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Media Create Sales: Week 52, 2015 (Dec 21 - Dec 27)

Sandfox

Member
Outside of Tales of Graces and DQX (which has since been nullified with the game going multiplatform), what RPGs came out on the Wii that were from the big players and not cheap spin-offs and/or experiments?

Let's face it: nearly all of the RPGs that still get talked about on the Wii were the ones that Nintendo funded, and those didn't exactly burn up the sales charts, either.

In terms of big name rpgs what else was out there besides FF(which wouldn't count by your logic anyways)? Also, I don't get why you would disregard DQX.
 

Chris1964

Sales-Age Genius
Gundam will join Jojo as one of the games retailers can't get rid of the remaining stock even giving it for free.
 

Tadaima

Member
i have only 8 columns, maybe I must add more.

Code:
+--+----------+----------+----------+----------+----------+----------+----------+----------+
|  | Famitsu  | Famitsu  | Famitsu  | Famitsu  | Famitsu  | Famitsu  | Famitsu  | Famitsu  |
|  |   XB1    |   PS4    |   WIU    |  PSV #   |  3DS #   |   WII    |   PS3    |   360    |
|CY|2014.09.04|2014.02.22|2012.12.08|2011.12.17|2011.02.26|2006.12.02|2006.11.11|2005.12.10|
|  |    to    |    to    |    to    |    to    |    to    |    to    |    to    |    to    |
|  |2020.12.27|2020.12.27|2020.12.27|2020.12.27|2020.12.27|2015.12.27|2015.12.27|2014.12.28|
+--+----------+----------+----------+----------+----------+----------+----------+----------+
| 1|    45.958|   925.570|   638.339|   402.794| 4.135.739|   989.118|   466.716|    81.770|
| 2|    18.093| 1.205.163|   880.088|   674.365| 5.626.763| 3.629.361| 1.206.347|   208.697|
| 3|          |          |   604.856| 1.197.980| 4.931.509| 2.908.342|   991.303|   257.841|
| 4|          |          |   820.304| 1.147.936| 3.153.045| 1.975.178| 1.727.041|   317.859|
| 5|          |          |          |   959.342| 2.189.900| 1.728.293| 1.558.480|   331.706|
| 6|          |          |          |          |          |   937.451| 1.467.261|   208.790|
| 7|          |          |          |          |          |   492.999| 1.327.185|   114.075|
| 8|          |          |          |          |          |    77.337|   824.167|    67.273|
| 9|          |          |          |          |          |     7.187|   450.034|    19.548|
|10|          |          |          |          |          |          |   188.207|     7.381|
+--+----------+----------+----------+----------+----------+----------+----------+----------+

Code:
+--+----------+----------+
|  | Famitsu  | Famitsu  |
|  |  NDS #   |  PSP #   |
|CY|2004.12.02|2004.12.12|
|  |    to    |    to    |
|  |2014.12.28|2014.12.28|
+--+----------+----------+
| 1| 1.095.930|   339.944|
| 2| 4.002.871| 2.225.799|
| 3| 8.862.969| 1.946.911|
| 4| 7.143.702| 3.022.659|
| 5| 4.029.804| 3.543.171|
| 6| 4.025.313| 2.307.971|
| 7| 2.963.709| 2.890.476|
| 8|   711.204| 1.960.177|
| 9|    28.627|   941.992|
|10|          |   429.393|
|11|          |    83.985|
+--+----------+----------+

Interesting. Thanks for this.

Wii U seems to be a bit of an anomaly. It may be Nintendo's lowest-selling flagship platform yet, but it bucks the trend of their systems peaking in year 2/3 before declining.

These numbers also suggest that PS4 won't get ahead of Wii U until at least 2017. Depending on the timing of NX announcements and Wii U price drops/bundles, it might not even reach the Wii U's LTD until 2+ years from now (Wii U's 6th year and PS4's 4th).

What an odd generation.
 

Eolz

Member
In terms of big name rpgs what else was out there besides FF(which wouldn't count by your logic anyways)? Also, I don't get why you would disregard DQX.

You've never heard of the classic "doesn't count because reasons" excuse?
More seriously, rpgs sell on nintendo consoles, they just haven't really been released on the wii, and the wiiu has obvious reasons (no support, not just rpg). What came out on the wii did decent numbers at worst in Japan.
 
One million physical for Splatoon.

Splatoon swimming gracefully past 1 million physical.

What a massive success story.

ShV8pv4.png
Over a Million !..
physical copies in Japan sales alone. Doubt anyone imagined that when it launched. Amazing.
 
16./22. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 12.226 / 2.492.693 <80-100%> (+40%)

Still charting over 4 years later. Pretty amazing.
 

