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Paragon, MOBA from Epic Games (PC/PS4, 2016) [Up: First Gameplay, Crossplatform, F2P]

bounchfx

Member
It will probably take you a good month to craft armor and weapons for one character.

without a doubt. dota alone takes around 1-4 weeks per set. however if they do this, maybe it will be piecemeal and have each individual part like helms, leggings, tabbards, textures, etc instead of the full thing. full thing would take forever! scary shit haha.

then again, the model completely falls apart if there aren't enough players. wishful thinking on my part mainly, but would love to see another game with that model become successful, and NOT from valve.
 

Quentyn

Member
For the people that were wondering if it is F2P or retail. It is F2P.

4ajkfQl.png


https://twitter.com/WesPhillips/status/673288037317500928
 

Mozendo

Member
Don't know why some of you guys are saying this is a moba shooter, you clearly see two heroes that are close range in the trailer.
That's like saying Mobas with heroes that use guns and bows are also top-down shooters.
 
For the people that were wondering if it is F2P or retail. It is F2P.

4ajkfQl.png


https://twitter.com/WesPhillips/status/673288037317500928

That's awesome.
It'll be flourished with players if they can nail the cash shop. Cosmetic only will do justice. There are several role models out there that they can copy, they mustn't fail.

Don't know why some of you guys are saying this is a moba shooter, you clearly see two heroes that are close range in the trailer.
That's like saying Mobas with heroes that use guns and bows are also top-down shooters.

Yeah, but I kinda understand their conclusions.
It's just a bad trailer. A trailer based on a single match, showing mainly a gunner character (with some shield user one) is a bad idea for first impressions. Look at how Blizzard roll with Overwatch trailers, every characters has their own screentime.
 

Nokterian

Member
Made by Epic means Tencent will pave the inroads to China's market.

RIP battleborn.

This and Overwatch might be the LoL and Dota of Heroes shooters.

Battleborn was dead even when it was announced. Also trying to compete towards other mobas yes even the likes of league of legends,dota 2 and smite,heroes of the storm it isn't easy because like me investment in another one and attracting players is not easy to do you have community's how are devoted to there mobas like i do with dota 2. Sure i play smite once in awhile or heroes of the storm but i remain invested in dota 2.

A lot of companies already tried this before and they failed pretty hard at it..yes this is epic games i know but still you can't expect that piles of people will play it.
 
It's just a coincidence that the heroes showcased are using a gun (two of them are melee actually).
There are several types of heroes in moba, including melee and ranged. Ranged ones could be gunner or magic user (note sure if there are magic in the lore though).

I believe I only saw 4 heroes on the trailer.
2 of which are melee (the shield user and the assassin-like one), while the 2 others are the gunner (which is the main star of the trailer) and a robot. Tbh, I haven't watched every heroes teaser trailer though.

10 heroes were shown (in the announcement trailer), one of them summoned a meteor. And in the hero item/card unlock screens it talks about mana.
 
10 heroes were shown (in the announcement trailer), one of them summoned a meteor. And in the hero item/card unlock screens it talks about mana.

Right, the one on the 2nd post, I totally missed that lol, my bad. So there is a magician it seems, interesting.
However, people seem commented to the gameplay trailer, which mostly show the gunner in action. That, combined with how people see Epic Games as developers, giving people impressions that it's a shooters game instead of MOBA.
 

Kei-

Member
Wow, f2p and cross-platform. I think this game will have a very good chance at success based on those two things alone. If they can nail the gameplay, it's going to be something special. Can't wait to see a full match, or better yet, to get my hands on it.
 
Right, the one on the 2nd post, I totally missed that lol, my bad. So there is a magician it seems, interesting.
However, people seem commented to the gameplay trailer, which mostly show the gunner in action. That, combined with how people see Epic Games as developers, giving people impressions that it's a shooters game instead of MOBA.

"MOBA" doesn't mean the game can't be a shooter. It means the gametype. DM, TDM, CTF, Domination, Conquest, Rush... MOBA.

People are saying MOBA because they saw in the gameplay trailer a symmetric map, creeps, towers, different classes, 5vs5...
 

