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Fallout 4 was a big disappointment

I dont get the radiant quest complaints. Dont do them.

I did a fair few because I wanted to loot and level. I stopped when I no longer wanted to do them anymore.
For me it's like an ocd thing I guess I hate having quests in my quest log I'm always trying to keep that list to a minimum but obviously that's a problem on my end
 

RiverBed

Banned
Boring, slow, ugly to fugly, janky, glitchy, what a fucking disappointment. I bought this blind while being on radio silence. I am never making that mistake again with any Bethesda game.

If I had a physical copy I would have sold it less than 3 days in. But I am stuck with a digital copy. And this is coming from someone that played through Fallout 3.

I haven't been this disappointed with a purchase since FF13...
 

Abylim

Member
I'm curious why the witcher series always gets brought up in these threads.

I just picture a bunch of people with a "witcher 3" button on their keyboards waiting for a beth thread to post a reply.

I am guessing because they are both open world rpgs? They don't have anything in common. Like, at all?

They have a lot in common. Open world rpg is a big, encompassing one. The major difference is camera perspective.

Loot is a big thing in both. Crafting is big in both. Choice is big in both. I dont know what else you need them to have in common before you think they are similar?
 
I love the way you point at oblivion as if it was some sort of good game. People felt exactly the same way about it when it was released.

Have to agree with that. Oblivion was dogshit (no hindsight, I found it terrible day 1) but Bethesda bounced back surprisingly strongly with Fallout 3. Obviously, I prefer NV by a lot but then again NV came out 2 years after and the amount of actual role playing in F3 was pretty good especially by Bethesda's standards nowadays. They've gone full dudebro ever since, sadly.
 
I dont get the radiant quest complaints. Dont do them.

I did a fair few because I wanted to loot and level. I stopped when I no longer wanted to do them anymore.

It's the old school feeling of completing everything that i'm used to, if they were stuck in the miscellaneous part i wouldn't mind so much but they are treated as main quests.
 

Nere

Member
I dont get the radiant quest complaints. Dont do them.

I did a fair few because I wanted to loot and level. I stopped when I no longer wanted to do them anymore.

Yeah but when 80% of the quests are radiant what am I supposed to do? My questlog is filled with them.
 

sirap

Member
Besides the terrible performance, I hate how nothing I say really means anything. They really fucked up in that department.
 

Soodanim

Gold Member
For my first save, I tried to role play. It was a half role play really, because the game isn't very free in that way. For my second save I'm going back to my normal style of aiming to max out everything. I'll do more actual exploring, as opposed to limiting myself. I already plan to up my experience gains as much as possible, so that I don't get bored waiting for the next perk. I realised I need to play the game on its own terms instead of mine. I'll eventually revisit New Vegas for that. Hell, I've already revisited Skyrim because it feels freer (plus there are many mods including race and perk overhauls to mix things up).
 

Alienous

Member
Its biggest crime for me is that it's so dreadfully boring.

It's extremely hard to give a fuck about anything or anyone. I don't care about this kid I've seen for 30 seconds in the intro, seriously. I don't care about the Minutemen, or the Brotherhood. In fact, I loathe how the game basically treats you as a messiah from the moment you step out of the vault.

Here is random douchebag # 124, fresh out of the vault for 30 seconds and already crowned king of the free people of the Commonwealth because, eh... why exactly?

Is this really the best you could do, Bethesda?

It's one of my biggest gripes.

(Brotherhood of Steel Questline - Mild, not the ending, Spoilers)
Boarding the airship and walking amongst all the Brotherhood of Steel Knights. 'Being ordained a Knight is an honor, and a title people work hard to attain'. 'Awesome'. 'That's why I'm fast tracking you to Knighthood, immediately. Here's your power armor'. 'What?'.

I wanted to say no. I wanted to earn that. Build, and talk, and work my way to that point. Nope. 'Here you are'.
And it seems to be the case with other questlines too.
 

Unison

Member
More a minor disappointment, after New Vegas.

Not a lot of character or story involvement, but it had great gameplay improvements and solid world building. One of the better games this year, but maybe a little less than a classic.
 

