Ōkami;187696617 said:Nintendo is advertising the New 3DS in some very unique ways now.
This has been going for some time, ACHHD had it too.
Ōkami;187696617 said:Nintendo is advertising the New 3DS in some very unique ways now.
Also, in order to ultimately happen, at some point it also actually *does* have to become appealing to Capcom. There have been no Wii U versions of Monster Hunter for quite a while, so whatever Nintendo is offering to pay to make that happen is not sufficient for Capcom to want to make it. There is presumably some fee above what Nintendo values the product at where this would be made. It's not like Capcom is sitting there and going "Oh, you'll only give us $100 million to port this to Wii U? Not happening.", and this suggests that Nintendo does not currently value a Monster Hunter home console port to a sufficient level for it to happen.
Who will get the "Biggest Bomba of 2015" title? We have 2 serious candidates this week (Animal Crossing: Amiibo and Pokemon Rumble World)
The Wii U version of MH3U is up-scaled from the 3DS version, and not from Tri on the Wii. Given that this also happened with Rodea: the Sky Soldier, I suspect there's some aspect of Nintendo's development tools that makes 3DS/Wii U cross-porting easier than Wii/Wii U.MH4G/U doesn't have a Wii-base to upscale and re-render and so would have required more work by a considerable margin than MH3U.
Does Rumble World count in this discussion? Its a physical run of a digital game that has already performed well.
I am at a talk at the moment, so hopefully you don't mind if I simply (and sneakily) tackle this one part and then get back to you with the rest!
Couldn't the simplest solution to this simply be that Nintendo (and effectively Capcom) both internally wrote the WiiU down as an unneeded investment given its struggles? By the time MH4G was launching, the writing was on the wall and they both could have simply agreed that investing for the port would have been better spent elsewhere ("It will cost you X millions to get this ported." "Well, let's put that money elsewhere like making all this MH DLC for Smash, AC, and other games.". MH4G/U doesn't have a Wii-base to upscale and re-render and so would have required more work by a considerable margin than MH3U.
I see the answer to this question as a rather simple one for a struggling, facing near-term retirement platform. Investments on both ends were better spent elsewhere, and Capcom in general does not seem to be gungho about putting it to consoles.
Edit: Oh shoot, double-post, and I though your post was the last one on the page. Apologies, didn't realize my last post went to a new page.
But I honestly don't see a logic in putting [Monster Hunter] on any console, even the NX home console outside of some "by default" nature of existence. The product (as in home consoles) isn't of a type that the fanbase seems to want, the product isn't on a platform that the market generally seems to want.
Unless I'm misunderstanding something here, your argument is that Nintendo would be willing to pay good money for a product that makes zero sense just to prevent this product that makes zero sense from appearing on another platform.To top it off, I would imagine Nintendo as a business would not want to let go of the product line they have a hold of to themselves (and are seemingly doing all in their power to proliferate the brand as a quantity amongst their extended fanbase with crossovers). Money is a war they can fight and biding can come from all sides, but when it comes to having a product conducive to the market (and the potential to actually act like a market leader) to synergize with the franchise... they're pretty much the only ones who have a shot at even making that argument.
Here you start arguing that actually, in some scenarios, this product does make sense. You note that because Nintendo has a struggling console business, it makes sense for them to invest in getting Monster Hunter on it to help its sales out.It is still a strong IP and can still move a few hundred thousand even on consoles as history has shown... though on considerably more successful consoles sans the "adequate" quote performance of MH3U on the WiiU (and that came with the caveat of being woven into complimentary co-habitation online with the handheld). I think for Capcom that hypothetical 8:1 ratio is a waste on RoI but to Nintendo, who have already been struggling with home consoles and making their product standout in that regard, securing an exclusive like this not only for their handheld but for their entire ecosystem doesn't seem farfetched.
In general (or a handheld-only scenario), I would see it as a play of simply securing a strong IP to themselves and only themselves.
I may be misjudging things and I may be misguided in my estimations or expectations of how effective that would be in an business argument, but this is simply what seems logical to me. Perhaps, as you say, it really is a pointless venture for Nintendo (and certainly Capcom) to pursue in a scenario of 8:1.
The Wii U version of MH3U is up-scaled from the 3DS version, and not from Tri on the Wii. Given that this also happened with Rodea: the Sky Soldier, I suspect there's some aspect of Nintendo's development tools that makes 3DS/Wii U cross-porting easier than Wii/Wii U.
But in any case, Capcom's unwillingness to do another home console up-port was both disappointing but understandable given the much smaller sales of the Wii U version of MH3U.
Unless I'm misunderstanding something here, your argument is that Nintendo would be willing to pay good money for a product that makes zero sense just to prevent this product that makes zero sense from appearing on another platform.
However, because the product makes zero sense on the other platform... why would it be a problem if it existed? It wouldn't sell and simply wouldn't be made again without any investment from Nintendo. It would become a free defacto exclusive by virtue that no other viable platform exists.
Here you start arguing that actually, in some scenarios, this product does make sense. You note that because Nintendo has a struggling console business, it makes sense for them to invest in getting Monster Hunter on it to help its sales out.
