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Star Wars Battlefront: PC Performance Thread

Johan wants to patch in DX12 at some point. We shall see.
I'm sure it will be even faster.

My point was that just maybe a competent DX11 implementation is not as much a scourge on parallel performance as people were claiming back in the Mantle days.
 
Man all this talk of the graphics and then I see that chart and my R9 270 isn't even on it. Is it even worth trying? I have a 4670, R9 270 and 16gb of RAM, powering 2 1920x1200 monitors. I would only play really if I could get close to 60fps...
 
A 270 seems to do around 50 FPS at max settings with high textures in the benchmark I saw. I'm sure if you dial down the right settings you'll reach 60 FPS.
 
2500k OC to 4.1
970
1080p

It's been running very very smooth for me, hard lock at 60 which is my monitor refresh rate. Looks fucking amazing too.
 
Man all this talk of the graphics and then I see that chart and my R9 270 isn't even on it. Is it even worth trying? I have a 4670, R9 270 and 16gb of RAM, powering 2 1920x1200 monitors. I would only play really if I could get close to 60fps...

A 270 is essentially a 7870. It's the same configuration with slower clocks and faster memory that more or less even out. So look at the 7870 results:

http://i.imgur.com/LkQlUxB.jpg

That's at Ultra, so to achieve 60 you would need to reduce the settings.
 
So I finally have a locked 60. I'm using 1440p with resolution scaling at 85% with everything else at high (aside from shadows at medium). Seems to hold steady.
 
Hi there,

Excellent thread, just what I was looking for!

Does anyone have any experiences or thoughts on how the game will run on the following:-

GByte GA-Z77-D3H Z77 MoBo 
Intel Core i5 3570K - Overclocked to 4.6Ghz
16GB CMZ8GX3M2A1600C9 XMP
2GB EVGA GTX 670 PCI-E - Core clock 1228 / Mem clock 1652

Been looking at pulling the trigger on a 980 Ti for weeks since the BETA but I am struggling to come to terms with spending £530 on a graphics card...

Many thanks.
 
LkQlUxB.jpg

Is this maxed out? Guess my 280X has a future after all (assuming my 4670K and 8GB aren't bottlenecks for my 280X, hell probably the other way around)
 
Hi there,

Excellent thread, just what I was looking for!

Does anyone have any experiences or thoughts on how the game will run on the following:-

GByte GA-Z77-D3H Z77 MoBo 
Intel Core i5 3570K - Overclocked to 4.6Ghz
16GB CMZ8GX3M2A1600C9 XMP
2GB EVGA GTX 670 PCI-E - Core clock 1228 / Mem clock 1652

Been looking at pulling the trigger on a 980 Ti for weeks since the BETA but I am struggling to come to terms with spending £530 on a graphics card...

Many thanks.


Game runs great on a gtx 970 and that'd be a much cheaper upgrade for you. Significant step up from your gtx 670. I'm sure you know this already though. :)
 
Hi there,

Excellent thread, just what I was looking for!

Does anyone have any experiences or thoughts on how the game will run on the following:-

GByte GA-Z77-D3H Z77 MoBo 
Intel Core i5 3570K - Overclocked to 4.6Ghz
16GB CMZ8GX3M2A1600C9 XMP
2GB EVGA GTX 670 PCI-E - Core clock 1228 / Mem clock 1652

Been looking at pulling the trigger on a 980 Ti for weeks since the BETA but I am struggling to come to terms with spending £530 on a graphics card...

Many thanks.

That's a beefy overclocked i5 there. How are your temps and how is your voltage?
PCGH.de just released a couple of new Benchmarks, lucky for you they manged to test a 670 this time around. Keep in mind they're benchmarking the endor speeder bike mission (probably the map with the most demanding action at the moment) on ultra settings with TAA.

pcgbenchmark2nbjij.jpg


I did some testing for you on the Endor map.
Switching from TAA to FXAA and switching from Ultra to the high preset improves my performance by ~27%.

42fps + 27%= ~53fps.

So my guess is a locked 60 down to 53 during a very,very demanding scene. and locked 60 on mixed high/medium settings.
 
That's a beefy overclocked i5 there. How are your temps and how is your voltage?

Many thanks for the reply, much appreciated

Temps are well within acceptable boundaries and as for voltages, I am running at a VID of 1.2260 volts.

I am cooling the CPU with a Corsair H80i and it does a cracking job of it and it runs really stable even under high load.
 
I don't think I've ever seen a game of this caliber run at this level at launch. It's both the best running and best looking game I've seen since I started gaming on PC. Amazing
 
Thought I'd add my performance for anyone looking for 780 results:

i5 2500K overclocked to 4.5 GHz
16GB DDR3 ram
EVGA GeForce GTX 780 SC (with modest overclock)
1920x1080 resolution with no scaling and all settings on ultra (no anti-aliasing)

Getting a solid 60fps so far. This game performs SO well. Endor is one of the most impressive things I've seen visually in gaming. Good job, Dice!

