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Media Create Sales: Week 48, 2015 (Nov 23 - Nov 29)

Vena

Member
I am at a talk at the moment, so hopefully you don't mind if I simply (and sneakily) tackle this one part and then get back to you with the rest!

Also, in order to ultimately happen, at some point it also actually *does* have to become appealing to Capcom. There have been no Wii U versions of Monster Hunter for quite a while, so whatever Nintendo is offering to pay to make that happen is not sufficient for Capcom to want to make it. There is presumably some fee above what Nintendo values the product at where this would be made. It's not like Capcom is sitting there and going "Oh, you'll only give us $100 million to port this to Wii U? Not happening.", and this suggests that Nintendo does not currently value a Monster Hunter home console port to a sufficient level for it to happen.

Couldn't the simplest solution to this simply be that Nintendo (and effectively Capcom) both internally wrote the WiiU down as an unneeded investment given its struggles? By the time MH4G was launching, the writing was on the wall and they both could have simply agreed that investing for the port would have been better spent elsewhere ("It will cost you X millions to get this ported." "Well, let's put that money elsewhere like making all this MH DLC for Smash, AC, and other games.". MH4G/U doesn't have a Wii-base to upscale and re-render and so would have required more work by a considerable margin than MH3U.

I see the answer to this question as a rather simple one for a struggling, facing near-term retirement platform. Investments on both ends were better spent elsewhere, and Capcom in general does not seem to be gungho about putting it to consoles.

Edit: Oh shoot, double-post, and I though your post was the last one on the page. Apologies, didn't realize my last post went to a new page.
 

Orgen

Member
M-C thread going to the shitter in 3, 2... noooo, Nirolak saves the day! ;D

Anyway, lets throw some questions to try to change the tired MH/PS4 debate:

Are there going to be any new 3DS limited editions from now until January? Just to make sure that it can reach 20 million before year's end.

Who is going to win the home console battle this December: Wii U or PS4?
Xbox One anyone?

Can Mario Maker reach 1 million LTD? And Minecraft?

When is Mario Party 10 going to pass Bloodborne? this year or next year?

Who will get the "Biggest Bomba of 2015" title? We have 2 serious candidates this week (Animal Crossing: Amiibo and Pokemon Rumble World)

When is Brain Training 3 going to pass 500.000 LTD? :D And when is launching in Europe? :|

PS: And just to contribute to the shitfest: a Japanese only version of MH5 for Vita would sell more than a WW version of MH5 for PS4. There you go! ;D
 

Vena

Member
Who will get the "Biggest Bomba of 2015" title? We have 2 serious candidates this week (Animal Crossing: Amiibo and Pokemon Rumble World)

Does Rumble World count in this discussion? Its a physical run of a digital game that has already performed well.
 

tuffy

Member
MH4G/U doesn't have a Wii-base to upscale and re-render and so would have required more work by a considerable margin than MH3U.
The Wii U version of MH3U is up-scaled from the 3DS version, and not from Tri on the Wii. Given that this also happened with Rodea: the Sky Soldier, I suspect there's some aspect of Nintendo's development tools that makes 3DS/Wii U cross-porting easier than Wii/Wii U.

But in any case, Capcom's unwillingness to do another home console up-port was both disappointing but understandable given the much smaller sales of the Wii U version of MH3U.
 

Orgen

Member
Does Rumble World count in this discussion? Its a physical run of a digital game that has already performed well.

0-20% sellthrough indicates a 90.000-100.000 shipment... I know that it performed well on digital but don't you consider a bomba having 80.000 physical copies unsold?
 

Nirolak

Mrgrgr
I am at a talk at the moment, so hopefully you don't mind if I simply (and sneakily) tackle this one part and then get back to you with the rest!



Couldn't the simplest solution to this simply be that Nintendo (and effectively Capcom) both internally wrote the WiiU down as an unneeded investment given its struggles? By the time MH4G was launching, the writing was on the wall and they both could have simply agreed that investing for the port would have been better spent elsewhere ("It will cost you X millions to get this ported." "Well, let's put that money elsewhere like making all this MH DLC for Smash, AC, and other games.". MH4G/U doesn't have a Wii-base to upscale and re-render and so would have required more work by a considerable margin than MH3U.

