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PS VR has the strongest games lineup according to GameStop CEO

Finaika

Member
I think that PSVR will sell the best out of the three big VR competitors. However, I think it will fail to deliver a truly great experience like the Ocolus or Vive probably will. People usually forget how underpowered the PS4 is compared to a high end gaming rig, which is what you need for a Rift or a Vive. You just can't get around the fact that games needs to be around 90 fps and be rendered in 1080p (or higher) with a very high ppi. The Vive and the Rift will offer 2160 x 1200 instead of 1920x1080 (which the PSVR has) and the field of view, which is very important for VR, will be 110 on Vive and Rift, against 100 on PSVR. Now I own a beast of a gaming rig and all the current consoles. And it will be interesting to test these things out. But my money will totally go for the Rift or Vive.

PS4 is a beast too.
 
I think PSVR will end up being the best selling of the first generation device not due to that but due to availability and marketing power behind it. Sony is the only one of the manufacturers I can see launching this on retail on many countries at the same time, which will make a big difference. Oculus Rift and Vive will easily reach their sales projections though, they just won't manufacture nearly as much as Sony will.

Nvidia saying that a 970 at a minimum is needed for decent VR doesn't mean PSVR=PCVR. PSVR has a number of caveats compared to the high end headsets and compromises are made with the framerate, IQ, resolution, etc. It's absolutely not "in line" with a 970. If Nvidia considered the PSVR minimum as their minimum for a good experience, they wouldn't recommend a 970.

OR requires to render two screen at higher resolution and framerate than PS VR which has only one screen, lower resolution and framerate along with no driver overhead like PC, so PS VR will be very close to 970 level experience which has been even confirmed by a developer (http://www.neogaf.com/forum/showpost.php?p=191371794&postcount=47) who is working on VR.
 

MUnited83

For you.
OR requires to render two screen at higher resolution and framerate than PS VR which has only one screen, lower resolution and framerate along with no driver overhead like PC, so PS VR will be very close to 970 level experience which has been even confirmed by a developer who is working on VR.

As crazy as it sounds, resolution and framerate are very important for VR(framerate especially). As it is FOV, too. It can't be "close to 970" level, because it simply isn't. If someone makes a PC headset with the PSVR specs, a 970 won't be needed for it. If you actually read the post you linked to, you will notice the exact caveats I already talked about.
 

Arulan

Member
OR requires to render two screen at higher resolution and framerate than PS VR which has only one screen, lower resolution and framerate along with no driver overhead like PC, so PS VR will be very close to 970 level experience which has been even confirmed by a developer who is working on VR.

Yes, I'm sure both HTC/Valve and Oculus decided to use dual-screens, a higher resolution, and a target of 90 fps for a trivial upgrade in experience, and all the while requiring significantly higher specs to move it. /s
 
By the way, isn't there a thread with all confirmed games/demos for the PS VR? I think I saw one some time ago but can't manage to find it.
 
As crazy as it sounds, resolution and framerate are very important for VR(framerate especially). As it is FOV, too. It can't be "close to 970" level, because it simply isn't. If someone makes a PC headset with the PSVR specs, a 970 won't be needed for it.

Who will buy and make that inferior headset in PC when they have better ones out there ? Also developer needs to optimize the games for it which is not going to happen like PS VR.
Read this about PS VR by a VR developer : http://www.neogaf.com/forum/showpost.php?p=191371794&postcount=47
 

dark10x

Digital Foundry pixel pusher
I think that PSVR will sell the best out of the three big VR competitors. However, I think it will fail to deliver a truly great experience like the Ocolus or Vive probably will. People usually forget how underpowered the PS4 is compared to a high end gaming rig, which is what you need for a Rift or a Vive. You just can't get around the fact that games needs to be around 90 fps and be rendered in 1080p (or higher) with a very high ppi. The Vive and the Rift will offer 2160 x 1200 instead of 1920x1080 (which the PSVR has) and the field of view, which is very important for VR, will be 110 on Vive and Rift, against 100 on PSVR. Now I own a beast of a gaming rig and all the current consoles. And it will be interesting to test these things out. But my money will totally go for the Rift or Vive.
I think you will be genuinely surprised by PSVR.

