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Tales of Zestiria has reached 110,000 owners on Steam as per Steamspy

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StevieP

Banned
The fact that Tales of Graces was broken had nothing to do with its first week sales which were beyond terrible only beating Vesperia on 360 and not by a big margin (140 vs 100k), the game also didn't have better/worse legs than your usual title in the series. (only talking about Japan here of course)

I dunno, I'd say a hilariously broken and terrible game would have SOME kind of effect on sales (even on week 1).

lol.

jenlawrenceok.gif

Refute me then. Hideo Baba being a fanboy doesn't change the fact that limiting your audiences is... limiting your audiences. ROI has clearly gone up with having the game in multiple places, be it other console brands, handhelds or PC.
 

Fisico

Member
I dunno, I'd say a hilariously broken and terrible game would have SOME kind of effect on sales (even on week 1).

When week 1 is about two day of sales and you have almost no way to know the game is broken beforehand I'm not too sure about that.
 
When week 1 is about two day of sales and you have almost no way to know the game is broken beforehand I'm not too sure about that.
True but words of mouth will destory any chances of people buying it later no matter how few people there are. Tota 3DS sold quite OK over the past few year if I am not wrong, it's performance however warrant only an shitty iOS SRPG spinoff on it. BN really should have tried porting tol or todr on it, even an low effort port like tota will be better than what Japan got.
 

KtSlime

Member
I bought it for the promised Symphonia tbh.
Namco is probably the japanese developer that's handling their PC ports the best. They've come a long way since Dark Souls.



Just substract the number of people that pre-ordered the game. I think it was like 50k or 70k, there was a thread about it.

Not really. I'd say Square-Enix is, most (pretty much all) of Namco's games aren't even available in Japan. Maybe the quality of the port is good. I'd have no clue cause I can't even buy it.
 
Refute me then. Hideo Baba being a fanboy doesn't change the fact that limiting your audiences is... limiting your audiences. ROI has clearly gone up with having the game in multiple places, be it other console brands, handhelds or PC.
Hideo Baba is a fanboy? Come on.

If you had said it was Hideo Kojima, I would have agreed because he is a big Sony fan. But this didn't stop him from releasing Metal Gear Solid V: TPP on all the major platforms or the earlier MGS games to PC/Xbox.

You also forget how some of the Tales of games were console exclusives until they were released to PS platforms, and they sold better i.e Tales of Vesperia and Tales of Grace F.

Every game can sell good if it is multiplatform. You can say this for every console exclusive franchise and get the same answer. Why is Monster Hunter exclusive to 3DS/Wii U? Why not PC or PS4? Why is Yo-kai Watch exclusive to 3DS? Why not Vita/3DS? So by your claim, these developers are all Nintendo fans hence they are limiting the sales potential of these games.
 
Hideo Baba is a fanboy? Come on.

If you had said it was Hideo Kojima, I would have agreed because he is a big Sony fan. But this didn't stop him from releasing Metal Gear Solid V: TPP on all the major platforms or the earlier MGS games to PC/Xbox.

You also forget how some of the Tales of games were console exclusives until they were released to PS platforms, and they sold better i.e Tales of Vesperia and Tales of Grace F.

Every game can sell good if it is multiplatform. You can say this for every console exclusive franchise and get the same answer. Why is Monster Hunter exclusive to 3DS/Wii U? Why not PC or PS4? Why is Yo-kai Watch exclusive to 3DS? Why not Vita/3DS? So by your claim, these developers are all Nintendo fans hence they are limiting the sales potential of these games.



You got a point. Although the thread is about Tales of. There's no need to be so defensive when he clearly has a point too.
 

Alvarez

Banned
I hated Star Ocean 3 and 4 because of their Weeaboo Factor. How bad is it in the Tales series (specifically Zestiria)?
 

Fisico

Member
True but words of mouth will destory any chances of people buying it later no matter how few people there are. Tota 3DS sold quite OK over the past few year if I am not wrong, it's performance however warrant only an shitty iOS SRPG spinoff on it. BN really should have tried porting tol or todr on it, even an low effort port like tota will be better than what Japan got.

