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Media Create Sales: Week 52, 2015 (Dec 21 - Dec 27)

Pancake Mix

Copied someone else's pancake recipe
Of course I'm talking about the original run on PS1, not the digital re-release that happened many years later (this is true for Nintendo shipment data too: http://www.neogaf.com/forum/showthread.php?t=963700).

Final Fantasy series total shipment data reported by Square Enix:

iBVtszH.png


Note: numbers updated as December 2014 were rounded by Square Enix to next 100K.
Rest is rounded to 10K.

Wait, what. FFX PS2 sold better than FFVIII PS1? That doesn't include the PS3/Vita ports? The PS4 one was not out yet I know.
 
I'm fairly certain the GBA didn't reach 20m. I remember it ending its life at 17-something million.

you ain't wrong, it sold 15,535,191 units as Mar.30, 2008 (end of FY2007 according to Famitsu, M-C stopped way before cause superior tracker tracks superior systems)
 

samar11

Member
The short answer is that they don't/didn't see a need to expand to Wii U. The PS Platforms served their needs well enough on their own. FWIW the exact same conversation went on with PSP and Wii.



Handhelds are still the lifeblood of the Japanese industry.



Although Sony did a great job encouraging it developers only moved to the "PS Ecosystem" because they felt they had to. Had Vita been stronger in the west or had there been more confidence in JP console games then we'd still be seeing Vita and PS4 exclusives. To bring that back to the original question they probably felt the 3DS was all they needed, after all there's a great chance a Wii U owner owns a 3DS anyway.

But outside of Japan their handhelds sales are tanking, can their next handheld survive just from the japanese market ?
 
So I avoided commenting on this part earlier since we were in a different discussion, but I actually think you're overthinking this one a bit.

As far as I can tell, Matsuda's strategy for the "HD Games" (console/handheld/digital downloadable) segment of their business is to try to retread the glory days.

Which glory days are you talking about? PS1-era so pre-SQEX, or PS2-era pre-SQEX, or again PS2-era post-SQEX...? Square and Enix strategies were quite a bit different with each other, and post-merger fusion financial situation wasn't always good. So, instead of trying to retreading the glory days for the sake of making old fans happy again (doubtful of how many fans are left on new dedicated devices, in particular in Western markets), SQEX should be better to look at its financial situation and sustainability in the next few years. Remember that, for example, what we saw as gamers as an incredible line-up during PS1 days, it was completely inefficient under a company point-of-view, with long development cycles overlapped with each other, terrible release schedules, barebone localization and localization choices, and so on. Indeed, Square wasn't hurt more from the movie than from its inefficient production line during all the '90s.
 

saichi

Member
is this the first time a mainline Pokemon title not the best selling handheld game in Japan for the gen? Animal Crossing: New Leaf looks to be that title this gen.
 

Sandfox

Member
is this the first time a mainline Pokemon title not the best selling handheld game in Japan for the gen? Animal Crossing: New Leaf looks to be that title this gen.

I'm pretty sure New Super Mario Bros sold more than Pokemon last gen by quite a bit.
 

Mr Swine

Banned
Btw SE officially confirmed FFXV release for this year so ps4 lineup is starting the engines

I wonder if NX is a little too late out of the gates this year if PS4 starts to get the big hitters now. With VR coming out (guess it will be a hit in the west) this isn't looking to good for Nintendo
 
I would have thought that animal crossing would have come close to Pokemon last gen too.

But outside of Japan their handhelds sales are tanking, can their next handheld survive just from the japanese market ?

Sales are declining but the 3DS still sold a lot outside of Japan. Their next handheld will still sell a lot outside of Japan it's just a question of whether or not Nintendo can turn this slide around.
 

Kikujiro

Member
I wonder if NX is a little too late out of the gates this year if PS4 starts to get the big hitters now. With VR coming out (guess it will be a hit in the west) this isn't looking to good for Nintendo

I think the handheld version of the NX will still sell pretty good in Japan (even if I see another decline), Nintendo still has an important numbers of popular IPs and they can ride the Splatoon craze with a new improved handheld version, the biggest question mark for Nintendo is the West.
 
is this the first time a mainline Pokemon title not the best selling handheld game in Japan for the gen? Animal Crossing: New Leaf looks to be that title this gen.

Totally not.

