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Fallout 4 PC Performance Thread

Lowered shadow distance to medium and while I don't like having to sacrifice that, it definitely helped my FPS big time. Dropping below 60 much less now.

Still getting random drops at times, though. Like at times when it just makes no sense. Nothing in a scene will change (at least nothing I notice) or I'll just be running along an average road with no enemies or NPC's in sight and then bam, 40 FPS. Then a few seconds later back up to 63.


Lmao, I have the same problem. I think it's just the way the game is.

Like clearing the Corvega Power Plant early on was really weird because of that. I thought I was going insane because I'd hear raider dialogue no matter where I was.

I feel like Corvega might be the most problematic part of the game. It's the nexus of a lot of the FPS drops and it's a great showcase for the weird sound bugs.
 

Nekrono

Member
Is there any way to change the keybinds for the "favorites" menu?

The PC UI is so messed up and so unintuitive, even changing weapons or browsing through the pip boy is a pain.
 

Wanny1

Neo Member
Wish there was a way to play with gamma/brightness/exposure in ini tweaks. Lighting has ugly overbright spots everywhere and it's quite ugly.
 
Are you people still touching ipresentinterval?

slap%20face.jpg



Stop it.

Somebody was pushing this tweak pretty hard earlier in the thread. Tried it and it janked things up nice and good.

Seems to take a while for these optimization threads to really come up with some solid tweaks. It's hard to find good info among all the snake oil and placebo effects.
 

Ogimachi

Member
Somebody was pushing this tweak pretty hard earlier in the thread. Tried it and it janked things up nice and good.

Seems to take a while for these optimization threads to really come up with some solid tweaks. It's hard to find good info among all the snake oil and placebo effects.
What are the bugs associated with it? I put it at 0 and I think it might be causing some issues, even though the other tweaks improved the overall performance.
 
Wish there was a way to play with gamma/brightness/exposure in ini tweaks. Lighting has ugly overbright spots everywhere and it's quite ugly.

Not sure if it would help, but you could calibrate your monitor and run in windows borderless to use your own .icc profile. You could also use SweetFX and tinker with the gamma there.
 
What are the bugs associated with it? I put it at 0 and I think it might be causing some issues, even though the other tweaks improved the overall performance.

Actually, I lied. I was wrong. I was thinking of a different tweak. For that tweak (iPresentInterval) to work, you have to use something like RTSS to cap your framerate at 60fps.

I think the problem lies in when you cap your framerate higher than 60fps because that might unbalance the entire physics of the game and you get some sweet Benny Hill action.

EDIT: It was the iFPSClamp=60 clamp somebody suggested that jankified everything.
 
Wish there was a way to play with gamma/brightness/exposure in ini tweaks. Lighting has ugly overbright spots everywhere and it's quite ugly.

Yeah I surprised no options for this.

Any news on when another patch will be rolled out? First time playing a Bethesda game on launch.
 

Savitar

Member

Since you asked

I7-4800MQ CPU @ 2.70 GHZ
64 Bit
16 GB RAM
Win 10
Dual GeForce GTX 780M

Texture Quality is Ultra
Shadow Quality is High
Shadow Distance is High
Decal Quantity is High
Lighting Quality is Ultra
Godrays Quality is Medium
Depth of Field is Bokeh (Best Quality)
Ambient Occlusion is SSAO (High)

Everything is checked on, except for blur since I turned that off after three hours....I hate blur. I'm sure I could even turn up some things higher since hasn't been a flick of stuttering for me but I've been so happy with the performance I didn't care to tweak anything.
 

SlickVic

Member
I think there's something about this game and Geforce Experience that has trouble identifying mobile cards. Game launcher auto-selected low settings at 720p (double checked Nvidia CP to make sure it was running the launcher with my dedicated and not integrated card) and GFE straight up said I didn't meet the minimum requirements with an 860M and a i7-4810mq. I wound up setting everything to high except low god rays on 1080p and it seems to runs fine in these first 5-6 hours of playing.
 
