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Itagaki (DOA Creator) comments on Dead or Alive Xtreme 3 not coming to the West

sleepykyo

Member
Itagaki is a rock star. The DOA cast may look nicer now, but DOA5 and DOAX3 really lack soul. And Aerosmith.

That being said, I don't miss his garbage boss difficulty. DOA4 was infuriating!

Eh, DOA5 has the best gameplay of the series. Like Ninja Gaiden got worse but DOA was always held back by Itagaki's love of the mythical ninja and his unwillingness to work with the competitive scene.
 

Synth

Member
My 25 year old cousin is, but she's essentially mentally a 12 year old for reasons I won't get into.

Ok, there are some extenuating situations that I admittedly should consider. Sorry if that line came across as insensitive, but hopefully you understand what I meant, and the type of comparisons that people are drawing that I'm referring to.

I agree with the first part, but he clearly mentioned DT regarding the copying, re-copying and re-re-copying what he (the mentor) created instead of creating something new. Itagaki could've made a DOA or NG clone when starting the new studio but he choose to make something else, something new, instead of taking it safe and in the end he's definitely the one with the bigger balls any way you look at it even if the game he made tanked.

But I honestly suspect that DOAX3 will come to the west too. They'll just wait until the import sales to goes down before unveiling the western version to get the fans to double dip.

Nah, I get what he means in regards to creating, rather than just iterating... I just think that in this case, it's leaves a pretty wide opening for a "Devil's Third, lol" response, so I'd probably not want to draw attention to it whilst making my attack. If you leave and then make a Bayonetta, then sure, throw that at them... or at least time the jabs for when they're releasing Ninja Gaiden 3s.

With that said though, I also don't think there's anything wrong with iterating on a product if it still has an audience that wants more. I'm glad that Virtua Fighter wasn't (well, immediately) discarded once Yu Suzuki left AM2, and I'm happy with what 343i's been able to do with Halo once Bungie moved on.

The jet skiing wasnt very good. It had the worst rubber banding I've ever seen in a racing game. Volleyball was pretty good.

I'm assuming you've never played Sega Manx TT Superbike?
 

Pandy

Member
If you dig under the shitty graphics you'll probably find that Devil's Third is one of the best games of 2015.

I mean, it depends how long your 'best games of 2015' list is, but essentially I agree.

I finished Devil's Third right after I finished MGSV, thoroughly enjoyed myself, and would go back to Devil's Third multiplayer before I went back to MGO3. (Though I'm waiting to see how the PC version turns out before I decide whether to put more time into the WiiU version)

On topic: His comments are nothing that unusual, to be honest. It's a young industry and as time goes on we'll have more and more old hands talking openly about the companies and games that they've left behind. The rest is just Itagaki's own style mixed through the filter of two languages.

Back to off topic: Just wait and see what Kojima has to say about MGSVI.
 

Mechazawa

Member
Devil's Third

giphy.gif

Is coming out in the West. ( ͡º ͜ʖ ͡º)
 
Ok, there are some extenuating situations that I admittedly should consider. Sorry if that line came across as insensitive, but hopefully you understand what I meant, and the type of comparisons that people are drawing that I'm referring to.

Nah, I wasn't offended and knew what you meant. Just being difficult.

Though I do think mental disability can give some context to certain characters as it does with Lymle in Star Ocean 4. Not in this case though.
 
established and killed at the same time.

Is he really proud of Devil's Third?

I believe he is more so commenting on the fact that he was able to move on and create a new original game, whereas Team Ninja is just making updated versions of his past work.
 

Northeastmonk

Gold Member
He probably gets annoyed by how industrialized the industry is. Ninja Gaiden on Xbox was one of his impacts on our western market. There was little to no scrutiny against it. DOA and DOAX came out and the market didn't necessarily discuss its impact. It was mostly something to talk about with friends.
 

StayDead

Member
Dimensions was banned in some countries for violating child pornography laws, as the stated ages for some of the characters was below 18. Marie is aged 18 (and the other characters' ages were bumped up too) in order to prevent this situation from happening again. This however is completely divorced from the designs of the characters themselves. Other DoA games were released in these countries with no issues, simply because the same character's ages were listed as ??, rather than stamping them with a fictional ages, that would cause them to fall foul or real life laws.

