How is PC suddenly a factor in localization? Tales of Xilia or its sequel never required a PC to sell. Infact the whole push started again because Namco realized that they are too dumb to just sit on the series in the West. Just like SE is doing that with Dragon Quest series starting this generation.Good for Zestiria even though I skipped it myself. Hopefully console sales were also good enough for it to get continued support.
Didn't think we'd see a case where PC was saving JRPG localizations in the west...at least not this soon.
It seems like there are many people really passive aggressively hostile about PC JRPG ports and their success.
Don't worry, your PS4 isn't going to disappear if PC gamers get their hands on these titles and they became a viable market. There is obviously pent up demand considering the history of such games on the PC, and the publishers are seeing and responding to that.
Its good for everyone that these games don't sink into the abyss of mobile or whatever flavor of the month Japan feels they need to bank on in their domestic market
Xillia was the first true PS3 Tales game (the other being ports). The marketing (in Japan) was great, it was the introduction of lifelike character models and motion capturing, and the seyiuu they used we extremely popular, even more so than usual. I feel all of those let to the game feeling like grand reintroduction to the franchise. Sadly, the game showed obvious signs of being rushed and some questionable design decisions lead to a bad drop off of sales for future games. Doesn't help that each Tales game since has had some sort of questionable design choices in them.
Pretty much this. Xillia really had potential to be a game as good as or better than Vesperia (heck, there were signs that the 3rd act actually could have been decent) but they rushed it. Then released a lazy, copy paste sequel a year later to "make up for it."
They engineered their own demise. Let the games have the proper time in the dev oven and stop releasing half-baked products.
I'm bitter about Xillia because of all of its wasted potential. Outside of being rushed, the game was excellent. Heck, it even had a call back to Tales of Phantasia through Milla. Ugh, such a waste...
The fun part about this is that this only ever has been true in Japan. Meanwhile in the West Tales enjoyed its biggest successes on non-PS platforms (Symphonia on GC, Vesperia on Xbox 360, now Zestiria on PC). =Ptales fanbase being on PS platforms (I'm using Hideo Baba's words )
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Incidentally both Gust and Zestiria relied on the same company for characters models, FlightUnit.Gust is a smaller company and there character model look better than tales IMO .
This will stay true as long as profits are bigger in Japan than in all of the rest of the earth combined. Hearts R may be the first case where sales of a Tales game were higher in the West than in Japan. And it was previously discussed in this thread that profit on PC likely are significantly higher making it a success even if it sold as little as on console.While it's great that Tales getting more sales in the west .
I still see this series life depending on Japan .
I also thought Xillia was a great game.
But in spite of Xillia 2 having a lot of redeeming aspects, i can't be the only one on earth who actually thinks that releasing a sequel with so many recycled assets as a 'sequel' is going to hurt franchise potential?
It happened with FFX-2, and FF Lightning Saga.
It would have been better if Xillia 2 had not existed, and they simply gave the tales team more time to flesh out the next best thing
This will stay true as long as profits are bigger in Japan than in all of the rest of the earth combined. Hearts R may be the first case where sales of a Tales game were higher in the West than in Japan. And it was previously discussed in this thread that profit on PC likely are significantly higher making it a success even if it sold as little as on console.
There's no evidence suggesting that zestiria PC outsold the PS versions in the west or the contrary.The fun part about this is that this only ever has been true in Japan. Meanwhile in the West Tales enjoyed its biggest successes on non-PS platforms (Symphonia on GC, Vesperia on Xbox 360, now Zestiria on PC). =P
Japanese pubs should stop porting their games to PC so that feelings won't get hurt.
There's no evidence suggesting that zestiria PC outsold the PS versions in the west.
Also, how much did vesperia on the 360 sold? Did it sell better than xillia which did 100k+(august 2013 npd) in its first month in the US? Besides, Vesperia was never released on the PS3 in the west do its not like you can make a direct comparison.
It may very well be true but I wouldn't go around making definitive statements without any proof.I think it's pretty fair to say that if it hasn't already, it will over the next few months/year. If it's at this amount with only a 33% price drop so far, it's going to sell a lot more with future Steam sales.
I don't see why Berseria couldn't have started development in 2013? There was free Tales staff around at that time capable of doing that, assuming they weren't laid off or moved to a non-Tales project.
I mean I really doubt they started the game in early 2015, everything shown so far outside of a couple special effects and some monster models actually all seems to be stuff original to Berseria. I don't know how much time they've actually been given for it, but we already know how recycled a Tales game given only 16-18 months can be and if this is a late 2016 release (I wouldn't expect a release before July anyway) they would run out of original content to show pretty fast.