It's crazy how I would go nuts if the Witcher 3 dropped to 55 FPS while I was in Novigrad or something but this game drops to 40 and I kind of just shrug it off.

Probably because I know it's the game and not my PC?

Also, I saw people mentioning that a lot of the drops in the city can be solved by turning down shadows. Is that shadow distance, or the shadow setting in general?
 

DeaviL

Banned
It's crazy how I would go nuts if the Witcher 3 dropped to 55 FPS while I was in Novigrad or something but this game drops to 40 and I kind of just shrug it off.

Probably because I know it's the game and not my PC?

Also, I saw people mentioning that a lot of the drops in the city can be solved by turning down shadows. Is that shadow distance, or the shadow setting in general?

Shadow quality. Medium looks closer to ultra then high and gives a nice FPS boost.
Godrays on low gives an FPS boost of 30 over ultra, also not really noticeable visually.
 

Fret

Member
What other word do you want me to use? Cheap? They keep reusing the same dogshit engine that was out of date years ago. Look at all this bullshit people are going through to get the game playable. We all happily accept that their games are going to be broken as hell, when no other developer gets that privilege. We eviscerate other devs for graphics downgrades, and proclaim Bethesda games GOTY when they look worse than other games downgrades and with a zillions bugs, glitches, and performance issues.

Cheap or lazy, take your pick. Imagine this game was a new IP. What is its metacritic score? Lucky for a 7.

Spend over 5 years of your life slaving away with hundreds of your co-workers creating a massively complicated video game

Some guy on neogaf says "lol lazy fix ur engine, game looks like shit, so many bugs omg"

Fallout 4 runs actually quite fine for the vast majority of people on PC - you're just unable to look away from the enthusiast forums bubble. I've played for over 20 hours so far on PC and I haven't had any massive glitches at all. Most stable Bethesda launch so far I'd say.
 
It's crazy how I would go nuts if the Witcher 3 dropped to 55 FPS while I was in Novigrad or something but this game drops to 40 and I kind of just shrug it off.

Probably because I know it's the game and not my PC?

Also, I saw people mentioning that a lot of the drops in the city can be solved by turning down shadows. Is that shadow distance, or the shadow setting in general?

Shadow Quality. It's one of the biggest fps hit aside from god rays.
 

Barzul

Member
You sure you enabled non adaptive standard vsync in the nvidia control panel? A 60 fps rtss lock + adaptive causes screen tearing, standard won't. Use standard vsync or remove the rtss limit for adaptive. Also make sure your .ini settings have stuck, some revert if you open the settings menu in the launcher.
The tearing is gone now. Thanks!
 
Spend over 5 years of your life slaving away with hundreds of your co-workers creating a massively complicated video game

Some guy on neogaf says "lol lazy fix ur engine, game looks like shit, so many bugs omg"

Fallout 4 runs actually quite fine for the vast majority of people on PC - you're just unable to look away from the enthusiast forums bubble. I've played for over 20 hours so far on PC and I haven't had any massive glitches at all. Most stable Bethesda launch so far I'd say.

Spend $60 on a video game using an engine the company has used about 7 times now and expect the game to actually work properly but everyone reports it does not.

Some guy on neogaf says "lol my experience is fine, you must be wrong."

Fallout 4 does not run fine for the vast majority of people. The game is a buggy mess as has been reported everywhere, yet they get a free pass because reasons. The fact that you threw in the "most stable Bethesda launch so far" qualifier speaks volumes.
 

Fret

Member
Spend $60 on a video game using an engine the company has used about 7 times now and expect the game to actually work properly but everyone reports it does not.

Some guy on neogaf says "lol my experience is fine, you must be wrong."

Fallout 4 does not run fine for the vast majority of people. The game is a buggy mess as has been reported everywhere, yet they get a free pass because reasons. The fact that you threw in the "most stable Bethesda launch so far" qualifier speaks volumes.

