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PlayStation 4 hits 35.9 million sold through to end users

Gandour

Neo Member
I haven't been following this discussion in the thread but I can presume rice eater is supposed to be derogatory towards Asians because we have so many dishes with rice and eat a lot of rice. Including myself. Speaking on behalf of south Asians as well.

Dunno about rest of South America, but here in Brazil almost every meal has rice on it, at home or restaurants. Love being a rice eater :p
 
Dunno about rest of South America, but here in Brazil almost every meal has rice on it, at home or restaurants. Love being a rice eater :p

There are some really delicious Greek dishes that use rice and risotto is delicious, too :D

Looks like Crapgamer is racist against more demographics than I thought o_O
 
Holy shit! Now that I look back on it, GTA V was a gigantic leap up from IV. Bordering on generational and I'm talking about PS3 here not PS4. I never played nor saw GTA V on the 360 though so I didn't know about the install and the multiple discs but this makes a lot of sense. It really makes you wonder how much better some of those early gen games could have been if MS didn't have such archaic policies in place. Thank goodness they tanked it with the bone and aren't calling the shots this time around.

Who knows, maybe 10 years from now when MS has given up on consoles and moved back to the PC space we'll finally get the full story on how they acted behind closed doors during the 360 era.
We still haven't gotten the full story on Sega's internal politics from the Saturn and (less so) Dreamcast eras; we'll never hear the full on what was going on w/ MS during 360 and early XBO periods, whether they (most likely) stay in the industry or not.
 

Elios83

Member
Btw Sony will report its financial results for the calendar Q4 period on January 29th.
I expect PS4 shipments for the quarter to be in the 8-9m range.
 
Fast forward a bit though, and GTA5 was a multi-disc release requiring an install, and the marketing rights had shifted from MS to Sony, and the parity clause is a little more well known. So maybe it's not so crazy to think that parity held GTA back until Sony's user base had finally grown large enough for Rockstar to say, "No, fuck you!"

Of course, thanks to the NDA and the fact that most people are afraid to piss off MS because they do need to do business with them, we'll likely never get the full story. Most of this stuff you gotta piece together from off-hand comments that could could mean a lot of things until you read them in the context of the leaked developer agreements.

Scary thing is though, that also means that what we do hear is just the tip of the proverbial iceberg.
how deep does the rabbit hole go indeed...
 
Blame the ones who always spout dumb foolishness such as, "PS4 has no games," etc.

PS4 has no exclusives, we have no idea why it's selling this much. Actually it has no games, because indies are not games, it's a horrible genre! It's all lies!

It gets pretty tiresome at times, because PS4 probably has more games than Xbone and Wii U combined.
 

Crayon

Member
how deep does the rabbit hole go indeed...

You like these stories? I'm sure serversurfer is showing some restraint. There may be a few more.

"I wouldn't say the overall story was changed in any way in order to fit on the Xbox 360 version, but how the player experiences Rage's story has been altered," said Willits during a speech at the Austin Game Developers Conference. id has been critical of Microsoft's royalty rates for extra Xbox 360 discs, leading to the company's decision to cram the game onto two DVDs.
"The PC is limitless in the amount of data you can put on it," added Willits. "The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We're hoping we can squeeze the game down to two discs for the 360 version."

from:

http://www.shacknews.com/article/54778/id-rage-content-cut-due

Parity. For everyone.
 

leeh

Member
Okay, I'm gonna break it down for you. <3

The only thing MS need "expose" to Square or any other third party is a list of UUIDs and a few operations that can be performed on them. There's nothing sensitive about your UUID; it's your identification. More to the point, Square already have access to all of this by virtue of being an XBox developer.

When you want to send an invite to a Live user, the game packages up the Invitation, hands it to MS, and says, "Here, do something with this." At that point, the game's involvement pretty much ends, unless and until it receives an "Invitation Accepted" message from Live. Works the same on PSN; package the invitation and dispatch it. The formatting may be a little different for each platform, but the basic process is the same.

Friend management works similarly. When you make a friend in the game, Square simply tell MS/Sony what happened, and they handle the rest. All of this stuff is just how it works already, every day.

