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Assassin's Creed Syndicate |OT| Once more unto the glitch

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I mean, you could make the same argument for the Call of Duty series, but they all feel pretty samey
I'd argue that a shit ton more changes have been made to the AC series than the call of duty series(especially the underlying tech aside from the improvements to the rendering engine). I say that as someone who has played every COD game.
 
Well no, the series core is the same. You will be parkouring, sneaking and assassinating enemies in each entry just like you'll be fighting covenant in halo or treasure hunting in Uncharted, but there are fundamental differences especially when they majorly overhaul the gameplay systems and aesthetics. For instance, how is the American Revolution in anyway shape or form the same style as the Caribbean or French Revolution? The activities are quite different, the aesthetic is incredibly different, even returning activities are quite different. I feel it's just as dismissive to act dismiss the amount of changes that've happened over the series(along with the improvements) while referring to each game as "essentially the same thing." Especially if you haven't played the newest entries. Yes the sales of this entry are suffering in the same way that AC4's sales suffered after 3. The seemingly reduced marketing campaign certainly didn't help. It does remain to be seen how the pc version fares.

I don't know... I've played all of them except Rogue and Syndicate, loved the series from AC1 because of the potential, started getting tired of it with Brotherhood, HATED Revelations for being exactly the same game as Brotherhood with a different skin (all those damn shops to buy and renovate, again...), was excited for 3 but ended up disappointed when I realized new animations didn't solve the game's over reliance on collectathons and weak side quests to pad out fairly mundane stories, enjoyed Black Flag for the freedom it offered but quickly got tired of yet more collectathons, and was excited for Unity because I thought going back to a single Assassin in a big city to refocus would be great but again... an animation overhaul wasn't enough when they STILL relied on all those damn collectathons to pad the game out.

I adore history, which is why I'll always have a soft spot for this franchise. But the gameplay is fairly mediocre at best, and the writing / mission structure has always been atrocious. Maybe Syndicate improves on some of these aspects? From what I've seen most people are saying the big improvement is the zipline though, and I'm not sure removing the challenge of climbing tall landmarks is what the game needed to become more fun. I'm still pretty sure it's the writing and mission design that needs a good kick up the bad side if this series wants to stay alive.
 
I'd argue that a shit ton more changes have been made to the AC series than the call of duty series(especially the underlying tech aside from the improvements to the rendering engine). I say that as someone who has played every COD game.

The changes don't really add up to much though, they keep throwing in features and removing them the next year or iterating on them to seem new. Like the whole grapple hook is a play on the hook lines in Revelations. They seem to have relied on it to allow for wider streets which allow for stagecoaches (Found also in Brotherhood) It doesn't feel like an evolution of the game so much as a series of experiments that aren't really amounting to anything in the long run. I am waiting to see what MOBA elements sneak into the next entry.
 

Yasae

Banned
Well no, the series core is the same. You will be parkouring, sneaking and assassinating enemies in each entry just like you'll be fighting covenant in halo or treasure hunting in Uncharted, but there are fundamental differences especially when they majorly overhaul the gameplay systems and aesthetics. For instance, how is the American Revolution in anyway shape or form the same style as the Caribbean or French Revolution? The activities are quite different, the aesthetic is incredibly different, even returning activities are quite different. I feel it's just as dismissive to act dismiss the amount of changes that've happened over the series(along with the improvements) while referring to each game as "essentially the same thing." Especially if you haven't played the newest entries.
There have been notable changes, and I feel that Unity represented a game which tried to buck the trend somewhat yet was buried under corporatism, unreliable console performance, slam-bang QA, a poor story, and inconsequential multiplayer.

The visuals were phenomenal (and it is important to the extent it puts the player in the world) but nobody cares if there isn't anything interesting to do there. I can guarantee if they ever managed to get rid of open world slush where players endlessly fetch unimportant crap and defend X Y Z allies etc, over and over and over, they'd have a much better game. Until Ubisoft (and BioWare, and to some extent Rockstar) find a way to increase efficiency and get rid of the MMO template, the quality of their games will suffer. I don't give a damn how much they sell and how much they'll shout down any quality concerns with "But people are buying it". People could buy even more. There's plenty of room for improvement, yet the only time devs on AC games have is to create band-aids.

