*sigh* Please do well enough to come west Grand Kingdom. If Trillion can, I have faith in you.
Grand Kingdom's localization cost look pretty cray.
*sigh* Please do well enough to come west Grand Kingdom. If Trillion can, I have faith in you.
PS4 has so many japanese system sellers in 2016. It should be an amazing year.
From the top of my head:
- Final Fantasy XV
- World of Final Fantasy
- Dissidia Final Fantasy (very likely)
- Kingdom Hearts 2.8
- Dragon Quest XI (maybe 2017)
- Dragon Quest Builders
- Dragon Quest Heroes 2
- Nier Automata
- Star Ocean 5
- Gran Turismo Sports
- The Last Guardian
- Gravity Rush 2
- New Minna no Golf
- Level-5 & Sony Collaboration Project (maybe 2017)
- Street Fighter V
- Yakuza 6
- Yakuza 1 Remake
- New Valkyria
- Dark Souls 3
- Naruto Ultimate Ninja Storm 4
- King of Fighters XIV
- Ni-Oh
- Tales of Berseria
- Persona 5
- Tekken 7
- One Piece Burning Blood
- Resident Evil Zero HD
- Resident Evil 7 (very likely IMO)
- Devil May Cry 5 (very likely IMO)
And probably some others I am forgetting! Add to that big western hitters like Uncharted 4 and COD!
Sophie had 37pt for Vita and 17pt for PS4.
It still on the blog though. Not uneexpected at all. Last AC spinoffs sold quite well. Retailers must be confidente that this one is going to move too. If it was a good game, it would surely be a success.Hum. Maybe it isn't actually a large shipment, then, and he was just poking fun.
FE# has quite a potential. The biggest mistake is the release date though.. (why so late in December?)
I still prefer Rabbids Land. Funassyi doesn't deserve such disrespect.
Seriously though, is there anything up with FuRyu? Two games (Unchained Blades sequel and Hamatora) are set to be removed from the eShop and I have no idea why?
I reached the same conclusion with Hamatora but totally bombuzaled as to why the other game is disappearing.One of them is a licenced game (Hamatora), so I assume it's because of their licence expiring. Does Unchain Blades 2 have any licenced stuff in it?
They didn't say anything about Project X Zone 2, it seems?
INE Corp. and Sega Games (6460) announced a marketing partnership for mobile games in Japan during a joint press conference yesterday.
Not too surprisingly, Sega will act as the developer and publisher under the deal, while LINE Corp. will offer its messenger app as a platform for mass marketing and distribution.
The reason LINE gave for choosing this particular partner is Sega’s strong portfolio of mid-core games (at least over here on the Japanese market), a field LINE still struggles to expand into.
Sega’s motivation for teaming up with LINE is simple: the chat app boasts 50 million+ MAU in Japan alone, and while it currently offers 67 different titles on its LINE Game platform, the number of RPGs and other “non-casual” titles is relatively low.
(LINE Corp. said all of their games combined have been downloaded 605 million times since it started this business back in 2012.)
...
+-------+------------+------------+------------+------------+------------+
|System | This Week | Last Week | Last Year | YTD | Last YTD |
+-------+------------+------------+------------+------------+------------+
| ALL | 420.000 | 573.000 | 637.000 | 27.910.000 | 33.405.000 |
+-------+------------+------------+------------+------------+------------+
-------------------------------------------------------------------------------------------------
| PS4 | PS3 |
-------------------------------------------------------------------------------------------------
| from - to | YTD | LTD | from - to | YTD | LTD |
-------------------------------------------------------------------------------------------------
|2014.02.17 - 2014.12.28| 925.570 | 925.570 |2006.11.06 - 2007.09.16| 1.186.463 | 1.186.463 |
|2014.12.29 - 2015.12.27| 969.556 | 1.895.126 |2007.09.17 - 2008.09.14| 1.158.955 | 2.345.418 |
|2015.12.28 - 2016.12.25| | |2008.09.15 - 2009.09.13| 1.140.835 | 3.486.253 |
|2016.12.26 - 2017.12.24| | |2009.09.14 - 2010.09.12| 2.015.670 | 5.501.923 |
|2017.12.25 - 2018.12.30| | |2010.09.13 - 2011.09.18| 1.408.740 | 6.910.663 |
|2018.12.31 - 2019.12.29| | |2011.09.19 - 2012.09.16| 1.381.496 | 8.292.159 |
|2020.12.28 - 2020.12.27| | |2012.09.17 - 2013.09.15| 1.046.722 | 9.338.881 |
-------------------------------------------------------------------------------------------------
predictions
[3DS] Monster Hunter X (2 days) - 1.234.567
[3DS] Hardware (7 days) - 98.765
and 2017 will be amazing :Shenmue 3
They're releasing even Odin Sphere on PS3, so I'd say that's not gonna happen.