In a game like FFXIV, things really aren't much different from Microsoft's or Sony's perspective. Square have extra work to do though, because now they're bridging disparate ecosystems. So they create their own network which provides an additional layer of functionality on top of any and all functionality provided by the underlying platform.

When you make a new friend in FFXI, Square keep track of that themselves. If you're not on the same platform, there's nothing else to do. If you happen to both connect from the same platform, they can notify the appropriate platform holder of the event, who can then respond appropriately. Invites are sent in-game and cc'd to the appropriate platform. If MS trusted XBox developers to create messages to be sent to Live users, you could easily have cross-platform messaging as well, because Square just needs to dispatch a message to your Live inbox saying, "Lolulu wants to know if you want to go fishing." When you reply, it could pass through Square's servers and magically appear in my PSN inbox.

So which do you think is the most likely explanation for why only Live isn't getting in on this action:
  • The best minds at MS simply can't grok this stuff &#8212; even with assistance from others &#8212; leaving them completely unable to participate.
  • Live servers are powered by pixie dust and cannot be accessed with mortal technology.
  • MS don't play well with others.



If MS weren't so intent on ensuring users like leeh remain blissfully ignorant, you might find things aren't nearly as bad as you fear. Apart from the bit where you sign up for the publisher account, this stuff is pretty user-transparent.
Love how your so patronising, yet give textbook definitions without thinking around practical application. Here's a <3 for you.

Did you just ignore the post you quoted? The public XBL API only includes your GT, online presence and status. Your GT is your UUID. It's your unique identifier and your primary key. It's safe to disclose, that's why I said that in my previous post. Which you blissfully ignored.

Your talking about interactions between multiple platforms. So, lets lay this out simply, in what you'd need architecturally to make this happen:
  • You'd need to link your MS Account to a 3rd party service
  • You'd need engineering effort to allow 3rd party platforms to send you an invite (People on PSN don't have a GT and XBL profile for example)
  • You'd need engineering effort to join a game which isn't using the XBL API's
Those 3 things above, have never, ever happened prior. Hell, even outside of XBL, you can't link your MS account to ANY 3rd party website/service which isn't directly affiliated with them. Microsoft don't make money from you, they make money from the services they offer.

So yes, you could get a team of developers and start planning this work, and undertake it to allow the sending/receiving of invites. Then, after this, there's the following issues:
  • You have interactions with people who don't exist on the platform your on. Can I view your profile, add you as a friend once you send an invite? No.
  • Any communication would have to be in-game chat, there's no ability at all, to be able to use party chat within XBL.
  • You wouldn't be able to do any social interaction. Would I be able to see your status online while I'm playing Halo? No.
What your talking about completely starts segregating the ecosystem, creating different pools of players which are all over place.

Can people not honestly see why MS don't like this approach? Like I've said before, I don't mind personally, I wouldn't mind things like MMO's being like this. To see cross-platform is now developer-dependent with W10 PC's definitely lines up with what I'm trying to say.
 

Kinan

Member
Finally got to update launch aligned graphs.

Firstly sold through vs shipped data for PS4:

m8um9.jpg

Rare case that we have both and the sold through numbers are actually newer. As you can see, the lines are pretty close, so Sony is not overshipping, but also seems not to be supply limited either. Healthy business overall.

And, since we will not have official Q4 shipped data until February, I think, I've put the sold through PS4 data on the graph with shipped numbers for other consoles (launch aligned):


The shipped points will be slightly higher when we get them, but not significantly so.

Phenomenal Wii pulls clearly ahead now, having sold ~9M more at the point in time than PS4.

During 2015 many here predicted that this holiday PS4 will fall behind PS2, but very good holiday sales will push that moment to summer 2016 at least. Currenly PS4 lead on PS2 is ~6M units. The crossing is inevitable though, note the straight line of the PS2 sales, which is characteristic for the supply limited situation (i.e. they were selling everything they could make and they were not able to make more).
 
Dude, you completely missed the point of what I was saying. ><

I wasn't comparing PS4 Black Flag to Bone Black Flag, and the fact that it's a launch game is completely irrelevant. I'm talking solely about the PS4 version of the game, pre-patch versus post-patch, because the patch bumps the resolution from 900p to 1080p, which is precisely the difference we usually see between Bone and PS4. If you do the test and don't notice the difference, that's fine, but I went in to it fairly skeptical — expecting to confirm my suspicion it wouldn't matter much — and I found the difference to be quite stark, especially when it came to how it affected gameplay.