I see the answer to this question as a rather simple one for a struggling, facing near-term retirement platform. Investments on both ends were better spent elsewhere, and Capcom in general does not seem to be gungho about putting it to consoles.

Edit: Oh shoot, double-post, and I though your post was the last one on the page. Apologies, didn't realize my last post went to a new page.

Personally I've never minded double posting if the poster actually had something to say in both posts.

But, I think what I felt the original conflicting setup here was has been lost a bit over the discussion.

Let me slice it to two smaller quotes.

But I honestly don't see a logic in putting [Monster Hunter] on any console, even the NX home console outside of some "by default" nature of existence. The product (as in home consoles) isn't of a type that the fanbase seems to want, the product isn't on a platform that the market generally seems to want.
To top it off, I would imagine Nintendo as a business would not want to let go of the product line they have a hold of to themselves (and are seemingly doing all in their power to proliferate the brand as a quantity amongst their extended fanbase with crossovers). Money is a war they can fight and biding can come from all sides, but when it comes to having a product conducive to the market (and the potential to actually act like a market leader) to synergize with the franchise... they're pretty much the only ones who have a shot at even making that argument.
Unless I'm misunderstanding something here, your argument is that Nintendo would be willing to pay good money for a product that makes zero sense just to prevent this product that makes zero sense from appearing on another platform.

However, because the product makes zero sense on the other platform... why would it be a problem if it existed? It wouldn't sell and simply wouldn't be made again without any investment from Nintendo. It would become a free defacto exclusive by virtue that no other viable platform exists.

Then we can jump to this quote:

It is still a strong IP and can still move a few hundred thousand even on consoles as history has shown... though on considerably more successful consoles sans the "adequate" quote performance of MH3U on the WiiU (and that came with the caveat of being woven into complimentary co-habitation online with the handheld). I think for Capcom that hypothetical 8:1 ratio is a waste on RoI but to Nintendo, who have already been struggling with home consoles and making their product standout in that regard, securing an exclusive like this not only for their handheld but for their entire ecosystem doesn't seem farfetched.

In general (or a handheld-only scenario), I would see it as a play of simply securing a strong IP to themselves and only themselves.

I may be misjudging things and I may be misguided in my estimations or expectations of how effective that would be in an business argument, but this is simply what seems logical to me. Perhaps, as you say, it really is a pointless venture for Nintendo (and certainly Capcom) to pursue in a scenario of 8:1.
Here you start arguing that actually, in some scenarios, this product does make sense. You note that because Nintendo has a struggling console business, it makes sense for them to invest in getting Monster Hunter on it to help its sales out.

Presumably, this statement asserts that there is actually value in having Monster Hunter on your console platform, because there is a sufficiently sizable audience for playing Monster Hunter on consoles such that it would help out a struggling console business. The product then makes sense for Capcom because Nintendo is willing to invest in it plus it will sell a sufficient number of copies in tandem with this funding. However, in the post you just made, you then note that the Wii U, another struggling Nintendo platform, was not in a situation where this was worthwhile.

Are you seeing where I'm getting a bit confused here? Maybe I'm missing something obvious. It is pretty early in the morning.
 

Man God

Non-Canon Member
Before four had integrated online into the portable game there absolutely was a reason for the console experience of MH....just that it had smaller reach in Japan than the Portable versions.

Since then? Well, the people that would normally head up development of the portable series made X!
 

Vena

Member
The Wii U version of MH3U is up-scaled from the 3DS version, and not from Tri on the Wii. Given that this also happened with Rodea: the Sky Soldier, I suspect there's some aspect of Nintendo's development tools that makes 3DS/Wii U cross-porting easier than Wii/Wii U.

But in any case, Capcom's unwillingness to do another home console up-port was both disappointing but understandable given the much smaller sales of the Wii U version of MH3U.

Then I was misinformed (and now that I think on it, this makes more sense). Thanks.

Unless I'm misunderstanding something here, your argument is that Nintendo would be willing to pay good money for a product that makes zero sense just to prevent this product that makes zero sense from appearing on another platform.

However, because the product makes zero sense on the other platform... why would it be a problem if it existed? It wouldn't sell and simply wouldn't be made again without any investment from Nintendo. It would become a free defacto exclusive by virtue that no other viable platform exists.

