It may help clear things up for players to know this: One of the reasons Bungie has no roadmap is that they may not know exactly what’s coming down the road. Plans for Destiny’s future are constantly in flux. As an example, just last week higher-ups at Bungie delayed “Destiny 2” out of this September, according to people familiar with goings-on at the studio. Although Bungie has not yet announced Destiny 2—which could be called something else to avoid confusion—it was essentially public information that they’d planned to release a new iteration of the game this fall, thanks to a contract leaked in 2012 that revealed the scope of their “ten-year plan” for Destiny. For a long time, Bungie had a schedule of annualized releases that would swap between “full” games (“Destiny Game 1, Destiny Game 2” and hefty expansions (“Comet 1, Comet 2”. As of last week, that appears to have changed. (Bungie declined to comment.)
But with Destiny, nothing is ever simple. Based on conversations I’ve had over the past few months with people familiar with Bungie, it seems that plans for the game’s future are constantly shifting. At one point, word was that the microtransactions added in October would be cosmetic-only, but soon enough the studio quietly started selling level boosters as well. Bungie’s leadership has also vacillated on what content will launch this year and what they’ll save for Destiny 2, as well as whether near-future content will be free or paid. Even within the studio, people may not be aware of every decision that leadership makes; from what I hear, as of yesterday not everyone at Bungie even knew about the Destiny 2 delay.
One source told me that Bungie has asked the live team—a small group of developers at the studio who regularly come up with these events and other updates for Destiny—to build several new DLC packs over the next year to make up for Destiny 2’s delay. Yet it seems likely those plans will change, too; the live team is small, and that sort of schedule seems as unsustainable as what Bungie tried during Destiny’s first year, which was emotionally and physically exhausting for many on the development team.
Much more over here from Jason. Can't say this is hugely surprising. Still disappointing, though.