Also, you're sort of ignoring my point about the additional flexibility of the PS4 platform, which typically won't reveal itself in multiplatform games at all, because Bone don't do that shit, period. Those techniques simply don't transfer to Bone or 99.999% of PCs, so if you think you even might bring your game to other platforms at some point, those tools are effectively not available to you, limiting what you can achieve.


Far more succinct than I.
I was at work when I was reading your post so I didn't have a chance to read through it thoroughly. As for the asscreed 4 thing, honestly man I think it does kinda matter that it was a launch title. The following asscreed game didn't have that problem although there was that issue of avoided "all the debates and stuff" but in general, I'm not seeing a HUGE difference like we have in previous generations, like I mentioned.
Nah there's crossplay. Like for FFXIV, it didnt release on xbox because Sony moneyhatted and not because of any crossplay policy.
Is this a joke?
All I know is, if 1% of the Chinese population didn't eat rice then the PS4 wouldn't be selling nearly as well as it is.
:\
Dunno about rest of South America, but here in Brazil almost every meal has rice on it, at home or restaurants. Love being a rice eater :p
lol yeah, I mean a lot of people eat rice. I think it's just kind of a stereotype for the Asian dishes to include lots of rice, though.
 

Melchiah

Member
Of course it is, to companies like Facebook where you are the product.

In Microsoft's original plans for Xbox One the consumers were the product that was sold to the advertisers.

http://kotaku.com/xbox-ones-top-marketer-brags-to-advertisers-about-kine-1441807229
Let's remember that Kinect is no longer mandatory to the Xbox One's operation and neither is a periodic check-in with the Xbox servers, requirements that were walked back under a firestorm of gamer outrage. That said, many users will simply leave both utilities plugged in. And when a publication like Advertising Age—whose audience ain't exactly privacy-concerned hardcore gamers—says "Xbox One can essentially work like TV that watches you, bringing marketers a huge new trove of data," you realize why Microsoft wanted those requirements in the first place.

Mehdi, at the Association of National Advertisters' Masters of Marketing Conference, in Phoenix yesterday, said Microsoft can see whether people are paying attention to ads and evaluate how their bodies respond to them, according to a marketer who attended but asked that his name not be used in AdAge's report.

"It could have a big impact on pricing," he added. AdAge agrees: "If even a fraction of likely Xbox One users could be persuaded to share data, the technology could create the world's largest panel for measuring biometric responses to advertising."

Mehdi told the panel, according to AdAge that "it's early days, but we're starting to put that together in more of a unifying way, and hopefully at some point we can start to offer that to advertisers broadly." He called this "a holy grail in terms of how you understand the consumer in that 360 degrees of their life."
 
I already said i don't really believe him but usually execs don't just blatantly lie and not correct themselves if it was an honest mistake.

Can I with 1000% certainty say that he is lying? No.

If it's a lie then they won't correct themselves because that is admitting a lie. Whereas it's easy to admit an honest mistakes. Lies are NOT honest.
 

otakukidd

Member
I was at work when I was reading your post so I didn't have a chance to read through it thoroughly. As for the asscreed 4 thing, honestly man I think it does kinda matter that it was a launch title. The following asscreed game didn't have that problem although there was that issue of avoided "all the debates and stuff" but in general, I'm not seeing a HUGE difference like we have in previous generations, like I mentioned.

Is this a joke?

:
lol yeah, I mean a lot of people eat rice. I think it's just kind of a stereotype for the Asian dishes to include lots of rice, though.
According to Spencer it is. Which we know is a lie.
 
Love how your so patronising, yet give textbook definitions without thinking around practical application. Here's a <3 for you.

Did you just ignore the post you quoted? The public XBL API only includes your GT, online presence and status. Your GT is your UUID. It's your unique identifier and your primary key. It's safe to disclose, that's why I said that in my previous post. Which you blissfully ignored.
I didnt ignore it, but as you say, that's the public API. Trusted Partners have access to additional APIs, that they use to interact with Live when you're playing an XBox game. They already have the access they need.