Presumably, this statement asserts that there is actually value in having Monster Hunter on your console platform, because there is a sufficiently sizable audience for playing Monster Hunter on consoles such that it would help out a struggling console business. The product then makes sense for Capcom because Nintendo is willing to invest in it plus it will sell a sufficient number of copies in tandem with this funding. However, in the post you just made, you then note that the Wii U, another struggling Nintendo platform, was not in a situation where this was worthwhile.
Are you seeing where I'm getting a bit confused here? Maybe I'm missing something obvious. It is pretty early in the morning.
I think Amazon brought back the top 20 games of 2015
http://www.amazon.co.jp/b/ref=s9_ac...rd_t=101&pf_rd_p=263709889&pf_rd_i=3977225051
Can't really read it though.
Who will get the "Biggest Bomba of 2015" title? We have 2 serious candidates this week (Animal Crossing: Amiibo and Pokemon Rumble World
0-20% sellthrough indicates a 90.000-100.000 shipment... I know that it performed well on digital but don't you consider a bomba having 80.000 physical copies unsold?
Ōkami;187715616 said:It says that the amazon ranking is from mid November 2014 to mid November 2015, so not really 2015.
Explains why Pokemon and Yokai Watch 2G are so high up.
1)Are there going to be any new 3DS limited editions from now until January? Just to make sure that it can reach 20 million before year's end.
Who is going to win the home console battle this December: Wii U or PS4?Xbox One anyone?
Can Mario Maker reach 1 million LTD? And Minecraft?
When is Mario Party 10 going to pass Bloodborne? this year or next year?
Who will get the "Biggest Bomba of 2015" title? We have 2 serious candidates this week (Animal Crossing: Amiibo and Pokemon Rumble World)
When is Brain Training 3 going to pass 500.000 LTD? And when is launching in Europe? :|
PS: And just to contribute to the shitfest: a Japanese only version of MH5 for Vita would sell more than a WW version of MH5 for PS4. There you go! ;D
Ōkami;187715616 said:It says that the amazon ranking is from mid November 2014 to mid November 2015, so not really 2015.
Explains why Pokemon and Yokai Watch 2G are so high up.
Ignoring the 2014 release, i guess the top 3 would be ACHHD, MGS5 & DQ8... unless either YW2 or ORAS sales in 2015 alone is higher than either three in Amazon?
Are there going to be any new 3DS limited editions from now until January? Just to make sure that it can reach 20 million before year's end.
Who is going to win the home console battle this December: Wii U or PS4?Xbox One anyone?
Can Mario Maker reach 1 million LTD? And Minecraft?
3) SMM no, Minecraft yes
Do PS4 has anything in next couple of weeks to give it a boost of upto 70k a week ?
Do PS4 has anything in next couple of weeks to give it a boost of upto 70k a week ?1) It would fall short most likely
2) I believe that Wii U would probably end up minimum 150K for December, it really depends on how much PS4 is boosted around the holidays compared to last year when GTA launched.
2014 Holiday Trend Wii U - PS4
24.469 - 15.971
27.334 - 68.041
38.314 - 30.951
43.950 - 33.150
134.067 - 148.113
3) SMM no, Minecraft yes
4) Depends on how much was invested in creating those games
HOW DARE YOU.
HOW FUCKING DARE YOU!?!?!?!?!??!?!??!? > > >Joking bro
Do PS4 has anything in next couple of weeks to give it a boost of upto 70k a week ?
The only game that might give the PS4 a big boost is Fallout(which launches in 2 weeks), but no game can really compare with the GTA launch this Holiday.
Could be, personally I can see it getting to about 800K and than grinding to a standstill.
PS4 didn't get boost to almost 70k last year because of GTA. DQ:H bundles were the reason (yes, they were sold months before the game launched).
PS4 didn't get boost to almost 70k last year because of GTA. DQ:H bundles were the reason (yes, they were sold months before the game launched).
I was not aware of that, so no chance at all of 70K week this year
When is Brain Training 3 going to pass 500.000 LTD? And when is launching in Europe? :|
That was like 28k (as in unit boost) or something like that, wasn't it?
Yeah. Nope. Whole december is still up in the air (Will PS4 be up yoy). Going to lose that DQ:H week but could sell more during every other week. Probably pretty similar december sales to last year.I was not aware of that, so no chance at all of 70K week this year
Well considering how badly PS4 was doing last year during these weeks and still even after DQ:H bundle week managed to get couple of weeks over 30k I don't see how PS4 wouldn't do better as it pretty near to 30k even during this week. While PS systems don't see as big holiday boost as Nintendos consoles it's still there.I'll be curious to see if we can shift to 35k-40k from the usual holiday bump, or if it will cruise around 30k as per last year. I am not sure when the "holiday" shopping officially starts this year but this week we saw the PS4 slip downward while the WiiU/Vita/3DS (obviously in the latter case, just larger than anticipated) hardware went up.
You mean Top 1000 for 2013 right? That's what you linked.I can't find the links to Famitsu Game White Paper 2014 scans.
