At least something Battletoads materialized after that.
It's Naughty Dog's baby and Naughty Dog is Sony's baby.
Naughty Dog would have to pass it up before Sony would even consider handing it to a different studio.
I can't even imagine how a 2016 Crash Bandicoot by Naughty Dog would look like.
Looks like an E3 2016 announcement then.... Sigh.
Crash's 20th anniversary is 2016...he has to come back. There have been WAY too many hints.
There's like no way ND will be working on an IP like crash now that they are Sony's cash cow. If they have taken the IP back then one of the smaller studios will be working on it.
No, evidently you just have to state your opinion as fact with nothing to back it up.don't have to be an insider to figure out it isn't happening
No, evidently you just have to state your opinion as fact with nothing to back it up.
There's like no way ND will be working on an IP like crash now that they are Sony's cash cow. If they have taken the IP back then one of the smaller studios will be working on it.
oopsNo, evidently you just have to state your opinion as fact with nothing to back it up.
.E3 2016 announcement inbound.
Just like how it went for FF7.
BELIEVE.
Yeah, but I don't see any chance Naughty Dog would ever want to do another Crash. Look at the games they are doing now, to go back to a franchise like Crash would be such a waste of resources. They are some of the best story tellers in gaming right now and for them to make a crash game would be a total waste.It's Naughty Dog's baby and Naughty Dog is Sony's baby.
Naughty Dog would have to pass it up before Sony would even consider handing it to a different studio.
I can't even imagine how a 2016 Crash Bandicoot by Naughty Dog would look like.
Yeah, but I don't see any chance Naughty Dog would ever want to do another Crash. Look at the games they are doing now, to go back to a franchise like Crash would be such a waste of resources. They are some of the best story tellers in gaming right now and for them to make a crash game would be a total waste.
Queue the endless quotes and posters going apeshit over this vague maybe-insider confirmation like in the last Crash thread! A-ONE AND A-TWO AND A
I absolutely don't think ND will work on Crash again, but the fact that they pretty seriously considered a new Jak, even going so far as to make all that awesome concept art, before deciding on TLOU shows they aren't afraid to go back to projects from their past.
BruceLeeRoy's legit guys. It's happening.
i think it showed they're pretty tone deaf when it comes to any sort of game that should be a little more whimsical and cartoony though. i don't think they have it in them for a game like crash. i also don't really know if crash is a game that really needs reviving. how many people here have played those first three games recently? warped is the one that aged the best to me, but that one kind of started to focus on other things than standard platforming levels.
the first jak and daxter was kind of like crash bandicoot in 3d like other contemporary platformers and that worked rather well. that would be my template if i was looking at how to bring crash into a modern age. i'd probably get media.molecule to do it too since they're basically sony's best studio.
You don't even need someone with inside info to figure this out
What about High Impact Games? Former Naughty Dog developers who worked on Crash, used to do a lot of first-party contract work for SCE.
YoooooOooooOOO
E3 2016 announcement inbound.
Just like how it went for FF7.
BELIEVE.
i think it showed they're pretty tone deaf when it comes to any sort of game that should be a little more whimsical and cartoony though. i don't think they have it in them for a game like crash. i also don't really know if crash is a game that really needs reviving. how many people here have played those first three games recently? warped is the one that aged the best to me, but that one kind of started to focus on other things than standard platforming levels.
the first jak and daxter was kind of like crash bandicoot in 3d like other contemporary platformers and that worked rather well. that would be my template if i was looking at how to bring crash into a modern age. i'd probably get media.molecule to do it too since they're basically sony's best studio.