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Fallout 4 |OT| Atom Bomb Baby

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doomquake

Member
finally got to
diamond city..went out to do some stuff..found a swan..HOLY SHIT that was awesome..im a red stain on the pavement though..man that was hillarious. Hey, Codwarth..check that out...FUUUUUUUUUU
 

sappyday

Member
The only two changes that felt significant so far me is that
quarry actually being drained of water and Travis not being a wuss.
 

Seyavesh

Member
I did some of the Diamond City Blues quest tonight, and I really don't understand what's going on... [bitching about quest details]
so, Paul asked me to tell the bartender to stop banging his wife. Ok, sure. I passed a charisma check to persuade Paul not to come along when I talked to Henry Cooke. So, I talked to Henry passed a check to convince him that Paul's wife wasn't worth killing or being killed over. ...And then he brings up this shit about a chems deal? What does that have to do with this—you already agreed to stop fucking her—and why couldn't I say no to getting involved in this bullshit? So, I go to the deal, have to watch him kill a really clever ghoul lady, and he finally fucks off, but my quest tracker is now saying that I convinced Paul that I should get the entire take?... when I haven't said anything about the chems to him? I don't get why there'd even be an option of splitting this with someone who wasn't there and, as far as I know, who knew nothing of this deal. And, according to a wiki page, not splitting the take leads to the (mildly) undesirable outcome of the Colonial Taphouse being empty? blaaah Bethesda games

yeah, p much. it doesn't really change much regardless of your choice (unsurprisingly)
at the very least there are variations on followups that would be 10x more interesting if the quest were even slightly coherent, even if the followups are pretty mild themselves

see (sidequest spoilers in images):
Amazing dialog choices, C&C...
#1
escolha-3c4ujk.jpg

#2
escolha-2r8u44.jpg

#3
escolha-1vhu5h.jpg
 

Zocano

Member
A legendary alpha deathclaw spawned and I was gonna kill it but I fell off a tower and now I can't get it to spawn again ):
 

Luq

Member
It makes a shitty first impression but people are treating this game like it's a big misstep on Bethesda's part when they haven't really done anything differently (which is bad in its own right but not unexpected).

It gets better as you play, true. They showed us with 3 in what direction they are going with this series but Fallout 3 at least had decent dialogue options, expanded character progression, at least some meaningful choices etc.

I'm ok with the fact that "old Fallout" is gone. I've accepted this already and I'm having fun with F4 as it is. But it doesnt change the fact that the game is even more simplified that you could expect from "Bethesda RPG".
 

Zocano

Member
It gets better as you play, true. They showed us with 3 in what direction they are going with this series but Fallout 3 at least had decent dialogue options, expanded character progression, at least some meaningful choices etc.


Except the part where the game still has two of those three things and the other was never in Fallout 3 to begin with. I don't know what game you're playing but Fallout 4 still has as many "meaningful choices" as 3 did (or any Bethesda RPG for that matter).

I'm ok with the fact that "old Fallout" is gone. I've accepted this already and I'm having fun with F4 as it is. But it doesnt change the fact that the game is even more simplified that you could expect from "Bethesda RPG".

Again, any perceived "dumbing down" was always there. You're just being reminded that is, in fact, there every time you play another Bethesda RPG. The dialogue choices and the way they branch are pretty much as shallow as they've ever been post-Oblivion, they're just in an even more transparent coat of paint.

This game as as many "meaningful choices" as any of their other games. Fallout 4 is just more back-loaded than Fallout 3. This goes exactly the same for character progression.

I will repeat myself because I feel like saying it three times already isn't somehow enough: This game is just another run-of-the-mill Bethesda RPG post-Oblivion (e.g. everything but Morrowind). It's a shadow of the really bold variety that you get from Black Isle/Obsidian's work but that's not my point. I have only been talking about it in the scope of their other games, and in that regard it is still nearly the same.
 

