Great news for all of you guys who havent played it yet, and also great from a gaming preservation perspective that this game gets out of last-gen digital-only hell before those services gets taken down.
Nice. Not played the original but have always been quite interested. I own a 360 as well but just never got around to it, never used it a ton. Wonder how remastered it is? Will people be claiming the original is the better purest experience.
Yess. I've wanted to play this ever since I read the workflow for how the devs mocked up the entire map on paper on one wall of their office. Sadly I never had a 360.
Shadow Complex is about as paint-by-numbers Metroidvania as you can get. I've got a post about it that I keep on updating bit by bit whenever it's mentioned, so here's the newest version:
As a Metroid/Igavania fan, Shadow Complex was a game that I expected to unabashedly love, especially after all the praise I heard for it. "Secret best 360 game! Can't believe this gem is stuck on XBLA!" Everybody effused about it. And then I played it.
It's got the Metroidvania template down pat - map screen, upgrades, progression, and all that jazz, but it has some really, really generic art. And this is coming from someone who thinks most games have a pretty solid visual identity, and usually dislikes using the word generic. On top of the unremarkable art direction, it has that distinct early-gen UE3 look that doesn't do it any favors - too much bloom, desaturated for no good reason, and even a kinda shitty framerate when outdoors. People think Gears of War looks dull and gray, but at least it executed its "destroyed beauty" aesthetic. Shadow Complex has none of that. It's just...boring.
Unreal Engine 3: The Game. Playing this at 4K/144fps won't make look any less terrible.
Beyond that, the upgrades are incredibly dull, real-life counterparts to the more fantastical elements in Metroidvania games. Because it's constrained to a kinda-sorta real-world setting, you don't get anything remotely as cool as Morph Ball, Mist Form, or even Pollo Power. The ice beam equivalent is a foam gun. Woooooooo. There's also a serious lack of any memorable boss fights, or any standout moments at all. It doesn't help that it all takes place in factories, warehouses, mineshafts, and some tiny sections outside. Enemies range from grunts to mechs, and none of them are fun to fight. The only really unique mechanic it has, shooting in the z-axis, ended up being a pretty pointless addition to the core Metroidvania gameplay.
The story was also stupid
your girlfriend is a spy wow
, and I can't even remember any of the character's names, the villain's motivation, or anything at all. All of this adds up to a game with no originality or personality.
I want to say that Shadow Complex got a lot of praise at the time because it was a Metroidvania in a time when there was a serious drought in the genre, and it was also a marquee XBLA title back when the service actually meant something. Nowadays, indie/small digital-only games are held to different, higher standards. For reference, the new Strider, another paint-by-numbers Metroidvania, is a flashier, arguably more competent game than Shadow Complex in many ways, and it got decidedly middle of the road reviews.
If it were to be released today, I think people would mostly like it, but wouldn't nearly have the same affection for it that they do now. Nowadays, we have Guacamelee, Axiom Verge, new Shantae games, and upcoming games like Bloodstained, Ghost Song, Indivisible, and more.
For what it's worth, I still think Shadow Complex is an okay game, but it's nothing more than just an okay game. I personally have zero desire to ever revisit it.
Well that came out of no where! Nice, though. The game had a lot of potential that I'd like to see taken advantage of in a sequel, so hopefully this can be successful.