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Dragon's Dogma: Dark Arisen Comes to PC This January

People would rightfully champion the combat gameplay of Dragon's Dogma, but lets not forget it also has great exploration as well- there are plenty of secrets to be found and traversal is great thanks to your character being able jump and climb ledges.

Also you have crazy customization.
 

Durante

Member
So what I gather is that the combat is like Souls, but not at all like Souls, and like MH, but completely different from MH.

I see.

Wbacon posted this reply on steam forums some days ago when people were talking about pre-orders. So we don't have to wait much longer for more news about the PC port.
They're not in-game DLCs since all downloadable assets from the original console versions are baked in to the base game.
That's the way it should be done.

Capcom seems to be doing everything right, except that they should have ported this years ago of course.
 

Sectus

Member
So what I gather is that the combat is like Souls, but not at all like Souls, and like MH, but completely different from MH.
I don't really understand why so many people keep comparing Dragon's Dogma to Souls games as they're very different. It's best to view it as its own thing. I highly recommend experimenting with different classes once you've played for a while. Capcom did a great job making the classes feel extremely different, so if the playstyle of one class doesn't fit you, maybe another class will.

One thing I really like about the game is that it does almost no hand holding and it encourages the player to explore and experiment. You can go into areas with monsters you have no chance to beat early in the game, there's plenty of secret areas to find, there's alternate solutions to many quests, and there's missable and failable quests. It's not everybody's cup of tea, but it's easily one of my favourite RPGs ever.
 
The combat is nothing at all like Souls.

Souls move set are base on the weapon you're using but dogma's move set is base on your class. You can also customize your own move set and mapping them to button inputs.

Souls also favors Melee combats as the "best" experience while all three styles (Melee/magic/range) in dogma are equally fun. With Melee you have a grappling system, with range you're almost playing a tps, and magic is just sheer power lol
 

Kyoufu

Member
If I play this again on PC, I'm gonna have to play as a Magick Archer. Way too fun.

The issue I have with DD is the stat growth system requiring you to play other Vocations in order to get the most out of your primary stat :(
 
If I play this again on PC, I'm gonna have to play as a Magick Archer. Way too fun.

The issue I have with DD is the stat growth system requiring you to play other Vocations in order to get the most out of your primary stat :(

I think it's okay- it encourages you to play other classes instead of just picking one and sticking with it.

For me I never tried full spell caster cause they don't have healing spells, I only knew about the amazing spells from seeing gaf gifs years later
 

Kenai

Member
If I play this again on PC, I'm gonna have to play as a Magick Archer. Way too fun.

The issue I have with DD is the stat growth system requiring you to play other Vocations in order to get the most out of your primary stat :(

Magick Archer is so good. I had to pull myself away to play other classes cause it felt cheap sometime, but then Dark Arisen hit and that cheapness felt justified.

I did have to change classes for a bit so my HP didn't suck, but that was about it. Just enough physical damage to be able to pick at golems.
 

Akiller

Member
Capcom's wbacon posted this on a Dark Arisen Steam thread some days ago:

Since this is technically not a new new game, we'd want to keep our pre-purchase campaign and info blast concise, noteworthy, and impactful. Rest assured the game is shaping up quite nicely, and we're on track for January launch.

We'll start talking about the new PC-specific features sometime after the Thanksgiving holiday break. We'll have Capcom Unity streams, 60fps footage, and more.

As for pre-purchase bonuses (yes, plural!), we hope to launch it sometime in mid December. They're not in-game DLCs since all downloadable assets from the original console versions are baked in to the base game.
 
Doubt it'd be a big preorder bonus though, it's not like there were tons of DLC(or any DLC? I can't remember any) so not sure what'd be in it, unless they added like a new armor or something. That or being really scummy and splitting Dark Arisen and the base game and having Dark Arisen for free with preorder, but that sounds kinda unlikely as it'd probably just get them a lot of bad press for more or less no reason.

