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Tales of Zestiria has reached 110,000 owners on Steam as per Steamspy

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Jeels

Member
Good for Zestiria even though I skipped it myself. Hopefully console sales were also good enough for it to get continued support.

Didn't think we'd see a case where PC was saving JRPG localizations in the west...at least not this soon.
 

wapplew

Member
In a perfect world, this is great news for Japanese pub.
But part of me still worry Japanese games on PC will hurt console copy in the long run.
I mean big part Japanese games market is Asia and huge part of Asia still resort on piracy. When more and more of them come to PC, many might not buy them or only buy them at low price.

Hope I'm wrong on this.
 
Good for Zestiria even though I skipped it myself. Hopefully console sales were also good enough for it to get continued support.

Didn't think we'd see a case where PC was saving JRPG localizations in the west...at least not this soon.
How is PC suddenly a factor in localization? Tales of Xilia or its sequel never required a PC to sell. Infact the whole push started again because Namco realized that they are too dumb to just sit on the series in the West. Just like SE is doing that with Dragon Quest series starting this generation.

I am happy that more games are getting localized and coming to PC. I hope this means we get some of the classics like Tales of Vesperia, Abyss, Destiny on the modern platforms.

Edit: In case people take my post the wrong way, based on my past posts.

I am saying that I doubt PC was a factor when they were planning a localization of games like Zestiria and Berseria. Now on the other hand, if the series is popular on PC and Namco starts bringing some of the "riskier" localization like I mentioned including Destiny, and Tales of Vesperia PS3, then maybe I can agree on it. Right now, it just seems that they consider PC a nice bonus but certainly not something to greenlight localizations.

As for why I think so, isn't it pretty obvious? Sword Art Online and Digimon were both localized for the PS4/Vita. There is no PC here. The latest Sword Art Online was basically confirmed for the West in the same year as Japan and it is Vita/PS4 exclusive. As for God Eater, it was basically confirmed for a localization judging from the trademark and the trophy lists that leaked a while ago so PC wasn't a factor here, again.

I would love for PC/PS4 to be more than enough to get a lot of the niche games in Japan, so I want this to become the case here. But we haven't reached that point yet, maybe we will do some day. Destiny/Vesperia PS3 on PC/PS4 will be great to have.
 

Instro

Member
Basically sounds like it's matching the console localization. I'm sure that will make localizing these games feel like much less of a risk now that they have another viable platform to port to.
 
It seems like there are many people really passive aggressively hostile about PC JRPG ports and their success.

Don't worry, your PS4 isn't going to disappear if PC gamers get their hands on these titles and they became a viable market. There is obviously pent up demand considering the history of such games on the PC, and the publishers are seeing and responding to that.

Its good for everyone that these games don't sink into the abyss of mobile or whatever flavor of the month Japan feels they need to bank on in their domestic market

It depends on what you care about. If you want more niche japanese games then PC releases are great because they bring more money to the developers and publishers of these games. If you only care about fucking list wars and your console having exclusive games then you'll be salty as fuck.
 

Kasumin

Member
Xillia was the first true PS3 Tales game (the other being ports). The marketing (in Japan) was great, it was the introduction of lifelike character models and motion capturing, and the seyiuu they used we extremely popular, even more so than usual. I feel all of those let to the game feeling like grand reintroduction to the franchise. Sadly, the game showed obvious signs of being rushed and some questionable design decisions lead to a bad drop off of sales for future games. Doesn't help that each Tales game since has had some sort of questionable design choices in them.

Pretty much this. Xillia really had potential to be a game as good as or better than Vesperia (heck, there were signs that the 3rd act actually could have been decent) but they rushed it. Then released a lazy, copy paste sequel a year later to "make up for it."

They engineered their own demise. Let the games have the proper time in the dev oven and stop releasing half-baked products.

I'm bitter about Xillia because of all of its wasted potential. Outside of being rushed, the game was excellent. Heck, it even had a call back to Tales of Phantasia through Milla. Ugh, such a waste...
 