Tales sales are very frontloaded, titles with legs (Abyss 3DS and mostly Vesperia PS3) are the exception rather than the norm, especially on home consoles

Garaph numbers

Tales of Graces
FW: 143.000
LTD: 212.000 (last known number 225.000)
Ratio LTD/FW: 1.5

Tales of Xillia
FW: 512.000
LTD: 632.000 (last known number around 670.000)
Ratio LTD/FW: 1.3

Tales of Xillia 2
FW: 331.000
LTD: 409.000 (last known number around 450.000)
Ratio LTD/FW: 1.4

Tales of Zestiria
FW: 316.000
LTD: <400.000
Ratio LTD/FW: will probably end up <1.4

Refute me then. Hideo Baba being a fanboy doesn't change the fact that limiting your audiences is... limiting your audiences.

Hideo Baba probably has nothing to do with the platform choice anyway, he's not a creative person that holds much influence regarding the series and is mostly here for PR.
 
I hated Star Ocean 3 and 4 because of their Weeaboo Factor. How bad is it in the Tales series (specifically Zestiria)?

What do you mean by weeaboo factor?
There aren't that much cute character or cutscenes in Tales of in general. As for Zestiria, most of the cast are quite mature and natural
(well, most of them are old-ass spirits anyway)
.

At least I can safely assure you that you won't find something like this in Tales of games though. Tales of games character designs are kinda more cool, not cute.
so3screen11.gif
 
You got a point. Although the thread is about Tales of. There's no need to be so defensive when he clearly has a point too.
I know him well and he is always biased towards Nintendo or PC. All you need to see is to get a look at his post history.

Calling Baba a fan of PS was laughable, so I replied. Now you are calling me defensive, I wonder why?
 

Corpekata

Banned
I hated Star Ocean 3 and 4 because of their Weeaboo Factor. How bad is it in the Tales series (specifically Zestiria)?

It's pretty fucking anime but I found it a tolerable style of one rather than irritating like in a lot of modern JRPGs. You're still gonna get speeches about the power of hope and friendship and blah blah but nothing too grating.

Or maybe I was just in the mood for a JRPG.

Edit: This is talking about Zestiria. Series as a whole varies. Like I bailed super quick on Tales of Hearts R, it was super irritating.
 
I know him well and he is always biased towards Nintendo or PC. All you need to see is to get a look at his post history.

Calling Baba a fan of PS was laughable, so I replied. Now you are calling me defensive, I wonder why?



Well, he didnt called you a fanboy and I dont think he said that these should remain exclusives. But in the end, he got a point. Being PS exclusives just hurted sales potential as for now. Well, we still have to see how the game sells worldwide. But in the end, the PC release was a good idea for the serie. As for the defensive part, you should see what made you reacted, aka the sentence you bolded.
 

Sandfox

Member
Any idea what it means when owners go down on SteamSpy? Profiles becoming private? Refunds? It's currently at:


Great to see ToZ doing well on Steam. HolyBaikal should be happy.

Too bad they have lost one month of profits from this DLC:
http://store.steampowered.com/app/382470/
Still not available for purchase, hope people don't forget it when it becomes available. :/

They really dropped the ball there. The God Eater costumes aren't available either.
 
All you need to see is to get a look at his post history.

Same goes for you and PlayStation, but it's not a game we should be playing - don't you agree?

There's no chance in hell a game designer/producer like Kojima or Baba gets to decide what platforms a game releases on, so that discussion is moot. Exclusivity per definition limits sales potential. Doesn't necessarily mean there's money to be made, but he has a point. No need for snark.

As for "why is X exclusive to Y?". You know the answer to that. Sometimes it's just incompetence. Atlus seems afraid of Steam for some reason, while their parent company is enjoying great success.
 

Datschge

Member
Refute me then. Hideo Baba being a fanboy doesn't change the fact that limiting your audiences is... limiting your audiences. ROI has clearly gone up with having the game in multiple places, be it other console brands, handhelds or PC.
The situation was more complicated than fanboyism. Back when Tales Studio still existed they obviously made it a rule to always develop only on one platform and extend port later for added milking. Additionally the main audience for Tales in Japan so far always ensured higher sales on Playstation home consoles. In the PS2 gen this led to Tales games being consolidated on PS2 even though Symphonia had international success on GC. In the last gen Tales actually first debuted on all possible non-PS platforms, but all the late ports to PS3 still sold better in Japan.

It's only now that Tales Studio is no more, Western localization are pretty much a given and combined sales rising, Japan still stuck with PS3 as the only home console with a significant install base, and Bandai Namco Studios handling development/outsourcing, that simultaneous multiplatform released are considered feasible for Tales.
 