Durante

Member
I'm familiar with viewing game trailers. And seeing recycled assets in them isn't something that exactly fills me with hope.
Why? Asset recycling is a good thing when it is done smartly. Like, say, recycling some good animations for humanoid characters.

It's only a problem in specific cases, like when it leads to uneven art styles or repetitiveness within the same game (e.g. Dragon Age 2 is a terrible example of that).
 

Skux

Member
Free to play, I'm sold and I won't even have to buy anything... except half the items in the cash shop.
 

Usobuko

Banned
Battleborn was dead even when it was announced. Also trying to compete towards other mobas yes even the likes of league of legends,dota 2 and smite,heroes of the storm it isn't easy because like me investment in another one and attracting players is not easy to do you have community's how are devoted to there mobas like i do with dota 2. Sure i play smite once in awhile or heroes of the storm but i remain invested in dota 2.

A lot of companies already tried this before and they failed pretty hard at it..yes this is epic games i know but still you can't expect that piles of people will play it.

I can see from your pov.

I myself have play dota since wc 5.84c so I can relate the feeling of not wanting to invest into another similar moba. However, I believe both Overwatch and Paragon and various Heroes shooters games have enough differentiating qualities for the traditional moba crowd.

Time is of course another factor for consideration but I think the community that such games attract will extend to fps/tps games, more so for those on PC like Crossfire in Asia. Beyond that, Tencent had shown me signs of ruthlessness to dominate and consolidate its top dog position in China.

I am not saying they a guaranteed success or if they did, they will be on the scale of LoL and Dota. For me, the odds are in Overwatch & Paragon favour.
 

Armadilo

Banned
Paragon is my game of the show, I thought it was just going to be a hero shooter but nope it's a moba that I actually want to play. Can't wait for 2016
 

Creaking

He touched the black heart of a mod
Only watched the short gameplay thing from the teaser, but even with the dramatic editing and exciting music, it looked kinda boring. They hit the guy with like 10 variations of particle effects and he's still kicking like nothing happened.
 
"wow why did they even make the cgi trailer?"


Not CGI.
UE4 can be used for creating CGI movies, in particular some of it's settings are so demanding result in unplayable framerates no matter the computer. They are using in-game assets and the same engine but it can still be a CGI movie.

Unless they used a capture card instead of the usual "render to bmp/png the sequence taking all the time you need" I would still call it a CGI movie.
 
I'm not usually into MOBAs, but this one is definitely on my list. The fact you have direct control over your character instead of issuing orders seems to make the action a lot more intense, I dig it.
 

Sou Da

Member
Maybe the presence of melee only heroes removes some of the potential imbalance from kb+m users vs gamepad users?
 

patapuf

Member
Maybe the presence of melee only heroes removes some of the potential imbalance from kb+m users vs gamepad users?

All mobas have melee only Heroes.

The biggest imbalance that can happen in Mobas for KBM vs controllers is skills that rely on pointing. Those are not likely to be present in high numbers in a third person game though. Hitting a basic attack isn't very challenging in any moba.

Smite allows for controller use in the PC version and i don't think you are at a disadvantage there.

Edit: i forgot camera control/movement speed but it doesn't look fast paced enough that it could be an issue.
 

Durante

Member
I was referring more to the single cave level which is reused for 5 "different" caves throughout the game. That's even worse. (And it happens for other maps too)
 

novablue

Banned
Can anyone tell me if PC will have an advantage over PS4 users? I know that on FPS, K and M reign supreme but what about TPS?
 

Durante

Member
Can anyone tell me if PC will have an advantage over PS4 users? I know that on FPS, K and M reign supreme but what about TPS?
It depends on how much the game will depend on player aiming skill.

Regardless of perspective, aiming is simply faster and more accurate with a mouse than a thumbstick.
 

Adnor

Banned
Can anyone tell me if PC will have an advantage over PS4 users? I know that on FPS, K and M reign supreme but what about TPS?