Unless they think it's a non-viable product, I don't see why they would.PREDICTION LEAGUE NOVEMBER 2015
Predict how much these titles will sell in the week (from Nov 23 to Nov 29):
[3DS] Monster Hunter X (2 days) - 1940k
[3DS] Hardware (7 days) - 96k
You shouldn't compare the strategy for Persona 5 with a remake of a really niche game. Look at Dragon Quest Heroes instead. If they want the JRPG fanbase to make the transition in the west, they will limit the platform.
You shouldn't compare the strategy for Persona 5 with a remake of a really niche game. Look at Dragon Quest Heroes instead. If they want the JRPG fanbase to make the transition in the west, they will limit the platform.
Unless they think it's a non-viable product, I don't see why they would.
Like I'm trying to imagine why any publisher on earth would be worried about the Western audience transitioning to PS4 given the sales rate of the platform.
Dragon Quest strikes me as a scenario where they thought it wouldn't sell anything on the platform. Trying to follow the "transition" logic, why put out Dragon Quest games on 3DS, mobile, and PC in the West if they want the audience on PS4?
Its not really their job (especially with a niche product) to move the audience. A niche product will more likely simply not be compelling for a 400$ package. And I don't know how far I'd throw DQH as a metric, as this past NPD wasn't exactly lighting the charts. Maybe as a metric on how fast a product can get to steam.
We'll see. I just think that the PS4 is already at a userbase big enough in the west to justify that, since it isn't that big in the west (it's way bigger than in the past, sure, but let's not kid ourselves) and the game has been delayed once again. Japanese support is starting to be on this platform and making some people switch platforms when the ratio was already going to be in favor of PS4 in the west just makes sense.
It's not a "I'll buy a PS4 for one game" situation but a "I'm making the jump because there's this on top of this, even if I'd have preferred to wait longer" one.
Not using DQH as a metric, but as an example of a game that wouldn't sell much better if it was also on PS3, and with a bigger relevance and potential than Odin Sphere HD.
For Nirolak's final question: why put DQXI on PS4 if they don't want to make a transition there? Why not do a PS3 version since the PS3 could handle a downgraded version? Anyway, again, it wasn't about DQ (an IP that is not really relevant in the west and works better when put everywhere) but P5. A game with a fanbase a bit more dedicated nowadays and usually Sony-bound.
edit: oh yeah, wanted to say as well that while Atlus is still pretty much free from many decisions, I think that Sega might have a say in their western strategy for big titles (which I think P5 is internally).
[3DS] Monster Hunter 4G - 2399pt
[3DS] Monster Hunter Cross - 2350pt
edit: oh yeah, wanted to say as well that while Atlus is still pretty much free from many decisions, I think that Sega might have a say in their western strategy for big titles (which I think P5 is internally).
7 days from release:
[3DS] Monster Hunter 4 - 3274pt
[3DS] Monster Hunter 4G - 2399pt
[3DS] Monster Hunter Cross - 2350pt
Quoting so you can't edit it.
04./02. [3DS] Disney Magic World 2 # <ETC> (Bandai Namco Games) {2015.11.05} (¥6.145) - 24.719 / 94.583 <40-60%> (-65%)
I just realised that Koei-Tecmo have done one of these Nobunaga remakes before earlier this year:
18./00. [3DS] Nobunaga's Ambition 2 # <SLG> (Koei Tecmo) {2015.08.06} (¥5.184) - 4.443 / NEW <20-40%>
21./00. [PSV] Nobunaga's Ambition: Tenshoki with Power-Up Kit - HD Version <SLG> (Koei Tecmo) {2015.11.12} (¥6.264) - 2.326 / NEW <20-40%>
How on earth do they make money from this stuff? Do they eventually sell through their shipments at close to full price or something?
How on earth do they make money from this stuff? Do they eventually sell through their shipments at close to full price or something?