There's a big difference between a situation like that, and what is going on with Marie Rose (and this is also why there's such a different reaction to it). The way a character is designed should logically supersede whatever fictional age is then attached to that design. Nobody is attracted to an "age", they're attracted to physical features, characteristics and mannerisms. If you create a ninja girl, with an adults body proportions, adult mannerisms and behaviours, and adult clothing sets, you're not going to have that character appeal to those attracted to children, even if you then say she's two years old (cyborg characters are typically a good example of this). However, if you create a character that matches a pubescent teen in every single one of these categories, then you will appeal to this audience even if you say the character is 45 (although 18 is obviously preferable to make this adjustment slightly more plausible).

The whole "I know someone with a petite figure like Marie" comes up all the time. This may be true, but her frame is a single element of the overall equation. I sincerely doubt you know someone with Marie's frame, a similarly childish face, that would wear a child's strawberry one-piece swimsuit (with the frills and everything) to the beach, twirls in circles to express happiness, does the whole cat-like crying thing to express disappointment, etc... basically, if you were to drop her off amongst a crowd of actual children, she'd blend in, and nobody would be able to discern which one was actually not 12. None of you have an adult friend that's like Marie Rose.. I'm calling BS on anyone claiming they do.

The thing is, you'd be hard pressed to find anyone at all who does that in real life. My 5 year old sister doesn't even do that.

Marie is a fictional character. You shouldn't need to find anyone like her in the real world to justify her existance.
 
I can't even tell what argument he's trying to make (I... *guess* he's calling out KT more so than the West?) this but I love how rambling it is and how he works in a Devil's Third callout at the same time.

We need more running commentaries on gaming like this.
 

Lyriell

Member
I want buy this man a drink, lay back in a leather chair and chew the fat about Tecmo.

Never change dude.

Also: Valhalla collaboration with Nintendo for a new Wave Racer please!
 

pa22word

Member
I never understood the shit he got for devil's third, tbqh.

That game went through development hell like people who haven't worked in software can't even imagine. Two different publishers, one of which went bankrupt in the middle of the games development, and a middle ground in between the two in which Itagaki paid the staff himself to keep them still employed while he sorted out how to save the game. Not to mention the platform changes....

The fact that it came out at all and is even mildly okay in any way is kind of amazing when you think of the logistics involved, really.

Itagaki still has me if he ever gets anything else going. Hopefully he sticks with PC development as the stability of the platform will give him much better leverage going forward with whatever he does. I know console fans will get pissy at me saying this, but at the end of the day for an independent developer the console cycle stuff and funding is just killer for a mid-tier studio these days.
 
I never understood the shit he got for devil's third, tbqh.

That game went through development hell like people who haven't worked in software can't even imagine. Two different publishers, one of which went bankrupt in the middle of the games development, and a middle ground in between the two in which Itagaki paid the staff himself to keep them still employed while he sorted out how to save the game. Not to mention the platform changes....

The fact that it came out at all and is even mildly okay in any way is kind of amazing when you think of the logistics involved, really.

Itagaki still has me if he ever gets anything else going. Hopefully he sticks with PC development as the stability of the platform will give him much better leverage going forward with whatever he does. I know console fans will get pissy at me saying this, but at the end of the day for an independent developer the console cycle stuff and funding is just killer for a mid-tier studio these days.


Indeed. The game is average with some cool ideas but is not like it was developed under "healthy conditions". I'm pretty sure Itagaki and his team still has what it takes to make great action games, sadly they may not get the chance to prove it.
 
don't know why people are saying he is crazy. A lot of that is coming from the translation. What he is communicating makes sense.
 
For everyone who thinks he is crazy, the fact that he could drop a phrase as apt as Galapagosian Lolita Complex Chicken just shows how deep his insight on this is lol.


So... Who's gonna be the unlucky gaffer who earns this as a tag?
 

Palculator

Unconfirmed Member
For everyone who thinks he is crazy, the fact that he could drop a phrase as apt as Galapagosian Lolita Complex Chicken just shows how deep his insight on this is lol.


So... Who's gonna be the unlucky gaffer who earns this as a tag?

Legit question: What does the phrase mean, in your opinion? I can kinda ballpark it but I'm still confused.
 

OmegaX0

Member
The thing is, you'd be hard pressed to find anyone at all who does that in real life. My 5 year old sister doesn't even do that.

Marie is a fictional character. You shouldn't need to find anyone like her in the real world to justify her existance.

I'd say it's just Japan's love of girls acting all cutesy, further exaggerated by a series that doesn't shy away from silly things.
 

Synth

Member
The thing is, you'd be hard pressed to find anyone at all who does that in real life. My 5 year old sister doesn't even do that.