My argument here was to pay to keep it exclusive, not necessarily to pay for a product they don't want or think is a worthwhile investment over the handheld + bells and whistles (that is to say, shifting resources from a potential port to doing other things with said resources).

If the product makes zero sense in general, I don't see why it would be made (as you said, Capcom has no reason to make such a bad RoI project). But I was supposing a hypothetical scenario (as brought on by the start of the discussion) where said product somehow entered discussions either from external dealings or internal ones. It was in light of such a hypothetical step that I was (but seemingly worded very wrong or convoluted) putting forth the idea that Nintendo would prefer to keep the product off of competing platforms even if it was going to perform at a number breakdown like 500:4000. In such a scenario they wouldn't outright bar a console version (well they could, but in the scenario where they have a platform to sell it on, why not sell it there), they would simply make it their own, and as such two-birds with one stone where they keep the product exclusive to make their hardware look more appealing and also get some software (even if it won't perform all that well) for their home space.

Maybe I just am not good at saying what I mean, because as I read my paragraph it seems to make sense to me.

Of course, after the patent info that just came out... this may be completely off the mark in terms of what Nintendo is even bringing to the market.

Here you start arguing that actually, in some scenarios, this product does make sense. You note that because Nintendo has a struggling console business, it makes sense for them to invest in getting Monster Hunter on it to help its sales out.

Presumably, this statement asserts that there is actually value in having Monster Hunter on your console platform, because there is a sufficiently sizable audience for playing Monster Hunter on consoles such that it would help out a struggling console business. The product then makes sense for Capcom because Nintendo is willing to invest in it plus it will sell a sufficient number of copies in tandem with this funding. However, in the post you just made, you then note that the Wii U, another struggling Nintendo platform, was not in a situation where this was worthwhile.

Are you seeing where I'm getting a bit confused here? Maybe I'm missing something obvious. It is pretty early in the morning.

Let's start with the future term vs. current term: WiiU is moribund and I don't think anything can save it (and I doubt any one believes this), however when MH3UHD was green lit things were yet uncertain. That same period of uncertainty (even if their general console business is struggling) was where I would have said I could see Nintendo pushing to greenlit a console port and where Capcom may actually be willing to play ball for much the same reason they did with MH3UHD (the results of which, even with rather lackluster performance, they were adequately pleased with... probably not hurt by being a cheap port).

So while, yes, at a glance the two statements seem contradictory I believe that in context they make much more sense.

As for the ability to shift units in general, I attribute this to the IP simply being strong. I do not believe this to be a strange idea to suppose unless the product brought to consoles was phoned in completely. It has, historically, performed at a fraction of how the series has performed on handhelds on consoles (considerably healthier ones than anything on the market), that doesn't mean it won't sell some hundreds of thousands (still a strong IP). It just doesn't make much sense to me as a resource investment for Capcom.
 

Kyoufu

Member
MH3 sold 1 million on Wii. This was after the franchise boom. A craptastic port of Portable 3rd did 400k or so on PS3. There's money to be made on consoles so can we stop pretending it makes zero sense?
 
I think Amazon brought back the top 20 games of 2015

http://www.amazon.co.jp/b/ref=s9_ac...rd_t=101&pf_rd_p=263709889&pf_rd_i=3977225051

Can't really read it though.

1. Youkai Watch 2 Shin Uchi
2. Pokemon Alpha Sapphire
3. Animal Crossing HHD+NFC reader
4. Pokemon Omega Ruby
5. Metal Gear Solid 5 (PS4)
6. Dragon Quest VIII 3DS
7. Dragon Quest Heroes (PS3)
8. 3DS AC Adapter... lol
9. Splatoon
10. Tales of Zestiria
11. Super Smash Bros. for Wii U
12. PS4 500GB
13. GTA V (PS4)
14. The Legend of Zelda Majora's Mask 3D
15. Youkai Watch Busters White Dog Squad
16. Super Smash Bros. for 3DS
17. Rhythm Heaven The Best +
18. Yakuza Zero
19. God Eater 2 Rage Burst (Vita)
20. Youkai Watch Busters Red Cat Team
 
Who will get the "Biggest Bomba of 2015" title? We have 2 serious candidates this week (Animal Crossing: Amiibo and Pokemon Rumble World

What have we had in previous years? I'd guess Gaist Crusher for 2013 (did that ever sell through its initial shipment?) given Capcom's insane expectations for it. I can't remember what games did poorly in 2014.
 

