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Media Create Sales: Week 52, 2015 (Dec 21 - Dec 27)

Sandfox

Member
I think that there's a rather large difference between "it's a multiplatform game on platforms that are better homes for MMOs" and "new IP that got a AAA marketing budget and Miyamoto cut his own hand open and spilled the blood onto the workstation he had for working on that title" in terms of why it's not particularly important anymore that DQX started out as a Wii title.

I could also point out Graces F outsold about a year's worth of sales of the vanilla game in its opening week, or that for all the praise Xenoblade got, it couldn't outsell a universally despised game like Star Ocean 4 on the Xbox 360 in Japan, but it all points to the same issue: Nintendo has a serious problem with attracting big RPGs onto their console, and the way they're trying to fix that is not improving the situation at all. NX could possibly be a step in the right direction if the hardware is there, but we already had a Nintendo console just like that and that got all of one big mainline title in an established series that then quickly jumped ship back over to Playstation to go with all the other spin-offs and "kinda like this game but not really" new IPs that Nintendo had a hand in.
You asked "what RPGs came out on the Wii from the big players?" And if anything the Wii fit the statement in your original post about offering a combination of new ips and old non-spinoff titles from big names series. Sales could have obviously been better though.
 

Sterok

Member
I know Nintendo likes letting devs do what they want, but they really need to step in more to make sure their published games have some sort of niche to sell to. Code Name Steam, W101, and especially #FE all feel like, at least to me, passion projects without without regard to what audiences would be receptive to.

Congrats to Splatoon. What a game and what a story. I was always optimistic about it, but not this optimistic. Mario Maker still being about 1:1 with it is its own feat. Both iterations of Mario Kart prove their legs.

All in all, Nintendo did remarkably good for what was supposed to be the worst holiday ever.
 
I think Shin Megami Tensei x Fire Emblem #FE is doing quite a good job in the JRPG wasteland of Nintendo platform.
Public demand for JRPG is not on home Nintendo at all, and we already knew it, but if it not were for Nintendo green lighting it anycase, anyhow, not metter the outcome, we would never taste the bittersweetness of Shin Megami Tensei x Fire Emblem #FE, so all for good.
It is not 2003 anymore when Akitoshi Kawazu was blew away by underperforming Final Fintasy Crystal Chronicles on Nintendo GameCube, he dreamed of a milion copies on JPN alone. These numbers are not feasible todays and in the near future.
20k-30k are a mild success.
I also think that with 100k-200k worldwide it can be named a success, and with future possible western releases and future digital releases on NX it can be doable.
I really like this sort of collaborations and I always miss a stable ATLUS foot on Nintendo pastures.

I can always post this again you know:

03./00. [WIU] Bayonetta 2 <ACT> (Nintendo) {2014.09.20} (¥8.316) - 33.114 / NEW <40-60%>
13./00. [WIU] Shin Megami Tensei x Fire Emblem # <RPG> (Nintendo) {2015.12.26} (¥7.236) - 23.806 / NEW <40-60%>
 
Atlus wouldn't have even made #FE if Nintendo didn't come to them for it.

Mm. Either way its sales would have been cannibalised by the upcoming Persona 5, so it's unlikely a project like Genei Ibun Roku would have been greenlit without Nintendo in the first place due to the perceived similarities between both games by the target audience.
 

Kid Ying

Member
The only company that stood for the wiiu was really bamco. They dont even sell many games on it, but its the only one that made an actual exclusive for it (Taiko) and even tried with a couple of games, like one piece, kamen rider, gotouchi tetsudou... And localizations of Disney infinity. And they did that when the platform was dead and burried. Not a great support, but i'm terms of wiiu, it was second to none.
 

FluxWaveZ

Member
I know Nintendo likes letting devs do what they want, but they really need to step in more to make sure their published games have some sort of niche to sell to. Code Name Steam, W101, and especially #FE all feel like, at least to me, passion projects without without regard to what audiences would be receptive to.

Well, a Nintendo developer is a major reason #FE turned out the way it did.
 
I just think it's a spiral. There's no confidence there so they don't want to commit so when they do try to put something on Nintendo consoles people don't buy, rinse repeat.

It was somewhat strange how quickly software dried up following Wii U launch. Unless publishers cancelled unannounced stuff that was very late in development no one was really developing post launch games anyway.

Yeah, probably a combination of last gen, and also 3DS's launch putting some publishers off. It's telling that western third party support for Wii U was much stronger.