NSMB on DS sold around 6.5m while the second best-selling game, which is Diamond / Pearl, is below 6m.
 

Eolz

Member
I wonder if NX is a little too late out of the gates this year if PS4 starts to get the big hitters now. With VR coming out (guess it will be a hit in the west) this isn't looking to good for Nintendo

VR is a wild card imo, but I don't think it will really be a problem for Nintendo.
For NX, I actually think it's being released at the right time. A bit too late for a FFXV port, sure, but if the hints are true, and Japan continues to make their next big hitters with UE4 and other "easy" port engines, it might be the chance Nintendo was waiting for.
At least in Japan obviously, the west is another story, and full of different problems for them.
 

Oregano

Member
So I avoided commenting on this part earlier since we were in a different discussion, but I actually think you're overthinking this one a bit.

As far as I can tell, Matsuda's strategy for the "HD Games" (console/handheld/digital downloadable) segment of their business is to try to retread the glory days.

During that era they released a whole bunch of console games, heavily in the RPG genre with some experiments outside of it, and then had a selection of handheld titles to appeal to various niches and/or younger audiences as well.

If we look at their current line-up, it's pretty much the same. We have flagship console titles (FF15, FF7R, KH3, DQ11), mid-tier console titles (Nier 2, SO5, DQH, DQB, Dissidia), and handheld titles (DQ11, WoFF, SaGa, Setsuna, SD).

What's different is that the platform situations has changed, so their handheld titles show up on console with the West (or local console enthusiasts) in mind, and PC versions are becoming more common as well.

During their heyday it's worth keeping in mind that Square Enix was a global publisher, and that was even before they had Eidos, so if their decisions don't always make sense locally, taking a step back and looking worldwide is a good option. That Seiken Densetsu is getting a late PS4 port suggests they're not doing that for domestic market reasons.

While a bit out of scope in a Media Create thread, this also applies to their Western series. The design document for the new Hitman game is basically "Try to make old fans happy again."

Now, the Smart Device/PC Browser division and the Online/MMO division operate differently, but those are fundamentally different markets.

True, but I was considering it in terms of reconciling with their stated goal of revitalizing consoles in Japan. In my mind I would compare them to Capcom because both companies have two flagship IPs(DQ&FF,MH&RE) one of which is JP-focused and the other which is a global brand. FF and RE both sell in a similar ballpark but FF sells twice as much in Japan. Thus, it makes a lot more sense for SE to be worried about the state of consoles in Japan.

What you said does make a lot of sense though. Out of interest do you think DQXI PS4 is creatively driven decision or is their a business goal(expand in west or help consoles in Japan).

But outside of Japan their handhelds sales are tanking, can their next handheld survive just from the japanese market ?

Possibly not but as long as it exists it will be attractive choice for Japanese developers. A lot of Japanese developed games are budgeted solely for Japan and make most of their money in Japan.
 

Chris1964

Sales-Age Genius
N64 hw finally completed. PS1 almost completed too.