Vex_

Banned
Nowhere but that's how it feels when I see my quest log. Don't try to pretend there aren't many radiant quests in the game.

I'm not pretending anything. I was ASKING you. You made that statement, so I assumed you knew something I didn't about the game.

Now I see I was wrong. That was hyperbole on your part.
 

dlauv

Member
Yeah what a tremendous disappointment: an iterative improvement on their last Fallout, retaining yet improving, sometimes laterally, upon the well-known faults that the developer has had since Oblivion.

I feel like the people comparing this with New Vegas are clearly missing the fact that Bethesda simply isn't as strong as Obsidian in the writing and questing departments, and never has been. As a tragic aside, this is the same writer than won an award for his work on Fallout 3, so it makes sense that they probably wouldn't have gotten rid of him between sequels.

I feel like for Fallout 4 to have been such a massive disappointment, it would have to have had some lofty expectations levied upon Bethesda prior to release, and I just find it illogical to have done so for the reasons stated above. It's almost like it's some form of cool-kid registration to pretend this was going to better than New Vegas, especially after Skyrim.

I enjoyed the game, but that's mostly because it exceeded my already very low expectations of the developer. Combat was, for the first time in the history of this company's record, a blast.

Is there anyone who loved NV and who also fell in love with F4?

Love is a strong word, but I enjoyed both of them very much for differing reasons.
 

Setsuna

Member
I don't play Bethesda games for gameplay, or story. I use console commands to get my character the way I want then I wander around for 100+ hours

Unfortunately the game lacks good character models, animations or weapons to make me actually want to do that
 

Abylim

Member
Yeah but when 80% of the quests are radiant what am I supposed to do? My questlog is filled with them.

80%. And you're all over the place with radiant questing. You liked it in Skyrim because it was progression, kind of forced on you but hate it in this because it isn't forced on you and there's too many?
 
I need to know where you got that 80% figure from. For research purposes.

Thanks.

hrm
taking, for example, the railroad
there are eleven weathervane missions, which are literally "go to tall place and come back plz"
three jackpot missions, which are again "go to place and come back"
six Randolph safehouse missions, which spice things up by being "go to place, pick up thing that will tell you to go to place and kill everything, report back"
six To The Matresses missions, which are "go to place, kill dude, come back"

thats 26 straight filler quests just in the railroad. no plot, no choice, just go, kill/pickup, come back for the next one.

Dunno how many quests the RR will have by the end of their story, but i somehow doubt that it'll be 26, which would still place it at 50%, which is, evidently, quite bad indeed.
 

Rektash

Member
I gave up role playing my character that was originally supposed to be a nihilistic, self centered prick after about 2-3 hours playtime. Thats how long it took me to realize that there really isn't anything in the game that lets me play out as that role. I can't live that role through quests, dialoge or anything else the game gives me.

Since then I had reasonable amounts of fun just treating this as an exploration simulator, scavenging random ruins, finding interesting new stuff, etc. I did that for about 60 hours and stopped playing because I got bored of it.

Decent enough game, but Fallout this is not.
 

Hanzaki

Neo Member
I'm on the opposite side, sorry :)

I really like the structure, the quests, and the fact that there are so many things to do even after nearly 80 hours.
The only thing is disappointing is the dumb down RPG elements but other than that its a very great game.

So far my favorite game of the year. :)
 

Roufianos

Member
I agree about the questing. Oblivion had some quests that were jaw dropping. Fallout 4 is just go here and clear the place out. Absolute crap so far, I'm close to putting it on eBay.
 
I did not expect a New Vegas from them, but I am dissapointed in how often I stumble on a location, and everything I find are just a bunch of ghouls or super mutants to kill. It took me 50h+ to get to the point where I barely feel like continuing, so cred to Bethesda for entertaining me that long.

But if New Vegas 2 was too much to ask, then maybe a slight upgrade on Fallout 3 in terms of locations and quests, instead of a Diablo game wannabee, shouldn't have been?
 