As long as you're hitting the target frame-rate, the quality of the visuals matters less in VR at the moment. Presence can be achieved with very lo-fi visuals. Despite that, we're still seeing some surprisingly high quality looking games in development for PSVR. Expect a visual experience not unlike that of the Rift DK2 (though the PSVR supports higher refresh rates). It's not going to be as immersive as the competition but it's more than adequate and will offer an experience that works out of the box without issue.
 

MUnited83

For you.
Who will buy and make that inferior headset in PC when they have better ones out there ? Also developer needs to optimize the games for it which is not going to happen like PS VR.
Read this about PS VR by a VR developer : http://www.neogaf.com/forum/showpost.php?p=191371794&postcount=47

As crazy as it sounds, resolution and framerate are very important for VR(framerate especially). As it is FOV, too. It can't be "close to 970" level, because it simply isn't. If someone makes a PC headset with the PSVR specs, a 970 won't be needed for it. If you actually read the post you linked to, you will notice the exact caveats I already talked about.

.


Also, who will buy(people who have less budget?) and make(http://www.neogaf.com/forum/showthread.php?t=1169019&highlight=low+cost+vr)?
 

jmga

Member
OR requires to render two screen at higher resolution and framerate than PS VR which has only one screen, lower resolution and framerate along with no driver overhead like PC, so PS VR will be very close to 970 level experience which has been even confirmed by a developer (http://www.neogaf.com/forum/showpost.php?p=191371794&postcount=47) who is working on VR.

Opinions from CES are quite different. While not being bad, PSVR is a subpar experience compared to Rift and Vive.

But what about on an experience level? I had just used the consumer Oculus Rift a couple hours before hitting up the PS VR demo, so I still had that image fresh in my mind, and while PlayStation VR was still very good, it trailed noticeably. Our CES demo of The London Heist on the PS VR looked a lot like playing a game on an Oculus Rift DK2 (a now-obsolete development kit based on a 2+ year-old Rift prototype). It didn't have an egregious "screen door effect" (seeing visible pixels as you move your head around), but there also wasn't quite the visual clarity or environmental definition of the consumer Rift's best demos.

The performance gap was just significant enough to make it feel a bit less like a magical teleporting machine and more like a cool piece of consumer technology. If you've never used one of the PC-based headsets, then you may walk off blown away by PS VR. But if you have used them, the PS VR experience is more like "eh, not too shabby."

http://www.gizmag.com/playstation-vr-review-hands-on-2016/41286/
 
GameStop has a team in Hawaii right now attending a sales meeting where Sony may divulge more information.

Quick if somebody can figure out where the meeting is I'll risk sneaking in.
 
First gen I don't want/need the best VR experience.

As 2nd gen VR Devices are going to be (in my personal view with no merit what so ever) far superior to what we see now in tech and games.

With hardware requirements hopefully being cheaper for the box too.

So for a 'casual' if thats what you can call me.

The PS VR will do just fine for now over the OR/Vive for me

Saying that - I'm not sure I'll even be buying at launch! Need more info!
 
First gen I don't want/need the best VR experience.

As 2nd gen VR Devices are going to be (in my personal view with no merit what so ever) far superior to what we see now in tech and games.

With hardware requirements hopefully being cheaper for the box too.

So for a 'casual' if thats what you can call me.

The PS VR will do just fine for now over the OR/Vive for me

Saying that - I'm not sure I'll even be buying at launch! Need more info!

Echoes my thoughts. If I jump in Gen 1 it'll be PSVR. Gen 2 I'll keep an open mind.
 

neurosyphilis

Definitely not an STD, as I'm a pure.
I agree. PS VR is a beast and I can't wait to try it out and experience VR for the first time. Now just give us a good price point.
 

demigod

Member
People don't think there'll be Oculus/Vive headsets on sale in game stores?

