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Knack II in development for PS4, according to animator's résumé

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Lady Gaia

Member
I remain hopeful. The first iteration suffered from repetitive areas and just generally being stretched thin over too little content, but it wasn't without promise. The core brawler mechanic actually required a thoughtful approach to groups of enemies, and the game did try to take advantage of it by progressively presenting different combinations of foes.
 

Raylan

Banned
Yes!!!! IMO, best PS4 exclusive. Had local co-op, reasonable collectibles, and tough-as-nails difficulty for the vets. I've been wanting a sequel since I finished the first. Hopefully it's not something radically different. The game could use some changes, but they had the blueprints of something good.

REU5vAj.png
 
This sounds like a sarcastic post, but at the very least I don't care if it sells more than 'some' AAA games, I care that the team could be used elsewhere- Pupeteer 2, Folklore 2, helping out with other Japan Studio titles namely TLG, which has taken an absurd amount of time to come out.

Or an Ape Escape game for PSVR! :D
 

truth411

Member
Knack 2!!!! YES!!! Knack was a lot of fun, it's just the gameplay is old school. I think that's why some folks didn't like it. I hope they give knack more abilities and keep local co-op (which was awesome).
 

Camjo-Z

Member
I like the "idea" of knack: a callback to ps1 type platformer with a focus on tight, slightly streamlined platforming but in favour of more complex mechanics.

Clearly you didn't like the idea of Knack then, because it's not a platformer, not even a callback to one. The focus is on fighting enemies. It's like calling Mario 64 a brawler because he has the ability to punch.
 

MrHoot

Member
Clearly you didn't like the idea of Knack then, because it's not a platformer, not even a callback to one. The focus is on fighting enemies. It's like calling Mario 64 a brawler because he has the ability to punch.

Yeah I know, I was mostly talking about how it was marketed/perceived by people before it's release (as a type of Crash 1 callback with platforming and brawling elements).

But no, I don't like the actual execution of Knack at all if that's what you want to know, which is why i'd be up for scrapping it
 

Nameless

Member
Will never play any of these games unless PSN gives them to me but watching GAF's ironic love for Knack turn into actual affection and excitement is pretty fascinating.
 
I unironically enjoyed Knack. I thought it was a lot of fun and very well designed. The way enemies were introduced and matched together was clearly really well thought out and I was honestly confused at the harsh reception it got. It was also a very pretty game and the platforming was often Crash-esque in a good way.

I do think making a sequel is pretty risky since it got shit on so much, although I guess it sold pretty well. Hopefully a sequel will too. Plus I really dug the world building and want to see more.

Also there are definitely other platformers/kids games I'd want to see first - we better be getting Sly 5 if we're getting Knack.
 
Every game has the potential to be good so I'm happy that games are being made. Did not play Knack so I cannot comment on it but like I said - Potential energy can be turned into Knackic energy :D (I'll get my coat)
 

Fdkn

Member
holy shit this thread is going places

if something deserves the "Idontlikething-ok" meme is this thread.

Let people enjoy what they want lol, smh.
 

Kolx

Member
The only thing that is toxic nowadays is gaming community and wannabe gaming journalists.

The majority of critics thought the game was awful. The critics and gaming community happened to determine how successful a game commercially is so...

To me it's.more like people taking the piss than hating on it,you'd be surprised how many people like knack

Actually I'm surprised by how many people here say they like Knack lol but also some people liked TO 1886 as well. The question is their number enough to justify the funding of another sequel over franchises like Sly Cooper or Tearaway?
 

Lemondish

Member
Knack 2 just surpassed Dreams, Last Guardian, and Horizon and is closing fast with Uncharted 4 as GAFs most talked about and most anticipated PlayStation exclusive.
 
Clearly you didn't like the idea of Knack then, because it's not a platformer, not even a callback to one. The focus is on fighting enemies. It's like calling Mario 64 a brawler because he has the ability to punch.

See, this is the biggest problem with Knack. It was pitched as a plaformer. I mean, it was literally pitched as a platformer

"It was pretty intentional," Yoshida told Edge. "Mark's idea was like ‘what about [a] Crash Bandicoot for PS4?' when he suggested the concept of Knack. We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games. And you know people like these games but these are not the only kinds of games that people can have fun with."

http://www.polygon.com/2013/4/10/4208718/shuhei-yoshida-knack-was-pitched-as-crash-bandicoot-for-ps4

The way I look at it – there’s a bit of Crash Bandicoot in there, a bit of Katamari Damacy, which is a game I love and must have bought three of four times over the years. And there’s a bit of God of War too. You can see that game’s influence on Knack – especially in the control set, where the right stick is the dodge. Actually God of War 3 was one of my consulting projects!

http://blog.us.playstation.com/2013...rchitect-knack-creator-busiest-man-in-gaming/

If only i'd known that the "bit" that was Crash Bandicoot was that bit where you run toward the screen occasionally. And that "bit" of God of War was literally everything else.

But then it turned into this

"We've taken Crash Bandicoot and flipped it," Cerny told Destructoid. "In terms of ratio between platforming and enemies. Crash was very, very heavy on the platforming to the point where -- I went back and counted -- [there would be] fifty plus jumps in a row, all of which resulted in death if you failed to make them, and then enemies that would be just obstacles. Many of those enemies had no attacks. You simply took damage by bumping into them."