StereoVsn

Member
3DS has plenty of these. I think FESMT looks simply not very interesting to every audience.

3DS yes. WiiU apparently not. This game would have done a ton better on literally any other platform sans Xbone. The game looks kind of interesting as well. Hopefully Nintendo will still localize it.

That said Atlus should have just gone for multi-platform release and ditched FE# part. PS4/Vita/WiiU would have done pretty well all things said and done I would think (3DS is a bit too weak from hardware standpoint).
 

FluxWaveZ

Member
3DS yes. WiiU apparently not. This game would have done a ton better on literally any other platform sans Xbone. The game looks kind of interesting as well. Hopefully Nintendo will still localize it.

That said Atlus should have just gone for multi-platform release and ditched FE# part. PS4/Vita/WiiU would have done pretty well all things said and done I would think (3DS is a bit too weak from hardware standpoint).

Nintendo is publishing #FE. I don't understand this. It's like you're proposing that Nintendo should have ported the game to the PS4 and the Vita.
 
Can't say I'm happy for #FE's fail (I couldn't imagine how bad developpers would feel now) but at least that should prevent Nintendo and Atlus to do that kind of game again.
 

Danielsan

Member
Not surprised by Shin Megami Tensei x Fire Emblem, as someone who loves both franchises it doesn't look like anything I'd enjoy.
 

crinale

Member
A lackluster result for #FE but overall HW numbers are good. Japanese gamers may stick around to dedicated devices a bit longer than our pessimistic expectations.

As for #FE devs aren't even hiding they didn't have any concrete idea when they first revealed they'll make something out of FE & SMT collaboration. With that in mind it the result isn't too bad I guess, but it may be just me.
 

Sandfox

Member
Can't say I'm happy for #FE's fail (I couldn't imagine how bad developpers would feel now) but at least that should prevent Nintendo and Atlus to do that kind of game again.

I kinda doubt that. Atlus will probably continue to use a combination of the tropes in this game in future titles.
 
Where are these figures coming from? I clicked on the database link, but that only lead me dropbox and mediafire files and not a source from any particular media outlet.
 

Chris1964

Sales-Age Genius
A lackluster result for #FE but overall HW numbers are good. Japanese gamers may stick around to dedicated devices a bit longer than our pessimistic expectations.

Personally I expected far worse holidays, especially for the 2 Nintendo systems.
 

Kid Ying

Member
Looks like Taiko 3 received another shipment since its release. If it mantained its first shipment alone, it would be in the 60 to 80% sellthrough on famitsu.

Which is cool. Taiko is not selling that much anymore, but still sells with time. At least the retailers get it and i understand they got burned with last year offering that never sold its shipment. With amiibo and youkai dance its another story though. Will buy when its for 10 yen
 

Ridley327

Member
You've never heard of the classic "doesn't count because reasons" excuse?
More seriously, rpgs sell on nintendo consoles, they just haven't really been released on the wii, and the wiiu has obvious reasons (no support, not just rpg). What came out on the wii did decent numbers at worst in Japan.

I think that there's a rather large difference between "it's a multiplatform game on platforms that are better homes for MMOs" and "new IP that got a AAA marketing budget and Miyamoto cut his own hand open and spilled the blood onto the workstation he had for working on that title" in terms of why it's not particularly important anymore that DQX started out as a Wii title.

I could also point out Graces F outsold about a year's worth of sales of the vanilla game in its opening week, or that for all the praise Xenoblade got, it couldn't outsell a universally despised game like Star Ocean 4 on the Xbox 360 in Japan, but it all points to the same issue: Nintendo has a serious problem with attracting big RPGs onto their console, and the way they're trying to fix that is not improving the situation at all. NX could possibly be a step in the right direction if the hardware is there, but we already had a Nintendo console just like that and that got all of one big mainline title in an established series that then quickly jumped ship back over to Playstation to go with all the other spin-offs and "kinda like this game but not really" new IPs that Nintendo had a hand in.
 
Splatoon shattering expectations. Man, Nintendo struck gold with this game.

I'll still get #FE when it's localized.

I wonder whether Splatoon effect will spread in 2016 or will stop just after the holiday period. When a game becomes so big thanks to word-of-mouth and legs, there's the possibility the hw effect will keep going.
 

rhandino

Banned
Can't say I'm happy for #FE's fail (I couldn't imagine how bad developpers would feel now) but at least that should prevent Nintendo and Atlus to do that kind of game again.
If the trailers for Persona 5 and past games in series like Devil Survivor and even Etrian Odyssey are anything to go by a LOT of elements from this games are going to be carried over to the next ATLUS titles.
 