Papa Ubi doesn't like addressing real issues. Nobody fucking cares about chests. Nobody fucking cares about collectibles. Those are the saltine crackers of game design: cheap filler. So are dial-a-number quests. They're so overused as to take you completely out of the world, to destroy everything which has been built up. Was an 18th century assassin going out and doing this piddly bullshit? I'd seriously take 10 great sidequests over a million collectibles or shitquests. That's all they'd have to do. Trim nearly all the fat, focus on quest intricacy. That's really what all open world games should be doing now. We're in the third or fourth wave of sandboxes; it's time to wake up and utilize the world to its fullest potential in every game released. Or just don't make it. Cause I'm not getting out of bed to play fetchy fetch simulator, and nor should any dev making a game as such who isn't on mobile.
 

exYle

Member
I don't know... I've played all of them except Rogue and Syndicate, loved the series from AC1 because of the potential, started getting tired of it with Brotherhood, HATED Revelations for being exactly the same game as Brotherhood with a different skin (all those damn shops to buy and renovate, again...), was excited for 3 but ended up disappointed when I realized new animations didn't solve the game's over reliance on collectathons and weak side quests to pad out fairly mundane stories, enjoyed Black Flag for the freedom it offered but quickly got tired of yet more collectathons, and was excited for Unity because I thought going back to a single Assassin in a big city to refocus would be great but again... an animation overhaul wasn't enough when they STILL relied on all those damn collectathons to pad the game out.

I adore history, which is why I'll always have a soft spot for this franchise. But the gameplay is fairly mediocre at best, and the writing / mission structure has always been atrocious. Maybe Syndicate improves on some of these aspects? From what I've seen most people are saying the big improvement is the zipline though, and I'm not sure removing the challenge of climbing tall landmarks is what the game needed to become more fun. I'm still pretty sure it's the writing and mission design that needs a good kick up the bad side if this series wants to stay alive.

Funny enough, Revelations changed the most in the series after Brotherhood perfected the series. Tower defence, bombs and mines, the grappling hook, etc. It just wasn't a good game.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I don't know... I've played all of them except Rogue and Syndicate, loved the series from AC1 because of the potential, started getting tired of it with Brotherhood, HATED Revelations for being exactly the same game as Brotherhood with a different skin (all those damn shops to buy and renovate, again...), was excited for 3 but ended up disappointed when I realized new animations didn't solve the game's over reliance on collectathons and weak side quests to pad out fairly mundane stories, enjoyed Black Flag for the freedom it offered but quickly got tired of yet more collectathons, and was excited for Unity because I thought going back to a single Assassin in a big city to refocus would be great but again... an animation overhaul wasn't enough when they STILL relied on all those damn collectathons to pad the game out.

I adore history, which is why I'll always have a soft spot for this franchise. But the gameplay is fairly mediocre at best, and the writing / mission structure has always been atrocious. Maybe Syndicate improves on some of these aspects? From what I've seen most people are saying the big improvement is the zipline though, and I'm not sure removing the challenge of climbing tall landmarks is what the game needed to become more fun. I'm still pretty sure it's the writing and mission design that needs a good kick up the bad side if this series wants to stay alive.
Revelations iirc was in full production for 10 months. I certainly wouldn't call the Homestead missions weak, it was like an entirely separate campaign that showed a totally different side of the time period. Then ofc the naval mission mini campaign and the peg leg trinket hunts leading to these relatively cool set piece missions. If you're only doing collecting when there's a ton of other content in the game than the issue is sort of with you. Yes there is always a lot to collect but there is always a ton of stuff to do aside from collecting. I just made a post the other day about why and how AC4 succeeds in it's writing on both a surface level and the nuance seen in the game. The other games at varying points display similar levels of nuance, it doesn't always work but the series writing, especially character writing and dialogue is far from atrocious.