Eila

Member
Not really. I'd say Square-Enix is, most (pretty much all) of Namco's games aren't even available in Japan. Maybe the quality of the port is good. I'd have no clue cause I can't even buy it.

That sucks! I am aware that a bunch of japanese developers put their games everywhere but on the japanese store. And it's also one of the most expensive stores.
Can you get people to gift the games to you? If you can, you could think of it as "importing" annoyances. Another plus point would be that games are often cheaper.
Try to make friends with a norwegian, that's generally the cheapest region that can gift games to every other region.
 
Well, he didnt called you a fanboy and I dont think he said that these should remain exclusives. But in the end, he got a point. Being PS exclusives just hurted sales potential as for now. Well, we still have to see how the game sells worldwide. But in the end, the PC release was a good idea for the serie. As for the defensive part, you should see what made you reacted, aka the sentence you bolded.
Not in this thread but check the several other threads where he has done it, you don't even need to go that far.

I normally don't start pointing fingers towards other but sooner or later, you just get tired of dealing with it.
 

Kasumin

Member
Tales sales are very frontloaded, titles with legs (Abyss 3DS and mostly Vesperia PS3) are the exception rather than the norm, especially on home consoles

Garaph numbers

Tales of Graces
FW: 143.000
LTD: 212.000 (last known number 225.000)
Ratio LTD/FW: 1.5

Tales of Xillia
FW: 512.000
LTD: 632.000 (last known number around 670.000)
Ratio LTD/FW: 1.3

Tales of Xillia 2
FW: 331.000
LTD: 409.000 (last known number around 450.000)
Ratio LTD/FW: 1.4

Tales of Zestiria
FW: 316.000
LTD: <400.000
Ratio LTD/FW: will probably end up <1.4



Hideo Baba probably has nothing to do with the platform choice anyway, he's not a creative person that holds much influence regarding the series and is mostly here for PR.

I've often wondered about what role Baba plays, exactly. And if he's just PR, then who's really pulling the strings? Who let Xillia get released unfinished?

And looking at those sales numbers... Xillia really was a missed opportunity. The game was so hyped up and had so many good ideas and people bought it... but they couldn't even be arsed to finish it. If you're going to hype up a game so much as an anniversary title, at least try to back up that hype in the actual product.

Zestiria shows that they haven't learned their lesson. The Alisha thing in the marketing was just so bizarre and unnecessary.

Too bad they have lost one month of profits from this DLC:
http://store.steampowered.com/app/382470/
Still not available for purchase, hope people don't forget it when it becomes available. :/

I'd argue that this just means people are being spared the Alisha DLC >.>;; That dungeon was brutal. Like it was more of a punishment to the player than anything.

I hated Star Ocean 3 and 4 because of their Weeaboo Factor. How bad is it in the Tales series (specifically Zestiria)?

I never really know what to do with view points like this. The "weeaboo factor" seems like such an arbitrary thing and more of a way to mask someone's intolerance of a specific style. Tales is pretty "anime" (aka something Japanese they you probably won't like.) But I guess a lot of people like Zestiria's cast because they're so one dimensional they can't really be annoying.
 

Fisico

Member
I've often wondered about what role Baba plays, exactly. And if he's just PR, then who's really pulling the strings? Who let Xillia get released unfinished?

He's a producer, which doesn't mean much as depending on country/company/project it could be almost anything.

He's clearly not someone directly involved in development though (to make it simple he's neither a programmer or a graphist thus doesn't oversee any of these aspects by himself), it clearly showed when he's away for a whole month (his usual summer trip) when the dev team is most likely in crunch time at the end of their project (Xillia, Xillia 2).

Overall he seems to have taken the job which was mostly done by Yoshizumi alone before he came up in 2006-7, which was to be a middle person between Bandai-Namco and the Tales team before it merged fully with Bamco in 2011.
That would explain why Yoshizumi left in 2013-4 (his job was made redundant with Baba and the merge).

As for what he does it is, most likely, general management and planning for the dev team including ressources and budget with what Bamco gives to the Tales brand.

Regarding marketing and strategic decisions (eg. which platform to release the next game on, when that would be...) it's most likely decided by a board in which he's involved, and when going into further details for a project (what gimmicks will define the game, what is the theme, the name, what will be the overall plot etc.) he should be the one leading the decision making with the staff involved.

Him not being fired after Zestiria necessary means that he wasn't, at least, the only person involved in that fiasco imo.