$599 oculus rift at retail where they won't make money from any sales? Who the hell will stock that? Gamestop won't stock Vive, maybe Fry's and Newegg but limited quantities.


Jesus man. I own all the consoles and enjoy em for what they are. But saying that the PS4 is a beast is just hilarious.


Are people just fanboys or delusional. Or mabye both?

Ps4 is a beast of a console!
 

Nzyme32

Member
How exactly do you come to that conclusion when a lot of content is yet to be revealed for their respective platforms?
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Jesus man. I own all the consoles and enjoy em for what they are. But saying that the PS4 is a beast is just hilarious.


Are people just fanboys or delusional. Or mabye both?

Calm down, take a few breaths.
 
It's funny that when Palmer says anything, we believe him. Then it's not a company man justifying company decisions and pimping his product.

I get the point you're trying to make but I've never done such a thing. Please don't include me in the tribalism that plagues all VR threads these days.
 
Having seen what I've seen so far on PS VR,there's only a handful of games I'm interested in,having said that,that also goes for the other two main VR systems.

I'm still waiting for that title to make me jump in on launch day.Well basically I'm waiting for Knack VR,then my life is complete
 

Sotha_Sil

Member
Sony, despite having a significantly weaker platform, has plenty of advantages. Barring an outrageous initial price, I think it will do well.

The digital foundry articles comparing Vive/Oculus to PSVR will be glorious, though. There should be a gigantic graphical difference between what PS4 can do and what a maxed out custom rig can do for titles like EVE.
 

DavidDesu

Member
Bragging that PC VR has tons of content probably obfuscates that half of it is probably shovelware, poorly made, demo level at best software that suffers glitches and all sorts of issues. The stuff that makes the Rift store or indeed PSVR will be certified to actually be of a certain quality and something worth playing. Sure playing around with esoteric tech demos or whatever will be nice on PC but it doesn't mean it will offer a remotely good experience, and quality of experience is vital with VR or it could literally make you vomit :p
 

bj00rn_

Banned
Sony, despite having a significantly weaker platform, has plenty of advantages. Barring an outrageous initial price, I think it will do well.

That's fine. But Sony, Oculus and HTC are not the only players in the market. If the high price for the premium HMDs, and alternatively lesser specs is an argument, then other HMDs should also be a part of the discussion. Like f.ex. "OSVR" from Razer, a 1080p HMD and will be sold for $299.
 

rambis

Banned
It doesn't even matter if he worked for Sony directly, if he's right he's right. Sony by far seems to have the strongest lineup of AAA quality games and thats to be expected.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Well, you know, the target seems to be different. PSVR is a dedicated peripheral for closed architecture with a limited ceiling and dedicated software environment. As a device it requires specific content to see Coalville l viability in the market. This is surely Sony's goal.

Oculus and Vive need this too. VR needs specific software to sell. But PC being an open platform invites in possibility of your peripheral being somewhat compatible with software reaching as far back as custom user configs and hacks are willing to go.

So it's not hard to believe Sony have a wider breadth of VR specific games in pipes, meanwhile Oculus/Vive will benefit from legacy support.
 

KingSnake

The Birthday Skeleton
Bragging that PC VR has tons of content probably obfuscates that half of it is probably shovelware, poorly made, demo level at best software that suffers glitches and all sorts of issues. The stuff that makes the Rift store or indeed PSVR will be certified to actually be of a certain quality and something worth playing. Sure playing around with esoteric tech demos or whatever will be nice on PC but it doesn't mean it will offer a remotely good experience, and quality of experience is vital with VR or it could literally make you vomit :p

Yes, there was never a broken game or bad game on Playstation. Never.
 
He did say strongest count, not strongest line up. Basically, he said Sony has the most games. Not the best.

I do think that PSVR is likely to get the best start out of the gate of all offerings. The attach rate is going to be pretty high as I think many PS4 owners will be reassured that their fixed spec machine will effectively work fine for the VR accessory throughout it's lifetime.
 
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