The top 1000 software list was already posted here, but first week sell-through rate wasn't transcribed and I would like to have that data. Can somebody PM me the link to those scans?
Well considering how badly PS4 was doing last year during these weeks and still even after DQ:H bundle week managed to get couple of weeks over 30k I don't see how PS4 wouldn't do better as it pretty near to 30k even during this week. While PS systems don't see as big holiday boost as Nintendos consoles it's still there.
Predictions for the nexts weeks.
WEEK 49:
WEEK 50:
WEEK 51:
WEEK 52:
WEEK 53:
Week 53 is Sony's highest week.
MH3 sold 1 million on Wii. This was after the franchise boom. A craptastic port of Portable 3rd did 400k or so on PS3. There's money to be made on consoles so can we stop pretending it makes zero sense?
Week 53 is Sony's highest week.
But will it be able to compete with Genei Ibun Roku ♯FE sales juggernaut
http://img3.wikia.nocookie.net/__cb20140904193254/fantendo/images/1/1c/Duck_hunt_dog_laughing.gif
but do you remember how MH3 sold 1mln on Wii ?
and MHP3, the top seller MH ever, just sold 400k on PS3
so I don't understand why people think a MH on PS4 could do awesome numbers... MH exploded on handhelds cause it's the perfect environment for this kind of game
all MH on handhelds sold like hot-cakes, without putting it into the bargain bin after a month it won't have never sold 1mln on Wii, trust me
MH exclusively on handheld is what never made sense to me outside of the convenience of playing it anywhere. A game about hunting giant Beasts in large landscapes makes the most sense on a giant TV with awesome surround kicked up and next-gen breathtaking visuals.
Fighting giant creatures on a 3 inch screen just has no impact. Awesome that you can play it on the go, but not awesome in any visual / sound department
If Capcom made a visually spectacular PS4 / PC MH title with 500k poly Dragons with DTS Surround the game would cost more to make but would not doubt at the very least break even. If it didn't they could just release a scaled back handheld version that sales 5 million and makes truckloads.
Capcom - 2009-08-01
and MHP3, the top seller MH ever, just sold 400k on PS3
So this is what I see on road's site for MHTri:
WII Monster Hunter 3 582,548 1,077,273 Capcom 2009-08-01
Media Create had this:
01./00. [WII] Monster Hunter 3 (Capcom) - 520,138 / NEW
--
02./01. [WII] Monster Hunter 3 (Capcom) - 137,093 / 657,000 (-74%)
--
04./02. [WII] Monster Hunter 3 (Capcom) - 92,865 / 750,000 (-32%)
--
03./04. [WII] Monster Hunter 3 (Capcom) - 51,101 / 800,000 (-45%)
... So that's what I saw for the first 4 weeks (aka month). Aren't "bargain bin prices" essentially just the equivalent on releasing a best price edition or something? 800K isn't all that shabby either, but of course it didn't compare with the PSP titles' sales (MHFreedom, etc.), but it easily beat the previous console release (MH2).
You're forgetting that Japan really doesn't care about graphics and that Monster Hunter is about playing the game with friends in the same place for the Japanese. No console would ever be able to provide that.
What was the population of the Wii at this point? Just curious.
You're forgetting that Japan really doesn't care about graphics and that Monster Hunter is about playing the game with friends in the same place for the Japanese. No console would ever be able to provide that.
8mln
almost 7mln for PS3 at the time MHP3HD was released
MH3 went to 2900 yen at the week 2, and it wasn't limited to local store but happened at major retailers. Hell I got mine for 800 yen (not used) 3 weeks after the release lol.
If you want to play MH in the same place with friends, fine, get the handheld version or remote play the PS4 version. I don't see how any gamer would be against a true next gen MH on the big screen. That just doesn't compute.
Hell look at the reception for Deep Down originally for example. Give people insane looking dragons and they will eat it up
Remote play could provide that.
And that was a good way of completely igoring my point lol.
If you want to play MH in the same place with friends, fine, get the handheld version or remote play the PS4 version. I don't see how any gamer would be against a true next gen MH on the big screen. That just doesn't compute.
The spectacle alone would get some people over here who would otherwise ignore a game that looks 15 years old to pick it up.
Hell look at the reception for Deep Down originally for example. Give people insane looking dragons and they will eat it up
so you basically agree with me, don't you ?
and I remember I was already skeptical about PS3 sales back in the day
MH3 went to 2900 yen at the week 2, and it wasn't limited to local store but happened at major retailers. Hell I got mine for 800 yen (not used) 3 weeks after the release lol. I think it was Tsutaya I got my copy from.
Remote play could provide that.
And that was a good way of completely igoring my point lol.
If you want to play MH in the same place with friends, fine, get the handheld version or remote play the PS4 version. I don't see how any gamer would be against a true next gen MH on the big screen. That just doesn't compute.
The spectacle alone would get some people over here who would otherwise ignore a game that looks 15 years old to pick it up.
Hell look at the reception for Deep Down originally for example. Give people insane looking dragons and they will eat it up