Toth

Member
Good for them then. I have some qualms about some of the battle system (i.e the wacky arts system) and the DLC was just terrible but it turned out to be a fairly solid Tales game. I hope the sequel improves on some areas and continues to sell well so we can continue to get Tales games.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Pretty much this. Xillia really had potential to be a game as good as or better than Vesperia (heck, there were signs that the 3rd act actually could have been decent) but they rushed it. Then released a lazy, copy paste sequel a year later to "make up for it."

They engineered their own demise. Let the games have the proper time in the dev oven and stop releasing half-baked products.

I'm bitter about Xillia because of all of its wasted potential. Outside of being rushed, the game was excellent. Heck, it even had a call back to Tales of Phantasia through Milla. Ugh, such a waste...

I also thought Xillia was a great game.

But in spite of Xillia 2 having a lot of redeeming aspects, i can't be the only one on earth who actually thinks that releasing a sequel with so many recycled assets as a 'sequel' is going to hurt franchise potential?

It happened with FFX-2, and FF Lightning Saga.

It would have been better if Xillia 2 had not existed, and they simply gave the tales team more time to flesh out the next best thing
 

Datschge

Member
Even ignoring the implications for profit those are great numbers for the franchise. Combined with the number of the console versions these may already make Zestiria one of the most sold Tales games in the West after Symphonia.

tales fanbase being on PS platforms (I'm using Hideo Baba's words :p )
.
The fun part about this is that this only ever has been true in Japan. Meanwhile in the West Tales enjoyed its biggest successes on non-PS platforms (Symphonia on GC, Vesperia on Xbox 360, now Zestiria on PC). =P

Gust is a smaller company and there character model look better than tales IMO .
Incidentally both Gust and Zestiria relied on the same company for characters models, FlightUnit.

While it's great that Tales getting more sales in the west .
I still see this series life depending on Japan .
This will stay true as long as profits are bigger in Japan than in all of the rest of the earth combined. Hearts R may be the first case where sales of a Tales game were higher in the West than in Japan. And it was previously discussed in this thread that profit on PC likely are significantly higher making it a success even if it sold as little as on console.
 

Kasumin

Member
I also thought Xillia was a great game.

But in spite of Xillia 2 having a lot of redeeming aspects, i can't be the only one on earth who actually thinks that releasing a sequel with so many recycled assets as a 'sequel' is going to hurt franchise potential?

It happened with FFX-2, and FF Lightning Saga.

It would have been better if Xillia 2 had not existed, and they simply gave the tales team more time to flesh out the next best thing

Imagine if Xillia had gotten Xillia 2's battle system because they actually finished the game. We'd have elemental weaknesses spread across a whole party instead of it all being hogged by one OP character. The only way to efficiently do combos in ToX2 was to use Ludger. It was obnoxious as hell.

I think it hurt the franchise to some extent. It definitely sold less than Xillia in Japan and the West. Its price on Amazon Japan also dropped faster.

I agree that it would have been better had they not made Xillia 2. It would have made more sense to move onto the next game. Xillia 2's plot really seems like it was meant for its own game considering how awkwardly it fits with Xillia's original plot.

Xillia 2 is ultimate a lose/lose situation for fans. Instead of getting one really good fleshed out anniversary game we got two half-baked ones and were charged $60 USD for both. Most people don't realize this, though.


This will stay true as long as profits are bigger in Japan than in all of the rest of the earth combined. Hearts R may be the first case where sales of a Tales game were higher in the West than in Japan. And it was previously discussed in this thread that profit on PC likely are significantly higher making it a success even if it sold as little as on console.

I'm not so sure about this. Tales is a very Japanese franchise. The merchandise is pretty much tailored to a Japanese audience. And all the Tales public events happen in Japan. I don't see Bamco suddenly translating Perfect Guides and selling them here. Or selling things like figures and the crap load of other merchandise outside of Japan.

Honestly, I get the feeling that nowadays they care more about games as a means to push merchandise than anything. They need the Japanese audience to keep purchasing all that stuff because I seriously doubt they'd bother trying to sell so much merchandise outside of Japan.