The Berg

Banned
I am constantly baffled by people saying fallout 4 has "bad graphics" have any of you guys gone back to 3 or new Vegas, they look like shit - the lighting alone in fallout 4 is gourgies in how different times of day and different weather effects, make environments look and feel completely different, Those radiation storms look incredible.
 

Nere

Member
80%. And you're all over the place with radiant questing. You liked it in Skyrim because it was progression, kind of forced on you but hate it in this because it isn't forced on you and there's too many?

In skyrim the radiant quests were far fewer than the real side quests. They were only needed as progression in 1 guild the fighter's guild and you only needed to do 1 to progress. In Fallout 4 the radiant quests are far more than the side quests which means that the quest quality has taken a hit because from their nature radiant quests won't be as good as real hand made quests. In Falout 4 you have to do more than Skyrim in order to progress the factions I don't know the exact number.
 

Ms.Galaxy

Member
Maybe that's the problem. I'm 40 hours in, have yet to find the institute and have the best experience in years.

That's not the issue, it's a preference thing.

I'm 173 hours in, can't even bother continuing to try and find the baby m̶e̶t̶r̶o̶i̶d̶, I've explored 80% of the Commonwealth, and I'm done. I just can't find the motivation to even bother finishing it considering I already know how this is going to end and how dumb it's going to be.
Your son being the leader of the Institute never caught me off guard and I smelt it the second he was kidnapped. I actually said it as a joke at the time, "He's going to grow up and acts as the 'villain'" just because of how stupid the idea was. Turns out Bethesda is that stupid.

According to Steam, I have 203 hours in New Vegas, and I've just started a new game because FO4 left a large sense of longing for something that isn't there. So many things were added into New Vegas that made it feel like the next step in the series, and while gunplay and graphics have been refined in FO4, everything else feels like a lot of steps back from New Vegas, and even Fallout 3 in some areas.
 
I did not expect a New Vegas from them, but I am dissapointed in how often I stumble on a location, and everything I find are just a bunch of ghouls or super mutants to kill. It took me 50h+ to get to the point where I barely feel like continuing, so cred to Bethesda for entertaining me that long.

But if New Vegas 2 was too much to ask, then maybe a slight upgrade on Fallout 3 in terms of locations and quests, instead of a Diablo game wannabee, shouldn't have been?

Right now as soon as i find a new location, i open up the wiki to see if there is any unique loot or story inside, otherwise i dont even bother to enter the place >__>

Sadly, that's what the game was reduced to.
 

Vex_

Banned
hrm
taking, for example, the railroad
there are eleven weathervane missions, which are literally "go to tall place and come back plz"
three jackpot missions, which are again "go to place and come back"
six Randolph safehouse missions, which spice things up by being "go to place, pick up thing that will tell you to go to place and kill everything, report back"
six To The Matresses missions, which are "go to place, kill dude, come back"

thats 26 straight filler quests just in the railroad. no plot, no choice, just go, kill/pickup, come back for the next one.

Dunno how many quests the RR will have by the end of their story, but i somehow doubt that it'll be 26, which would still place it at 50%, which is, evidently, quite bad indeed.

Just to make sure we are on the same page. Are you answering for his 80% claim?

If not, and this is a general "it's bad post", I can't help you there as that is more of an opinion.

You mention "filler" quests with no choice, but we were talking about radiant ai quests taking up " 80%" of the game. That statement seemed strange, and even though your data is inconclusive (you only listed RR quests, and didn't even finish their quest lines), your limited data suggests he was wrong anyway.

Thanks for that info, regardless.
 
Just to make sure we are on the same page. Are you answering for his 80% claim?

If not, and this is a general "it's bad post", I can't help you there as that is more of an opinion.

You mention "filler" quests with no choice, but we were talking about radiant ai quests taking up " 80%" of the game. That statement seemed strange, and even though your data is inconclusive (you only listed RR quests, and didn't even finish their quest lines), your limited data suggests he was wrong anyway.

Thanks for that info, regardless.

Are you a big fan of the repeating radiant quests then?
 

Nere

Member
I am constantly baffled by people saying fallout 4 has "bad graphics" have any of you guys gone back to 3 or new Vegas, they look like shit - the lighting alone in fallout 4 is gourgies in how different times of day and different weather effects, make environments look and feel completely different, Those radiation storms look incredible.