Your talking about interactions between multiple platforms. So, lets lay this out simply, in what you'd need architecturally to make this happen:
  • You'd need to link your MS Account to a 3rd party service
  • You'd need engineering effort to allow 3rd party platforms to send you an invite (People on PSN don't have a GT and XBL profile for example)
  • You'd need engineering effort to join a game which isn't using the XBL API's
Those 3 things above, have never, ever happened prior. Hell, even outside of XBL, you can't link your MS account to ANY 3rd party website/service which isn't directly affiliated with them.
I understand that that stuff doesn't happen. What I'm trying to explain to you is that it could easily happen, but MS just don't allow it. Games already know how to handle invites from either network, and the only thing stopping them sending your invite to my client is the fact that MS won't let them. It's not a technical limitation, nor is it a security concern.

Microsoft don't make money from you, they make money from the services they offer.
You keep saying this, but I'm not really sure why. First, MS most certainly "sell you," as Melchiah pointed out, but what does that have to do with anything? Do you think Sony are somehow profiting by allowing Ubi to link to your PSN? Well, obviously they profit in that they have happier users now, but it's not like Ubi are renting you from Sony or anything like that. Sony are just allowing their users to play with "everyone else," whoever that may turn out to be. I'm not even clear why you think that's so terrible in the first place. Sony let you play with anyone you want because they're evil? Da fuq? =/

So yes, you could get a team of developers and start planning this work, and undertake it to allow the sending/receiving of invites. Then, after this, there's the following issues:
  • You have interactions with people who don't exist on the platform your on. Can I view your profile, add you as a friend once you send an invite? No.
  • Any communication would have to be in-game chat, there's no ability at all, to be able to use party chat within XBL.
  • You wouldn't be able to do any social interaction. Would I be able to see your status online while I'm playing Halo? No.
What your talking about completely starts segregating the ecosystem, creating different pools of players which are all over place.
What you don't understand is that the player pool is already segregated, and MS are the only ones who are completely uninterested in attempting to correct that. You complain that you wouldn't be able to send me a friend request because I'm on PSN, BUT THAT'S ALREADY THE CASE. You can't interact with me at all because you're completely unaware of my existence. We could be friends in FFXIV, but you're not allowed to play that game because reasons. If we met each other in FFXIV, there's nothing stopping us becoming friends, messaging each other, hanging out together, and doing all of the other things friends do together. Now, we won't be able to be super double best friends because we're not on the same platform, but at least we can hang out together in this game.

So you see? Something has been gained, and nothing has been lost
except some of the mystique surrounding how Live works
.

Can people not honestly see why MS don't like this approach? Like I've said before, I don't mind personally, I wouldn't mind things like MMO's being like this. To see cross-platform is now developer-dependent with W10 PC's definitely lines up with what I'm trying to say.
We understand it quite well, actually. That's why we're trying to explain it to you, because you think it's a technical and/or security issue, when in fact it's entirely down to the fact that MS don't want their users realizing they aren't really all that first class. We second class citizens are already enjoying the benefits you believe to be outside the realm of possibility. They're merely outside the realm of Microsoft.


I was at work when I was reading your post so I didn't have a chance to read through it thoroughly. As for the asscreed 4 thing, honestly man I think it does kinda matter that it was a launch title. The following asscreed game didn't have that problem although there was that issue of avoided "all the debates and stuff" but in general, I'm not seeing a HUGE difference like we have in previous generations, like I mentioned.
Well, it seem you didn't bother to read this post either. Oh well.
 

leeh

Member
I didnt ignore it, but as you say, that's the public API. Trusted Partners have access to additional APIs, that they use to interact with Live when you're playing an XBox game. They already have the access they need.
They already have the access to allow people on XBL, to talk to people on XBL. Not anything else. They can't get customer details, it's just interactions driven through their ID, which is their GT. Security is paramount here, or you'd get developers trying to harvest information about yourself for marketing purposes.