Marie is a fictional character. You shouldn't need to find anyone like her in the real world to justify her existance.

As I mentioned in a follow-up post, every character in DOA is an exaggerated portrayal of their archetype. Marie's mannerisms are exaggerated children's mannerisms, as you'd very regularly see in fictional media to make a character immediately identifiable as a child. Nobody really knows anyone that acts exactly like any Dead or Alive character, but we can recognise the personalities they're attempting to portray. Ayane is the typical defiant bratty teenager, Jann-Lee is the overly serious, silent tough guy, Hitomi and Lei-Fang are the cheery, energetic. "friends with everyone" college girls, Marie Rose is a child. Every single aspect of her design communicates this other than the age that was set at what it was for the obvious reasons I've detailed above.

It's not about needing to find real-world people like her to justify her existence.. it's that the character appeals to common understandings, so the comparison is unavoidable. Plus, you have to remember that all this starts with someone claiming that they actually do know someone like Marie Rose, that's a full adult... usually simply because they're short.
 
Just as a clarification, Hideo Yoshizawa directed the NES trilogy.

everyone knows the distinction

Dude made DOA and Ninja Gaiden. He gets a pass on just about all of the crazy.

Nah dude he ONLY made one good game /devil's third shit brigade

he does get a pass, but I'm more concerned for his mental well being. Even if this is funny, it's not a good look to respond to everything team ninja dog does.
 
Legit question: What does the phrase mean, in your opinion? I can kinda ballpark it but I'm still confused.

I don't know how much the rest of you know about Itagaki-insult culture (I'm an expert), but
some others have touched on it already so I'll quote them to start.

ETHER'D

He did not leave on good terms with Tecmo, doesn't seem like he respects the people working there much (for making uninspired sequels to games he created and for specifically catering to the Japanese loli otaku moe waifu crowd).

It's not quite so crude. It's more like... being so finely attuned to a certain ecosystem as to not be functional outside of it. In fact, you could call it the opposite of unevolved - it's a product that's too specialised - "overevolved".

I could see it that way too haha. The Galapagosian otaku industry.

either way-- insult of the century so far

Itagaki basically made commentary on Japanese devs increasingly catering/pandering to a hyper-niche domestic demographic (Otaku). He simultaneously demonstrates an awareness of just how different that niche is to the rest of the world. This is analogous to the evolutionary phenomenon noted by Charles Darwin as he studied species in the Galápagos Islands in the 1830's. Darwin noted how life on those islands secluded from the rest of the world had grown to be hyper acclimatised to that specific region and very different from anywhere else he had seen.

In DOA's case, this can be seen in the absurd amount of highly sexualised costume DLC, the new characters they have brought in and for DOAX3 because of that poll thing they did a while back for characters who would be in the game. For DOA5 this has resulted in a character (Marie Rose) with an aesthetic designed to appeal to those who are thirsty for characters who are younger in appearance. These people could be referred to as having a Lolita complex (or colloquially, "Lolicons"). Now I won't go down the "she's 18, she just looks young" road because I'm only explaining what his insult means.

DOA has always had "sexy" female characters but the last few games have definitely ramped up the "fanservice" and tried to cater more and more to Otaku interests. Now it's poster girl is a Lolita. Itagaki is calling out Tecmo for willingly taking the franchise further into the direction they did, but then turning around and being afraid to release outside of their metaphorical Galápagos Island because of fear of the backlash.

He distilled all of that into a mere 4 words. Galapagosian Lolita Complex Chicken. GOAT tier ether.
 
I don't know how much the rest of you know about Itagaki-insult culture (I'm an expert), but
some others have touched on it already so I'll quote them to start.







Itagaki basically made commentary on Japanese devs increasingly catering/pandering to a hyper-niche domestic demographic (Otaku). He simultaneously demonstrates an awareness of just how different that niche is to the rest of the world. This is analogous to the evolutionary phenomenon noted by Charles Darwin as he studied species in the Galápagos Islands in the 1830's. He noted how life on those islands secluded from the rest of the world had grown to be hyper acclimatised to that specific region and very different from anywhere else he had seen.

In DOA's case, this can be seen in the absurd amount of highly sexualised costume DLC, the new characters they have brought in and for DOAX3 because of that poll thing they did a while back for characters who would be in the game. For DOA5 this has resulted in a character (Marie Rose) with an aesthetic designed to appeal to those who are thirsty for characters who are younger in appearance. These people could be referred to as having a Lolita complex (or colloquially, "Lolicons"). Now I won't go down the "she's 18, she just looks young" road because I'm only explaining what his insult means.