Fallout 4 graphics are a weird case sometimes they look decent sometimes really bad. It has good lighting so it looks much better during the days. I never said they are bad but they aren't anything special either compare them to other open world rpgs like the witcher 3 and dragon age inquisition and you will see the difference like night and day.
 
Sadly, that's what the game was reduced to.

It's unfortunate. The game feels like an alpha/beta, where the system is set in place, and content to test it is there. And now we're waiting for story mode and polish to be added.

A bit harsh perhaps, but it feels like that they have had a weird focus for this title. I thought some reviewers asking what they hade done all these years was a bit silly, but I am starting to have the same thoughts.

I do hope the focus for DLC will be to add more traditional RPG elements and well written quests, instead of just more enemies and weapons. And that they will try to improve this map, and not add new ones.
 

Shredderi

Member
Can't believe after all of my hype I'm saying this, but unless the next fallout/elders scrolls is an actual revolution of how systems work, loading screens and meaningful content (not the shitty ass radiant quests) I'm not buying their next game. I've been forgiving their flaws since fallout 3 but after the initial excitement died and I started to see FO4 for the hollow playground it is, I'm done. Everytime I booted the game I had to kind of psych myself up to do all these tasks etc. It just doesn't have engaging content to keep me -well- engaged. And they spent 4 years to make this game? Their most ambitious game to date? Should've spent a few more years in the oven. I keep hearing comparison to Witcher 3 and how it is a lot better open world game and the counter arguments to that is that Bethesda Softworks is a relatively small studio compared to CDPR and that's true. I would just hope that with all their sales and money, Bethesda SW would hire more people if their small-ish team isn't up to the task. Afraid even the mods can't save the game for me this time. Played the game for 50h before throwing in the towel.
 
Just to make sure we are on the same page. Are you answering for his 80% claim?

If not, and this is a general "it's bad post", I can't help you there as that is more of an opinion.

You mention "filler" quests with no choice, but we were talking about radiant ai quests taking up " 80%" of the game. That statement seemed strange, and even though your data is inconclusive (you only listed RR quests, and didn't even finish their quest lines), your limited data suggests he was wrong anyway.

Thanks for that info, regardless.

His claim will always be incorrect, since radiant quests are infinite.
 

kingkenny76

Member
Fallout 4 directly after The Witcher 3? Good luck. You'll need it.

I've played both and IMO Fallout 4 is far better than The Witcher 3, levelling in The Witcher 3 is completely broken.
For me Fallout 4 is a contender for GOTY
but Bloodborne pips it @ the post
 
No. If I need caps, sure. If I wanna kill stuff, maybe.

They should at the very least be hidden away in miscellaneous so I don't have to see them in my quest list. Raider troubles at sanctuary hills... Preston tells me there is a settlement that needs our help, go to them. Oh you mean that settlement I founded? That settlement we are standing in right now... Damn it's so poorly constructed and immersion breaking
 

lazygecko

Member
Radiant Quests were made in Skyrim so quest designer didn't have to spend so much time on lots of mundane smaller quests, and instead focus more effort on the big important ones. But, the game was rushed out to meet its initial release date so they still didn't have the proper time for that. So you got none of the intended payoff from it, and quests were one of the biggest failures of the game. It seems that Fallout 4 does not fare much better in that regard.

Bethesda have also stated at numerous time that ultimately they view their games as dungeon crawlers, and the purpose of the quests is to help facilitate dungeon crawling goals for the player and prod them to new areas. So they chose to distill this design into a barebones automated quest mechanic, but people really don't appreciate the lack of a personal touch. Oblivion's quests are good because even the very mundane ones, like the rats in the basement quest in Anvil, has a creative spin to it.

In skyrim the radiant quests were far fewer than the real side quests. They were only needed as progression in 1 guild the fighter's guild and you only needed to do 1 to progress. In Fallout 4 the radiant quests are far more than the side quests which means that the quest quality has taken a hit because from their nature radiant quests won't be as good as real hand made quests. In Falout 4 you have to do more than Skyrim in order to progress the factions I don't know the exact number.