Vena

Member
0-20% sellthrough indicates a 90.000-100.000 shipment... I know that it performed well on digital but don't you consider a bomba having 80.000 physical copies unsold?

I guess this is true. I was thinking bomba to be "this product is a tirefire" in all senses of the word. As such the only thing to fit that criterion is ACAF. But I can see the point if there really are that many piles of PRW on shelves, and I'd question why anyone thought shipping that many was a good idea this late after the fact.
 

Ōkami

Member
It says that the amazon ranking is from mid November 2014 to mid November 2015, so not really 2015.

Explains why Pokemon and Yokai Watch 2G are so high up.
 

Xbro

Member
Ōkami;187715616 said:
It says that the amazon ranking is from mid November 2014 to mid November 2015, so not really 2015.

Explains why Pokemon and Yokai Watch 2G are so high up.

Was curious about that as well.

Last time Amazon had their 2015 list, Splatoon was on top, and YW2G never passed it in the hourly charts since.
 

noshten

Member
1)Are there going to be any new 3DS limited editions from now until January? Just to make sure that it can reach 20 million before year's end.

Who is going to win the home console battle this December: Wii U or PS4?
Xbox One anyone?

Can Mario Maker reach 1 million LTD? And Minecraft?

When is Mario Party 10 going to pass Bloodborne? this year or next year?

Who will get the "Biggest Bomba of 2015" title? We have 2 serious candidates this week (Animal Crossing: Amiibo and Pokemon Rumble World)

When is Brain Training 3 going to pass 500.000 LTD? :D And when is launching in Europe? :|

PS: And just to contribute to the shitfest: a Japanese only version of MH5 for Vita would sell more than a WW version of MH5 for PS4. There you go! ;D

1) It would fall short most likely

2) I believe that Wii U would probably end up minimum 150K for December, it really depends on how much PS4 is boosted around the holidays compared to last year when GTA launched.

2014 Holiday Trend Wii U - PS4
24.469 - 15.971
27.334 - 68.041
38.314 - 30.951
43.950 - 33.150

134.067 - 148.113

3) SMM no, Minecraft yes

4) Depends on how much was invested in creating those games
 
Ōkami;187715616 said:
It says that the amazon ranking is from mid November 2014 to mid November 2015, so not really 2015.

Explains why Pokemon and Yokai Watch 2G are so high up.

Ignoring the 2014 release, i guess the top 3 would be ACHHD, MGS5 & DQ8... unless either YW2 or ORAS sales in 2015 alone is higher than either three in Amazon?
 

ZSaberLink

Media Create Maven
Ignoring the 2014 release, i guess the top 3 would be ACHHD, MGS5 & DQ8... unless either YW2 or ORAS sales in 2015 alone is higher than either three in Amazon?

YW2 might be higher on Amazon since at least according to Famitsu, it sold over 600K in 2015 right? (I don't think MGSV has hit that yet?) Obviously it could have sold differently on Amazon JP
 

Ryng_tolu

Banned
Are there going to be any new 3DS limited editions from now until January? Just to make sure that it can reach 20 million before year's end.

Now that i know there are 5 weeks left, i'd say very easy.

Who is going to win the home console battle this December: Wii U or PS4?
Xbox One anyone?

They will be super close. I believe PS4 will win the firsts weeks, but during Christmas Wii U will sell more.


Can Mario Maker reach 1 million LTD? And Minecraft?

Both will pass 1 million.

3) SMM no, Minecraft yes

HOW DARE YOU.
HOW FUCKING DARE YOU!?!?!?!?!??!?!??!? >:p >:p >:p
Joking bro :D

Do PS4 has anything in next couple of weeks to give it a boost of upto 70k a week ?

No.
 

noobie

Banned
1) It would fall short most likely

2) I believe that Wii U would probably end up minimum 150K for December, it really depends on how much PS4 is boosted around the holidays compared to last year when GTA launched.