Besides that, it seem with Japanese companies that even if they go international, they still focus on the Japanese market. I think it's really difficult for many Japanese companies to do otherwise.
 

cheesekao

Member
The fun part about this is that this only ever has been true in Japan. Meanwhile in the West Tales enjoyed its biggest successes on non-PS platforms (Symphonia on GC, Vesperia on Xbox 360, now Zestiria on PC). =P
There's no evidence suggesting that zestiria PC outsold the PS versions in the west or the contrary.

Also, how much did vesperia on the 360 sold? Did it sell better than xillia which did 100k+(august 2013 npd) in its first month in the US? Besides, Vesperia was never released on the PS3 in the west do its not like you can make a direct comparison.
 
Japanese pubs should stop porting their games to PC so that feelings won't get hurt.

Feelings would get hurt even if games stayed exclusive, that's one of the stupidest arguments against porting ever. These smaller companies have little to lose when it comes to if they should consider PC as a viable platform along with everything else they're releasing on. A handful of butthurt warriors having their feelings hurt isn't enough reason to not consider a PC release in cases like this.
 

Instro

Member
There's no evidence suggesting that zestiria PC outsold the PS versions in the west.

Also, how much did vesperia on the 360 sold? Did it sell better than xillia which did 100k+(august 2013 npd) in its first month in the US? Besides, Vesperia was never released on the PS3 in the west do its not like you can make a direct comparison.

I think it's pretty fair to say that if it hasn't already, it will over the next few months/year. If it's at this amount with only a 33% price drop so far, it's going to sell a lot more with future Steam sales.
 

cheesekao

Member
I think it's pretty fair to say that if it hasn't already, it will over the next few months/year. If it's at this amount with only a 33% price drop so far, it's going to sell a lot more with future Steam sales.
It may very well be true but I wouldn't go around making definitive statements without any proof.
 

3Kaze

Member
I don't see why Berseria couldn't have started development in 2013? There was free Tales staff around at that time capable of doing that, assuming they weren't laid off or moved to a non-Tales project.

I mean I really doubt they started the game in early 2015, everything shown so far outside of a couple special effects and some monster models actually all seems to be stuff original to Berseria. I don't know how much time they've actually been given for it, but we already know how recycled a Tales game given only 16-18 months can be and if this is a late 2016 release (I wouldn't expect a release before July anyway) they would run out of original content to show pretty fast.

They haven't made much games since Tales studio was dissolved so we can't really know if there's enough staff to make two games at the same time. Either way, it turned out 3 years wasn't good enough to polish Zestiria, so I'm not expecting smooth development for Berseria.


The fun part about this is that this only ever has been true in Japan. Meanwhile in the West Tales enjoyed its biggest successes on non-PS platforms (Symphonia on GC, Vesperia on Xbox 360, now Zestiria on PC). =P

Xillia sold around 320k in the west as of October 2014, more than Vesperia which is around 270k. Symphonia is at the top with 740k. GFK+NPD numbers.
 

Jinfash

needs 2 extra inches
Nah, that's not too bad. I mean, Tales of Zestiria opened at 341,000 sales on consoles.
341k is quite the drop off from Xilia's numbers, highest opening for the series [citation required]. What were the conditions surrounding both releases that lead to their respective numbers?
 
The fun part about this is that this only ever has been true in Japan. Meanwhile in the West Tales enjoyed its biggest successes on non-PS platforms (Symphonia on GC, Vesperia on Xbox 360, now Zestiria on PC). =P
Yes, these games so SOLD so well in the West that Namco dropped their localizations and only released them in Japan xD

It wasn't until Xilia became a huge success (1 million shipped WW) that we started to get almost every Tales of game. First they released Tales of Grace F, which sold decent for a first Tales of game on PS3. Then the release of Xilia made it one of the best selling Tales of game in the West. After that, Namco basically started localizing every Tales of game including Symphonia HD, Xilia 2 and also localized Hearts R thanks to the Twittter campaign. So saying that the Tales of games sold better on other platforms while it killed the localization is laughable.

Do you have more data than Baba, who has said that Tales of fanbase is on PS? These games have not only done well in the West, they have also done 2-3x what they did on the other platforms on PS3 in Japan.