We'd probably have seen more if Nintendo greenlit projects from other developers like they did last gen with Mistwalker, Ganbarion, Sandlot etc.
 

rhandino

Banned
So, 150k worldwide for FExSMT?
Go910hE.gif


France will save #FE!
 

crinale

Member
I dare to say Fire Emblem series is also heading to "that direction".
From NES era it was quite popular Doujin material from niche audience though
 
Having a blast with Genei Ibun Roku #FE in the first seven hours, but nobody should be surprised by those numbers. Especially on the Wii U.
 

Oregano

Member
Yeah, probably a combination of last gen, and also 3DS's launch putting some publishers off. It's telling that western third party support for Wii U was much stronger.

We'd probably have seen more if Nintendo greenlit projects from other developers like they did last gen with Mistwalker, Ganbarion, Sandlot etc.

It's the same reason I'm skeptical NX will get any significant third party support up front. They've been burnt and they'll take a wait and see approach.

Also Ganbarion worked on Wii Fit U.
 

Draxal

Member
I dare to say Fire Emblem series is also heading to "that direction".
From NES era it was quite popular Doujin material from niche audience though

I wouldn't say headed into that direction but more jumped into the chasm, and yeah the fandom was already primed for that in Japan and the States(hi Lyn fanboys).
 
It's the same reason I'm skeptical NX will get any significant third party support up front. They've been burnt and they'll take a wait and see approach.

Also Ganbarion worked on Wii Fit U.

I'm a lot more positive. Spike Chunsoft casually mentioning NX in the same breath as Steam when it comes to alternate Danganronpa platforms is an indication that Nintendo has to be doing something right. NX the platform hasn't even been officially revealed yet and we've had two publishers "accidentally" reveal games for it when they shouldn't have.

Also, NX is a platform, rather than a single system. The NX handheld will lift the NX console in terms of third party support. From everything we've heard so far from Iwata and Miyamoto it will have a unified software development environment which will make cross-platform games (and purchases) prevalent and sustainable due to the tangibly lower costs to porting and adapting a handheld game to console, and vice versa.

At the very least, Nintendo's biggest partners this gen (Atlus, Capcom, Namco, Level-5, Square Enix) will be on board.

NX probably stands for Nintendo Cross, as in "Cross Platform" and "Cross Development".
 

lo zaffo

Member
[lo zaffo's non-sense here]

I can always post this again you know:

03./00. [WIU] Bayonetta 2 <ACT> (Nintendo) {2014.09.20} (¥8.316) - 33.114 / NEW <40-60%>
13./00. [WIU] Shin Megami Tensei x Fire Emblem # <RPG> (Nintendo) {2015.12.26} (¥7.236) - 23.806 / NEW <40-60%>

Yes, You have a point here,
but mind
- that Bayonetta 2 is a unique gem stemming from both Nintendo world and SEGA/X-BOX world,
- this is not the case for Shin Megami Tensei x Fire Emblem #FE, SONY JRPG fans will have their regular Persona 5 in 2016 and everybody knows it, it will succeed
- that I always exaggerate with words when speaking my point of view.
 

StereoVsn

Member
Mm. Either way its sales would have been cannibalised by the upcoming Persona 5, so it's unlikely a project like Genei Ibun Roku would have been greenlit without Nintendo in the first place due to the perceived similarities between both games by the target audience.

Not really. P5 is summer, that's 6 month delay. Instead I could see it picked up by Persona fan base while they wait for the main course.
 

Davey Cakes

Member
Seeing those Splatoon numbers makes me sad that the content updates are gonna stop soon.
Yeah but it's time the team moved fully onto Splatoon 2, which is OBVIOUSLY happening at some point.

They can't ride this train forever. They need to eventually make the leap. I think Splatoon will be a key force in the success of the NX.

I will say I'm really happy that Splatoon is doing so well. Nintendo being rewarded for taking risks is a fantastic thing.
 

Pinky

Banned
Wii U hardware over 100,000 for the week, Splatoon swims past the 1 million mark and SMM sales continue to impress. :)
 

Sage00

Once And Future Member
Wii U is pretty much solely a platform for kids to play Splatoon on. An Atlus RPG even doing 20k is surprisingly good.
 

Tizoc

Member
Sorry if I missed it but did anyone post their thoughts on why FExPersonaSMT didn't do so well/sold so few copies?
 
Not really. P5 is summer, that's 6 month delay. Instead I could see it picked up by Persona fan base while they wait for the main course.

Good point, I keep forgetting Persona 5 is still far away.