2014 Holiday Trend Wii U - PS4
24.469 - 15.971
27.334 - 68.041
38.314 - 30.951
43.950 - 33.150

134.067 - 148.113

3) SMM no, Minecraft yes

4) Depends on how much was invested in creating those games
Do PS4 has anything in next couple of weeks to give it a boost of upto 70k a week ?
 

noshten

Member
HOW DARE YOU.
HOW FUCKING DARE YOU!?!?!?!?!??!?!??!? >:p >:p >:p
Joking bro :D

:p
Could be, personally I can see it getting to about 800K and than grinding to a standstill.

Do PS4 has anything in next couple of weeks to give it a boost of upto 70k a week ?

The only game that might give the PS4 a big boost is Fallout(which launches in 2 weeks), but no game can really compare with the GTA launch this Holiday.
 
:p


The only game that might give the PS4 a big boost is Fallout(which launches in 2 weeks), but no game can really compare with the GTA launch this Holiday.

PS4 didn't get boost to almost 70k last year because of GTA. DQ:H bundles were the reason (yes, they were sold months before the game launched).
 

Ryng_tolu

Banned
:p
Could be, personally I can see it getting to about 800K and than grinding to a standstill.

I expect 580,000 to 600,000 by end of this year, and retail only, with digital sales which was 10% of total sales, should be >650,000.

It has a bundle which is not gonna be discontinued soon, so, 350k in 2016 + 2017 seem very easy.

800k is the minimum. :p
 

Vena

Member
I was not aware of that, so no chance at all of 70K week this year

I'll be curious to see if we can shift to 35k-40k from the usual holiday bump, or if it will cruise around 30k as per last year. I am not sure when the "holiday" shopping officially starts this year but this week we saw the PS4 slip downward while the WiiU/Vita/3DS (obviously in the latter case, just larger than anticipated) hardware went up.
 

Chris1964

Sales-Age Genius
When is Brain Training 3 going to pass 500.000 LTD? :D And when is launching in Europe? :|

Ah, the game from that dead genre.

Famitsu

2012 CY {2011.12.26 - 2012.12.30} 051. [3DS] Brain Age: Concentration Training <HOB> (Nintendo) {2012.07.28} (¥3.800) - 213.746 / 213.746
2013 CY {2012.12.31 - 2013.12.29} 176. [3DS] Brain Age: Concentration Training <HOB> (Nintendo) {2012.07.28} (¥3.800) - 48.428 / 262.174


Media Create

2012 CY {2012.01.02 - 2012.12.30} 046. [3DS] Brain Age: Concentration Training <HOB> (Nintendo) {2012.07.28} (¥3.800) - 217.151 / 217.151
2013 CY {2012.12.31 - 2013.12.29} 190. [3DS] Brain Age: Concentration Training <HOB> (Nintendo) {2012.07.28} (¥3.800) - 46.406 / 263.557
2014 CY {2013.12.30 - 2014.12.28} 420. [3DS] Brain Age: Concentration Training <HOB> (Nintendo) {2012.07.28} (¥3.800) - 10.140 / 273.697
 
That was like 28k (as in unit boost) or something like that, wasn't it?

38k to be precise.

I was not aware of that, so no chance at all of 70K week this year
Yeah. Nope. Whole december is still up in the air (Will PS4 be up yoy). Going to lose that DQ:H week but could sell more during every other week. Probably pretty similar december sales to last year.

I'll be curious to see if we can shift to 35k-40k from the usual holiday bump, or if it will cruise around 30k as per last year. I am not sure when the "holiday" shopping officially starts this year but this week we saw the PS4 slip downward while the WiiU/Vita/3DS (obviously in the latter case, just larger than anticipated) hardware went up.
Well considering how badly PS4 was doing last year during these weeks and still even after DQ:H bundle week managed to get couple of weeks over 30k I don't see how PS4 wouldn't do better as it pretty near to 30k even during this week. While PS systems don't see as big holiday boost as Nintendos consoles it's still there.
 

Vena

Member

Cool. Thanks for the info, not sure why I had a 2 instead of a 3, heh.

Well considering how badly PS4 was doing last year during these weeks and still even after DQ:H bundle week managed to get couple of weeks over 30k I don't see how PS4 wouldn't do better as it pretty near to 30k even during this week. While PS systems don't see as big holiday boost as Nintendos consoles it's still there.

