a bit more when nx is closer to release since that will be their main concern and their mobile strategy is suppose to complement their dedicated hardware

I don't think they are hiding anything within Miitomo (apart from how agressive the business model is). They were pretty clear on their strategy since the start, but people expected way too much. This is an interesting start, typically Nintendo-like.
Their synergy between Mobile and Console will go through MyNintendo, and that's where they have been pretty vague for now. Who know what will be the other 4 mobile games, but people expecting Mario Maker Lite on it will be extremely disappointed. As they said, they want to bring something new to the table.
Miitomo is indeed pretty close to Line Play, but it seems also to be having more Tomodachi Life dna than they've let on.
 
monster hunter stories screenshots look so good, probably gonna be one of the first titles to arrive on nx

I don't think they are hiding anything within Miitomo (apart from how agressive the business model is). They were pretty clear on their strategy since the start, but people expected way too much. This is an interesting start, typically Nintendo-like.
Their synergy between Mobile and Console will go through MyNintendo, and that's where they have been pretty vague for now. Who know what will be the other 4 mobile games, but people expecting Mario Maker Lite on it will be extremely disappointed. As they said, they want to bring something new to the table.
Miitomo is indeed pretty close to Line Play, but it seems also to be having more Tomodachi Life dna than they've let on.
right but miitomo itself hasn't been fully revealed and if it's just a simple app for communication, why would they delay it when they've said for awhile now that it'll come out by the end of the year? can't be that hard to develop the app if thats the only hook the app has to offer

realistically im not expecting them to reveal anything ground breaking with miitomo itself, but they probably have some things that will tie the app to nx in some way and it's better to reveal things when nx is closer to release, it feels like they have only revealed the bare minimum so far and i do hope that they are holding back on purpose for a strategic reason, rather than just trying to buy more time

ds-like profits and them pushing forward with iwata's vision is the reason why i think they do have a solid plan going forward, i want to see them on their creative high again rather than relying on just purely IP power only

yep i do expect them to show something a bit more interesting with miitomo
 
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