Luq

Member
Except the part where the game still has two of those three things and the other was never in Fallout 3 to begin with. I don't know what game you're playing but Fallout 4 still has as many "meaningful choices" as 3 did (or any Bethesda RPG for that matter).



Again, any perceived "dumbing down" was always there. You're just being reminded that is, in fact, there every time you play another Bethesda RPG. The dialogue choices and the way they branch are pretty much as shallow as they've ever been post-Oblivion, they're just in an even more transparent coat of paint.

This game as as many "meaningful choices" as any of their other games. Fallout 4 is just more back-loaded than Fallout 3. This goes exactly the same for character progression.

I will repeat myself because I feel like saying it three times already isn't somehow enough: This game is just another run-of-the-mill Bethesda RPG post-Oblivion (e.g. everything but Morrowind). It's a shadow of the really bold variety that you get from Black Isle/Obsidian's work but that's not my point. I have only been talking about it in the scope of their other games, and in that regard it is still nearly the same.

I'm not saying that previous Bethesda games were RPG masterpieces. They were not. They were just a little bit closer to the roots of the genre than Fallout 4 is. Some things got better in 4, some things got worst, that's it.

I'm getting impression that we are basically on the same page, just expressing this differently.
 

The Chef

Member
This game is just so good.
Back in the day I used to wake up really early to get some game time in the morning before work. I havent done that in a long time. Until now of course.
I just cant get enough of it. Its SO good.
 

SAiLO

Member
This game is just so good.
Back in the day I used to wake up really early to get some game time in the morning before work. I havent done that in a long time. Until now of course.
I just cant get enough of it. Its SO good.

I used to do this with Destiny. Might try again with FO4.
 

ghostjoke

Banned
I did some of the Diamond City Blues quest tonight, and I really don't understand what's going on... [bitching about quest details]
so, Paul asked me to tell the bartender to stop banging his wife. Ok, sure. I passed a charisma check to persuade Paul not to come along when I talked to Henry Cooke. So, I talked to Henry passed a check to convince him that Paul's wife wasn't worth killing or being killed over. ...And then he brings up this shit about a chems deal? What does that have to do with this—you already agreed to stop fucking her—and why couldn't I say no to getting involved in this bullshit? So, I go to the deal, have to watch him kill a really clever ghoul lady, and he finally fucks off, but my quest tracker is now saying that I convinced Paul that I should get the entire take?... when I haven't said anything about the chems to him? I don't get why there'd even be an option of splitting this with someone who wasn't there and, as far as I know, who knew nothing of this deal. And, according to a wiki page, not splitting the take leads to the (mildly) undesirable outcome of the Colonial Taphouse being empty? blaaah Bethesda games


That's a hell of a bug; sorry. 60 hours was when I started getting bugs, too. Nothing major, but I'm sure that will change.

Damn it. This quest was the first time I actually felt like I was role playing in this game. Hearing how it always funnels you down the same avenues is disappointing. In my game
I figured everyone involved was horrible so went straight selfish profit and murdered everyone involved. Crashed the drug deal. More murder. Crashed chem lab. Murder. Murder. Murder. Basically that scene in Goodfellas where DeNiro cleans house.
Is there any quest with actual depth that adapts to your decisions?
 
I'm not saying that previous Bethesda games were RPG masterpieces. They were not. They were just a little bit closer to the roots of the genre than Fallout 4 is. Some things got better in 4, some things got worst, that's it.

Companions have gotten waaay better. In previous Fallouts the companions were very shallow. It honestly adds so much to the experience.

By the way, is anyone using the dialogue mod that replaces the vague options with what your character actually says. Is it fully functional? How did they manage to do every line of dialogue so fast? I'm very interested in using it if its reliable throughout the game.
 

Sarcasm

Member
So my settlement got attacked. I fast traveled back and saw nothing. No red dots. I made a fence around my settlement except for the bridge.

