Very poor occlusion culling I bet.
Even loading that entire city it really shouldn't be dropping that low.
Very poor occlusion culling I bet.
I'm so confused...
This is on a GTX 980ti.
What CPU are you using?
I THINK that is a result of their weird ass depth of field implementation. That is exactly what the standard DoF (non-bokeh) looks like when talking to characters.How do I remove this horrible haziness or bloom-y blur in the background?
Even loading that entire city it really shouldn't be dropping that low.
I THINK that is a result of their weird ass depth of field implementation. That is exactly what the standard DoF (non-bokeh) looks like when talking to characters.
How do I remove this horrible haziness or bloom-y blur in the background?
Seriously, what the shit causes this? How do I fix it? It happens every single play session and the only solution I've found is quitting the game and restarting it.
I'm so confused...
This is on a GTX 980ti.
How do I remove this horrible haziness or bloom-y blur in the background?
How do I remove this horrible haziness or bloom-y blur in the background?
http://i.imgur.com/b1Jfp6a.png
First thing I want to remove from this game ASAP. It looks terrible everywhere.
I THINK that is a result of their weird ass depth of field implementation. That is exactly what the standard DoF (non-bokeh) looks like when talking to characters.
You wait for mod tools to be released.
Reshade im guessing. Game has,that washed out look by default smh.
Found a way. I set bDoRadialBlur=0 in Fallout4.ini and bDoDepthOfField=0 in Fallout4Prefs.ini
Man, I don't think beth games have good enough lod for that kind of clarity. Just makes the flaws that much more visible. =/
Depends what you prefer, blurry shittiness in the background or clear shittiness. You can also always turn up ugrids for better lod.Man, I don't think beth games have good enough lod for that kind of clarity. Just makes the flaws that much more visible. =/
Depends what you prefer, blurry shittiness in the background or clear shittiness. You can also always turn up ugrids for better lod.
Welcome to FreepassThesda.I'm so confused...
This is on a GTX 980ti.
Because you have no body in first person.Why is there no player shadow when first person? Is there a way to enable this?
4670k slightly overclocked.
i5 or i7? Either way that should be a good CPU, guess this game is truly fucked for everyone then.
Just posted my PC Benchmark video.
*Spoiler GTX 980's in SLI monster it one handed.
Link: https://youtu.be/i_Q_52WYxmM
How do I play this in full screen?
Also how does this perform in 4k on a gtx 970?
How do I play this in full screen?
Also how does this perform in 4k on a gtx 970?
How do I play this in full screen?
Also how does this perform in 4k on a gtx 970?
Can you please share you're ini settings and tweaks you did? I have Strix 980's SLI'd and I get fluctuation between 40 and 60 fps, but no where near that rock solid 60 you're showing.Just posted my PC Benchmark video.
*Spoiler GTX 980's in SLI monster it one handed.
Link: https://youtu.be/i_Q_52WYxmM
Can you please share you're ini settings and tweaks you did? I have Strix 980's SLI'd and I get fluctuation between 40 and 60 fps, but no where near that rock solid 60 you're showing.
Well, at least I'm still getting 40-50 fps in all areas, outdoors and indoors. I guess I'm happy.
IT'S NOT EVEN MAX SETTINGS
36 FPS
FUCKING HELL
4670k slightly overclocked.
Fallout 4 isn't particularly heavy on system memory, using less than 4GB of RAM for the most part, and it is also light on VRAM using a little over 2GB at 1080p. Interestingly, however, Intel's Core processors benefit massively when paired with high-speed memory in Fallout 4, as we saw minimum frame rates increase by almost 70% when going from DDR3-1333 to DDR3-2400.
Drive by asking, without reading the entire thread, if anybody else had lighting pop-in issues with some interiors? Particularly the first museum fight near the start of the game? I found if I moved very quickly through rooms the lighting wouldn't load until I was already there. Didn't seem like deliberate scripting, as I found if I waited a bit the lighting would load in advance. Talking about the dynamic lighting, like the spot lights. Running into a room was like someone hit the switch to turn them on.
Engine/game issue? Or something on my end?
Is anyone else having the issue when using third person camera there is this weird stutter? Where moving the the camera keeps causing these mini freezes for a split second sometimes, almost liked it is locking on to something for a split second?
It's driving me INSANE!!!!
It's really spoiling my enjoyment of the game. I MUCH prefer 3rd person and the fact they have made it decent this time was one reason I was really excited about this game. But I have spent most of the 10 hours I have been playing it trying to fix this issue. Searched for others online having the issue and the only other mention of it I found was this post on Reddit (with no replies) -
https://www.reddit.com/r/fo4/comments/3sivec/3rd_person_camera_studders_gets_caught_issue/
Actually, I just found out EXACTLY what it is. It actually DOES happen with mouse and keyboard controls as well.
It's an issue with the walk animation, not sure if it's the transition, the animation itself, or what, but if you use mouse and keyboard and press caps lock to walk, you can reproduce the issue. Also explains why the camera doesn't lock up using a controller if you are running.
edit: looking at it more, it seems the character pauses before changing directions while walking, which is the exact same time as the camera locks up.