Oregano

Member
I think that there's a rather large difference between "it's a multiplatform game on platforms that are better homes for MMOs" and "new IP that got a AAA marketing budget and Miyamoto cut his own hand open and spilled the blood onto the workstation he had for working on that title" in terms of why it's not particularly important anymore that DQX started out as a Wii title.

I could also point out Graces F outsold about a year's worth of sales of the vanilla game in its opening week, or that for all the praise Xenoblade got, it couldn't outsell a universally despised game like Star Ocean 4 on the Xbox 360 in Japan, but it all points to the same issue: Nintendo has a serious problem with attracting big RPGs onto their console, and the way they're trying to fix that is not improving the situation at all. NX could possibly be a step in the right direction if the hardware is there, but we already had a Nintendo console just like that and that got all of one big mainline title in an established series that then quickly jumped ship back over to Playstation to go with all the other spin-offs and "kinda like this game but not really" new IPs that Nintendo had a hand in.

To be fair even if they had superior hardware and were selling more I imagine it would take either A) A gigantic moneyhat or B) Playstation crumbling to nothing for Nintendo to get all the biggest games.

It's not to excuse their piss-poor efforts though. There's a lot more they could do.
 

finch

Member
The most shocking thing about #FE doing poorly is that anyone thinks it would sell significantly better on Wii U at the end of 2015 in any other form. Publishing it was always a risk unless the Wii U took off in 2013, even then it wasn't going to sell millions. It was a bizarre idea in the first place, someone just really wanted it to happen. In any case it looks way better than the cheap Vita pandering people are accusing it of being.
 

FluxWaveZ

Member
If the trailers for Persona 5 and past games in series like Devil Survivor and even Etrian Odyssey are anything to go by a LOT of elements from this games are going to be carried over to the next ATLUS titles.

Pretty sure they're referring to the obvious elements that make #FE unappealing towards its supposed target demographic.
 
Wii U sales in Japan are interesting, because it's seemingly (correct me if I'm wrong) the region that received the least third party support over its lifetime, Monster Hunter Tri and DQX ports notwithstanding (probably the two biggest third party games).

Publishers there never seemed to be on board with Wii U unless it was via collaboration (Hyrule Warriors) or business relationships (Nintendo and Namco seem to have a thing going on).

Overall, though, Wii U sales are indicative of what a home console would sell if it was a Nintendo-only box, or the power of Nintendo's software alone to carry a home system in Japan.
 
Not surprised by Shin Megami Tensei x Fire Emblem, as someone who loves both franchises it doesn't look like anything I'd enjoy.

Yeah. I look at it and I don't see it appealing to FE or SMT fans...maybe the small subset of Person fans who ONLY liked the school stuff, but that's about it
 

pastrami

Member
Uguu sales for Uguu game. Should have been on Vita. At least then they could have added 1000 year old dragon touching and sold a bit more.

You just don't understand. It's not touching, it's skinship to strengthen bonds with your teammates.

Maybe I should add that this is sarcasm.
 
To be fair even if they had superior hardware and were selling more I imagine it would take either A) A gigantic moneyhat or B) Playstation crumbling to nothing for Nintendo to get all the biggest games.

It's not to excuse their piss-poor efforts though. There's a lot more they could do.

Does make me wonder why Nintendo home consoles are an anomaly.

RPGs sell handsomely on Nintendo handhelds, which garner the big games (Atlus and Level 5 being big supporters, and Square Enix and DQ/Bravely Default indicative of some support) Wii U didn't.

Then again, the Wii U has basically sold itself solely on first party Nintendo software this generation, with Nintendo's partners in Japan never really committing to it outside of partnerships like Namco developing Wii Sports Club, or #FE, or Hyrule Warriors.
 

StereoVsn

Member
Nintendo is publishing #FE. I don't understand this. It's like you're proposing that Nintendo should have ported the game to the PS4 and the Vita.
I am saying looking at the sales Atlus should have gone at it alone and published through Sega on platforms where the games would sell. Hence ditching FE part an going with Persona/SMT Demon/Shadows stable. Of course Nintendo wouldn't do it.
 

DNAbro

Member
I am saying looking at the sales Atlus should have gone at it alone and published through Sega on platforms where the games would sell. Hence ditching FE part an going with Persona/SMT Demon/Shadows stable. Of course Nintendo wouldn't do it.

the game probably wouldn't exist without Nintendo.
 

FluxWaveZ

Member
I am saying looking at the sales Atlus should have gone at it alone and published through Sega on platforms where the games would sell. Hence ditching FE part an going with Persona/SMT Demon/Shadows stable. Of course Nintendo wouldn't do it.