Probably some out of game stuff like the OST or digital artbook or whatever, so no real impact. Or cross promotion stuff if they're planning on release DD:Online here, not sure if they ever talked about that.

Edit: Nvm for some reason I didn't read the quote until the end, it says not ingame DLC, so yeah doesn't really matter.
 
So what I gather is that the combat is like Souls, but not at all like Souls, and like MH, but completely different from MH
think simplified Devil May Cry melee with a SotC climbing mechanic. I think the Souls comparisons come from both having a stamina bar, but they've very different games.

Part of what makes it so impressive are how every class is functional and balanced. I switched between fighter (1h w shield) and warrior (2h) several times and even ran Ranger for a lot of post game stuff. They all felt great
Souls also favors Melee combats as the "best" experience while all three styles (Melee/magic/range) in dogma are equally fun.
yup
 

Gbraga

Member
So what I gather is that the combat is like Souls, but not at all like Souls, and like MH, but completely different from MH.

I see.

You enjoy playing as a magic user, right? I think you'll like it.

I agree it's very much slower, simplified and more varied DMC combat (with some melee moves taken straight from it), but as a magic user, you won't be able to draw any conclusions from this statement. So just look at this shit:

maelstrom1mxb1.gif


Dragon's Dogma is fucking awesome. You'll join us in our "whens Dragon's Dogma 2" chant when you've played it. I can feel it.

EDIT: You can also light yourself on fire and jump on an enemy:

burno5j9t.gif


I don't really understand why so many people keep comparing Dragon's Dogma to Souls games as they're very different. It's best to view it as its own thing. I highly recommend experimenting with different classes once you've played for a while. Capcom did a great job making the classes feel extremely different, so if the playstyle of one class doesn't fit you, maybe another class will.

One thing I really like about the game is that it does almost no hand holding and it encourages the player to explore and experiment. You can go into areas with monsters you have no chance to beat early in the game, there's plenty of secret areas to find, there's alternate solutions to many quests, and there's missable and failable quests. It's not everybody's cup of tea, but it's easily one of my favourite RPGs ever.

The combat is very different from Souls, I agree, but it does share some design philosophies, so it's not a surprise it shares a lot of its fanbase as well, and comparisons are inevitable.

For example, I could use some of your own words to talk about Dark Souls, without changing one bit:

One thing I really like about the game is that it does almost no hand holding and it encourages the player to explore and experiment. You can go into areas with monsters you have no chance to beat early in the game, there's plenty of secret areas to find, there's alternate solutions to many quests, and there's missable and failable quests. It's not everybody's cup of tea, but it's easily one of my favourite RPGs ever.
 

BBboy20

Member
So yeah, guess I may as well get on the DD train now (have played the demo on PS3). Especially with my soon-to-have GTX970 that probably will play this like a dream.
 

Blade30

Unconfirmed Member
think simplified Devil May Cry melee with a SotC climbing mechanic. I think the Souls comparisons come from both having a stamina bar, but they've very different games.

Part of what makes it so impressive are how every class is functional and balanced. I switched between fighter (1h w shield) and warrior (2h) several times and even ran Ranger for a lot of post game stuff. They all felt greatyup

How is the story (and characters) though? Is it any good or just an extra bonus with the main focus on gameplay exploration?
 

UrbanRats

Member
How is the story (and characters) though? Is it any good or just an extra bonus with the main focus on gameplay exploration?

Story drags on and only gets interesting by the end, but i still think people rag on it too much.
The characters are utterly ridiculous, and range from annoying to annoying but funny.

But yeah, don't play it for the story.
 

Mifec

Member
How is the story (and characters) though? Is it any good or just an extra bonus with the main focus on gameplay exploration?

It's pretty meh-bad, but hey at least you have Gutts and Griffith armors in the game (like their actual band of hawk armors)
 

Blade30

Unconfirmed Member
Story drags on and only gets interesting by the end, but i still think people rag on it too much.
The characters are utterly ridiculous, and range from annoying to annoying but funny.

But yeah, don't play it for the story.