DOA has always had "sexy" female characters but the last few games have definitely ramped it up the "fanservice" and tried to cater more and more to Otaku interests. Now it's poster girl is a Lolita. Itagaki is calling out Tecmo for willingly taking the franchise further into the direction they did, but then turning around and being afraid to release outside of their metaphorical Galápagos Island because of fear of the backlash.

He distilled all of that into a mere 4 words. Galapagosian Lolita Comlex Chicken. GOAT tier ether.

This is a real good explanation of what he meant. It makes sense now.
 

UrbanRats

Member
Itagaki basically made commentary on Japanese devs increasingly catering/pandering to a hyper-niche domestic demographic (Otaku). He simultaneously demonstrates an awareness of just how different that niche is to the rest of the world. This is analogous to the evolutionary phenomenon noted by Charles Darwin as he studied species in the Galápagos Islands in the 1830's. He noted how life on those islands secluded from the rest of the world had grown to be hyper acclimatised to that specific region and very different from anywhere else he had seen.

In DOA's case, this can be seen in the absurd amount of highly sexualised costume DLC, the new characters they have brought in and for DOAX3 because of that poll thing they did a while back for characters who would be in the game. For DOA5 this has resulted in a character (Marie Rose) with an aesthetic designed to appeal to those who are thirsty for characters who are younger in appearance. These people could be referred to as having a Lolita complex (or colloquially, "Lolicons"). Now I won't go down the "she's 18, she just looks young" road because I'm only explaining what his insult means.

DOA has always had "sexy" female characters but the last few games have definitely ramped it up the "fanservice" and tried to cater more and more to Otaku interests. Now it's poster girl is a Lolita. Itagaki is calling out Tecmo for willingly taking the franchise further into the direction they did, but then turning around and being afraid to release outside of their metaphorical Galápagos Island because of fear of the backlash.

He distilled all of that into a mere 4 words. Galapagosian Lolita Comlex Chicken. GOAT tier ether.

Didn't Devil's Third have like the love interest be a girl who couldn't age past her teenage years? I remember reading that in the review thread.

EDIT:
Found the post.
Maybe it's bollocks tho.
 
Didn't Devil's Third have like the love interest be a girl who couldn't age past her teenage years? I remember reading that in the review thread.

EDIT:
Found the post.
Maybe it's bollocks tho.

I wouldn't know. I haven't played Devil's Third. If anything though it doesn't really take away from his point, he went down that road and he stuck to it. In fact he even had to ouch to get the game out in more regions "by his will" IIRC.

The point is that no one made Koei-Tecmo go down the road they did except the pursuit of money. They followed it as far as they could take it and are still going down that road. Now they are backtracking because they are afraid of a fear of culture clash backlash and that's what Itagaki is calling out. (He's also calling them out for focusing on that instead of innovating but that's beyond the scope of what his GLCC comment is for).
 
I wouldn't know. I haven't played Devil's Third. If anything though it doesn't really take away from his point, he went down that road and he stuck to it. In fact he even had to ouch to get the game out in more regions "by his will" IIRC.

The point is that no one made Koei-Tecmo go down the road they did except the pursuit of money. They followed it as far as they could take it and are still going down that road. Now they are backtracking because they are afraid of a fear of culture clash backlash and that's what Itagaki is calling out. (He's also calling them out for focusing on that instead of innovating but that's beyond the scope of what his GLCC comment is for).

Can it be considered backtracking if they never made the game for the west in the first place? From the very beginning they've been saying for Japan and Asia only
 

Synth

Member
Can it be considered backtracking if they never made the game for the west in the first place? From the very beginning they've been saying for Japan and Asia only

I think so, because DOAX3 is still tied to DOA in general, and they took the series as a whole further in this direction. The games always attracted attention as a result of the female cast, but it was never like it is today. A DOAX offshoot of DOA4 or DOA3 (i.e. the first two games), was a different prospect to a DOAX offshoot of DOA5LR.
 

Palculator

Unconfirmed Member
I don't know how much the rest of you know about Itagaki-insult culture (I'm an expert), but
some others have touched on it already so I'll quote them to start.