Holidays generally still cause a boost across the board (even if the Playstation family tends to enjoy its biggest boost after NY). Which is why I asked when we can officially consider it started and that week was 'strange' given that everything went up (which I would think is the start of the holidays) except the PS4 which went down.

Just looking at finding a reason for the 3k-6k (to 80k) bump that the Vita/WiiU saw, while the PS4 slid by 3k (small as these numbers look out of context, in context of the market they are changes of ~10-20%). Nothing new happened much in regards to any of the platforms that seems like a standout explanation aside for the former starting to enjoy holiday movements. Its also possible that PS4 has simply been riding on an unrepresentative high from the stream of releases and the drop has been differed and finally has started catching up.
 

Ryng_tolu

Banned
Predictions for the nexts weeks.

WEEK 49:
[3DS] 80,000
[PS4] 30,000
[WIU] 28,000
[PSV] 17,000

WEEK 50:
[3DS] 100,000
[PS4] 36,000
[WIU] 36,000
[PSV] 21,000

WEEK 51:
[3DS] 125,000
[WIU] 46,000
[PS4] 42,000
[PSV] 25,000

WEEK 52:
[3DS] 150,000
[WIU] 65,000
[PS4] 48,000
[PSV] 29,000

WEEK 53:
[3DS] 115,000
[PS4] 53,000
[WIU] 45,000
[PSV] 33,000
 

noshten

Member
Week 53 is Sony's highest week.

But will it be able to compete with Genei Ibun Roku &#9839;FE sales juggernaut
Duck_hunt_dog_laughing.gif
 
MH3 sold 1 million on Wii. This was after the franchise boom. A craptastic port of Portable 3rd did 400k or so on PS3. There's money to be made on consoles so can we stop pretending it makes zero sense?


but do you remember how MH3 sold 1mln on Wii ?
and MHP3, the top seller MH ever, just sold 400k on PS3

so I don't understand why people think a MH on PS4 could do awesome numbers... MH exploded on handhelds cause it's the perfect environment for this kind of game
all MH on handhelds sold like hot-cakes, without putting it into the bargain bin after a month it won't have never sold 1mln on Wii, trust me

and this is not just a MH problem, see how GE is performing on Vita and how on PS4 (I'm not sure of it cause I never cared online, but with Vita you can play online for free, with PS4 you must be a PS+ user, I mean, you have to play; this might be another point in favour of Vita)


Now let's join the competition :

1) Who is going to win the home console battle this December: Wii U or PS4?

nice question, historically N rules on winter holidays but this year their line-up for Q4 is very week, PS4 got revitalized after price drop but here too line-up is weak, so I say WiiU thanks to the magic duo


2) Can Mario Maker (a) reach 1 million LTD? And Minecraft (b)?

it depends by how long the bundle will be sold (a), it depends by how well it will perform in the following weeks; actually Minecraft it's pretty popular among children and we all know that during winter holidays and holidays in general sales are up due to them (see last week that a lot of sw & hw went up due to Nov.23 holiday)
if you mean "retail + digital" I would say yes by hands down, if you just mean "retail" I would say no without any doubt


3) When is Mario Party 10 going to pass Bloodborne? this year or next year?

ehm... is MP10 still charting ?!?!?


4) Who will get the "Biggest Bomba of 2015" title?

I would wait the end of the year cause even AC Amiibo U could have some boost during weeks 49/52 (like Taiko). And let's not overestimate Youkai Watch Dance...
A title which comes up in my mind is Kenka Banchou 6, which sold around 1/3 of the previous installement; but as I said let's wait until week 51


5) When is Brain Training 3 going to pass 500.000 LTD? :D And when is launching in Europe? :|

2013 LTD : 48.428 / 262.174

so it's a "never" for both questions



and now I make a question : since Road's site was not updated since long time and gamedatamuseum obscured current gen LTD numbers, we don't have a place for LTD sales, right ?
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Trouble following the last few pages, duno what the argument about MH is: Nintendo exclusivity or not?
 