I don't think I've ever seen a game of this caliber run at this level at launch. It's both the best running and best looking game I've seen since I started gaming on PC. Amazing

It really is incredible to have performance like this right out the gate.
 
If anyone experiences stutter while getting 60 fps on the counter, just reinstall drivers with DDU and it does the trick. 3440×1440+130% smooth as butter now.
 
Playing on a GTX780 3GB with 16GB RAM and an i5 4670k@3.4GHz with everything set to the ultra preset and I don't think I've gone below 60fps yet. I hit around 70ish on Endor once.

Game look fantastic and runs like silky smooth butter.

Only issues I have is that sometimes on the menu/between matches it hitches a bit with the sound but I think it's because of connecting to the Origin stuff or something as once it shows my icon in the top left or fully loads the music/sounds play fine.

Completely blown away by how well it runs while looking as good as it does AND having all those fancy blaster and explosion effects going off.
 
To those disappointed in TAA and FXAA, using SweetFX's LUMASHARPEN works to re-sharpen the image to give back detail that the AA turns into blurry Vaseline.

I followed the same steps here as for Fallout 4. Just changed the exe to Battlefront's. I also recommend this for FO4, of course. You download one program and follow just a handful of simple steps to get much improved AA.

http://www.tweakguides.com/Fallout4_1.html

Here are the comparisons. 1440p (cropped smaller) all Ultra:

TAA
TAA + Sharp
FXAA High
FXAA High + Sharp
No AA and no sharpening

All are using 1.90 sharp_strength in LUMASHARPEN - SweetFX.

Although FXAA High + Sharp looks the best in stills (imo), I find that in motion TAA+Sharp has the best results. FXAA, even with resharpening, has noticeable shimmering. I'll be rolling with TAA + Sharp for now.

Wow, this looks fantastic. Is there any way SweetFX could conflict with online play though? I know I've read before that you can be banned from playing certain games with SweetFX.
 
Man all this talk of the graphics and then I see that chart and my R9 270 isn't even on it. Is it even worth trying? I have a 4670, R9 270 and 16gb of RAM, powering 2 1920x1200 monitors. I would only play really if I could get close to 60fps...

Origin has refunds
 
My RAM upgrade did help with the >1440p resolution problem. I am not hitting 60fps though so I might scale back anyway a bit :)
 
Game runs baller on my GTX 970... But a question:

I have TAA on and it looks great while standing still; but when moving it looks like the AA gets turned off and gets turned on when the image is more still again. Looks really bad. Any ideas?

Edit: Aaaand now I see everyone is talking about it. Yikes! Sorry.
 
Playing on a 970 and I'm getting some texture pop/fade in, is this normal?

Also is the default field of view OK or should I increase it?
 
FX-8350 and GTX 960 2GB playing at 2048x1152 with everything on Ultra, except Shadows on High, AO on High, and FXAA High.

55-60FPS on Endor WA, 60FPS everywhere else.

This is good. :D
 
My RAM upgrade did help with the >1440p resolution problem. I am not hitting 60fps though so I might scale back anyway a bit :)

Glad to hear :)

Awfully quiet in here <_<

Nobody played it or nobody has technical issues with the game?

Game is visually stunning and very well optimized. People get good results even on less powerful machines, from a technical standpoint there isn't much to talk about... just look at some quotes (first page, box art). A small (slow) performance thread for a huge AAA PC release is generally a good sign.
 
I have:
HD 7950 @ 1125 core clock
i5-3570k @ 4.3 GHz
8GB 1600 ddr3
Installed on MX-100 SSD

Sooo performance is generally great. On endor walker assault with everything on ultra sans shadows (on high) I'm getting above 60 fps, pretty much never dips below that; very smooth frame times.

BUT, at the beginning of some matches (I'd say maybe half or a little more) I get very high and hitchy frame times, corresponding with 100% usage on all counts cores. Then after maybe a minute or less, usage goes back down below 80% ish, and performance proceeds to be great the rest of the match

Has this happened to anyone else? Any ideas?
 
I can't get the Gaming Evolved app to work with Battlefront. I really want to take short highlight clips seomtimes. Anyone had better luck? I already tried disabling Origin overlay and so on.
 
What motion blur % setting is everyone using?

What does the setting even do? Are there any comparison images out there?
 
What motion blur % setting is everyone using?

What does the setting even do? Are there any comparison images out there?


While turning, the weapon (or in 3p the character model) remains sharp , while the environment turns into a blurry mess. This is intended to simulate fast movement and can help in 30fps games or to help with frame drops and inconsistent fps, but I do not like the effect to be honest. It's turned off for me.