The changes don't really add up to much though, they keep throwing in features and removing them the next year or iterating on them to seem new. Like the whole grapple hook is a play on the hook lines in Revelations. They seem to have relied on it to allow for wider streets which allow for stagecoaches (Found also in Brotherhood) It doesn't feel like an evolution of the game so much as a series of experiments that aren't really amounting to anything in the long run. I am waiting to see what MOBA elements sneak into the next entry.
Well it depends on which features you're talking about. The rope launcher for instance allows for way more mobility than what was possible in Revelations. It speeds up gameplay quite a bit and makes you think quite differently about how to approach situations and the level design was affected way more than what was seen with the hookblade. Brotherhood most certainly did not have a traffic system anywhere near the one seen in Syndicate. There's also the fact that the rpg-esque mechanics mattering way more in these recent entries than in past entries.

There have been notable changes, and I feel that Unity represented a game which tried to buck the trend somewhat yet was buried under corporatism, unreliable console performance, slam-bang QA, a poor story, and inconsequential multiplayer.

The visuals were phenomenal (and it is important to the extent it puts the player in the world) but nobody cares if there isn't anything interesting to do there. I can guarantee if they ever managed to get rid of open world slush where players endlessly fetch unimportant crap and defend X Y Z allies etc, over and over and over, they'd have a much better game. Until Ubisoft (and BioWare, and to some extent Rockstar) find a way to increase efficiency and get rid of the MMO template, the quality of their games will suffer. I don't give a damn how much they sell and how much they'll shout down any quality concerns with "But people are buying it". People could buy even more. There's plenty of room for improvement, yet the only time devs on AC games have is to create band-aids.

Papa Ubi doesn't like addressing real issues. Nobody fucking cares about chests. Nobody fucking cares about collectibles. Those are the saltine crackers of game design: cheap filler. So are dial-a-number quests. They're so overused as to take you completely out of the world, to destroy everything which has been built up. Was an 18th century assassin going out and doing this piddly bullshit? I'd seriously take 10 great sidequests over a million collectibles or shitquests. That's all they'd have to do. Trim nearly all the fat, focus on quest intricacy. That's really what all open world games should be doing now. We're in the third or fourth wave of sandboxes; it's time to wake up and utilize the world to its fullest potential in every game released. Or just don't make it. Cause I'm not getting out of bed to play fetchy fetch simulator, and nor should any dev making a game as such who isn't on mobile.
But they've done more than "just create band-aids" to their game design. You also shouldn't speak for the majority of the fanbase. And ffs since people keep pretending that literally the only side content that they put in the games are collectibles,
here's a list of all the side acitivities along with the collectibles. And that doesn't even include the missions of the historical figures, each of whom get around 5.
 
PC release seems a bit quiet. Still on Schedule?

I know we had a NVidia vid but we had them for Batman and Witcher 3 which contained old footage and bullshit so at this point it doesn't mean much in terms of it releasing in a few days.
 

mdubs

Banned
Just finished the main story today along with all the conquests. Great game, by far the best one since Brotherhood. I'm feeling great about the series again, story was fantastic
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
PC release seems a bit quiet. Still on Schedule?

I know we had a NVidia vid but we had them for Batman and Witcher 3 which contained old footage and bullshit so at this point it doesn't mean much in terms of it releasing in a few days.
Still on schedule. Wonder if it'll coincide with the first major patch.
 

Yasae

Banned
But they've done more than "just create band-aids" to their game design. You also shouldn't speak for the majority of the fanbase. And ffs since people keep pretending that literally the only side content that they put in the games are collectibles,
here's a list of all the side acitivities along with the collectibles. And that doesn't even include the missions of the historical figures, each of whom get around 5.
Mildly more interesting than before but still a reshuffle of trite activities. Leave the grunt work to the grunts; that's not what the player should be doing. Are any of those things really above collecting flags? Chests? Nomad points?

I don't speak for the majority of the fanbase, but I do speak for good taste. Lots of filler is trash plain and simple. It's not a murky subjective topic. If the fans aren't demanding more then that's their own fault. The reason for my disappointment is that I know Ubisoft could make better games than what's being put out if only they would take the time and reassess the foregone conclusions made about their recycled and tacked-on content. I don't buy their strategy of retrofitting to turn a constant profit. I think they are shoehorning themselves into this financial hole - because eventually the bottom will drop out, and nobody will remember their slew of yearly franchises except to spit on the names. If it's the same old shit, then don't make the same old shit. Unfortunately the boat seems to rock so little at Ubi that it might as well be at the bottom of the sea.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Mildly more interesting than before but still a reshuffle of trite activities. Leave the grunt work to the grunts; that's not what the player should be doing. Are any of those things really above collecting flags? Chests? Nomad points?