The fun part about this is that this only ever has been true in Japan. Meanwhile in the West Tales enjoyed its biggest successes on non-PS platforms (Symphonia on GC, Vesperia on Xbox 360, now Zestiria on PC). =P
341k is quite the drop off from Xilia's numbers, highest opening for the series [citation required]. What were the conditions surrounding both releases that lead to their respective numbers?Nah, that's not too bad. I mean, Tales of Zestiria opened at 341,000 sales on consoles.
Yes, these games so SOLD so well in the West that Namco dropped their localizations and only released them in Japan xDThe fun part about this is that this only ever has been true in Japan. Meanwhile in the West Tales enjoyed its biggest successes on non-PS platforms (Symphonia on GC, Vesperia on Xbox 360, now Zestiria on PC). =P
Did I miss the data on Hearts R? I had no idea it sold better in West than in Japan.This will stay true as long as profits are bigger in Japan than in all of the rest of the earth combined. Hearts R may be the first case where sales of a Tales game were higher in the West than in Japan. And it was previously discussed in this thread that profit on PC likely are significantly higher making it a success even if it sold as little as on console.
Yes, these games so SOLD so well in the West that Namco dropped their localizations and only released them in Japan xD
It wasn't until Xilia became a huge success (1 million shipped WW) that we started to get almost every Tales of game. First they released Tales of Grace F, which sold decent for a first Tales of game on PS3. Then the release of Xilia made it one of the best selling Tales of game in the West. After that, Namco basically started localizing every Tales of game including Symphonia HD, Xilia 2 and also localized Hearts R thanks to the Twittter campaign. So saying that the Tales of games sold better on other platforms while it killed the localization is laughable.
Do you have more data than Baba, who has said that Tales of fanbase is on PS? These games have not only done well in the West, they have also done 2-3x what they did on the other platforms on PS3 in Japan.
Did I miss the data on Hearts R? I had no idea it sold better in West than in Japan.
Did Symphonia selling better in the West brought more Tales of games to Gamecube with localization in the West?Symphonia actually sold well in West.
As Tales of Heart R selling more in West, it's not surprising since the game sold bad in Japan. 73k ltd.
It is basically:"I believe the success of Tales of Symphonia has multiple factors to it," Baba said, "the first being that it was the first Tales title that was rendered in 3D polygons, so we believe that was a huge component to its success. Another huge component was that we had a lot of support from Nintendo, so that allowed us to reach out to a broader audience that we weren't able to reach before."
Did Symphonia selling better in the West brought more Tales of games to Gamecube with localization in the West?
The localization support died again after a while so while Symphonia might have done well in the West and brought more localizations, it wasn't until Graces F/Xilia release that we were basically guaranteed to get any Tales of game in the West.Of course not. Japan will always be the first and foremost target for their developpement. But that wasn't the point though, which was that Tales of Symphonia sold well, and we kept getting more localised games, such as Tales of the Abyss.
Did Symphonia selling better in the West brought more Tales of games to Gamecube with localization in the West?
This proves that BN mismanage tales of series, tota should be mutiplatfrom instead of ps2 exclusive, this would have build up the western market. There is an audience on Nintendo platform even the lower budget tos2 sold around the same as TOV on xbox360 and tota 3DS sold a lot ww for a cheap port.
What exactly was Abyss going to be multiplatform on? Outside of Twilight Princess, Gamecube was over and done with by the time it released. Xbox 360 didn't have any kind of significant Japanese developer following at the time. Both Wii and Ps3 came out after it's release, meaning they would have had to spend time with the port as they very likely did not have any significant time with dev kits beforehand, that and Ps3 was a bomb until they had a price drop a year later. Meanwhile, everyone and their mom owned a Ps2 at the time. The jrpg audience wasn't shifting around much in late 2006, because no one else had anything to make it shift.
Tales of the Abyss being on the dominant system at the time isn't exactly what I would call mismanaged.
This proves that BN mismanage tales of series, tota should be mutiplatfrom instead of ps2 exclusive, this would have build up the western market. There is an audience on Nintendo platform even the lower budget tos2 sold around the same as TOV on xbox360 and tota 3DS sold a lot ww for a cheap port.
They could have ported it to the Wii and tried to establish an audience there at launch. Of course that only makes sense with hindsight.