A TPS and a FPS are the same thing except for the camera unless they do something weird to the movement for giving priority to animations instead of gameplay, so KB/M as the same advantage in both of them. But I doubt aiming will be that important in this game, it looks like there are some meele characters and summoners, and I'm sure that at least the PS4 version will have enough auto-aim to compensate for the gamepad.

Also they would always add KB/M support for the PS4 like they did for UT3.
 

Moff

Member
looks super generic, but I liked smite so I will surely try this as well, it's f2p after all
 

Speely

Banned
When they said moba at the keynote I tuned out immediately. I finally got to see more and I actually like it.

Same. I think the "MOBA" label has come to be seen as a specific set of gameplay dynamics that sort of compromise the open-ended quality that the acronym implies. The dominance of Dota/LoL has made the mechanics those games possess seem universal in the "genre" (I am not really comfortable calling it a genre,) but Paragon seems to me like a good example of iterating and adapting enough to make it a different beast entirely.

Maybe we just need a new acronym (because we HAVE to have them, obv.)

My submissions:

COMA: Competitive Online Multiplayer Arena.
SAFE: Shared Arena Fighting Experience.
MAC: Multiplayer Arena Combat.

jk :/
 

Dr. Buni

Member
Moba is fine and I am note sure why some people are instantly uninterested in a game because it's a moba. It's weird. At least give it a chance before writing a game off because of its genre. Eh, to each their own, I guess.

I think the game looks great. Character design is bland as hell, though.
 
https://www.facebook.com/media/set/?set=a.1198654500149983.1073741903.216588205023289&type=3

98ncZQI.jpg


Here's a concept of 'Twin Blast' from early on working in Paragon. This was after Epic decided to change direction from a lot of the earlier concepts I was doing and head in a more modern direction with the characters.

Hopefully I'll get to share those earlier concepts with you all!

fNnOBml.jpg


"Some character concepts from Paragon, a new Moba from Epic Games. You can catch this guy riding in his mech suit for a second during the trailer for the game! Heavily inspired by Captain Bucky O'Hare, so glad he made it into the final game!"

https://t.co/PCYHrG7Cnp

Even though that approach is rarer in the genre, Paragon is not the first one to use the third-person perspective with the camera on the battlefield with the characters. According to Wasilczyk, the characters themselves, as well as their abilities, also play a huge role in making Paragon feel more unique. "One of the exciting things with Paragon is having fully three dimensional gameplay," Wasilczyk says. "You see it a little bit in our gameplay trailer when one of the characters is bursting up in the air. You have that happen with a lot of different characters – they have a lot of mobility skills that will put them up and down depending on where you are in the map. You have that moment that was very much a core piece of an action game. You're going to have a guy rocking over your head and you're going to try to blast him out of the air. We have characters with a lot of projectile abilities; that was something where it was beautiful to watch with our replay system and a lot of fun within the match. There is a guy who could pick up a giant boulder and toss it at you and you have those awesome near-misses where you'll see it swoosh over your head when you're running down a lane. That type of verticality makes for a more pure action experience."

Though Epic hasn't settled on a solid number of playable characters for Paragon, Wasilczyk says that the studio will follow an aggressive plan when it comes to rolling out new heroes. In true MOBA fashion, players will be able to level characters throughout the course of the matches, in addition to a card system that allows players to make different choices for the direction they want to develop their character that is similar to item systems found in other MOBAs. Unlike those systems, though, you can see how your opponents are building their decks up and change your hand of cards on the fly and adapt your strategies to different developing situations as you level your character.
 

EVIL

Member
Since its "console debut", an XB1 version is possible right?

Its possible, but atm its cross platform between PS4 and PC. And I doubt MS is going to allow that to happen with their system any time soon. But we shall see, MS is doing a lot of stuff I never thought they would do so there is still hope for an XB1 version being cross platform with PS4/PC
 

Durante

Member
lets all act surprised when they shut the servers down one year after the open beta.
Huh?

I don't really understand what you're getting at. It's exceedingly unlikely for that to happen. Epic is in a great position financially, and even if the game fails to gain the traction they want, there's absolutely no reason for them to risk losing goodwill by such a move.

Remember, this is the company developing a new UT with fan involvement seemingly mostly for the fun of it.
 
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