This will stay true as long as profits are bigger in Japan than in all of the rest of the earth combined. Hearts R may be the first case where sales of a Tales game were higher in the West than in Japan. And it was previously discussed in this thread that profit on PC likely are significantly higher making it a success even if it sold as little as on console.
Did I miss the data on Hearts R? I had no idea it sold better in West than in Japan.
 
Yes, these games so SOLD so well in the West that Namco dropped their localizations and only released them in Japan xD

It wasn't until Xilia became a huge success (1 million shipped WW) that we started to get almost every Tales of game. First they released Tales of Grace F, which sold decent for a first Tales of game on PS3. Then the release of Xilia made it one of the best selling Tales of game in the West. After that, Namco basically started localizing every Tales of game including Symphonia HD, Xilia 2 and also localized Hearts R thanks to the Twittter campaign. So saying that the Tales of games sold better on other platforms while it killed the localization is laughable.

Do you have more data than Baba, who has said that Tales of fanbase is on PS? These games have not only done well in the West, they have also done 2-3x what they did on the other platforms on PS3 in Japan.



Did I miss the data on Hearts R? I had no idea it sold better in West than in Japan.



Symphonia actually sold well in West. As of 2007, the GC version sold like 953.000 units WW.
As Tales of Heart R selling more in West, it's not surprising since the game sold bad in Japan. 73k ltd.
 
Symphonia actually sold well in West.
As Tales of Heart R selling more in West, it's not surprising since the game sold bad in Japan. 73k ltd.
Did Symphonia selling better in the West brought more Tales of games to Gamecube with localization in the West?

I just read the link and it is clear why it sold better.

"I believe the success of Tales of Symphonia has multiple factors to it," Baba said, "the first being that it was the first Tales title that was rendered in 3D polygons, so we believe that was a huge component to its success. Another huge component was that we had a lot of support from Nintendo, so that allowed us to reach out to a broader audience that we weren't able to reach before."
It is basically:

1. Nintendo Marketing
2. First Tales of game in the series that was 3D, which is a BIG factor as well.
 
Did Symphonia selling better in the West brought more Tales of games to Gamecube with localization in the West?


Of course not. Japan will always be the first and foremost target for their developpement. But that wasn't the point though, which was that Tales of Symphonia sold well, and we kept getting more localised games, such as Tales of the Abyss.
 
Of course not. Japan will always be the first and foremost target for their developpement. But that wasn't the point though, which was that Tales of Symphonia sold well, and we kept getting more localised games, such as Tales of the Abyss.
The localization support died again after a while so while Symphonia might have done well in the West and brought more localizations, it wasn't until Graces F/Xilia release that we were basically guaranteed to get any Tales of game in the West.

If you go back to Xilia days or the announcement of Symphonia HD, people weren't even sure if they will localize the games.
 
Did Symphonia selling better in the West brought more Tales of games to Gamecube with localization in the West?

This proves that BN mismanage tales of series, tota should be mutiplatfrom instead of ps2 exclusive, this would have build up the western market. There is an audience on Nintendo platform even the lower budget tos2 sold around the same as TOV on xbox360 and tota 3DS sold a lot ww for a cheap port.
 
This proves that BN mismanage tales of series, tota should be mutiplatfrom instead of ps2 exclusive, this would have build up the western market. There is an audience on Nintendo platform even the lower budget tos2 sold around the same as TOV on xbox360 and tota 3DS sold a lot ww for a cheap port.

What exactly was Abyss going to be multiplatform on? Outside of Twilight Princess, Gamecube was over and done with by the time it released. Xbox 360 didn't have any kind of significant Japanese developer following at the time. Both Wii and Ps3 came out after it's release, meaning they would have had to spend time with the port as they very likely did not have any significant time with dev kits beforehand, that and Ps3 was a bomb until they had a price drop a year later. Meanwhile, everyone and their mom owned a Ps2 at the time. The jrpg audience wasn't shifting around much in late 2006, because no one else had anything to make it shift.

Tales of the Abyss being on the dominant system at the time isn't exactly what I would call mismanaged.
 