Code:
+--+----------+----------+----------+
|  | Famitsu  | Famitsu  | Famitsu  |
|  |   N64    |   GCN    |   WIU    |
|Mo|1996.06.23|2001.09.14|2012.12.08|
|  |    to    |    to    |    to    |
|  |2003.01.26|2008.04.27|2019.07.28|
+--+----------+----------+----------+
| 1|   295.734|   184.265|   638.339|
| 2|   469.849|   242.429|   759.460|
| 3|   579.849|   428.789|   801.928|
| 4|   661.389|   925.926|   860.786|
| 5|   702.746| 1.140.402|   901.451|
| 6|   738.685| 1.199.435|   930.362|
| 7|   933.480| 1.289.171|   955.693|
| 8| 1.104.726| 1.331.404| 1.007.762|
| 9| 1.147.223| 1.362.895| 1.044.460|
|10| 1.278.075| 1.404.128| 1.071.302|
|11| 1.341.631| 1.467.679| 1.084.653|
|12| 1.393.811| 1.517.846| 1.173.014|
|13| 1.443.297| 1.592.978| 1.518.427|
|14| 1.478.727| 1.637.666| 1.613.501|
|15| 1.528.679| 1.718.618| 1.647.620|
|16| 1.559.167| 1.960.410| 1.694.137|
|17| 1.590.983| 2.066.364| 1.718.700|
|18| 1.644.131| 2.095.978| 1.750.676|
|19| 1.793.159| 2.142.705| 1.810.032|
|20| 1.930.221| 2.182.029| 1.841.992|
|21| 1.977.462| 2.208.313| 1.893.492|
|22| 2.037.489| 2.246.434| 1.920.402|
|23| 2.086.962| 2.290.553| 1.939.748|
|24| 2.119.428| 2.391.903| 1.981.357|
|25| 2.139.963| 2.461.742| 2.123.283|
|26| 2.167.941| 2.511.915| 2.196.522|
|27| 2.238.251| 2.619.603| 2.221.613|
|28| 2.262.897| 3.011.097| 2.250.317|
|29| 2.284.353| 3.180.437| 2.272.501|
|30| 2.410.713| 3.228.124| 2.333.622|
|31| 2.906.384| 3.263.978| 2.396.347|
|32| 3.201.641| 3.289.272| 2.445.359|
|33| 3.271.005| 3.321.652| 2.514.552|
|34| 3.373.640| 3.340.301| 2.582.060|
|35| 3.466.280| 3.366.063| 2.625.182|
|36| 3.578.126| 3.407.393| 2.690.378|
|37| 3.637.016| 3.432.143| 2.943.587|
|38| 3.727.150| 3.456.993|          |
|39| 3.834.270| 3.478.633|          |
|40| 3.883.347| 3.619.260|          |
|41| 3.939.349| 3.699.232|          |
|42| 3.989.753| 3.715.490|          |
|43| 4.168.337| 3.731.389|          |
|44| 4.229.767| 3.749.098|          |
|45| 4.242.678| 3.769.249|          |
|46| 4.255.525| 3.778.819|          |
|47| 4.279.798| 3.793.050|          |
|48| 4.297.151| 3.809.484|          |
|49| 4.312.293| 3.818.884|          |
|50| 4.331.535| 3.831.145|          |
|51| 4.348.595| 3.852.787|          |
|52| 4.361.712| 3.924.260|          |
|53| 4.377.119| 3.962.919|          |
|54| 4.386.659| 3.970.904|          |
|55| 4.428.775| 3.976.739|          |
|56| 4.450.129| 3.983.062|          |
|57| 4.456.883| 3.988.655|          |
|58| 4.465.129| 3.993.058|          |
|59| 4.473.393| 3.997.777|          |
|60| 4.478.951| 4.001.384|          |
|61| 4.483.431| 4.004.389|          |
|62| 4.488.788| 4.007.655|          |
|63| 4.494.484| 4.009.723|          |
|64| 4.497.415| 4.014.035|          |
|65| 4.499.401| 4.016.738|          |
|66| 4.500.920| 4.018.232|          |
|67| 4.506.775| 4.019.487|          |
|68| 4.507.390| 4.019.745|          |
|69| 4.508.005|          |          |
|70| 4.508.775|          |          |
|71| 4.509.390|          |          |
|72| 4.510.005|          |          |
|73| 4.510.775|          |          |
|74| 4.511.390|          |          |
|75| 4.512.005|          |          |
|76| 4.512.775|          |          |
|77| 4.513.390|          |          |
|78| 4.514.005|          |          |
|79| 4.514.775|          |          |
|80|          |          |          |
+--+----------+----------+----------+

wii.png
 

Chris1964

Sales-Age Genius
These are the N64 numbers after the adjustments Famitsu has done and what they use at their comparisons, but still 1m below the shipment.
 

Ōkami

Member
These are the N64 numbers after the adjustments Famitsu has done and what they use at their comparisons, but still 1m below the shipment.
Could be like what Square 2015 said, that the 5.5m was the entire production run for all of Asia, and that sales of Japan were likely 1m below that, just as your numbers show.

Do you have that data in weekly, like how much the system sold each week; also for Saturn and PlayStation too if it isn't a problem?
 

Oregano

Member
Tales of Zestiria only sold 110k on Steam? obviously should be on 3DS and/or NX instead /s

I know you're joking but Nintendo should/could probably try convincing that they should go 3DS/NX in Japan and add PC for the west rather than going with other consoles. Probably wouldn't work though.
 
The conflict happen in the very early life of the N64. According to Aqua's data shipped over 2 million N64 in Japan in the FY ending March 31, 1997 (~9 months), that's way much higher than the sell-through figures provided by Famitsu. The data after that seems about even.
 