MH exclusively on handheld is what never made sense to me outside of the convenience of playing it anywhere. A game about hunting giant Beasts in large landscapes makes the most sense on a giant TV with awesome surround kicked up and next-gen breathtaking visuals.

Fighting giant creatures on a 3 inch screen just has no impact. Awesome that you can play it on the go, but not awesome in any visual / sound department

If Capcom made a visually spectacular PS4 / PC MH title with 500k poly Dragons with DTS Surround the game would cost more to make but would not doubt at the very least break even. If it didn't they could just release a scaled back handheld version that sales 5 million and makes truckloads.
 

ZSaberLink

Media Create Maven
but do you remember how MH3 sold 1mln on Wii ?
and MHP3, the top seller MH ever, just sold 400k on PS3

so I don't understand why people think a MH on PS4 could do awesome numbers... MH exploded on handhelds cause it's the perfect environment for this kind of game
all MH on handhelds sold like hot-cakes, without putting it into the bargain bin after a month it won't have never sold 1mln on Wii, trust me

So this is what I see on road's site for MHTri:
WII Monster Hunter 3 582,548 1,077,273 Capcom 2009-08-01

Media Create had this:
01./00. [WII] Monster Hunter 3 (Capcom) - 520,138 / NEW
--
02./01. [WII] Monster Hunter 3 (Capcom) - 137,093 / 657,000 (-74%)
--
04./02. [WII] Monster Hunter 3 (Capcom) - 92,865 / 750,000 (-32%)
--
03./04. [WII] Monster Hunter 3 (Capcom) - 51,101 / 800,000 (-45%)

... So that's what I saw for the first 4 weeks (aka month). Aren't "bargain bin prices" essentially just the equivalent on releasing a best price edition or something? 800K isn't all that shabby either, but of course it didn't compare with the PSP titles' sales (MHFreedom, etc.), but it easily beat the previous console release (MH2).

MH exclusively on handheld is what never made sense to me outside of the convenience of playing it anywhere. A game about hunting giant Beasts in large landscapes makes the most sense on a giant TV with awesome surround kicked up and next-gen breathtaking visuals.

Fighting giant creatures on a 3 inch screen just has no impact. Awesome that you can play it on the go, but not awesome in any visual / sound department

If Capcom made a visually spectacular PS4 / PC MH title with 500k poly Dragons with DTS Surround the game would cost more to make but would not doubt at the very least break even. If it didn't they could just release a scaled back handheld version that sales 5 million and makes truckloads.

You're forgetting that Japan really doesn't care about graphics and that Monster Hunter is about playing the game with friends in the same place for the Japanese. No console would ever be able to provide that.
 
So this is what I see on road's site for MHTri:
WII Monster Hunter 3 582,548 1,077,273 Capcom 2009-08-01

Media Create had this:
01./00. [WII] Monster Hunter 3 (Capcom) - 520,138 / NEW
--
02./01. [WII] Monster Hunter 3 (Capcom) - 137,093 / 657,000 (-74%)
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04./02. [WII] Monster Hunter 3 (Capcom) - 92,865 / 750,000 (-32%)
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03./04. [WII] Monster Hunter 3 (Capcom) - 51,101 / 800,000 (-45%)

... So that's what I saw for the first 4 weeks (aka month). Aren't "bargain bin prices" essentially just the equivalent on releasing a best price edition or something? 800K isn't all that shabby either, but of course it didn't compare with the PSP titles' sales (MHFreedom, etc.), but it easily beat the previous console release (MH2).

no, it was not "best price", I clearly remember it started to be heavily discounted soon, I was here during summer 2009 (as summer 2008, 2007, 2006, 2004 and 2003, but that's not important :D ), and I'm sure people here posting during that time remember the discussion we had back then about it
of course sales were significative during the first weeks but probably Capcom overshipped so shops had to reduce the price to sell the left stock

I made a quick research :

here donny said Capcom stated 1mln shipped and it was week 5 after MH3 release, current LTD were 866k
total sales are 1,077,273 (Famitsu numbers from gamedatamuseum)
so it just sold around 100k in the following 17 weeks (968k Famitsu numbers from geimin 2009 top1000)

You're forgetting that Japan really doesn't care about graphics and that Monster Hunter is about playing the game with friends in the same place for the Japanese. No console would ever be able to provide that.

so you basically agree with me, don't you ?
and I remember I was already skeptical about PS3 sales back in the day
 
You're forgetting that Japan really doesn't care about graphics and that Monster Hunter is about playing the game with friends in the same place for the Japanese. No console would ever be able to provide that.