What exactly was Abyss going to be multiplatform on? Outside of Twilight Princess, Gamecube was over and done with by the time it released. Xbox 360 didn't have any kind of significant Japanese developer following at the time. Both Wii and Ps3 came out after it's release, meaning they would have had to spend time with the port as they very likely did not have any significant time with dev kits beforehand, that and Ps3 was a bomb until they had a price drop a year later. Meanwhile, everyone and their mom owned a Ps2 at the time. The jrpg audience wasn't shifting around much in late 2006, because no one else had anything to make it shift.

Tales of the Abyss being on the dominant system at the time isn't exactly what I would call mismanaged.

They could have ported it to the Wii and tried to establish an audience there at launch. Of course that only makes sense with hindsight.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
This proves that BN mismanage tales of series, tota should be mutiplatfrom instead of ps2 exclusive, this would have build up the western market. There is an audience on Nintendo platform even the lower budget tos2 sold around the same as TOV on xbox360 and tota 3DS sold a lot ww for a cheap port.

PS2 was the only choice in the 6th gen. This is a fact. There was no real recourse for putting things multiplatform with that kind of dominance. Nintendo didn't even care about GC after a while, and neither did MS for Xbox OG. So why would BN bother?

They could have ported it to the Wii and tried to establish an audience there at launch. Of course that only makes sense with hindsight.

They tried to support a Wii audience with Symphonia 2 and Graces. They failed miserably and crawled back to Playstation.
 
They tried to support a Wii audience with Symphonia 2 and Graces. They failed miserably and crawled back to Playstation.
Which again confirms that Symphonia was an outlier since it was the first 3D Tales of game as per the comments made by Baba. People always points towards Symphonia like it was some kind of sign that Tales of games do well on Nintendo consoles, even if the developers themselves have stated otherwise.
 
PS2 was the only choice in the 6th gen. This is a fact. There was no real recourse for putting things multiplatform with that kind of dominance. Nintendo didn't even care about GC after a while, and neither did MS for Xbox OG. So why would BN bother?



They tried to support a Wii audience with Symphonia 2 and Graces. They failed miserably and crawled back to Playstation.


Wasn't Graces filled with bugs though ?
 

Kasumin

Member
Graces had to be recalled. That should tell you all you need to know about that trashfire of a release.

Watching streams of the Wii version of that game was a trip. Person would be in the middle of a battle and the music would just... break. And by break I mean it would 1) just stop or 2) start skipping obnoxiously.

Those were the days.
 
ddMg85Y.jpg


Hopefully we also can have obscure stuff get localized as well like Disaster Report 4 and that other game Granzella is doing for Namco.
 

Datschge

Member
Honestly, I get the feeling that nowadays they care more about games as a means to push merchandise than anything. They need the Japanese audience to keep purchasing all that stuff because I seriously doubt they'd bother trying to sell so much merchandise outside of Japan.
Merchandising is not something BN does directly, it's an additional licensing revenue stream. That aside I thought it's pretty clear that Tales will stay a very Japanese series, the implication was more that more profit 'abroad' may make giving the games a higher budget more likely (yeah, fat chance there).

There's no evidence suggesting that zestiria PC outsold the PS versions in the west or the contrary.
To put these PC numbers into perspective, until Xillia most Tales games didn't even break the 6 digits sales barrier in the West.

Also, how much did vesperia on the 360 sold? Did it sell better than xillia which did 100k+(august 2013 npd) in its first month in the US? Besides, Vesperia was never released on the PS3 in the west do its not like you can make a direct comparison.
Vesperia 360 is like the only true evergreen Tales game both in Japan and internationally.
I wish we had DD numbers for it, I believe that's the one reason why Vesperia is still only on Xbox 360 in the West.

Did I miss the data on Hearts R? I had no idea it sold better in West than in Japan.
Honestly this was more tongue in cheek than anything. In Japan the Vita Tales games are infamous for bombing harder than even all the previous *spinoff* Tales games, the sales were this embarrassingly low. It's not a big achievement for the West to surpass that.
 

3Kaze

Member
To put these PC numbers into perspective, until Xillia most Tales games didn't even break the 6 digits sales barrier in the West.