It was ghouls and the glitched (one by one) though the fence.


What is the point of a fence....?
 
By the way, is anyone using the dialogue mod that replaces the vague options with what your character actually says. Is it fully functional? How did they manage to do it so fast? I'm very interested in using it if its reliable throughout the game.

I started using it about 45 hours in and it works great. Still color codes charisma checks, and I'm actually picking more of the sarcastic lines now since it's easier to tell exactly what "brand" of sarcasm it's going to be.
 

ghostjoke

Banned
By the way, is anyone using the dialogue mod that replaces the vague options with what your character actually says. Is it fully functional? How did they manage to do every line of dialogue so fast? I'm very interested in using it if its reliable throughout the game.

Definitely recommend it. Text can cut off if you're using the controller version but it'll still give you a better idea of what you're going to say than the original. Pretty sure it uses the game's subtitles to make it verbatim. There are some parts missing but beta is beta.
 

Corpekata

Banned
yeah, p much. it doesn't really change much regardless of your choice (unsurprisingly)
at the very least there are variations on followups that would be 10x more interesting if the quest were even slightly coherent, even if the followups are pretty mild themselves

see (sidequest spoilers in images):

What's more, this part is sorely needing more options
Henry faked his death, at least in my game. How is one of the things you can tell her not about him faking his death? When she first appeared I thought the gist of the plot was going to be about whether she was really his daughter or an employee of the crime lord you ripped off trying to suss out if what exactly went wrong.

Heck maybe she is, and that'll come in play later, it's just weird it doesn't give you the chance to spill your guts. Or talk to Paul as far as I can tell. Just a weirdly handled end to the quest.
 
So my settlement got attacked. I fast traveled back and saw nothing. No red dots. I made a fence around my settlement except for the bridge.

It was ghouls and the glitched (one by one) though the fence.


What is the point of a fence....?

There honestly isn't one, as nice an idea as it is.
 

Brilliant. Awesome use of music too.

Companions have gotten waaay better. In previous Fallouts the companions were very shallow. It honestly adds so much to the experience.

By the way, is anyone using the dialogue mod that replaces the vague options with what your character actually says. Is it fully functional? How did they manage to do every line of dialogue so fast? I'm very interested in using it if its reliable throughout the game.

I'd give a slight nod to New Vegas for Cass and Boone, otherwise Fallout 4 definitely has the best companions in the series. No one as annoying as Veronica is also a plus.
 
So what is the best thing to do? They came in the fence on the side the vault is on.

Just have turrets or guard towers dotted around. You can put fences around the guard towers and things like that which makes them more defensible in combat, but a big wall around a settlement does not prevent attacks. The main thing that stops people attacking your settlement is a high defence rating and you get that by building turrets and guard posts.
 
Ive managed it by deleting exterior walls then connecting to that edge, and finally adding back the original exterior wall.
Its really awkward but does work if you mess about enough.
The only problem is doorways, the only one ive found has a mini roof attached and its impossible to attach that as an interior wall.

Thx! Need to try again then, I already tried that by also deleting any ceilings and building the interiors on a complete naked floor but it didnt work so far...
 
Do the Atom Cats
give you Power Armor or fusion cores when you complete their missions? Can you befriend them to the point where it is no longer stealing to use their Power Armor? Or should I just say fuck it and steal everything?
 

Starfield

Member
Just cleared
Pickman's Gallery

What a fucked up place that was
. Pickman is guy with aloooot of problems. But I like him.



edit: also, fuck Aussaulttrons
 

ironmang

Member
Just beat the main story @ lvl48. Planned on taking my time and exploring more before making that final 3-4 hour push to finish the story but I'm going to be away this weekend so I want the feeling of closure so I'm not thinking about this game the whole time. :p Might take a little break until at least after I get to mess around in Just Cause 3 since I'm feeling on the verge of being burned out. Still want to go back and see
all the endings
though.


