Don't even know why anyone's expecting great current graphics considering the budget's incredibly low.
If they pull it off, that'll be insane.
Updated the OP with slightly higher res images from Facebook.
So I'm not the only one who think it looks bad.
Looks better than most games this gen. Yu Suzuki I'm going home.
Ugh, this thread is pretty frustrating and disappointing to read through. I expect better from you GAF.
There's a reason why they're turned away from the camera...Looks like Shenmue!
Where did they get with his face? It looked wonky as fuck in the KS vids
I think the frustration is from drive-by shitposts. Even the overly excited posts like the one you quoted are better than constant poisonous "fuck this thing you like" chatter.I understand your frustration (especially that comment about 'Dreamcast" graphics) but those screen don't look good to me at all (tech and art-wise). Shenmue 3 existing does not exclude it from criticism.
I think the frustration is from drive-by shitposts. Even the overly excited posts like the one you quoted are better than constant poisonous "fuck this thing you like" chatter.
Personally I'm just disappointed some people aren't looking past the graphics to remember how promising it could be once finished.
You can already see the start of the atmosphere of the world taking shape in these pictures. The first gives a decent view of the fishing hole on the outskirts of this quaint rural Chinese village in the mountains, the second showing the fog rolling in as the sun starts to dip, and the third one after dark as the village is barely lit by ramshackle lamps run off a generator. I'm not crazy in saying the images at least give an early snapshot of the atmosphere they're aiming for in this area. It's easily giving the same digital tourism vibes the first two games had in spades.
It's a miracle it looks even this good, at this early no less! I must have had low expectations, because these screenshots look amazing to me.
Considering the game only got Kickstarted last July and the prototype only started getting built around September/October, you'd think people would adjust their expectations accordingly, but I dunno. Its just symptomatic of continued misunderstanding about how development works.I understand your point about the atmosphere. It is just with so many games out there, especially Kickstarter, people expect visually pleasing screens of the product, even in prototype.
Jus' making a point. SF4 looked great on release even though it looked like an ugly PSP game as a prototype.OP, you're hardcore dissin the SF4 prototype lol
I understand your frustration (especially that comment about 'Dreamcast" graphics) but those screen don't look good to me at all (tech and art-wise). Shenmue 3 existing does not exclude it from criticism.
What part of my position seems extreme to you? It's about as middle of the road as you can get. For the most part I'm only asking people use their head in thinking a little harder about what a prototype is supposed to be and look past just graphics to see the promise in these screens.
Why would they release screens in this state? Well, are you unfamiliar with Kickstarter? Part of the Kickstarter experience is following the development of the game, and its already been said that KS games work outside the traditional PR cycle. Disappearing for a year and a half and only returning with near final materials isn't going to win any favours either.
Are you under the impression these screens were meant to win anybody over? This is a "here is our progress" display not a marketing campaign.
One of the best things about how gaming engines like Unity 5, Cryengine, and UE4 are licensed now is that we can have games with indie budgets that share the horsepower of AAA titles. So we have, for instance, Kingdom Come Deliverance and Everybody's Gone to the Rapture looking as good as Ryse in various areas.
How much did you honestly playWell I mean the first two Shenmue weren't good either, so there's that going against it, too.
How much did you honestly play
I hope shenmue will atleast retain it's art style while atleast besting Yakuza of last gen.
Man Street Fighter 4 is such an ugly game. Looks fan made or something. I think it will be a big let down.
SMH .... Some people dont understand what prototypes mean , this game literally just started development last year.
Thats right , no amount of hatorade about Graphics or Kickstarter scamming people is going to affect that. As long as the gameplay and story is there its all good.
I'm pretty sure these games do no not have "indie" budgets.
If they do a shenmue HD before this game I bet the hype for the 3rd one will drop like a rock. They really don't stand up so well today.Looks gorgeous, but HOW are they expecting people to jump into this game if they never played the first 2? It's very story dependent.
Shenmue 1 is on a dead system and 2 was released on the original Xbox so many people with current consoles missed out.
But I never suggested that.Talking about that the only alternative are PR people who release bullshots is pretty extreme, yes.
And there are also better ways of showcasing progress than releasing subpar screenshots of an unfinished build - several Kickstarter projects did it in the past. There is no reason to get defensive about it.
I would expect more than mid-tier PS3 quality from UE4. I will reserve my judgement, of course, until release.
Kingdom Come has $2.5m, which is roughly the same as Monument Valley.
not long now!Finally I left the cave!
this right here.Considering their budget, i'll take it. Looks ok.
If you licence the engine don't you get updates as they come?I wonder which version of UE4 they are using. If it is an olderrone (like I suspect), it would explain the lack of real time reflections on the waer and a couple other issues.
Looks fine for a WIP.
It's pretty but character models look off compared to the environments. Hopefully it will be fixed.
Looks really good to me.
Seeing this stuff just gets me so damn excited!!!
Looks really good to me.
Seeing this stuff just gets me so damn excited!!!
If you licence the engine don't you get updates as they come?
I think the version they're using is post-kite demo, which if I recall had the reflections. In fact I think the reflections were in an earlier demo too.
Of course that's not discounting that these things are either turned off or not implemented yet.