Uh, what? I don't have the ps2 numbers but the only one which didn't last gen is Radiant Mythology.

Symphonia > 700k
Xillia > 300k
Vesperia, DotNW, Abyss 3DS > 200k
Graces F, Xillia 2, Symphonia Chronicles,
Phantasia GBA
> 100k (first two are closer to 200k)
 

Fisico

Member
Honestly this was more tongue in cheek than anything. In Japan the Vita Tales games are infamous for bombing harder than even all the previous *spinoff* Tales games, the sales were this embarrassingly low. It's not a big achievement for the West to surpass that.

Yeah, but in the end they are still both close to 100k (both were above 90k digital excluded by the end of 2014)


To put these PC numbers into perspective, until Xillia most Tales games didn't even break the 6 digits sales barrier in the West.

Uh ?
110k on PC is very good, but no need to downplay the previous episode sales that much.

Tales of Phantasia on GBA did (~120k), Tales of Vesperia did (~270k), Tales of Symphonia Dawn of the New World did (~230k), Tales of the Abyss 3DS did (~220k), Tales of Graces F did (~190k), Tales of Symphonia Chronicles did (~140k), Tales of Xillia 2 did (~170k by the end of January 2015).

I guess you were mostly refering to the PS2 era Tales (Legendia, Abyss) which weren't even localized outside of America.

All numbers are as of October 2014 except Xillia 2

EDIT : I guess 3Kaze and I are using the same numbers :p
 

Datschge

Member
I guess you were mostly refering to the PS2 era Tales (Legendia, Abyss) which weren't even localized outside of America.
You are right. I'm honestly not even sure what numbers you two are combining there to get the results you two posted. Sales numbers outside Japan are a mess...
 

StevieP

Banned
Which again confirms that Symphonia was an outlier since it was the first 3D Tales of game as per the comments made by Baba. People always points towards Symphonia like it was some kind of sign that Tales of games do well on Nintendo consoles, even if the developers themselves have stated otherwise.

Or, it confirms that symphonia 2 was a shit game and graces was broken. Tales did well on a Nintendo console, just as its doing well on PC. Being exclusive to ps, as per baba's repeated wishes, only hurts sales potential. Even bn can see that. Now.
 

Fisico

Member
You are right. I'm honestly not even sure what numbers you two are combining there to get the results you two posted. Sales numbers outside Japan are a mess...

NPD+GFK numbers for NA+EMEA I retrieved when I had access to their data months ago.

Regarding the earlier entries I found these numbers on GAF 3-4 years ago (NA only)

Tales of Destiny - 68,647
Tales of Destiny 2 (Eternia) - 57,896
Tales of Symphonia - 470,253
Tales of Legendia - 83,343
Tales of Phantasia - 88,235
Tales of the Abyss - 72,192
Tales of the World - 39,809
Tales of Vesperia - 144,354
Tales of Vesperia LE - 6944
Tales of Symphonia 2 - 136,695


Or, it confirms that symphonia 2 was a shit game and graces was broken.

The fact that Tales of Graces was broken had nothing to do with its first week sales which were beyond terrible only beating Vesperia on 360 and not by a big margin (140 vs 100k), the game also didn't have better/worse legs than your usual title in the series. (only talking about Japan here of course)
 
Or, it confirms that symphonia 2 was a shit game and graces was broken. Tales did well on a Nintendo console, just as its doing well on PC. Being exclusive to ps, as per baba's repeated wishes, only hurts sales potential. Even bn can see that. Now.
lol.

jenlawrenceok.gif
 

Datschge

Member
Regarding the earlier entries I found these numbers on GAF 3-4 years ago (NA only)
Yeah, that are the kind of numbers I have in my memory, all below 6 digits except for the two big exceptions (Symphonia and Vesperia... I prefer to keep ignoring Dawn ;P ).

Naturally finally more consistently doing European releases of Tales games toward the end of that list would rise the overall sales in the West.
 

Maxim726X

Member
And without a ridiculous sale to inflate numbers.

Only good can come from this. Glad I supported this trend by buying a copy... Then never playing it, like I do with every other game I buy these days.
 
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