Which again confirms that Symphonia was an outlier since it was the first 3D Tales of game as per the comments made by Baba. People always points towards Symphonia like it was some kind of sign that Tales of games do well on Nintendo consoles, even if the developers themselves have stated otherwise.They tried to support a Wii audience with Symphonia 2 and Graces. They failed miserably and crawled back to Playstation.
PS2 was the only choice in the 6th gen. This is a fact. There was no real recourse for putting things multiplatform with that kind of dominance. Nintendo didn't even care about GC after a while, and neither did MS for Xbox OG. So why would BN bother?
They tried to support a Wii audience with Symphonia 2 and Graces. They failed miserably and crawled back to Playstation.
Wasn't Graces filled with bugs though ?
Graces had to be recalled. That should tell you all you need to know about that trashfire of a release.
Their Twitter account still has Tales of Hearts R promotional image as background. lol.Zestiria is a success in the west according to the official Tales twitter.
https://twitter.com/TalesofU/status/673794027322347520
Their Twitter account still has Tales of Hearts R promotional image as background. lol.
Merchandising is not something BN does directly, it's an additional licensing revenue stream. That aside I thought it's pretty clear that Tales will stay a very Japanese series, the implication was more that more profit 'abroad' may make giving the games a higher budget more likely (yeah, fat chance there).Honestly, I get the feeling that nowadays they care more about games as a means to push merchandise than anything. They need the Japanese audience to keep purchasing all that stuff because I seriously doubt they'd bother trying to sell so much merchandise outside of Japan.
To put these PC numbers into perspective, until Xillia most Tales games didn't even break the 6 digits sales barrier in the West.There's no evidence suggesting that zestiria PC outsold the PS versions in the west or the contrary.
Vesperia 360 is like the only true evergreen Tales game both in Japan and internationally.Also, how much did vesperia on the 360 sold? Did it sell better than xillia which did 100k+(august 2013 npd) in its first month in the US? Besides, Vesperia was never released on the PS3 in the west do its not like you can make a direct comparison.
Honestly this was more tongue in cheek than anything. In Japan the Vita Tales games are infamous for bombing harder than even all the previous *spinoff* Tales games, the sales were this embarrassingly low. It's not a big achievement for the West to surpass that.Did I miss the data on Hearts R? I had no idea it sold better in West than in Japan.
The one linked in the tweet?Which account?
It's showing Zestiria for me.
Isn't that a bit low?
The one linked in the tweet?
Their main profile picture is Zestiria though.
To put these PC numbers into perspective, until Xillia most Tales games didn't even break the 6 digits sales barrier in the West.
Honestly this was more tongue in cheek than anything. In Japan the Vita Tales games are infamous for bombing harder than even all the previous *spinoff* Tales games, the sales were this embarrassingly low. It's not a big achievement for the West to surpass that.
To put these PC numbers into perspective, until Xillia most Tales games didn't even break the 6 digits sales barrier in the West.
Weird, it's definitely showing Zestiria for me.
Perhaps it's your browser's cache or something? Or is it just me? Anyway, I don't use twitter.
You two are talking about two different things.
Profile background does not equal profile header.
You are right. I'm honestly not even sure what numbers you two are combining there to get the results you two posted. Sales numbers outside Japan are a mess...I guess you were mostly refering to the PS2 era Tales (Legendia, Abyss) which weren't even localized outside of America.
Which again confirms that Symphonia was an outlier since it was the first 3D Tales of game as per the comments made by Baba. People always points towards Symphonia like it was some kind of sign that Tales of games do well on Nintendo consoles, even if the developers themselves have stated otherwise.
You are right. I'm honestly not even sure what numbers you two are combining there to get the results you two posted. Sales numbers outside Japan are a mess...
Tales of Destiny - 68,647
Tales of Destiny 2 (Eternia) - 57,896
Tales of Symphonia - 470,253
Tales of Legendia - 83,343
Tales of Phantasia - 88,235
Tales of the Abyss - 72,192
Tales of the World - 39,809
Tales of Vesperia - 144,354
Tales of Vesperia LE - 6944
Tales of Symphonia 2 - 136,695
Or, it confirms that symphonia 2 was a shit game and graces was broken.
lol.Or, it confirms that symphonia 2 was a shit game and graces was broken. Tales did well on a Nintendo console, just as its doing well on PC. Being exclusive to ps, as per baba's repeated wishes, only hurts sales potential. Even bn can see that. Now.
Yeah, that are the kind of numbers I have in my memory, all below 6 digits except for the two big exceptions (Symphonia and Vesperia... I prefer to keep ignoring Dawn ;P ).Regarding the earlier entries I found these numbers on GAF 3-4 years ago (NA only)