I don't speak for the majority of the fanbase, but I do speak for good taste. Lots of filler is trash plain and simple. It's not a murky subjective topic. If the fans aren't demanding more then that's their own fault. The reason for my disappointment is that I know Ubisoft could make better games than what's being put out if only they would take the time and reassess the foregone conclusions made about their recycled and tacked-on content. I don't buy their strategy of retrofitting to turn a constant profit. I think they are shoehorning themselves into this financial hole - because eventually the bottom will drop out, and nobody will remember their slew of yearly franchises except to spit on the names. If it's the same old shit, then don't make the same old shit. Unfortunately the boat seems to rock so little at Ubi that it might as well be at the bottom of the sea.
Yes. Many of the side activities are above collecting things. They're missions, not something you collect while free-roaming to your next objective.
 

R0C

Member
PC release seems a bit quiet. Still on Schedule?

I know we had a NVidia vid but we had them for Batman and Witcher 3 which contained old footage and bullshit so at this point it doesn't mean much in terms of it releasing in a few days.

Preload is going to start from tomorrow , hopefully earlier on uPlay
 

RexNovis

Banned
Yes. Many of the side activities are above collecting things. They're missions, not something you collect while free-roaming to your next objective.

So people post going into great length about how they feel the series falls short on open world and quest design and your response "well but there are other quests too." Are you just completely incapable of acknowledging there are issues with AC? Because it is blatantly obvious that the vast majority think so when you see a decline of 80+%. And no AC4 did not have that steep of a decline it managed to sell 2x what AC syndicate did in its opening month.

Do you not realize that your dismissiveness is not helping? 80% declines do not happen for no reason. Ubisoft need to listen to the consumers and make some serious changes or it is a very real possibility that the franchise will just wither away. You basically telling people "no you're wrong" anytime they voice a complaint is not only absurd but it's detrimental. These complaints should be voiced so they can be accounted for and addressed if the series has any hope of being successful in the future. If you want this series to continue they (and you) should start listening to what people are saying and take it to heart.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
So people post going into great length about how they feel the series falls short on open world and quest design and your response "well but there are other quests too." Are you just completely incapable of acknowledging there are issues with AC? Because it is blatantly obvious that the vast majority think so when you see a decline of 80+%. And no AC4 did not have that steep of a decline it managed to sell 2x what AC syndicate did in its opening month.

Do you not realize that your dismissiveness is not helping? 80% declines do not happen for no reason. Ubisoft need to listen to the consumers and make some serious changes or it is a very real possibility that the franchise will just wither away. You basically telling people "no you're wrong" anytime they voice a complaint is not only absurd but it's detrimental. These complaints should be voiced so they can be accounted for and addressed if the series has any hope of being successful in the future. If you want this series to continue they (and you) should start listening to what people are saying and take it to heart.
But here's the thing, they're making blanket statements about the side content as if it only consists of collecting things. If Ubisoft has been actually making improvements and then people who aren't playing are saying "No it's still the same and they aren't fixing anything" then wtf are they supposed to do? How am I supposed to discuss the series when the other side is so blatantly dismissive of all the changes while making blanket statements about the content of the games themselves. Do you not realize that that's not how feedback works? Concerning sales AC4 also was a cross gen title, that alone makes it a slippery slope when it comes to sales comparisons I already voiced the issues I had with the game in this very thread. You say I keep dismissing the complaints but I keep presenting actual facts instead of making blanket statements, if a person says "it's all collectathons" it just shows me that they aren't actually playing the side content. THIS is not a collecthaton, it's a mission. Neither is this. Or this. These are the side activities in the games. If someone is only focused on the chests yet is ignoring these activities and calling it a collectathon then that is being incredibly disingenuous about the content that comes in each game. The devs have been actively accepting feedback for their games, otherwise we'd still have the exact same gameplay as past entries with no differences.
 