Also new DF Video: Star Wars Battlefront GTX 970 vs R9 390 1080p Ultra Benchmarks. Will add to OP.

https://www.youtube.com/watch?v=FwfVnj0t8zc

EDIT:
Better performance on both GPUs since the beta ... up to 20fps in the tatooine scene. HOLLY SHIT. That's an insane improvement. What is DICE doing? Is this game render in parts on cloud servers? Did they unlock hidden GPUs on PC? I do not get it.
 
While turning, the weapon (or in 3p the character model) remains sharp , while the environment turns into a blurry mess. This is intended to simulate fast movement and can help in 30fps games or to help with frame drops and inconsistent fps, but I do not like the effect to be honest. It's turned off for me.


Also new DF Video: Star Wars Battlefront GTX 970 vs R9 390 1080p Ultra Benchmarks. Will add to OP.

https://www.youtube.com/watch?v=FwfVnj0t8zc

Yup, I have it off too, I hate MB in games it makes no sense at all. Also 390 doing work, great card very happy with it :)
 
im assembling a pc in january(4670k,970)
worth waiting ? considering the game depends on community i hope it doesnt die out .
i can still get it on ps4 rnow...how big is the difference?
 
im assembling a pc in january(4670k,970)
worth waiting ? considering the game depends on community i hope it doesnt die out .
i can still get it on ps4 rnow...how big is the difference?

Hard to tell as we aren't sure about the equivalent settings on PC to emulate PS4 graphical style. It seems to be a mix of high/medium. BUT...

900p on High settings (everything) with TAA upscaled to 1080p (at least close to ps4 settings)
900phightaad3k62.jpg

1080p on Ultra with TAA
1080pultrataaackk5.jpg

1080p + 20% in resolution + FXAA high (That's how I prefer to play the game on my 970; locked 60fps).
mysettings3wk2t.jpg

Also you can use some sharpening tools to improve TAA blurriness in the PC version (really increases IQ). Check Crisium posts or read the OP (scroll down a bit, i try to have all significant informations in there)

Edit:
1080p +10% in resolution on Ultra +TAA + 1.0 sharp_strength in LUMASHARPEN - SweetFX. Also a valid option with improved IQ for 970 owners (locked 60fps)
 
can't get this to drop below 60fps no matter what i do. playing at 1080p with everything maxed + TAA on. The game is using a lot of RAM is what I've noticed. About 6GB RAM and well over 3GB VRAM. Very happy with the gameplay performance although they could do with a little polish in the menus.

specs:

i5-4590/16GB/R9 290 4GB (OC'd ~12% w/15.11.1 drivers)
 
What's the difference between different AAs?

In pictures, TAA looks blurry but is it better in motion?

Performance-wise, i've understood TAA is more demanding?

And would dropping AA but increasing render scale give even better picture?

I really don't know anything about AA in games in general. For years, i've always turned of anti-aliasing because i haven't had a computer that is powerful enough to run with it (or in case of older games, i haven't just bothered to use it).



Currently using High FXAA because that was the default and everything else was Ultra (no Vsync, Freesync is superb).

The game runs superbly and perfectly, basically locked 79 FPS. There's some stuttering in the beginning usually though, i assume it is because the game loads assets etc., it vanishes soon enough. EDIT FPS according to FRAPS. I assume it is correct. Still wondering if 79 is some quirk of Freesync.

The only graphical glitches i've seen where in the Beggar's Canyon (or whatever it was called) intro, the X-wing engine lights flicker; and the skybox in Hoth is bugged, clouds are visible only sometimes.

Specs:
Core i5-6600K
16GB DDR4 2666MHZ
MSI R9 390, latest AMD beta drivers
No overclocking.
 
What's the difference between different AAs?

In pictures, TAA looks blurry but is it better in motion?

Performance-wise, i've understood TAA is more demanding?

And would dropping AA but increasing render scale give even better picture?

I really don't know anything about AA in games in general. For years, i've always turned of anti-aliasing because i haven't had a computer that is powerful enough to run with it (or in case of older games, i haven't just bothered to use it).



Currently using High FXAA because that was the default and everything else was Ultra (no Vsync, Freesync is superb).

The game runs superbly and perfectly, basically locked 79 FPS. There's some stuttering in the beginning usually though, i assume it is because the game loads assets etc., it vanishes soon enough. EDIT FPS according to FRAPS. I assume it is correct. Still wondering if 79 is some quirk of Freesync.

The only graphical glitches i've seen where in the Beggar's Canyon (or whatever it was called) intro, the X-wing engine lights flicker; and the skybox in Hoth is bugged, clouds are visible only sometimes.