I understand that that stuff doesn't happen. What I'm trying to explain to you is that it could easily happen, but MS just don't allow it. Games already know how to handle invites from either network, and the only thing stopping them sending your invite to my client is the fact that MS won't let them. It's not a technical limitation, nor is it a security concern.
Yes, they already have the access for people from XBL to talk to people on XBL, and they have the ability for people on PSN to talk to PSN. They're not compatible with each other, at all. You write that like they simply can lower some security features and then suddenly everything is compatible. The fact is, you'd have to dedicate a lot of engineering resource, to essentially re-write API's. Even then, like I said in my previous post, there's a lot of constraints.

You keep saying this, but I'm not really sure why. First, MS most certainly "sell you," as Melchiah pointed out, but what does that have to do with anything? Do you think Sony are somehow profiting by allowing Ubi to link to your PSN? Well, obviously they profit in that they have happier users now, but it's not like Ubi are renting you from Sony or anything like that. Sony are just allowing their users to play with "everyone else," whoever that may turn out to be. I'm not even clear why you think that's so terrible in the first place. Sony let you play with anyone you want because they're evil? Da fuq? =/
Don't be so naive here, honestly. Once a company has your email, and it's linked to your gaming identity, your gaming habits and preferences can all be mapped to create more of a picture about you which can be sold on. This sort of information is big bucks. Especially when that same email is linked with other 3rd parties like Facebook.

What you don't understand is that the player pool is already segregated, and MS are the only ones who are completely uninterested in attempting to correct that. You complain that you wouldn't be able to send me a friend request because I'm on PSN, BUT THAT'S ALREADY THE CASE. You can't interact with me at all because you're completely unaware of my existence. We could be friends in FFXIV, but you're not allowed to play that game because reasons. If we met each other in FFXIV, there's nothing stopping us becoming friends, messaging each other, hanging out together, and doing all of the other things friends do together. Now, we won't be able to be super double best friends because we're not on the same platform, but at least we can hang out together in this game.

So you see? Something has been gained, and nothing has been lost
except some of the mystique surrounding how Live works
.
Let me just quote myself here, because you obviously didn't read it:
Like I've said before, I don't mind personally, I wouldn't mind things like MMO's being like this.
XBL isn't segregated, I can talk to whom ever I see fit through the in-built system which works across every title. Cross-platform would break that, that's why MS won't allow it.

Why do you think the 360 and the X1 can't talk to each other? The libraries for them both are completely different and aren't compatible with each other. Hell, I can't even see what game someone is playing on the 360, only their online status and presence, which is pulled through the public API which was discussed before.

We understand it quite well, actually. That's why we're trying to explain it to you, because you think it's a technical and/or security issue, when in fact it's entirely down to the fact that MS don't want their users realizing they aren't really all that first class. We second class citizens are already enjoying the benefits you believe to be outside the realm of possibility. They're merely outside the realm of Microsoft.
Waffle, absolute waffle.

The only way you'd get a seamless integration between all platforms is if every platform holder got together and created an open standard for gaming social capabilities. You can't just mash together online platforms. Doesn't work like that I'm afraid.
 

Stanng243

Member
They already have the access to allow people on XBL, to talk to people on XBL. Not anything else. They can't get customer details, it's just interactions driven through their ID, which is their GT. Security is paramount here, or you'd get developers trying to harvest information about yourself for marketing purposes.


Yes, they already have the access for people from XBL to talk to people on XBL, and they have the ability for people on PSN to talk to PSN. They're not compatible with each other, at all. You write that like they simply can lower some security features and then suddenly everything is compatible. The fact is, you'd have to dedicate a lot of engineering resource, to essentially re-write API's. Even then, like I said in my previous post, there's a lot of constraints.


Don't be so naive here, honestly. Once a company has your email, and it's linked to your gaming identity, your gaming habits and preferences can all be mapped to create more of a picture about you which can be sold on. This sort of information is big bucks. Especially when that same email is linked with other 3rd parties like Facebook.


Let me just quote myself here, because you obviously didn't read it:

XBL isn't segregated, I can talk to whom ever I see fit through the in-built system which works across every title. Cross-platform would break that, that's why MS won't allow it.

Why do you think the 360 and the X1 can't talk to each other? The libraries for them both are completely different and aren't compatible with each other. Hell, I can't even see what game someone is playing on the 360, only their online status and presence, which is pulled through the public API which was discussed before.


Waffle, absolute waffle.