Atlus wouldn't have even made #FE if Nintendo didn't come to them for it.
 

StereoVsn

Member
Yeah. I look at it and I don't see it appealing to FE or SMT fans...maybe the small subset of Person fans who ONLY liked the school stuff, but that's about it
Looking at the OT thread dungeon design is better then Persona, combat is more interesting, theme is alright (revolves around entertaining) and the story seems pretty good. Game also reviewed well. Is everyone forming opinions based on couple of trailers?

Atlus wouldn't have even made #FE if Nintendo didn't come to them for it.
Yes, but in retrospect it would have been a decent IP for them on other platforms. Game itself seems pretty good judging by OT thread. FE doesn't bring much to the table though here.
 

rhandino

Banned
Pretty sure they're referring to the obvious elements that make #FE unappealing towards its supposed target demographic.
It's kind of funny how they went all out for the Idol and entertainment industry angle for this game, truly a l'art pour l'art thing without considering that they wanted to make money of this thing =/

I do wonder how much it will sell in the west though, I know it's not going to sell well by any means but at least I have a feeling that it will not bomb as hard. Or at least that's what I want to believe because the game looks like so much fun.

Not going to lie, I'm kind of glad #FE bombed. I love the old Atlus and I hate what they're turning into.
Eh, I wonder if this is something that was said when Persona 3 was revealed...
 

Oregano

Member
Does make me wonder why Nintendo home consoles are an anomaly.

RPGs sell handsomely on Nintendo handhelds, which garner the big games (Atlus and Level 5 being big supporters, and Square Enix and DQ/Bravely Default indicative of some support) Wii U didn't.

Then again, the Wii U has basically sold itself solely on first party Nintendo software this generation, with Nintendo's partners in Japan never really committing to it outside of partnerships like Namco developing Wii Sports Club, or #FE, or Hyrule Warriors.

I just think it's a spiral. There's no confidence there so they don't want to commit so when they do try to put something on Nintendo consoles people don't buy, rinse repeat.

It was somewhat strange how quickly software dried up following Wii U launch. Unless publishers cancelled unannounced stuff that was very late in development no one was really developing post launch games anyway.
 

lo zaffo

Member
I think Shin Megami Tensei x Fire Emblem #FE is doing quite a good job in the JRPG wasteland of Nintendo platform.
Public demand for JRPG is not on home Nintendo at all, and we already knew it, but if it not were for Nintendo green lighting it anycase, anyhow, not metter the outcome, we would never taste the bittersweetness of Shin Megami Tensei x Fire Emblem #FE, so all for good.
It is not 2003 anymore when Akitoshi Kawazu was blew away by underperforming Final Fintasy Crystal Chronicles on Nintendo GameCube, he dreamed of a milion copies on JPN alone (it actually stopped in the 300k mileage).
These numbers are not feasible todays and in the near future.
20k-30k are a mild success.
I also think that with 100k-200k worldwide it can be named a success, and with future possible western releases and future digital releases on NX it can be doable.
I really like this sort of collaborations and I always miss a stable ATLUS foot on Nintendo pastures.
 

Maniel

Banned
Great week for hardware. 3ds over 20 million and wii u staring at 3 million. What really surprises me is the vita though. It is selling spectacularly for a console that I thought would begin to die this year. Next week is the week that PlayStation hardware gets a bump right? If so, Vita will break a million ytd.
 

StereoVsn

Member
I think Shin Megami Tensei x Fire Emblem #FE is doing quite a good job in the JRPG wasteland of Nintendo platform.
Public demand for JRPG is not on home Nintendo at all, and we already knew it, but if it not were for Nintendo green lighting it anycase, anyhow, not metter the outcome, we would never taste the bittersweetness of Shin Megami Tensei x Fire Emblem #FE, so all for good.
It is not 2003 anymore when Akitoshi Kawazu was blew away by underperforming Final Fintasy Crystal Chronicles on Nintendo GameCube, he dreamed of a milion copies on JPN alone. These numbers are not feasible todays and in the near future.
20k-30k are a mild success.
I also think that with 100k-200k worldwide it can be named a success, and with future possible western releases and future digital releases on NX it can be doable.
I really like this sort of collaborations and I always miss a stable ATLUS foot on Nintendo pastures.

It could probably get over 100k worldwide if they release timely in the West (before the Holiday season). Success it is not I would think, looks decently expansive with good graphics. So it was probably on expensive side of Atlus games.

Also Atlus has ton of well selling games on 3DS. It's just WiiU is dead for them as Sega found out with Yakuza 1&2 HD.
 
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