And about the overall quality of latest projects I'd say it's a mix of mismanagement, tight schedule, too much ambition and not enough budget and skill to make up for all of that.

Also sales didn't suffer that much, so if they can get away with it they don't have many reasons to improve their dev process.
 

StevieP

Banned
Every game can sell good if it is multiplatform. You can say this for every console exclusive franchise and get the same answer. Why is Monster Hunter exclusive to 3DS/Wii U? Why not PC or PS4? Why is Yo-kai Watch exclusive to 3DS? Why not Vita/3DS? So by your claim, these developers are all Nintendo fans hence they are limiting the sales potential of these games.

If cross platform play is set up in Monster Hunter, for example, it probably could be multiplatform. Some games also have money preventing them from appearing elsewhere for set times (or forever) as has happened many times recently - on all platforms. Such is the nature of the business. It doesn't change the fact that titles would benefit from being multiplatform. Tales is a prime example. As this thread proves.

Not in this thread but check the several other threads where he has done it, you don't even need to go that far.

I normally don't start pointing fingers towards other but sooner or later, you just get tired of dealing with it.

Oh please. Let's not play the post history card, because I can dig some gold there in yours. I'd rather this thread remain civil. Refute the point instead of making posts like that and these:

http://www.neogaf.com/forum/showpost.php?p=191214050&postcount=248

StevieP said:
Or, it confirms that symphonia 2 was a shit game and graces was broken. Tales did well on a Nintendo console, just as its doing well on PC. Being exclusive to ps, as per baba's repeated wishes, only hurts sales potential. Even bn can see that. Now.
DarkLordMalik said:
lol.

jenlawrenceok.gif

Steam is, undeniably, a healthy worldwide platform and one that has provided BN with more dough for its Tales series. Maybe even more dough than PS4, when you take into account how much is lost with platform cut and retail cut involved vs the solely 30% on steam.
 

Bladenic

Member
I hated Star Ocean 3 and 4 because of their Weeaboo Factor. How bad is it in the Tales series (specifically Zestiria)?

Zestiria in particular felt quite different in regards to cast. No token busty chick or jokes for example. But no they are not very weaboo at all, not like SO.
 
Oh please. Let's not play the post history card, because I can dig some gold there in yours. I'd rather this thread remain civil. Refute the point instead of making posts like that and these:

http://www.neogaf.com/forum/showpost.php?p=191214050&postcount=248
What was wrong with that post? Saying that Baba prefers PS platforms was laughable as many others have repeatedly said in this thread. Your assumption was wrong, face it.

You even doubled down on that comment.
Refute me then. Hideo Baba being a fanboy doesn't change the fact that limiting your audiences is... limiting your audiences. ROI has clearly gone up with having the game in multiple places, be it other console brands, handhelds or PC.

Do you think I want Tales of to remain PS exclusive? Because I have never stated it as such, it is just silly when people brag about PC numbers playing a big part in localization since this is far from truth. When it will happen, maybe we can talk. Okay?

Steam is, undeniably, a healthy worldwide platform and one that has provided BN with more dough for its Tales series. Maybe even more dough than PS4, when you take into account how much is lost with platform cut and retail cut involved vs the solely 30% on steam.
Yet BN hasn't even bothered to bring games like Digimon and Sword Art Online to Steam. It is pretty clear they know which platform has the audience for their games.

As for the sales split between both platforms, why not just wait for their financial report? It will clear whatever revenue is split between all platforms.
 
Not in this thread but check the several other threads where he has done it, you don't even need to go that far.

I normally don't start pointing fingers towards other but sooner or later, you just get tired of dealing with it.



Well my apologies then. Didnt knew sth was going on.
 

Durante

Member
"Getting tired of dealing with it" is how some people got on my ignore list, it's true. Sadly, GAF still shows their quotes.

How's the multiplayer for this on Steam? I know that the console version had some serious camera issues with multiplayer.
It's the exact same. I considered the camera as a difficulty increase for the advantage co-op confers during our playthrough of the game ;)
 
What was wrong with that post? Saying that Baba prefers PS platforms was laughable as many others have repeatedly said in this thread. Your assumption was wrong, face it.

You even doubled down on that comment.


Do you think I want Tales of to remain PS exclusive? Because I have never stated it as such, it is just silly when people brag about PC numbers playing a big part in localization since this is far from truth. When it will happen, maybe we can talk. Okay?