Spiegel

Member
I know you're joking but Nintendo should/could probably try convincing that they should go 3DS/NX in Japan and add PC for the west rather than going with other consoles. Probably wouldn't work though.

I doubt they could convince Namco to release the next mainline Tales (so 2018 at the earliest) on a dead handheld and NX, and give up the PS4. It would make zero sense with all they have invested.

Adding NX to the actual mix of platforms and removing the PS3 would make a lot more sense if the system can run the games and NX is a successful hardware.
 

Oregano

Member
I doubt they could convince Namco to release the next mainline Tales (so 2018 at the earliest) on a dead handheld and NX, and give up the PS4. It would make zero sense with all they have invested.

Adding NX to the actual mix of platforms and removing the PS3 would make a lot more sense if the system can run the games and NX is a successful hardware.

Yeah, I don't see it working(I don't even see NX getting added). I was thinking more in relation to stuff like Monster Hunter(which they already have) or series that aren't as entrenched on PlayStation/New IPs.

Basically try convincing publishers they can easily go NX in Japan and NX/PC in the west rather than going to PS# because it has a foothold in both regions.
 

Spiegel

Member
Yeah, I don't see it working(I don't even see NX getting added). I was thinking more in relation to stuff like Monster Hunter(which they already have) or series that aren't as entrenched on PlayStation/New IPs.

Basically try convincing publishers they can easily go NX in Japan and NX/PC in the west rather than going to PS# because it has a foothold in both regions.

It would be more likely if the PS4 were also due for a replacement soon, which was the case for MH and 3DS/Vita. As it is now, I can't see franchises like Tales jumping ship completely when they just got in on the PS4.
 

Oregano

Member
It would be more likely if the PS4 were also due for a replacement soon, which was the case for MH and 3DS/Vita. As it is now, I can't see franchises like Tales jumping ship completely when they just got in on the PS4.

Yeah, I didn't necessarily mean for stuff like that(although it might be worth a try anyway). I was more thinking avoiding stuff they've got jumping ship and also scooping up new projects or ones that haven't already jumped on PS4(though there's not many of those).

EDIT: Basically try to avoid the DQXI scenario I guess. EDIT2: Although that might be a creative decision...
 

Vena

Member
Tales of Zestiria only sold 110k on Steam? obviously should be on 3DS and/or NX instead /s

Sarcasm aside, I don't think PC is that bountiful a prospect just yet. To which I'd say that "instead" is the wrong way to look at it, but in conjunction it would make sense. 110k WW sales isn't exactly a big number, that's an indie number.

lol
 

Nirolak

Mrgrgr
True, but I was considering it in terms of reconciling with their stated goal of revitalizing consoles in Japan. In my mind I would compare them to Capcom because both companies have two flagship IPs(DQ&FF,MH&RE) one of which is JP-focused and the other which is a global brand. FF and RE both sell in a similar ballpark but FF sells twice as much in Japan. Thus, it makes a lot more sense for SE to be worried about the state of consoles in Japan.
To be clear, I don't think there's zero interest in helping consoles in Japan, but my feeling is that the business case went "We want to make a slate of notable console games as that's what we're good at." -> "We want consoles to do better in Japan." as opposed to the other way around.

Matsuda is greenlighting new entries in series from every era of Square, Enix, and Square-Enix with an intent of regaining fans and satisfy staff so they stop leaving.

Now, I expect mixed results from this as there was a reason many of these series stopped getting made in the first place, but at this point their focus seems to be on pleasing people with their traditional games and worrying about what to keep and what to dump again later.

Their strength in mobile and online gives them leverage to operate here without worrying they're dropping the ball on their only revenue source.

Their old strategy was much more in the vein of trying to react to trends in the market, which is generally a good idea, but the ineptitude of their ability to execute left them with crumbling success in general. As mentioned above they have a better grasp on that in mobile and online however. There are also still a few products clearly being made with the modern market heavily in mind (look at some of the design decisions with Tomb Raider or FFXV for example), and they should keep investing in that type of thing, but I can understand why they'd go with their current attempt.