Fallout 4 DOES run fine for the vast majority of people who bought it. (a lot of people bought it)

You obviously cannot see past neogaf, people who have no issues don't post on forums about it, you only see the negatives
 

Neo_Geo

Banned
Are you people still touching ipresentinterval?

slap%20face.jpg



Stop it.

Still using it at =0 with iFPSClamp=60 on a 60hz monitor and everything is running perfectly. The game by default runs at pukeworthy performance without these tweaks for me. What issues are you having with tweaking this line?

Fallout 4 DOES run fine for the vast majority of people who bought it. (a lot of people bought it)

You obviously cannot see past neogaf, people who have no issues don't post on forums about it, you only see the negatives

Running fine is subjective. A lot of people are fine with a 60fps game stuttering along due to a 60fps|62hz mismatch. On this forum we are dealing with a bunch of people that know what actual smooth is, and the game has a big problem in that regard. I have setup the game on four completely different configurations including 390x|980|980ti|860m all have the constant 60fps stutter without using tweaks to get rid of it. It's an inherent trait of the Gamebryo engine. I can't comprehend why some don't notice it, but as soon as I point it out to clueless people, they can't unsee it.
 

parabolee

Member
Is anyone else having the issue when using third person camera there is this weird stutter? Where moving the the camera keeps causing these mini freezes for a split second sometimes, almost liked it is locking on to something for a split second?

It's driving me INSANE!!!! :(

I managed to fix the normal stutter with border less window mode (iFPSClamp=60 worked too but I keep reading it may cause bugs). But this is different. I have ZERO issues with first person, but third person constantly has this odd stutter.

It's really spoiling my enjoyment of the game. I MUCH prefer 3rd person and the fact they have made it decent this time was one reason I was really excited about this game. But I have spent most of the 10 hours I have been playing it trying to fix this issue. Searched for others online having the issue and the only other mention of it I found was this post on Reddit (with no replies) -

 

Tahnit

Banned
very happy to report that the game runs fine on my alienware 15 on low. Some areas slow down a bit but its not unplayable. core i5 and gt 750m.
 

Fret

Member
Running fine is subjective. A lot of people are fine with a 60fps game stuttering along due to a 60fps|62hz mismatch. On this forum we are dealing with a bunch of people that know what actual smooth is, and the game has a big problem in that regard. I have setup the game on four completely different configurations including 390x|980|980ti|860m all have the constant 60fps stutter without using tweaks to get rid of it. It's an inherent trait of the Gamebryo engine. I can't comprehend why some don't notice it, but as soon as I point it out to clueless people, they can't unsee it.

I'm definitely not saying its a flawless game/engine (went down to 30fps in big city areas before I tweaked it a bit), but the other guy is saying that the game is completely broken and has heaps of bugs and issues which is simply not true at all
 
I'm definitely not saying its a flawless game/engine (went down to 30fps in big city areas before I tweaked it a bit), but the other guy is saying that the game is completely broken and has heaps of bugs and issues which is simply not true at all

It's 100% true and you're just fanboying them away. The game has tons of issues on PC. Things that no other PC game has. Tying the physics to frame rate when people on PC play at 144hz? I mean, jesus christ. Other completely broken Batman, what other game has had this many bugs at launch in recent memory?

I play on PC for a reason. Fallout 4 killed all those reasons.
 

Fret

Member
It's 100% true and you're just fanboying them away. The game has tons of issues on PC. Things that no other PC game has. Tying the physics to frame rate when people on PC play at 144hz? I mean, jesus christ. Other completely broken Batman, what other game has had this many bugs at launch in recent memory?

I play on PC for a reason. Fallout 4 killed all those reasons.