Still, it's unlikely it would have happened even if that were true. Accounting for better sales, it's more about what Atlus/Sega/Index could have been making instead, given the time and the resources spent on Genei Ibun Roku, a large console project.

Nintendo's commitment would have made up for that, above and beyond whatever amount it would have sold (certainly nowhere near Persona numbers), and given the game's large budget compared with if Atlus made another 3DS title or something.
 

Oregano

Member
I'm a lot more positive. Spike Chunsoft casually mentioning NX in the same breath as Steam when it comes to alternate Danganronpa platforms is an indication that Nintendo has to be doing something right. NX the platform hasn't even been officially revealed yet and we've had two publishers "accidentally" reveal games for it when they shouldn't have.

Also, NX is a platform, rather than a single system. The NX handheld will lift the NX console in terms of third party support. From everything we've heard so far from Iwata and Miyamoto it will have a unified software development environment which will make cross-platform games (and purchases) prevalent and sustainable due to the tangibly lower costs to porting and adapting a handheld game to console, and vice versa.

At the very least, Nintendo's biggest partners this gen (Atlus, Capcom, Namco, Level-5, Square Enix) will be on board.

NX probably stands for Nintendo Cross, as in "Cross Platform" and "Cross Development".

To the bolded that's not what I recall. He was talking about what systems they(SC) are developing for and he mentioned NX. But that doesn't even mean they'll be doing so in a third party capacity, they develop the Pokémon Mystery Dungeon games.To the italicised the only case that's happened was Dragon Quest AFAIK. It was a one off occurence.

Also regardless of speculation as to what NX is and what that means for third party support I feel that even if it was a straight successor to the 3DS third parties wouldn't really be there on day one. They don't want to take the risk and 3DS launch burnt them bad.
 

Firemind

Member
I wouldn't say headed into that direction but more jumped into the chasm, and yeah the fandom was already primed for that in Japan and the States(hi Lyn fanboys).
yeah, well, you couldn't actually MARRY Lyn ingame.

its failure warms the heart.
 

crinale

Member
There's no proof and this is straight from my ass but I think Nintendo may have told (Japanese) third parties that WiiU isn't going to recover and focus on NX quite early. Recently KT president also mentioned that he's quite excited to see NX coming too.
 

Spiegel

Member
There's no proof and this is straight from my ass but I think Nintendo may have told (Japanese) third parties that WiiU isn't going to recover and focus on NX quite early. Recently KT president also mentioned that he's quite excited to see NX coming too.

They needed Nintendo to tell them that?
 

Tizoc

Member
It does little to appeal FE or SMT fans. Also the idol theme may have turned people off. Also Wii U.

Err you'll excuse me for saying this, but the Idol business is popular in Japan so why wouldn't that appeal to more Wii U owners or consumers for this game?
 
To the bolded that's not what I recall. He was talking about what systems they(SC) are developing for and he mentioned NX. But that doesn't even mean they'll be doing so in a third party capacity, they develop the Pokémon Mystery Dungeon games.To the italicised the only case that's happened was Dragon Quest AFAIK. It was a one off occurence.

Also regardless of speculation as to what NX is and what that means for third party support I feel that even if it was a straight successor to the 3DS third parties wouldn't really be there on day one. They don't want to take the risk and 3DS launch burnt them bad.

Ah yes, you're right. Must have gotten a bit too excited there.

I agree with your second paragraph, but then again nothing will ever top this, not even a new home console announcement: www.youtube.com/watch?v=OJXDOdFIs_0

Still, I maintain that Nintendo's biggest partners (Atlus, Namco, Square Enix, Level 5, Capcom) are working on NX games, or at the very least, ports of stuff that won't sell sustainably on PS4 alone. But whether we'll see many specialised exclusives is another matter. Platforms are converging and video games are becoming commoditised as every platform supports a lowest common denominator. 3DS really is the last of the old guard in that respect.
 

FluxWaveZ

Member
Err you'll excuse me for saying this, but the Idol business is popular in Japan so why wouldn't that appeal to more Wii U owners or consumers for this game?

It's like you're saying every game with guns and violence released in the West should be successful because "that business is popular in America."
 

Spiegel

Member
My point was when Nintendo told that to third parties. I can imagine Capcom had offered HD port of their Monster Hunter, but it never happend, so I'm just speculating.

I think it's more likely that third parties wanted nothing to do with the WiiU, as they have shown since the system launched 3 years ago.

NX support most likely will be a lot different, with the system probably being part handheld and all that.
 
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