Itagaki basically made commentary on Japanese devs increasingly catering/pandering to a hyper-niche domestic demographic (Otaku). He simultaneously demonstrates an awareness of just how different that niche is to the rest of the world. This is analogous to the evolutionary phenomenon noted by Charles Darwin as he studied species in the Galápagos Islands in the 1830's. Darwin noted how life on those islands secluded from the rest of the world had grown to be hyper acclimatised to that specific region and very different from anywhere else he had seen.

In DOA's case, this can be seen in the absurd amount of highly sexualised costume DLC, the new characters they have brought in and for DOAX3 because of that poll thing they did a while back for characters who would be in the game. For DOA5 this has resulted in a character (Marie Rose) with an aesthetic designed to appeal to those who are thirsty for characters who are younger in appearance. These people could be referred to as having a Lolita complex (or colloquially, "Lolicons"). Now I won't go down the "she's 18, she just looks young" road because I'm only explaining what his insult means.

DOA has always had "sexy" female characters but the last few games have definitely ramped up the "fanservice" and tried to cater more and more to Otaku interests. Now it's poster girl is a Lolita. Itagaki is calling out Tecmo for willingly taking the franchise further into the direction they did, but then turning around and being afraid to release outside of their metaphorical Galápagos Island because of fear of the backlash.

He distilled all of that into a mere 4 words. Galapagosian Lolita Complex Chicken. GOAT tier ether.
That actually made way more sense than I expected. My hat is off to you, sir. At least we now have a fun term for people freaking out at Marie Rose.

And to reiterate my earlier post: Never change, Itagaki.
 
Can it be considered backtracking if they never made the game for the west in the first place? From the very beginning they've been saying for Japan and Asia only

Ok backtracking is the wrong (too strong?) word. But doesn't change the fear they are feeling over potentially releasing DOAX3 in the west. Everything I otherwise said still stands. In any case, all I am doing is explaining his GLCC comment.

That actually made way more sense than I expected. My hat is off to you, sir. At least we now have a fun term for people freaking out at Marie Rose.

And to reiterate my earlier post: Never change, Itagaki.

Ah, actually the GLCC is in this case Koei-Tecmo/Team Ninja, who are happy to use someone like her for their benefit in their region, but afraid of what using her outside of could mean — its not people who dislike Rose.
 

sonicmj1

Member
Itagaki basically made commentary on Japanese devs increasingly catering/pandering to a hyper-niche domestic demographic (Otaku). He simultaneously demonstrates an awareness of just how different that niche is to the rest of the world. This is analogous to the evolutionary phenomenon noted by Charles Darwin as he studied species in the Galápagos Islands in the 1830's. Darwin noted how life on those islands secluded from the rest of the world had grown to be hyper acclimatised to that specific region and very different from anywhere else he had seen.

In DOA's case, this can be seen in the absurd amount of highly sexualised costume DLC, the new characters they have brought in and for DOAX3 because of that poll thing they did a while back for characters who would be in the game. For DOA5 this has resulted in a character (Marie Rose) with an aesthetic designed to appeal to those who are thirsty for characters who are younger in appearance. These people could be referred to as having a Lolita complex (or colloquially, "Lolicons"). Now I won't go down the "she's 18, she just looks young" road because I'm only explaining what his insult means.

DOA has always had "sexy" female characters but the last few games have definitely ramped up the "fanservice" and tried to cater more and more to Otaku interests. Now it's poster girl is a Lolita. Itagaki is calling out Tecmo for willingly taking the franchise further into the direction they did, but then turning around and being afraid to release outside of their metaphorical Galápagos Island because of fear of the backlash.

He distilled all of that into a mere 4 words. Galapagosian Lolita Complex Chicken. GOAT tier ether.

Dead on.

To elaborate a little further, the Galapagos Island metaphor for Japanese culture is not a new idea. Galapagos Syndrome is something that Japanese pundits coined to describe Japanese products hyper-specialized to their particular market that can't succeed abroad. It's the dark counterpoint to the cultural meme of Japanese exceptionalism, where the things that Japan's culture developed in isolation on their island provide unique advantages compared to the rest of the world. Whatever its truth, many Japanese believe that certain aspects of their culture are inherently impossible to export overseas.

One could argue that following the release of Dead or Alive 5, Team Ninja further specialized their product towards the Japanese otaku market (for example with Marie Rose, pandering to people with Lolita Complex), beyond what the series had done in the past. Then, with Xtreme 3, they turn around and cry about how their newly-specialized product can't survive outside of its unique environment. They're Galapagosian Lolita Complex Chickens, afraid of the outside world.

Remarkably precise word choice.
 
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