That's very inspirational. Not even being sarcastic.
 
The Big Dig Quest:

Somehow
Mel got out of jail without me doing anything. All I did was leave the security office after telling him I was going to break him out and he just appeared outside.
I assume this is a glitch.
 

Rixxan

Member
end game spoilers / question

i saved the 4 synths and my son basically said i was now an enemy of the institute, kicking me out - it seems ive also failed the railroad in the process by getting kicked out - lol. im now supposed to talk to preston and hes given me all these busy quests to establish settlements which i have little interest in doing - how far am i from the end?
 

Nose Master

Member
Bleh. Strong is a bro, but man his perk sucks. Pain in the ass to equip the dude, too. Figures, the one companion that's cool with me eating dudes and being a dick has a "idk, melee damage?" perk.

Giving
Nick
a shot. Everyone else minus Cods gets real uppity about body eating, and that's my main jam.
 

Starfield

Member
Bleh. Strong is a bro, but man his perk sucks. Pain in the ass to equip the dude, too. Figures, the one companion that's cool with me eating dudes and being a dick has a "idk, melee damage?" perk.

Giving
Nick
a shot. Everyone else minus Cods gets real uppity about body eating, and that's my main jam.

I always eat your type when walking in a super duper mart
 
Damn it. This quest was the first time I actually felt like I was role playing in this game. Hearing how it always funnels you down the same avenues is disappointing. In my game
I figured everyone involved was horrible so went straight selfish profit and murdered everyone involved. Crashed the drug deal. More murder. Crashed chem lab. Murder. Murder. Murder. Basically that scene in Goodfellas where DeNiro cleans house.
Is there any quest with actual depth that adapts to your decisions?

Human Error is one.
 

GhaleonEB

Member
I've mostly shelved Fallout 4 for now, after about 10 hours. The combination of the the clunky combat and awful UI have been enough to make the game very unenjoyable for me. I love the world Bethesda built as usual, but I really do not enjoy playing in it. After a few days hiatus, I tried again last night and concluded it's not something I'll be able to adjust to. The gunplay is just awful and it's turned me off from the game entirely. Fallout 4 is probably my biggest gaming disappointment of the past decade.
 
I've mostly shelved Fallout 4 for now, after about 10 hours. The combination of the the clunky combat and awful UI have been enough to make the game very unenjoyable for me. I love the world Bethesda built as usual, but I really do not enjoy playing in it. After a few days hiatus, I tried again last night and concluded it's not something I'll be able to adjust to. The gunplay is just awful and it's turned me off from the game entirely. Fallout 4 is probably my biggest gaming disappointment of the past decade.

The game and particularly the combat really sings when played at 60fps+ on PC.

However my fiance is playing on PS4 and I honestly think it looks nigh-on unplayable when in a combat scenario.
 

skynidas

Banned
I've mostly shelved Fallout 4 for now, after about 10 hours. The combination of the the clunky combat and awful UI have been enough to make the game very unenjoyable for me. I love the world Bethesda built as usual, but I really do not enjoy playing in it. After a few days hiatus, I tried again last night and concluded it's not something I'll be able to adjust to. The gunplay is just awful and it's turned me off from the game entirely. Fallout 4 is probably my biggest gaming disappointment of the past decade.

coming from destiny is hard to deal with the gunplay in this game. but i think it's worth it.
 
I really wish I could reset my perks.


I've made a huge mistake.

I definitely picked a few perks I ultimately wish I hadn't. It would have been nice if maybe there was something that could let you reset your perks once. Still though, once I shot past level 50, my earlier mistakes don't matter much anymore.
 

Sarcasm

Member
Just have turrets or guard towers dotted around. You can put fences around the guard towers and things like that which makes them more defensible in combat, but a big wall around a settlement does not prevent attacks. The main thing that stops people attacking your settlement is a high defence rating and you get that by building turrets and guard posts.

For a guard post you need a person right?
 
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