Lots of the hand-made quests were still really half-baked though. The Companions quest line was just embarassing. College of Winterhold wasn't that much better, and the complete vagueness of the plot and its nondescript macguffin makes it really transparent that they had to drop a lot of stuff to meet the deadline. Civil war quest is also missing more than half of the planned content (in that case it's still there in the game files, just disabled).
 

Nere

Member
Radiant Quests were made in Skyrim so quest designer didn't have to spend so much time on lots of mundane smaller quests, and instead focus more effort on the big important ones. But, the game was rushed out to meet its initial release date so they still didn't have the proper time for that. So you got none of the intended payoff from it, and quests were one of the biggest failures of the game. It seems that Fallout 4 does not fare much better in that regard.

Bethesda have also stated at numerous time that ultimately they view their games as dungeon crawlers, and the purpose of the quests is to help facilitate dungeon crawling goals for the player and prod them to new areas. So they chose to distill this design into a barebones automated quest mechanic, but people really don't appreciate the lack of a personal touch. Oblivion's quests are good because even the very mundane ones, like the rats in the basement quest in Anvil, has a creative spin to it.



Lots of the hand-made quests were still really half-baked though. The Companions quest line was just embarassing. College of Winterhold wasn't that much better, and the complete vagueness of the plot and its nondescript macguffin makes it really transparent that they had to drop a lot of stuff to meet the deadline. Civil war quest is also missing more than half of the planned content (in that case it's still there in the game files, just disabled).

Yes I don't disagree but still skyrim had way more hand made quests than Fallout 4. The quest quality had taken a hit compared to oblivion but still it was at a respectable level.
 
Is there a way of identifying which quests are radiant and which have actual content?

For example I'm not done with Fallout 4, I want to do the quests that are "Silver Shroud" in quality - is there a list of them somewhere maybe?
 
Is there a way of identifying which quests are radiant and which have actual content?

For example I'm not done with Fallout 4, I want to do the quests that are "Silver Shroud" in quality - is there a list of them somewhere maybe?
In my experience most of the radiant quests seem faction related, ie Minutemen will constantly send you to settlements that need help and once you done them all it just repeats them. Brotherhood of steel send you to clear areas of retrieve some tech etc
 

sappyday

Member
The only thing I love for certain about this game is the settlement builder. Not sure why. It's clunky af and isn't as expansive as it should be. But even with what we got you can still make some pretty cool things. Bethesda really likes making you feel like a badass and it's only fair that my character should have a base built for a badass.

However, when I go back to the actual suppose RPG I just get sad again.

If it had at least the old dialogue system (this includes a more extensive script) and a no voiced MC then this game would've been my second place goty. I would tolerate Bethesda's boring script and story telling if it went back to that format. I wouldn't be skipping almost every line in the game if that were the case.


I've said my share on this game. I'm not expecting Bethesda to listen for the next Fallout. My only hope is for a studio like Obsidian to do the next one.
 

tuxfool

Banned
hrm
taking, for example, the railroad
there are eleven weathervane missions, which are literally "go to tall place and come back plz"
three jackpot missions, which are again "go to place and come back"
six Randolph safehouse missions, which spice things up by being "go to place, pick up thing that will tell you to go to place and kill everything, report back"
six To The Matresses missions, which are "go to place, kill dude, come back"

thats 26 straight filler quests just in the railroad. no plot, no choice, just go, kill/pickup, come back for the next one.

Dunno how many quests the RR will have by the end of their story, but i somehow doubt that it'll be 26, which would still place it at 50%, which is, evidently, quite bad indeed.
Actually it is worse than that. You're also forgetting:

The Lost Soul Missions x13.
The Variable Removal Missions.

AFAIK there are 22 unique quests (i.e. each radiant is one type).
 

Nere

Member
The most obvious difference is that CDPR grew a lot between games, but Bethesda's team is still basically the same size.

If company size mattered that much then assassin's creed, resident evil 6 etc would be the best games ever. Quality>Quantity

The fact is CDPR improved a tons and Bethesda became worse.
 
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