What you said does make a lot of sense though. Out of interest do you think DQXI PS4 is creatively driven decision or is their a business goal(expand in west or help consoles in Japan).
Both.
 

horuhe

Member
These days some stores as Bic Camera are reporting great sales of Amiibo stuff, especially, as you can guess, the Splatoon ones. Now, we are talking about total shipments and things like that, do we know the last report about Amiibo sold in Japan?
 

allan-bh

Member
Ōkami;191045130 said:
Could be like what Square 2015 said, that the 5.5m was the entire production run for all of Asia, and that sales of Japan were likely 1m below that, just as your numbers show.

Do you have that data in weekly, like how much the system sold each week; also for Saturn and PlayStation too if it isn't a problem?

When Nintendo says Japan usually is really just Japan, not Asia.

Most likely Famitsu was undertraking early Nintendo 64 sales because at the time they didn't have enough data to make good estimates.
 
Yeah, I don't see it working(I don't even see NX getting added). I was thinking more in relation to stuff like Monster Hunter(which they already have) or series that aren't as entrenched on PlayStation/New IPs.

Basically try convincing publishers they can easily go NX in Japan and NX/PC in the west rather than going to PS# because it has a foothold in both regions.
I think if NX does go the route of the handheld and console line sharing libraries in some capacity that it could develop more of a healthy ecosystem for Japan. Vita and PS4 are already designed with similar architecture and made to port easily between the two of them. I could see developers chosing to support and cross develop for both the Sony and Nintendo ecosystems as it will allow them to get the game to 4 systems easier; Similar to how developers chose to support xbox/PS2 and 360/PS3 and cross ported a lot between the two.
 

Chris1964

Sales-Age Genius
When Nintendo says Japan usually is really just Japan, not Asia.

Most likely Famitsu was undertaking early Nintendo 64 sales because at the time they didn't have enough data to make good estimates.

Famitsu revised the data.

These are FY sales

Code:
+--+----------+
|  | Famitsu  |
|  |   N64    |
|FY|1996.06.23|
|  |    to    |
|  |2003.03.30|
+--+----------+
| 1| 1.278.075|
| 2|   759.414|
| 3| 1.336.151|
| 4|   881.885|
| 5|   211.823|
| 6|    41.427|
| 7|     6.000|
+--+----------+

FY shipments from Nintendo are these. First FY is the problem.

2.030.000
1.110.000
1.210.000
940.000
200.000
50.000

Shipments from launch (June 23, 1996) to March 1997 look very high considering Nintendo was forced to slash the price from 25.000 yen to 16.800 yen at March 14, 2007
 

allan-bh

Member
Famitsu revised the data.

These are FY sales

Code:
+--+----------+
|  | Famitsu  |
|  |   N64    |
|FY|1996.06.23|
|  |    to    |
|  |2003.03.30|
+--+----------+
| 1| 1.278.075|
| 2|   759.414|
| 3| 1.336.151|
| 4|   881.885|
| 5|   211.823|
| 6|    41.427|
| 7|     6.000|
+--+----------+

FY shipments from Nintendo are these. First FY is the problem.

2.030.000
1.110.000
1.210.000
940.000
200.000
50.000

Shipments from launch (June 23, 1996) to March 1997 look very high considering Nintendo was forced to slash the price from 25.000 yen to 16.800 yen at March 14, 2007

Famitsu remains wrong, it's very unlikely that N64 shipment is for Asia. In fact on FY 2000 earnings Nintendo show 5.5m as Nintendo 64 domestic sales.

Probably they overshipped in first FY but these units was sold later.
 

Oregano

Member
I think if NX does go the route of the handheld and console line sharing libraries in some capacity that it could develop more of a healthy ecosystem for Japan. Vita and PS4 are already designed with similar architecture and made to port easily between the two of them. I could see developers chosing to support and cross develop for both the Sony and Nintendo ecosystems as it will allow them to get the game to 4 systems easier; Similar to how developers chose to support xbox/PS2 and 360/PS3 and cross ported a lot between the two.

It's not just about the technological barriers though. Nintendo has to convince developers that the opportunity cost is low enough. Adding a PS4 sku for a Vita game made perfect sense because it opened up a massive audience in the west. It'll be difficult for Nintendo to argue that they'll add a new audience rather than splitting the old one.
 

Ekai

Member
Holy shit at SMT X FE.

I thought Fire Emblem was fairly popular in Japan?

