MillionStabs
Banned
17 is old enough to be aware of what you're doing, but young enough to be dumb and not care.
Well first of all I never got a shit ton of money for beating TMNT.
Money. That is how the mentality is different. The reward is money.
So then, how would microtransactions cause the current generation of children to be addicted to gambling? There's no monetary rewards involved in microtransactions either.
The son is lying, but he probably needs to seek help. This sounds like a bad gambling addiction.
Give an **** your credit card... wait for the bill
I don't believe there is a causal relationship. I must have missed a post somewhere... I think we agree with each other.
For future reference, you can fucking curse on this forum.
Assy (the 'y' is silent) .what the fuck is a curse that requires an "an" but is only a 4 letter word anyways
I think we do too. I'm trying to carry on two or three sub-conversations with different people and some posts are crossing over.
what the fuck is a curse that requires an "an" but is only a 4 letter word anyways
Is it not a norm in CA/US one will get a SMS alert for transaction attempted on the credit cards?
from what i can gather, some people are associating the behavior the kid displayed with a gambling issue, which it is. some saying that isn't gambling because money can't be won which is wrong on two counts 1) you don't have to win money for it to be considered gambling and 2) money has nothing to do with an actual gambler's high. it's a process addiction in that the actual act of gambling, in this case opening the booster packs to see the cards, is where the joy is derived from. the "win" here isn't a large sum of money, like a slot machine, but a rare player card.
from what i can gather, some people are associating the behavior the kid displayed with a gambling issue, which it is.
from what i can gather, some people are associating the behavior the kid displayed with a gambling issue, which it is. some saying that isn't gambling because money can't be won which is wrong on two counts 1) you don't have to win money for it to be considered gambling and 2) money has nothing to do with an actual gambler's high. it's a process addiction in that the actual act of gambling, in this case opening the booster packs to see the cards, is where the joy is derived from. the "win" here isn't a large sum of money, like a slot machine, but a rare player card.
We as a species do not need more coddling... it's slowly making us dumb and dependent on outside forces to help us run our own lives.
There's lessons to be learned in life about credit cards, money, children, financial responsibility, and overspending.
...?
You've completely missed the point.
You can't buy your FIFA digital cards to death.
Buying FIFA digital cards doesn't decrease your ability to judge whether you can or should buy more FIFA cards or punch the person next to you.
We as a species don't need to encourage predatory consumer practices that take advantage of kids or compulsive buyers.
It just makes corporations less accountable and more likely to test more odious practices sooner.
You think financial ruin and destitution doesn't hurt people.
You have to go through so many fucking screens every single time you buy coins for FIFA, his kid knew what he was doing
you can pay back in sums
what the fuck is a curse that requires an "an" but is only a 4 letter word anyways
That's like capping your Amazon purchases per month.Ludicrous. I would be very happy to see microtransactions capped per month per game.
Kind of surprised the card company let the charges go through without confirmation. You'd think they would have been flagged as suspicious charges.
We as a species don't need to encourage predatory consumer practices that take advantage of kids or compulsive buyers.
It just makes corporations less accountable and more likely to test more odious practices sooner.
lol, don't think anyone but the father believes that kid.
While that is certainly probable, we must draw a line somewhere: a line between corporations willfully taking advantage of the clueless, malicious, and/or troubled, and being able to run our own lives without an overseer.
Now, both Apple and Microsoft have recently tightened up their purchasing procedures due to recent events. And now, if configured and used correctly, both have fail-safes that are specifically designed to avoid these kinds of situations, especially with young children. Of course, it requires at least SOME interaction by the consumer in the form of actually turning it on.
Now, let's give the father the benefit of the doubt. Maybe he didn't know Microsoft offered this kind of protection for Xbox Live. He still gave his 17 year old son a credit card with an apparently VERY LARGE credit limit.
Now, if we're talking fairness, the father should have to pay half of what his son charged, minimum. That would be an expensive lesson, but one that father and son could stand to learn.
Just because there's some form of parental control doesn't mean the parent knows how to do it. The goal isn't to inform the parents it's to curb predatory practices and not let $8000 go charged without the credit card company taking notice. The father didn't fail, the system allowed this to occur when, really, it shouldn't. It has to be regulated just like gambling because, really, you're only going for 1 or 2 prizes that are super rare. Game companies skirt this by giving you at least something but that something may as well be nothing.
How in the world could we possibly know for sure if its a gambling addiction? We know nothing about this kid. We've never met him, we've never spoken to him. Trying to label him with something as multifaceted as being an addict is beyond the abilities of anyone present, and more importantly, it's not fair to the kid.
Can I get a gambler's high from buying a different decrepit item on the menu each time I go to Taco Bell, hoping that it's going to become my new favourite dish?
Can I get a gambler's high every time I post on GAF in hope that someone quotes me?
Using a randomized possible good event from a repeatable action cast one giant net over the possibility of human actions.
The thing about "winning" is that it's classified based on the value the user puts into it. Money is a pretty broad winning condition because it allows the user to change it out for almost literally anything.
Getting a thick legged pretty FIFA player card that you can utilize to increase numbers in a meaningless number increasing game only has the value that the user puts into it, which, if appropriately adjusted, should be next to nil. Falling into the "addiction" trap in a game like this is, well, pretty stupid.
We already know the kid is lying (or his father is) because he said he didn't know he was making purchases, which would take someone with authentically low intelligence to do. It's more likely that he thought he wouldn't get caught or that his dad wouldn't notice because he has a terrible idea of money (obviously).
If anything, this isn't a predatory practice, it's a fine lesson in economics and self control. The 17 year old can get a lovely job hauling drywall and pay back this $8000 by summer. I have no doubt that he's living at home for free, so it shouldn't be too hard to work it off with zero expenses.
Charge the kid with fraud
Tough love
ms and Sony need updated policies
- limit on how much you can spend on DLC per day
- go over the limit, it requires additional authorisation via email or text message to confirm.
So if the account owner isn't paying attention to their receipt emails, they won't be able to respond and it'll stay blocked.