Man, I hope the PC version is decent. I played it on PS4 for a few hours, but that 900p and Ubisoft's terrible AA implementation simply wasn't doing it for me. I loved whatever I played though, and London is my favorite AC setting in years. It's the 19th, correct?
 
I only own two sub native resolution games and they happen to be both UBI titles, and I agree, it's a little soft ( I don't think HDR or bloom they're using is helping) and there's the pixel crawl and aliasing, but the game is chock full of geometry. I'm more concerned about the the frame rate than image quality at this point. There's a few locations, like the markets where I can instantly notice the drop in frames.


I don't have the largest TV, but I can easily tell its sub native resolution. I don't think there's anything they can do patch wise because I think they'd make the frame rate first priority.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I only own two sub native resolution games and they happen to be both UBI titles, and I agree, it's a little soft ( I don't think HDR or bloom they're using is helping) and there's the pixel crawl and aliasing, but the game is chock full of geometry. I'm more concerned about the the frame rate than image quality at this point. There's a few locations, like the markets where I can instantly notice the drop in frames.


I don't have the largest TV, but I can easily tell its sub native resolution. I don't think there's anything they can do patch wise because I think they'd make the frame rate first priority.
Places like markets and stations take a hit with performance due to an increased amount of npc activity there. Which console are you playing on?
 

Eferim

Member
I feel it's just as dismissive to act dismiss the amount of changes that've happened over the series(along with the improvements) while referring to each game as "essentially the same thing." Especially if you haven't played the newest entries.
Are you referring to me? I didn't actually say that. My post was rather a poor attempt at explaining the decline of the sales. Certainly if the core gameplay was compelling to your average gamer, sales would be higher, no? And there's no doubt that there are changes between iterations, but Ubisoft is, like all large publishers, risk-averse. There's no need to shake things up too much; don't rock the boat, y'know? I feel these are tautologies rather than subjective opinion born out of ignorance. (I don't think I'd like them to change the core gameplay a whole lot as it's why I enjoy the series in the first place, only that if sales are going to recover they may need to.)

As to the new entries, being a fan of the series I have read a lot of posts and opinions on both Unity and Syndicate. The changes in Unity didn't seem to be well received but Syndicate has a lot of positivity; it's a good sign and I'm hopeful for the future of the series.

I posted what was my read of the franchise in the eyes of many consumers and what I thought might help to rekindle the popularity. There's plenty of supposition in there, and if you wish to dismiss it as ignorance that's fine, nothing wrong with that, but I never said that the games were essentially the same and I hope you don't think I'm some hater, nothing could be further from the truth.

Re-reading my post, I regret submitting it. It's long-winded, rambling, and poorly thought out (not unlike this one :D). I had been reading Rex's posts in the NPD and since his post in the Halo thread was ignored I hoped to start some discussion in this one. This thread was slow and I thought I'd kill two birds with one stone.

Anyways, I'm currently playing ACIII and looking forward to Rogue, Unity, and Syndicate. Once I play through them I can hopefully tackle this topic with more insight.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Are you referring to me? I didn't actually say that. My post was rather a poor attempt at explaining the decline of the sales. Certainly if the core gameplay was compelling to your average gamer, sales would be higher, no? And there's no doubt that there are changes between iterations, but Ubisoft is, like all large publishers, risk-averse. There's no need to shake things up too much; don't rock the boat, y'know? I feel these are tautologies rather than subjective opinion born out of ignorance. (I don't think I'd like them to change the core gameplay a whole lot as it's why I enjoy the series in the first place, only that if sales are going to recover they may need to.)

As to the new entries, being a fan of the series I have read a lot of posts and opinions on both Unity and Syndicate. The changes in Unity didn't seem to be well received but Syndicate has a lot of positivity; it's a good sign and I'm hopeful for the future of the series.

I posted what was my read of the franchise in the eyes of many consumers and what I thought might help to rekindle the popularity. There's plenty of supposition in there, and if you wish to dismiss it as ignorance that's fine, nothing wrong with that, but I never said that the games were essentially the same and I hope you don't think I'm some hater, nothing could be further from the truth.