Yet BN hasn't even bothered to bring games like Digimon and Sword Art Online to Steam. It is pretty clear they know which platform has the audience for their games.

As for the sales split between both platforms, why not just wait for their financial report? It will clear whatever revenue is split between all platforms.



No but they are bringing God Eater 1 and 2. As for Digimon, its their nichest thing for now, at the point that they didnt wanted to localize it at first before the petition. So yes, it seems they know which platforms has the audience for their games. And their growing support for Steam shows that.
One game doesnt make the rule, and some title might have been too late to make a port or even might come later.
 

3Kaze

Member
I've often wondered about what role Baba plays, exactly. And if he's just PR, then who's really pulling the strings? Who let Xillia get released unfinished?

Some shady Bamco higher-ups. Soul Calibur V was rushed, said director Odashima, who left the company not long after the release of the game. Harada said higher-ups wanted him to put paid dlc characters in Tekken Tag Tournament 2 but he fought against it. The Jojo games and the latest Gundam VS (while outsourced), with Zestiria, faced some of the biggest backlashes in Japan in recent times. There's a complete lack of quality control right now at Bamco.
 
No but they are bringing God Eater 1 and 2. As for Digimon, its their nichest thing for now, at the point that they didnt wanted to localize it at first before the petition. So yes, it seems they know which platforms has the audience for their games. And their growing support for Steam shows that.
One game doesnt make the rule, and some title might have been too late to make a port or even might come later.
You forgot Sword Art Online though.

As for God Eater 1 and 2. Again, like I have said, their localization were already on the card. So if you are saying the PC was a factor, then I politely disagree. Because I am sure the localization was already planned (leaked english trophies), they were just waiting for the right time. After GE: Resurrection was released, they had a chance to release the franchise in the West, sort of a reboot, so they did.

I will add this, I am really interested in seeing how God Eater does on PC. Because depending on its success, we might have a chance of seeing a bigger/better God Eater with a confirmed Western release on PC/PS4. Similarly if Tales of games are success, then maybe they can finally get rid of the cross-platform and last generation nature of the game, and make a next generation tales, but majority of their revenue is still from Japan where these things don't matter.

Digimon required a petition but literally no one asked for Gundam on the Vita, which is getting a Western release to my surprise.

"Getting tired of dealing with it" is how some people got on my ignore list, it's true. Sadly, GAF still shows their quotes.
I have yet to add anyone to my ignore list, honestly. If I am bothered by their posts, I try my best to ignore.
 
You forgot Sword Art Online though.

As for God Eater 1 and 2. Again, like I have said, their localization were already on the card. So if you are saying the PC was a factor, then I politely disagree. Because I am sure the localization was already planned (leaked english trophies), they were just waiting for the right time. After GE: Resurrection was released, they had a chance to release the franchise in the West, sort of a reboot, so they did.

I will add this, I am really interested in seeing how God Eater does on PC. Because depending on its success, we might have a chance of seeing a bigger/better God Eater with a confirmed Western release on PC/PS4. Similarly if Tales of games are success, then maybe they can finally get rid of the cross-platform and last generation nature of the game, and make a next generation tales, but majority of their revenue is still from Japan where these things don't matter.

Digimon required a petition but literally no one asked for Gundam on the Vita, which is getting a Western release to my surprise.


Never said it was a factor at all. I'm saying Bamco is seeing the same audience on Steam that they see on PS platforms in west. Hence why the increasing support. As for Gundam, it was released in english for Asia. The real surprise would be if they localise it in multi 5.
 
What was wrong with that post? Saying that Baba prefers PS platforms was laughable as many others have repeatedly said in this thread. Your assumption was wrong, face it.

You even doubled down on that comment.


Do you think I want Tales of to remain PS exclusive? Because I have never stated it as such, it is just silly when people brag about PC numbers playing a big part in localization since this is far from truth. When it will happen, maybe we can talk. Okay?


Yet BN hasn't even bothered to bring games like Digimon and Sword Art Online to Steam. It is pretty clear they know which platform has the audience for their games.

As for the sales split between both platforms, why not just wait for their financial report? It will clear whatever revenue is split between all platforms.

I can guarantee you, 100%, that if Azure Revolution gets localized, it'll be entirely because of PC sales.