I wouldn't have, but I was hoping to get a bit more than just great gameplay, at least that's what I mostly hear about the game.
 
How is the story (and characters) though? Is it any good or just an extra bonus with the main focus on gameplay exploration?

Story is meh, it's basically a guideline to help you progress through the open world. Characters, kinda depends, a lot are forgettable, some are pretty ok, but they're very cookie cutter medieval fantasy stuff.

Game's definitely not about this aspect. There's a barebones romancing system, there's some questchains that delve a bit deeper into the characters and some side quests specifically for them to raise your affiinity, but it's mostly all just there as some sort of filler, a box that's ticked really. It's not like Dark Souls where a lot of stuff is implied and you have to look for the story by yourself, and it's not like Dragon Age or Witcher with that massive storyline with tons of characters and you're always doing something in relation to the story and doing quests and stuff.

The game is mostly about exploring a fairly open world(there's a few things locked but not that much, at least once you've completed the starting area), fighting things, becoming more and more powerful to fight more and more powerful enemies. It's very action oriented. There's no puzzles and stuff either, it's all very straightforward. Then the expansion just didn't even bother with the story bits, it has Dark Souls-like storytelling but with no lore anywhere, so it's just basically a large dungeon with strong monsters. And that's fine I think, cause the combat is fun and engaging.
 
How is the story (and characters) though? Is it any good or just an extra bonus with the main focus on gameplay exploration?
the story is bare bones, but that isn't what the focus is. It sets up a simple framework to push you forward to the next location and new enemy types. This isn't an RPG in the sense of dialogue trees or deep characters

The action/exploration/adventure is definitely the essence of Dragons Dogma.
 
Story is the one but I think should have taken from Souls minimalistic approach since writing isn't Capcim's strongest suit.
A minimal approach would have detracted from the game imo. While the storytelling itself is bad, the story helps build the world. They went for the most generic of generic fantasy settings and it works. When other games are trying to build a unique world, DD bathes in its D&D influences.
 

Sectus

Member
The combat is very different from Souls, I agree, but it does share some design philosophies, so it's not a surprise it shares a lot of its fanbase as well, and comparisons are inevitable.

There's definitely similarities, but there's also very many differences. I find it a little bit weird that so many people keep comparing it to something like Dark Souls, while I personally find the structure of DD to be far more reminiscent of certain western RPGs, like Risen for example.

How is the story (and characters) though? Is it any good or just an extra bonus with the main focus on gameplay exploration?

I'd say story is the weakest part of the game (especially compared to many other RPGs with really good writing). There's some endearing characters, there's some characters with great voice acting (like the dragon from the intro), and the story gets more interesting the closer you get to the end of the game, but story is not the reason you'd play Dragon's Dogma.
 

Lux R7

Member
Best thing about the PC port is that we won't need GIFs for ants anymore.

You can't just make a 4k gif of a
mystic knight blocking Ur Dragon's Purple Flame with an Holy Fortress spell casted with a Lustrous Greatshield.

It's too much awesomeness to handle.
 
EDIT: You can also light yourself on fire and jump on an enemy:

burno5j9t.gif

What spell is that?!

I've played the game for around 200 hours and I've never seen that. I've never tried any yellow vocation though, so if it's one of there's then that'll be why I don't recognise it.
 
What spell is that?!

I've played the game for around 200 hours and I've never seen that. I've never tried any yellow vocation though, so if it's one of there's then that'll be why I don't recognise it.

It's the magick archer immolation skill. Does damage to yourself but does pretty strong fire damage to stuff around you, great with daggers.
 
I may have to give this vocation a try then. I've heard nothing but good things about Magick Archers. Surely they can't beat the glory of the Mystic Knight.

I have to continuously switch between the two. When both are at max potential, I dunno maaaan, they pretty close.
 

epmode

Member
So can you eventually be everything or is your class locked in place? Like, if I wanted to switch from a magic user to a pure fighter, would I need to respec somehow, create an alt or just start putting points (or whatever) into fighter skills?
 
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