Re-reading my post, I regret submitting it. It's long-winded, rambling, and poorly thought out (not unlike this one :D). I had been reading Rex's posts in the NPD and since his post in the Halo thread was ignored I hoped to start some discussion in this one. This thread was slow and I thought I'd kill two birds with one stone.

Anyways, I'm currently playing ACIII and looking forward to Rogue, Unity, and Syndicate. Once I play through them I can hopefully tackle this topic with more insight.
I wasn't referring to you.
 

Ascenion

Member
In the interest of sparking some discussion about the future of this franchise I'd like to discuss the October NPD sales figures for this game. It was revealed that the game marks an 80+% decline in debut sales over past entries. For some context here are figures for previous entries' debuts compared with Syndicate.



As fans of this series what are y'all's thoughts on this? First impressions are obviously that Unity severely damaged the franchise but could there be some other causes that I and others not quite as in tune with the franchise might not know about? What bearing do you feel this will have on the future of the series?

I'm not surprised at all. Unity was broken yes but that wasn't it's only problem. If you're looking for a reason for the decline fatigue has a lot to do with it. AC is a series that changes while somehow not actually changing. Gameplay in the first 3 titles is basically sitting in a corner holding block to kill people/ kill a person then chain killing the rest. That gets old very quickly yet remained for 6 games. 6 games of effectively the same combat. Yeah they added in hand to hand, weapon pick ups, poison darts and berserk darts and rope darts to mix it up as well as guns, but effectively it ended up being the same even with the changes.
Game world wise, you've got these massive playgrounds full of towers to reveal the map in every game and collectibles abound. Feathers, pages, shanties, chests, video fragments, cockades, flags, wall decoration things and even Templars themselves. This is in every game without change in some form. Side missions are derivative. AC 1 only has saving civilians for added infiltration help. AC2 has tombs and Templar lairs and the puzzles and introduces assassination contracts which again end up being a series staple and the courier missions and such. Brotherhood is more of the same from AC2 with factions having missions now and district control stuff, which becomes again a series staple. Also you know have the assassins to call in and this horrible 100% sync conditions stuff is brought in that makes you fail occasionally if you don't get it. I never played Revelations so I can't speak on that.

AC3 comes along bringing the era of AnvilNext and imo was hurt by the now yearly nature of the series as Brotherhood and Revelations undermine a lot of its positive changes, to the point I believe had they not existed AC3 would've been better received. Almost all of the changes from AC2 to 3 were present in Brotherhood and Revelations giving you that stagnation again. AC3 has side missions galore with stuff to do, but a lot of it again is the same, codex pages are now almanac pages, district liberation is back and core gameplay is effectively the same as Brotherhood chain kill till the drop, aside from certain enemy types like Jaegers. Free running gets an overhaul which is a positive change. Game is very grind heavy for the completionist with the tunnels and the encyclopedia of the common man and the hunting and skins and stuff with money. Biggest new thing is the naval ships which they then focus the entire next two games on running it into the ground imo. Black Flag plays almost the same as AC3, which plays the same as Revelations and Brotherhood. Chain kill, chain kill everyone. Black Flag however is an AC game in title only, it is 100% about pirates with the assassin stuff as a framing device. Naval contract side missions and assassination contracts, also Templar hunt side missions. Still the same side mission stuff to collect awesome armor that has been present since AC2. Floating pages to collect still and now buried treasure as well as hunting for upgrades like in AC3. Ship stuff is all new and great though. So changes occur but not an evolution that is needed. AC Rogue is thrown in with this stuff but I've never played it as I stopped playing PS3/360 games by the time it released.

Next Gen AC starts with Unity. This game is a jump. AC1 to AC2 to AC3 jump. Engine is overhauled, combat is finally after 6 entries overhauled, parkour and movement are evolved and AC 1 gameplay is evolved into black box missions( AC1 had the right idea about assassination which they abandoned for cinematic approaches until now.). Free form mission structure is introduced so you can't fail fixing the 100% sync issue. Modern day story is non-existent and combat although changed is still sadly horrible. You aren't God anymore, but smoke bombs bring you close as well as guns. Side missions are almost just filler Paris stories, murder mysteries, co-op missions and stuff for your house and such. There are some gems in these but it's very quantity over quality. The collecting is near AC1 levels of bad and it isn't fun to do. Upgrade system and gear also got an overhaul, to where this game is basically a soft reboot of the franchise but, combat is still bad, movement is still bad, side content is boring and mostly collecting things or grinding.