The only way you'd get a seamless integration between all platforms is if every platform holder got together and created an open standard for gaming social capabilities. You can't just mash together online platforms. Doesn't work like that I'm afraid.

What about FFXI? That allowed cross-platform play and messaging.
 

leeh

Member
What about FFXI? That allowed cross-platform play and messaging.
Through the game, and the game only. That's my point.

MS have the whole 'unification' across devices drive which is going on at the minute, I can imagine the last thing they want is to start breaking that.
 

Crayon

Member
What about FFXI? That allowed cross-platform play and messaging.

Idk. I can't really follow leeh's reasoning. I can't tell if leeh is saying crossplay couldn't be done or shouldn't be done. I think he's mostly denying that preventing crossplay is a strategic move by microsoft with no actual benefit to users.
 

Stanng243

Member
Through the game, and the game only. That's my point.

MS have the whole 'unification' across devices drive which is going on at the minute, I can imagine the last thing they want is to start breaking that.

I don't get your point. If they can do it for one game, why not for others? What's stopping them from letting crossplay happen for Rocket League?
 

leeh

Member
Idk. I can't really follow leeh's reasoning. I can't tell if leeh is saying crossplay couldn't be done or shouldn't be done. I think he's mostly denying that preventing crossplay is a strategic move by microsoft with no actual benefit to users.
Apologies, one sentence spiraled out of control.

I'm saying, I feel like MS don't allow cross-play because they want to keep all social interaction through their own OS, rather than separating it with games which allow for cross play.
 

Crayon

Member
Apologies, one sentence spiraled out of control.

I'm saying, I feel like MS don't allow cross-play because they want to keep all social interaction through their own OS, rather than separating it with games which allow for cross play.

I think some of the things you are saying can be said to be true, but taken in a larger context you would naturally acknowledge other overarching factors that color the situation. Most obviously: Windows claims 90% of desktops world wide. Microsoft can often boost adoption of somewhat unrelated products by leveraging the inertia of windows. So they often do just that.

IMO that's just as plain as day and it must be acknowledged prior to any other explanations for keeping users segregated. A recent campaign (w10 unification) that aligns 100% with old observable strategies looks like a case of the emperor's new clothes. The new great unification is the same as the ancient lock-in/lock-out war.

...But if you don't see it that way, the situation looks completely different. So you and surfer are arguing from two kind of distant perspectives and it's quite hard to follow even though I love big wordy arguments.

I don't even know what we're all doing in here. This thread is starting to feel like some old abandoned house it's giving me the creeps.
 

boiled goose

good with gravy
Amazing. PS4 is a great example of how positive perception can lewd to great sales.

Solid but not mindblowing power.
Fair price.
Decent online system.
Promise of third party support.

Even before it had a solid lineup ps4 was selling well.

The platform itself matters. It's not just the games.there's a reason why folks sometimes want to play Nintendo games but dont want to buy a wiiu.
 
Finally got to update launch aligned graphs.

Firstly sold through vs shipped data for PS4:



Rare case that we have both and the sold through numbers are actually newer. As you can see, the lines are pretty close, so Sony is not overshipping, but also seems not to be supply limited either. Healthy business overall.

And, since we will not have official Q4 shipped data until February, I think, I've put the sold through PS4 data on the graph with shipped numbers for other consoles (launch aligned):



The shipped points will be slightly higher when we get them, but not significantly so.

Phenomenal Wii pulls clearly ahead now, having sold ~9M more at the point in time than PS4.

During 2015 many here predicted that this holiday PS4 will fall behind PS2, but very good holiday sales will push that moment to summer 2016 at least. Currenly PS4 lead on PS2 is ~6M units. The crossing is inevitable though, note the straight line of the PS2 sales, which is characteristic for the supply limited situation (i.e. they were selling everything they could make and they were not able to make more).

I don't expect PS4 to fall behind the PS2 until the PS5 is out, PS4 too will sell roughly 100M after 6 years. Where the PS2 will pull ahead though is post PS5 launch, don't see PS4 doing another 55M.
 

Melchiah

Member
First five months, man. Before Second Son/Ground Zeroes, everything but Resogun was trash!

Killzone was a solid seven to me, and Outlast seemed good for those who enjoy run & hide horror. BTW, Infamous was released in less than four months after the European launch.
 
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