Guess I probably won't be getting 1080p60 @ Ultra on my 970
Are people really thinking a 980 ti will see similar results as an R9 380? I can't imagine this having any problems at 1080p with the 980. 1440p will likely be really nice too. Looking forward to seeing what's what tomorrow!
People realise the graph in the OP isn't using a top tier graphics card right? I think most are unfamiliar with AMD's model numbers.
How is 21:9 support?
Can't decide whether to go for PC or PS4. I think I have a decent PC but it's been more than 4 years since I had it built. Can anyone tell me if this will run it decently? I'm mostly worried about my graphics card and I'm at a complete loss how to compare it to the recommended specs :/
Intel Core i7-2600K @ 3.40Ghz
12GB RAM
AMD Radeon HD 6950
I'm pretty sure the PS4 is 30fps 1080p, but there are reports of heavy frame drops. So if I can get the same or higher settings on pc but with locked 30fps, I'll go with that.Would you be happy with 30fps?
Think you'd be fine if you capped at 30fps and would probably run higher than ps4 settings. What framerate is the ps4 version?
I'm pretty sure the PS4 is 30fps 1080p, but there are reports of heavy frame drops. So if I can get the same or higher settings on pc but with locked 30fps, I'll go with that.
Seeing a lot of hate for Unity these days. Would anyone knowledgeable on the subject be able to explain what it is about the engine that seemingly leads to shitty performance?
Any idea if an SSD will improve the stutter on loading stuff? I usually install games to a large traditional drive, but I can always spare alittle SSD room if it'll improve things.It's a habit of the engine. A ton of Unity games have a telltale Unity stutter (usually when loading something in), even the ones that are polished otherwise like Ori and the Blind Forest.
Indies really need to switch to UE4...
Game and UI have been tested on a 21:9 display a fair amount as I have one at home, and the QA guys played on one for the last couple months of production. The UI is intended to be responsive from 21:9 all the way down to 5:4 (eg: 1280x1024 displays if you really want to run it on your sick CRT from 1998). That said, if you see any strange behavior on 21:9 or wider please send them in and we will investigate them for a patch.
We wanted to all be awake and around for immediate support.
wowzers. i figured my 970 would have this firing on all cylinders. oh well. we'll see
I kind of wonder why they don't, at this point. I've had some exposure to both, and while superficially one could make the argument that Unity provides an "easier" environment, across the board, that feels like it starts to break down when the game takes on any major complexities (Unity is designed as a pragmatic solution to "all kinds" of games, so it lacks, I think, out of the box, solutions that make sense specifically for FP games). Stuff built with Blueprint, afaik, generates C++ code, so you don't have to worry about the abstraction, and that's not to speak of Unity's GC popping in at inopportune times.
I don't know. I'm no expert, but I feel like UE4 should probably become the standard. Plus, don't teams that are legitimately practiced, like these guys, put themselves at a disadvantage when they can presumably do the stuff that Unity tries to abstract away from them?
I'm guessing this doesn't unlock early in other regions? Can't seem to get a VPN working
Oh lol they made Australian unlock time at 5am. That's shitty
*cough* bullshit *cough*
Awesome, thanks a lot! PC it is I guess .I'm sure a 6950 is on par with a 750ti, Digital foundry usually do a Budget PC vs PS4 comparison with an i3 8gb 750ti build and it trades blows. You have the CPU and RAM beat on their build and a comparable gpu so I can't see you having any trouble at 1080/30.
Awesome, thanks a lot! PC it is I guess .
Classy.
Game and UI have been tested on a 21:9 display a fair amount as I have one at home, and the QA guys played on one for the last couple months of production. The UI is intended to be responsive from 21:9 all the way down to 5:4 (eg: 1280x1024 displays if you really want to run it on your sick CRT from 1998). That said, if you see any strange behavior on 21:9 or wider please send them in and we will investigate them for a patch.
All the game industry programmers I know far prefer using Unity over UE4. A couple of them actively dislike UE4. For programmers, at least, they really like the flexibility and ease of tweaking stuff on a code level compared to UE4. I prefer UE4 because I'm an artist, not a programmer, but yeah.
Yes, this is anecdotal evidence, but I thought I might as well chip in.
is this unlocked in any part of the world yet?
No one has really mentioned it in this thread for some reason but it doesn't look like Firewatch unlocks early for anyone. Unless you're press or a vee eye pee or whatever.
But they are the ones that chose the engine to use or am I missing something?
I would never want to speak for the Campo Santo guys (especially since Jake's already been in this thread), but last year on Idle Thumbs they had a quick conversation on how quickly the indie game engine choice changed after they had already decided on Unity. It didn't seem like they were necessarily lamenting their choice of engine, but just acknowledging how fast the indie game scene was changing and how much more difficult that choice is now than it was then.
As a programmer I can see how shitty Unity is from a mile. How others can think otherwise is a big mistery for me.
*cough* bullshit *cough*
Try launching a game sometime as a team without a publisher! We deliberately turned down midnight launch so the whole team could be in the office when the game goes live. It's incredibly important to have a rested and present team when you suddenly find yourself with customers.
Try launching a game sometime as a team without a publisher! We deliberately turned down midnight launch so the whole team could be in the office when the game goes live. It's incredibly important to have a rested and present team when you suddenly find yourself with customers.
Try launching a game sometime as a team without a publisher! We deliberately turned down midnight launch so the whole team could be in the office when the game goes live. It's incredibly important to have a rested and present team when you suddenly find yourself with customers.
As a programmer I can see how shitty Unity is from a mile. How others can think otherwise is a big mistery for me.
Unity is a killer...i wonder how the PS4 version stacks up