Even though that approach is rarer in the genre, Paragon is not the first one to use the third-person perspective with the camera on the battlefield with the characters. According to Wasilczyk, the characters themselves, as well as their abilities, also play a huge role in making Paragon feel more unique. "One of the exciting things with Paragon is having fully three dimensional gameplay," Wasilczyk says. "You see it a little bit in our gameplay trailer when one of the characters is bursting up in the air. You have that happen with a lot of different characters – they have a lot of mobility skills that will put them up and down depending on where you are in the map. You have that moment that was very much a core piece of an action game. You're going to have a guy rocking over your head and you're going to try to blast him out of the air. We have characters with a lot of projectile abilities; that was something where it was beautiful to watch with our replay system and a lot of fun within the match. There is a guy who could pick up a giant boulder and toss it at you and you have those awesome near-misses where you'll see it swoosh over your head when you're running down a lane. That type of verticality makes for a more pure action experience."
Though Epic hasn't settled on a solid number of playable characters for Paragon, Wasilczyk says that the studio will follow an aggressive plan when it comes to rolling out new heroes. In true MOBA fashion, players will be able to level characters throughout the course of the matches, in addition to a card system that allows players to make different choices for the direction they want to develop their character that is similar to item systems found in other MOBAs. Unlike those systems, though, you can see how your opponents are building their decks up and change your hand of cards on the fly and adapt your strategies to different developing situations as you level your character.