Specs:
Core i5-6600K
16GB DDR4 2666MHZ
MSI R9 390, latest AMD beta drivers
No overclocking.

May I suggest the OP (a.k.a. first post). There is a section just for AA, with pictures, some impressions (like the benefits of TAA over FXAA and vice versa) and even a guide how to improve TAA (by Crisium). It's amazing as if someone was collecting all useful information that came up in the thread.

I'm gonna test this out today.

Forced Vsync via Nvidia Control Panel
No Vsync
Software Vsync

Will report results later.

Looking forward to your impressions.
 
Playing on a 970 and I'm getting some texture pop/fade in, is this normal?

Also is the default field of view OK or should I increase it?

Apologies for quoting myself, anyone any ideas? I've only just returned to PC gaming after a long absence and I'm a bit rusty.
 
Apologies for quoting myself, anyone any ideas? I've only just returned to PC gaming after a long absence and I'm a bit rusty.

As I have no idea how bad they are... most probably yes. What are your settings?
Normally people like to adjust fov to at least 90 in first person shooters. But in my humble opinion, play it in 3P mode. Way more effective than 1P and 90 fov.
 
Battlefront FOV slider is vertical but people usually talk about horizontal FOV. There are calculators available for converting vertical value to horizontal.
68 vertical gives 100 horizontal, which avoids fish-eye effect (assuming 1080p resolution) while being reasonably wide. Seems like a sweet spot to me. It is largely a personal preference though.
Good FOV probably depends on your viewing distance as well.
 
Battlefront FOV slider is vertical but people usually talk about horizontal FOV. There are calculators available for converting vertical value to horizontal.
68 vertical gives 100 horizontal, which avoids fish-eye effect (assuming 1080p resolution) while being reasonably wide. Seems like a sweet spot to me. It is largely a personal preference though.
Good FOV probably depends on your viewing distance as well.


As I have no idea how bad they are... most probably yes. What are your settings?
Normally people like to adjust fov to at least 90 in first person shooters. But in my humble opinion, play it in 3P mode. Way more effective than 1P and 90 fov.

Thanks for the replies.

I set the preset mode to Ultra, which I assume sets all the individual settings to max. ( on a 970 with an i5 2.5k and 8 GB RAM), getting a smooth framerate. Tbh it's not actually that bad, but I haven't seen anyone else mention it so I assume there's a dodgy setting in-game or in my GPU settings.

I'll play around with the FOV and see what I like.
 
To those disappointed in TAA and FXAA, using SweetFX's LUMASHARPEN works to re-sharpen the image to give back detail that the AA turns into blurry Vaseline.

I followed the same steps here as for Fallout 4. Just changed the exe to Battlefront's. I also recommend this for FO4, of course. You download one program and follow just a handful of simple steps to get much improved AA.

http://www.tweakguides.com/Fallout4_1.html

Here are the comparisons. 1440p (cropped smaller) all Ultra:

TAA
TAA + Sharp
FXAA High
FXAA High + Sharp
No AA and no sharpening

All are using 1.90 sharp_strength in LUMASHARPEN - SweetFX.

Although FXAA High + Sharp looks the best in stills (imo), I find that in motion TAA+Sharp has the best results. FXAA, even with resharpening, has noticeable shimmering. I'll be rolling with TAA + Sharp for now.

I gave this a shot last night and, although it is probably the best solution I have seen so far for toning down the blurry effect of post anti-aliasing methods, it's still just not sharp enough for me. I'm one of those weirdos who can tolerate aliasing artifacts as long as it retains a crisp image.

I sure hope nobody is playing with vsync turned on. The locked 60 might be amazing, but the input lag is going to be horrible.

Had no idea this was an issue. I have vsync forced on in Nvidia control panel though, with rivatuner limiting FPS to 60. With this setup I get no tearing and a constant 60fps with no detectable input lag.

Thanks for the replies.

I set the preset mode to Ultra, which I assume sets all the individual settings to max. ( on a 970 with an i5 2.5k and 8 GB RAM), getting a smooth framerate. Tbh it's not actually that bad, but I haven't seen anyone else mention it so I assume there's a dodgy setting in-game or in my GPU settings.

I'll play around with the FOV and see what I like.

I have mine set to 59, which is 90 horizontal. Looks great. No fisheye and I can see quite a bit.
 
Might have to borrow the game from my bro to test performance before buying.
i7-2720QM, 16GB, GTX970
The CPU didn't have any trouble during the beta, but the new (e)GPU is connected via a single expresscard 2 port (with Optimus taking half the bandwidth) so I'm mainly interested in potential PCIe congestion. BF4 did work beautifully, so I'm rather confident about Battlefront being light on the bus as well. Does anyone here have a similar setup or tools to measure the traffic?
 
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