#FE has literally no elements of SMT or FE in it. It has vague semblances of "elements" but it really has nothing in it that feels remotely smt or fe. It's basically a idol game (that uses FE characters in name only as "performas") loosely based around Persona 3 in terms of gameplay (with a poorly plopped in "weapon triangle" mechanic in order to even try to reference the FE in it's namesake) in some ways by all accounts I've seen. And even that's giving the game too much credit. It's no surprise that #FE is bombing. The game was advertised as one thing and the result is a thing that neither audience is interested in.

I hope this game's failure makes Atlus come to their senses. They had a good thing going with stuff like SMT IV by all accounts and the last really good Persona games that didn't generate "waifu wars" or rely on fanservice a lot (especially via the dating sim stuff) was the P2 duology. (Btw, Eikichi is the best Persona waifu, hands down). Not to knock P3 or P4 (I rank P3P quite highly as far as rpgs go) but I really wish Atlus would reduce all of the creepy fanservice they're doing in their games now. They used to be able to make well-written stuff with strong characters and respected the material enough with the right amount of weighted drama while still being tongue-in-cheek (really talking about P2 a lot here) without resorting to fanservice. Now we got increasing fanservice at the expense of a good game/at least an initial concept people were intrigued by.

But it's really no surprise #FE happened if we stop to think about it. They've been veering towards this direction ever since P3 took off (let's be real here, Atlus before P3 was a very niche developer-lots of this too was already discussed in a previous Media Create topic so going over it again feels like beating a dead-horse a bit now) and re-releases/spin-offs (though I have enjoyed the Arena games more or less) of P3 and P4 have thrown in increasing amounts of fanservice that previously did not exist in said games. This is more or less a culmination of what they've been veering towards and it makes me a bit leery of P5 on the horizon.
 

Aostia

El Capitan Todd
It's not just about the technological barriers though. Nintendo has to convince developers that the opportunity cost is low enough. Adding a PS4 sku for a Vita game made perfect sense because it opened up a massive audience in the west. It'll be difficult for Nintendo to argue that they'll add a new audience rather than splitting the old one.


I think that a possible 3ds like success could be tempting looking at the japanese market even compared to ps4 sales. I mean 3ds possible Japanese success could be comparable to ps4 western one for japanese games. So maybe if NX portable shares middleware and support UE4 we could see more ps/nintendo games

Not many
 
It's not just about the technological barriers though. Nintendo has to convince developers that the opportunity cost is low enough. Adding a PS4 sku for a Vita game made perfect sense because it opened up a massive audience in the west. It'll be difficult for Nintendo to argue that they'll add a new audience rather than splitting the old one.

In Japan we have yet to witness a trend where multiple SKUs within the same platform environment add a substantial audience. Also, we have yet to see this massive PS4 Western audience buying niche PSV Japanese games.
 

Oregano

Member
I think that a possible 3ds like success could be tempting looking at the japanese market even compared to ps4 sales. I mean 3ds possible Japanese success could be comparable to ps4 western one for japanese games. So maybe if NX portable shares middleware and support UE4 we could see more ps/nintendo games

Not many

I think it could happen for a few series but I think there's a perception, rightly or wrongly, that the 3DS audience isn't really the same type of audience as the PS Platforms.

In Japan we have yet to witness a trend where multiple SKUs within the same platform environment add a substantial audience. Also, we have yet to see this massive PS4 Western audience buying niche PSV Japanese games.

Ehh I think the perception and opportunity is more important. You have more chance of hitting it big on the PS4 than the Vita(whether or not that actually happens) and the PS4 only has to vastly outsell the Vita version to justify its existence.

... and the fact that PS Ecosystem games have only divided the sales might actually make developers even more reluctant to add SKUs and increase costs. You risk annoying your fanbase if you drop SKUs on later releases.
 
Half of that...? I would say around 100-150k units.

FW right? If so, I agree, although probably the upper end of that estimate.

It's not just about the technological barriers though. Nintendo has to convince developers that the opportunity cost is low enough. Adding a PS4 sku for a Vita game made perfect sense because it opened up a massive audience in the west. It'll be difficult for Nintendo to argue that they'll add a new audience rather than splitting the old one.

I often wonder what the appeal of these PS4 versions are for some of these Japanese-only companies without overseas publishing arms, such as Spike-Chunsoft or Kadokawa. Just the ability to command better licencing terms if they do decide to shop the games overseas?
 
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