Valkyria series was LE FLOP on consoles, and then out of fucking nowhere it sells a shitton on PC. One. Hundred. Per. Cent. The Valkyria series likely has no future in the west without PC releases, considering western console sales weren't good enough to get: Voice acting in one of the VC1 DLCs, VC2 a decent localization, or VC3 localized at all.

And LOL, Digi and SAO... More like NB doesn't see an audience at all for those games outside of Japan. You don't get a Southeast Asian "English" localization when a publisher is confident it'll sell well.

What are you trying to accomplish? What are you saying? Who are you talking to? You've accomplished nothing but making yourself look like an ass and a console fanboy who can't accept that JRPG localization is an expensive task that cannot stay in the green on console sales alone.

The days of FF7's 10 million and every other JRPG selling well are long over. Expanding the audience is the only way to survive. Would you rather Banco pursue the Bethesda route of dumbed down Viking-meme power fantasies in order to achieve that?
 
Never said it was a factor at all. I'm saying Bamco is seeing the same audience on Steam that they see on PS platforms in west. Hence why the increasing support. As for Gundam, it was released in english for Asia. The real surprise would be if they localise it in multi 5.
Maybe? Because I am not seeing it yet. Like I said, not all of their games have yet to reach Steam so until then, it is unclear what they plan to achieve with Steam. We will see that though, won't take long for them to release more games, so Digimon and SAO might be a possibility too.

As for Gundam, I am sure that the upcoming multiplatform games can be localized for PS4/PSV and maybe ported to PC for a potential Western release. Depends on what they achieve with their sales of untested franchise like God Eater. It's not like God Eater was a big success in the West so I honestly have no idea what could be considered success for it? Do we have numbers for the PSP game?

BN's successful franchise on PC include Tales of, Naruto and Dragon Ball. One Piece wasn't that great of a success but it likely wasn't an expensive port hence they are bringing the next game as well.

I can guarantee you, 100%, that if Azure Revolution gets localized, it'll be entirely because of PC sales.

Valkyria series was LE FLOP on consoles, and then out of fucking nowhere it sells a shitton on PC. One. Hundred. Per. Cent. The Valkyria series likely has no future in the west without PC releases, considering western console sales weren't good enough to get: Voice acting in one of the VC1 DLCs, VC2 a decent localization, or VC3 localized at all.

And LOL, Digi and SAO... More like NB doesn't see an audience at all for those games outside of Japan. You don't get a Southeast Asian "English" localization when a publisher is confident it'll sell well.

What are you trying to accomplish? What are you saying? Who are you talking to? You've accomplished nothing but making yourself look like an ass and a console fanboy who can't accept that JRPG localization is an expensive task that cannot stay in the green on console sales alone.

The days of FF7's 10 million and every other JRPG selling well are long over. Expanding the audience is the only way to survive. Would you rather Banco pursue the Bethesda route of dumbed down Viking-meme power fantasies in order to achieve that?
Valkyria Chronicles is definitely a game that I 100% agree is localized due to PC sales. No one can deny it. I'd love to get VC 2-3 on Steam.

You are wrong with Digimon and SAO. SAO has sold really well here in West and its success took BN with surprise. The first game was a cheap English localization for Asia, sure. But the sequel and the newest game are all "actual" localization that BN did after the success of the first game which sold close to half million WW on Vita.

SAO is also doing really well on PS4, which has surprised me. It seems to be doing great digitally and also charted in the Top selling games on PSN. The first SAO was constantly charting in the top selling games on PSN for months as well.

You can see the game is such a huge success that they have already announced the upcoming game for the West, which is set for a release in 2016.
http://gematsu.com/2015/12/sword-art-online-hollow-realization-coming-west-2016

We will see how well Digimon does when it releases. I doubt it will be as popular as SAO though. Same for Gundam.
 

3Kaze

Member
I can guarantee you, 100%, that if Azure Revolution gets localized, it'll be entirely because of PC sales.

Valkyria series was LE FLOP on consoles, and then out of fucking nowhere it sells a shitton on PC. One. Hundred. Per. Cent. The Valkyria series likely has no future in the west without PC releases, considering western console sales weren't good enough to get: Voice acting in one of the VC1 DLCs, VC2 a decent localization, or VC3 localized at all.

Valkyria ps3 shipping +1 million is a flop, and selling 600k on pc is a shitton? :p
 

Fisico

Member
Valkyria ps3 shipping +1 million is a flop, and selling 600k on pc is a shitton? :p

Yeah I mean just look at the latest 50k copies sold at 6.79$ with only 30% revenue cut from steam that's definitely a huge stream of money.