I wrote all of this to show briefly how well nothing really has changed in a big way and there's too much carry over. The series needs an overhaul that can only come from a 2-3 year break where they take a lot of time and actually evolve. There are good pieces. The stealth, the black box, the new movement, and even the combat in Syndicate. Work with that and give me an Assassin's Creed V in 2017/18. Stop with the weird generations thing where every game builds off one main one too. It's pretty easy to see Brotherhood and Revelations are derivative of AC2 , while Rouge and Black Flag are derivative of AC3 and Syndicate is derivative of Unity. That isn't helping. I think long term the franchise will survive but to get sales back up they need to show something truly new, evolved and reinvest players in the series again. Ubisoft is capable and hopefully this is a wake up call.
 
Quick question: are the train hideout memories replayable from the progress tracker like main missions (i.e.
the one where Agnes has a stalker
)?

I would check myself, but I'm not presently able to boot the game up and confirm.
 

valkyre

Member
Ok guys my framerate has become pretty attrocious by now. There has to be some serious memory leak issue here.

My game was perfectly smooth when i started playing and now (42% completion rate) after 5 mins of loading the game, framerate takes serious dips...

If i restart the game, it plays great for 5 mins then reverts back to horrible performance.

You think a reinstall could remedy the situation? Do you experience something similar?
 
How is the intro tutorial level in this game? Is it lengthy and tedious like 3? (last one I played). I was thinking of maybe picking the game up on Black Friday.
 
How is the intro tutorial level in this game? Is it lengthy and tedious like 3? (last one I played). I was thinking of maybe picking the game up on Black Friday.

The opening tutorial is good because it takes you through
the first two small assassinations

One of the better openings in the series in my opinion.
 
It's an odd thing, I have a love-hate relationship with Assassin's Creed as a series, but I've realised with Syndicate I'd be quite sad to see the series go. It's always interesting to see what time period they'll choose next (the love put into London itself in Syndicate has been incredible), and it's so interesting to have an annualised franchise that is such a depressing one! For every character that gets a happy ending, there are another five that don't. If Ubisoft put them out every two years, it'd be enough to give you that itch without getting sick of them.
 

Setsuna

Member
So people post going into great length about how they feel the series falls short on open world and quest design and your response "well but there are other quests too." Are you just completely incapable of acknowledging there are issues with AC? Because it is blatantly obvious that the vast majority think so when you see a decline of 80+%. And no AC4 did not have that steep of a decline it managed to sell 2x what AC syndicate did in its opening month.

Do you not realize that your dismissiveness is not helping? 80% declines do not happen for no reason. Ubisoft need to listen to the consumers and make some serious changes or it is a very real possibility that the franchise will just wither away. You basically telling people "no you're wrong" anytime they voice a complaint is not only absurd but it's detrimental. These complaints should be voiced so they can be accounted for and addressed if the series has any hope of being successful in the future. If you want this series to continue they (and you) should start listening to what people are saying and take it to heart.

After playing Fallout 4 I have no idea what people are complaining about with any Assasssins creed when it comes to mission design
 

SomTervo

Member
I mean, you could make the same argument for the Call of Duty series, but they all feel pretty samey

There are definitely big parallels there. But AC definitely has a lot more variation per game than CoD.

I mean, every single AC game gives us at least one new very large historically accurate open world historical city from a different time period. That is an amazing thing, even if you think the gameplay is stale and turgid by this point.

Each CoD gives us a rehash of generic spy/war thriller setting #1,478, #4,002 and #7,341. Don't ask me what those are, i've forgotten. Played them so many times.

The gameplay is definitely stale, variations on a narrow theme - but I have to admit, i like the changes in Syndicate, Unity and Black Flag more than the changes from any of the other sequels. AC2 notwithstanding.