Remote play could provide that.

And that was a good way of completely igoring my point lol.

If you want to play MH in the same place with friends, fine, get the handheld version or remote play the PS4 version. I don't see how any gamer would be against a true next gen MH on the big screen. That just doesn't compute.

The spectacle alone would get some people over here who would otherwise ignore a game that looks 15 years old to pick it up.

Hell look at the reception for Deep Down originally for example. Give people insane looking dragons and they will eat it up
 

crinale

Member
MH3 went to 2900 yen at the week 2, and it wasn't limited to local store but happened at major retailers. Hell I got mine for 800 yen (not used) 3 weeks after the release lol. I think it was Tsutaya I got my copy from.
 

Vena

Member
8mln
almost 7mln for PS3 at the time MHP3HD was released

MH3 went to 2900 yen at the week 2, and it wasn't limited to local store but happened at major retailers. Hell I got mine for 800 yen (not used) 3 weeks after the release lol.

Okay, that's a much clearer picture of the situation.

If you want to play MH in the same place with friends, fine, get the handheld version or remote play the PS4 version. I don't see how any gamer would be against a true next gen MH on the big screen. That just doesn't compute.

https://en.wikipedia.org/wiki/No_true_Scotsman

Games don't magically become HD, nor do they have infinite budgets. Feature regression is a big deal for a lot of gamers. (Note: This only extends to this hypothetical scenario, not so much to a standard up-port.)

Hell look at the reception for Deep Down originally for example. Give people insane looking dragons and they will eat it up

Deep Down is not a point I'd ever want to use in positive reference to anything.
 

Alrus

Member
Remote play could provide that.

And that was a good way of completely igoring my point lol.

If you want to play MH in the same place with friends, fine, get the handheld version or remote play the PS4 version. I don't see how any gamer would be against a true next gen MH on the big screen. That just doesn't compute.

The spectacle alone would get some people over here who would otherwise ignore a game that looks 15 years old to pick it up.

Hell look at the reception for Deep Down originally for example. Give people insane looking dragons and they will eat it up

It's just that the majority of MH fan aren't in it for the spectacle at all.

And remote play as an alternative for local multiplayer? Really?
 

ZSaberLink

Media Create Maven
so you basically agree with me, don't you ?
and I remember I was already skeptical about PS3 sales back in the day

Yeh I do agree with you that Monster Hunter on consoles wouldn't make much sense. I was just curious about MHTri on Wii being construed as a failure. There's no question portables are its ideal home for the foreseeable future (mobile could change that I guess). However, I generally thought MHTri did fairly decently.
 

ZSaberLink

Media Create Maven
MH3 went to 2900 yen at the week 2, and it wasn't limited to local store but happened at major retailers. Hell I got mine for 800 yen (not used) 3 weeks after the release lol. I think it was Tsutaya I got my copy from.

Ah ok. Point taken. At least opening week was decent. I wonder why it had such amazing opening sales but required extreme price cuts like that?

Remote play could provide that.

And that was a good way of completely igoring my point lol.

If you want to play MH in the same place with friends, fine, get the handheld version or remote play the PS4 version. I don't see how any gamer would be against a true next gen MH on the big screen. That just doesn't compute.

The spectacle alone would get some people over here who would otherwise ignore a game that looks 15 years old to pick it up.

Hell look at the reception for Deep Down originally for example. Give people insane looking dragons and they will eat it up

What? "Any gamer".... are you implying the West? Keep in mind that in Japan, many console games sell better on the portable. Just look at Smash 3DS vs. Wii U. Or Monster Hunter's explosion the minute it went portable, etc. Convenience beats "graphics" any day, especially for games where the experience becomes better with portability. Remember how MHTri went to Wii to save on money over PS3 (HD assets = expensive)? Why else were PS3 titles outselling PS4 SKUs until recently in JP except for Western titles? The vast majority of JP gamers don't really care about graphics. Those who do probably bought a PS4 at launch.
 
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