Joke aside, while Steam is clearly a nice additional source of revenue, it's only just that for now and in no way a deciding factor for developing/localizing new game by itself from a major japanese videogame company point of view.
Even Valkyria Chronicles didn't make most of its money through Steam like 3Kaze pointed it.
 
Valkyria ps3 shipping +1 million is a flop, and selling 600k on pc is a shitton? :p

17mybvbube6f2jpg.jpg


People seem to forget that Valkyria only sold 60k copies in the west in it's first year on PS3. That, child, is a flop for an AAA game.

If that 1 million number is solely PS3, then 800k of it is Japanese. But it's been discussed that that interview didn't precisely mean *on* PS3, but the PS3 game. Do you really think they're going to mention the PC version in a region where it hasn't been released?

The split is more than likely 150k west and 250k Japan on PS3, and then 600k PC.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
The prices on Steam are so low. It doesn't look viable to me, except as a top up.

You forget that although steam prices are low, often times they can be offset by not having to go through retailer channels who suck up a lot of the profits as well before it gets back to the publisher or development house

So even if you sell on a sale, your still making more money than a discounted retail unit by a notable margin.

Of course those crazy sales where your getting like 6 game bundles for like 3 dollars or whatever, i don't see how it is sustainable.
 

BKK

Member
People seem to forget that Valkyria only sold 60k copies in the west in it's first year on PS3. That, child, is a flop for an AAA game.

Where are people getting all of the "western" sales numbers from in this thread? Valkyria Chronicles was nearly at 150k as of December 2009 NPD (US only). We rarely get GfK numbers for Europe, and pretty much never get any numbers for the rest of PAL or the Americas. The game had great legs in Japan and US, that's what often happens with highly acclaimed new IPs.
 

Bladenic

Member
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People seem to forget that Valkyria only sold 60k copies in the west in it's first year on PS3. That, child, is a flop for an AAA game.

If that 1 million number is solely PS3, then 800k of it is Japanese. But it's been discussed that that interview didn't precisely mean *on* PS3, but the PS3 game. Do you really think they're going to mention the PC version in a region where it hasn't been released?

The split is more than likely 150k west and 250k Japan on PS3, and then 600k PC.

I don't think VC was a AAA game at all.
 

Toth

Member
It's funny but Tales of Zesteria has perhaps the only DLC that actually ruins the game. Thank goodness it's separate from the main title. You really are not missing anything PC users, I swear.

For a spoiler-free reason why:

Alisha is terrible and you only have Rose to amartize. The last dungeon's mobs are brutal and the 'bosses' are extremely hard to kill with just one person who can transform. Oh and you don't even get all the elemental seraphs to make it manageable....
 

Nyoro SF

Member
Where are people getting all of the "western" sales numbers from in this thread? Valkyria Chronicles was nearly at 150k as of December 2009 NPD (US only). We rarely get GfK numbers for Europe, and pretty much never get any numbers for the rest of PAL or the Americas. The game had great legs in Japan and US, that's what often happens with highly acclaimed new IPs.

AniHawk can be trusted right? If so I need to add his data to my logs.

That being said though, reaching 150k three years after release when it already hit the bargain bin 6 months after being on shelves, is... well, very sad.

I don't think VC was a AAA game at all.

It assuredly was. The amount of development time refining the game was quite nuts on all fronts; you should read the Design Archives.
 
I don't think people around here realize just how expensive localization is, especially good localization, especially when localizing games that are fully voiced and/or have large amounts of text.

In a lot of these cases a PC (Or just additional consoles in general) release is not a "top off" or simple "additional revenue stream", but a necessary expansion of potential audience to justify the investment required to delivery high quality localizations, and in a timely manner.

Hell, in Zestiria's case, it was a PS3 exclusive releasing two years into the PS4's life. There's no chance it could have been successful on PS3 alone at that point (Sorry Yakuza).
 

BKK

Member
AniHawk can be trusted right? If so I need to add his data to my logs.

That being said though, reaching 150k three years after release when it already hit the bargain bin 6 months after being on shelves, is... well, very sad.

That's a year after release :) And yes, the sales picked up with the greatest hits release in Japan, and a price cut in the US. That isn't unusual for a new IP. PC sales for Valkyria are amazing, but it was already a known quantity, held in high esteem by that time, so it's not really comparing apples to apples.
 
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