Man, I hope the PC version is decent. I played it on PS4 for a few hours, but that 900p and Ubisoft's terrible AA implementation simply wasn't doing it for me. I loved whatever I played though, and London is my favorite AC setting in years. It's the 19th, correct?

Yep. Frankly I only buy the games now because the settings are always top-class. Totally worth the money imo.

Couldn't help myself, had some money in my wallet and bought the syndicate dynamic theme.

Oh cool, any good? I'm rocking the EGttRapture theme atm and it's very good.
 
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This is the most fun I've had with the series since Brotherhood because it essentially feels like Brotherhood 2, especially once you get the Call Cart ability and become a pimp ass gang leader who doesn't even have to get their hands dirty anymore like Ezio. It gets even more ridiculous when you layer the carriage combat on top of that and there are like 5 carriages of all types rampaging down the streets. Then the police might get involved....Sometimes you just have to stand back and let the game work itself out.

The world looks really great as well. It's not always as striking as certain scenes from Unity, but I much prefer the dynamic day/night cycle to the static/baked lighting in that game. Love the era. They really captured that sense of high society juxtaposed against the grime of industry. The transitions from monumental landmarks and verdant gardens to the factories and working class areas are very well done. I just wish the nighttime portion of the day/night cycle was longer, and the ambient music was used more.

On the story side, I'm still only in Sequence 4, but Evie is already one of the best assassins they've done. Really good performance from Victoria Atkin, and that dry sense of humor + jabs and side eyes at Jacob make for an endearing character. She could've carried the game alone tbh, but the sibling dynamic is fun. The overarching plot is kinda bleh but the protagonists make it work. I'm sure it'll crash and burn at the end, but videogames tend to do that so I'll just enjoy the journey.

It's still Assassin's Creed and isn't doing anything revolutionary so this isn't the game that'll change anyone's mind, but it's absolutely one of the better ones in the franchise, probably top 3. Too bad it's being punished for Unity's sins. I hope Ubisoft can sift through the commercial reception to find the positives here.
 

Roussow

Member
When does the
World War 1 (or 2?)
stuff come into play.
I heard about it's existence on a podcast -- and I'm not quite there yet, I've just started sequence 7, when does it happen?
 
When does the
World War 1 (or 2?)
stuff come into play.
I heard about it's existence on a podcast -- and I'm not quite there yet, I've just started sequence 7, when does it happen?

It's a marker on your map. It's completely optional (at least I think. I just noticed the marker on my map). It's a marker at the very end of the Thames.
 

Roussow

Member
It's a marker on your map. It's completely optional (at least I think. I just noticed the marker on my map). It's a marker at the very end of the Thames.

Thanks for that!
Huh, that's super interesting though -- it seems super significant conceptually to not be in the main story.
I'm shocked I didn't encounter it though, considering I spent the first 6 or so hours just clearing out the map.
 
Thanks for that!
Huh, that's super interesting though -- it seems super significant conceptually to not be in the main story.
I'm shocked I didn't encounter it though, considering I spent the first 6 or so hours just clearing out the map.

Yeah. I was wondering myself. I got to Seq. 7 and seen a weird emblem on my map. Not sure if I missed a pop-up or something. It's super cool what they do with the mission. A highlight for sure.
 
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Deleted member 471617

Unconfirmed Member
GOnna try and get this at Best Buy on Black Friday.. So the consensus is that this is pretty good huh?

Definitely the comeback franchise of the year considering Unity's disaster of a launch. Syndicate is an excellent game with a very good story and good characters overall. Love Evie while Jacob was okay at best. Since I only started this franchise with Black Flag, I would personally rank them -

Rogue > Syndicate / Black Flag > Unity

Rogue is still my favorite but Syndicate is right behind it.
 

valkyre

Member
Ok guys my framerate has become pretty attrocious by now. There has to be some serious memory leak issue here.

My game was perfectly smooth when i started playing and now (42% completion rate) after 5 mins of loading the game, framerate takes serious dips...

If i restart the game, it plays great for 5 mins then reverts back to horrible performance.

You think a reinstall could remedy the situation? Do you experience something similar?

Any1 experiencing the same guys?
 
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