"We flipped it around to where we do have platforming, but it's sort of taking a break from the combat," Cerny explained. "The combat is about the enemies; their attacks and then the specific ... places in their attacks where you can successfully defeat them."

http://www.destructoid.com/cerny-on-knack-taken-crash-bandicoot-and-flipped-it--263778.phtml

In other words "We've taken Crash Bandicoot and removed everything that makes it Crash Bandicoot".
 

DeepEnigma

Gold Member
The majority of critics thought the game was awful. The critics and gaming community happened to determine how successful a game commercially is so...

You mean the over a million in sales commercially? That critic and community "impact".

Actually I'm surprised by how many people here say they like Knack lol but also some people liked TO 1886 as well. The question is their number enough to justify the funding of another sequel over franchises like Sly Cooper or Tearaway?

First of all, this game is not officially announced, so loving the meltdowns over a resume, lol. Second, how do you know those other games are not in development? Pretty sure Knack sold more than Tearaway, so...

Sales indicate forecasts for games deserving a sequel, not message board or "critic" opines.
 

Kolx

Member
Actually, no. The sales determine that.

These two determine the sales, and clearly these two will just shit on the sequel from the moment it's announced. The original sold well because of reasons that no longer exist. If the sequel reach 1 million that would be a miracle.

You mean the over a million in sales commercially? That critic and community "impact".



First of all, this game is not officially announced, so loving the meltdowns over a resume, lol. Second, how do you know those other games are not in development? Pretty sure Knack sold more than Tearaway, so...

Sales indicate forecasts for games deserving a sequel, not message board or "critic" opines.

The original sold because as I said it's was a launch title. Killzone Shadow fall sold 2.4 million even tho it was mediocre and it wasn't even bundled with every console like Knack in Japan. The sequel unlike the original will have a shitty reputation behind it. Do you think half of the people who got the original through a bundle or bought it will but the sequel again? if you think so then you better look in every other forum and see how much people liked the original to understand the sequel won't be welcomed with open arms by the majority of gamers.
 

_Ryo_

Member
My outrageous idea?

To secure an exclusive Crash game for PS4, Sony requested a crossover with Knack.

A Knack 2 Crash
Or
Crash 2 Knack

Done.
 

jwk94

Member
See, this is the biggest problem with Knack. It was pitched as a plaformer. I mean, it was literally pitched as a platformer



http://www.polygon.com/2013/4/10/4208718/shuhei-yoshida-knack-was-pitched-as-crash-bandicoot-for-ps4



http://blog.us.playstation.com/2013...rchitect-knack-creator-busiest-man-in-gaming/

If only i'd known that the "bit" that was Crash Bandicoot was that bit where you run toward the screen occasionally. And that "bit" of God of War was literally everything else.

But then it turned into this



http://www.destructoid.com/cerny-on-knack-taken-crash-bandicoot-and-flipped-it--263778.phtml

In other words "We've taken Crash Bandicoot and removed everything that makes it Crash Bandicoot".
I actually like the way Cerny phrased that. It describes Knack perfectly. I think in the sequel, though, platforming could still be used as a break between combat sections, but there should be a better balance between the platforming and combat.
 

MrHoot

Member
See, this is the biggest problem with Knack. It was pitched as a plaformer. I mean, it was literally pitched as a platformer



http://www.polygon.com/2013/4/10/4208718/shuhei-yoshida-knack-was-pitched-as-crash-bandicoot-for-ps4



http://blog.us.playstation.com/2013...rchitect-knack-creator-busiest-man-in-gaming/

If only i'd known that the "bit" that was Crash Bandicoot was that bit where you run toward the screen occasionally. And that "bit" of God of War was literally everything else.

But then it turned into this



http://www.destructoid.com/cerny-on-knack-taken-crash-bandicoot-and-flipped-it--263778.phtml

In other words "We've taken Crash Bandicoot and removed everything that makes it Crash Bandicoot".

Thanks for actually pulling up these, makes me slightly less crazy :p

A good game gets a sequel :)

Please
 

Oversoul

Banned
Becaue a lot of people like Knack? Weird. Enjoy the happiness around here. A good game gets a sequel :)

No, because the hyperbole is comedy gold on both sides. Everyone wins.

Maybe Knack 2 ain't so bad.
Except for the poor souls that will play it.
 

DeepEnigma

Gold Member
These two determine the sales, and clearly these two will just shit on the sequel from the moment it's announced. The original sold well because of reasons that no longer exist. If the sequel reach 1 million that would be a miracle.

Tell us more how a sequel has never improved in the history of gaming?
 

thiscoldblack

Unconfirmed Member
Knack is a good and simple game, although it gets a little boring and repetitive during the last 1/3 of the game.

There is a lot improvement they can do to Knack 2. I, for one, welcome this new iteration
by Cerny and Kojima
.
 
"I don't like it so nobody else is allowed to like it"

Get a grip.

I didn't say nobody else is allowed to like it though. Just think it's a waste of time, most people thought it was crap and Sony have loads of more interesting, loved IPs they could spend resources on. Sue me.
 

Camjo-Z

Member
Yeah I know, I was mostly talking about how it was marketed/perceived by people before it's release (as a type of Crash 1 callback with platforming and brawling elements).

But no, I don't like the actual execution of Knack at all if that's what you want to know, which is why i'd be up for scrapping it

I think there's room to keep the core mechanics of the original game while also expanding the scope to include more platforming elements that people seem to desire. The combat wasn't bad, it just didn't have enough to it to make up for the total lack of any other bells and whistles in most people's eyes. Combined with more platforming and more abilities, along with an actual growth system that allows you to access new areas depending on your size rather than just being fixed like in the first one, it could be a really fun game.
 
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