Heaps of games tie the physics to the frame rate, for reasons neither you or me understand. Games are incredibly complicated and intricate, I'm not fanboying away the issues, I just understand the realities of game development with a massive game like Fallout. Arkham Knight was definitely broken for the majority of PC players. Fallout, while it has performance issues and should run better, still actually works and runs relatively smoothly for the majority of players.
 
Played for about two hours. Everything is running smoothly so far, I'm on Ultra for almost everything (turned off god rays and ambient occlusion). I'm actually very surprised by how well it is running on my semi-old rig.
 
Heaps of games tie the physics to the frame rate, for reasons neither you or me understand. Games are incredibly complicated and intricate, I'm not fanboying away the issues, I just understand the realities of game development with a massive game like Fallout. Arkham Knight was definitely broken for the majority of PC players. Fallout, while it has performance issues and should run better, still actually works and runs relatively smoothly for the majority of players.

Come on. Locked vsync on a PC game in 2015? Tying physics to frame rate in 2015?

Having a AAA game launch and we're ok with running "relatively" smoothly and killing most of the reasons people play games on PC is bullshit.
 
So the latest SLI fix seems to be working wonders for me.

Solid 60 FPS at pretty much all times with a few odd drops to the high 40's/low 50's though these seem to be some sort of issue with the game as they happen in certain areas that arn't all that graphically intensive.
 
So the latest SLI fix seems to be working wonders for me.

Solid 60 FPS at pretty much all times with a few odd drops to the high 40's/low 50's though these seem to be some sort of issue with the game as they happen in certain areas that arn't all that graphically intensive.

That's engine issues. I get solid 60 fps, and from times to times, I get dips to 40/50. That's happening to everyone, I think.
 

Kadey

Mrs. Harvey
I have a dual monitor setup and I can't seem to get it to go to my other monitor. Also where is everyone tweaking settings for the game?
 
I changed in [Display] from Fallout4Prefs.ini
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=0
bFull Screen=1

and in Fallout4.ini:

[General]
iFPSClamp=60

(To make sure it'd work, I made these changes in all 4 .ini files)

It did wonders here. I'm always skeptical and expect most ini tweaks to be placebos, but the difference is real. No more microstuttering and much better performance in Lexington, which was the one place with major drops and stuttering so far (not in DC yet).
Also, according to Notepad++, both files are changed everytime I start the game, but I didn't bother to check what values. Anyway, I recommend making both read-only.

Thanks. This plus setting vsync through the nvidia control panel completely eliminated my stuttering
 
Is anyone else having the issue when using third person camera there is this weird stutter? Where moving the the camera keeps causing these mini freezes for a split second sometimes, almost liked it is locking on to something for a split second?

It's driving me INSANE!!!! :(

I managed to fix the normal stutter with border less window mode (iFPSClamp=60 worked too but I keep reading it may cause bugs). But this is different. I have ZERO issues with first person, but third person constantly has this odd stutter.

It's really spoiling my enjoyment of the game. I MUCH prefer 3rd person and the fact they have made it decent this time was one reason I was really excited about this game. But I have spent most of the 10 hours I have been playing it trying to fix this issue. Searched for others online having the issue and the only other mention of it I found was this post on Reddit (with no replies) -

https://www.reddit.com/r/fo4/comments/3sivec/3rd_person_camera_studders_gets_caught_issue/
Yup, it seems to be an issue tied to the 3rd person analog movement. Why do I think this? It doesn't happen if you use mouse and keyboard in third person, at all.

It's not random either, it happens during the transition between animations, you can easily test this by moving the camera sideways slowly, and then making the character go left and right over and over. Everytime the character starts moving in the other direction and the animation switches, the camera locks up for a second.

It's super fucking annoying, and I just want to be able to get this issue acknowledged by the devs so they can fix it. Idk the best way to do this, I posted on the official FO4 forums but idk if the devs even read that shit.
 
Limited my frame rate to 9", turned G-sync back on, worked for about three terminals then fucked up again.

Oh well. Guess I'll go back to playing with v-sync.
 
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