did they really reuse the soundtrack from previous games ?
Actually it's more like starting at the Northern Asylum, warping to Anor Londo, and then getting the demons to take you down to Sen's Fortress. It really does seem like an intentional reference to the Anor Londo progression, except backwards, and the world is likely fully interconnected after that (except for the detached Firelink hub).
This is exactly what im getting from it. We dont yet know how interconnected everything will be. Probably not Ds1 levels but hopefully at least like BB. If not we know the individual levels will be highly interconnected.
I'm not a DS1 purist, they said from the beginning that it was using the Bloodborne structure, and I was more than ok with that. The twist is: It isn't! Bloodborne has some disconnected areas, sure, just like Dark Souls 1 has its fair share too, like the Painted World, Undead Asylum and Anor Londo, but the very first area already needs a cutscene to lead you to the next? That's incredibly disappointing.
Character creation screen sounds like Demon Souls...?
Could be wrong
You are wrong. It sounds nothing like Demon's Souls.
The game needs to be highly replayable, that's what I want most. Part of that is having multiple routes at the beginning, so I'm a bit sceptical right now...
Nope I'm wrong. It's from DS1 https://www.youtube.com/watch?v=TIDShT8cb4g
It doesn't sound anything like that either...
We already know the structure is more like BB, with a set path in the beginning. What weve seen so far is that I presume. No doubt there will be later connections/secret optional areas.
People need to get off the thirst for a Ds1 level of connectivity though. That seems to be a one-time thing for From and it was done brilliantly. So long as levels aren't completely separate like Demon's or we get to completely differing places via long tunnel/elevator to the sky all will be well.
Firelink = Hunter's Dream
Other areas = ???
We don't actually know how isolated the other areas are from each other because we haven't played the game yet. But Firelink being segregated from the rest of the world would, indeed, be just like Bloodborne.
And, truthfully, using a cutscene to transition between areas isn't all that different from, say, conveniently placed elevators.
did they really reuse the soundtrack from previous games ?
I'm pretty someone just copy/pasted the DS1 character creation music on top of that video. If you watch any of the footage captured from people at the event, the music is very different.
Yeah, people expecting Dark 1 levels of interconnected world will definitely be disappointed, no matter what, even if I'm statisfied. We know for sure it's not like that.
It's supposed to be more like Bloodborne, separate HUB, connected world, more linear path, with the non linearity given in the way of optional areas, rather than different orders you can do the main content.
But that's exactly what the dude was saying. He played for 5 hours and not a single area connected to another without a cutscene/warp. That's the worrying part, not Firelink being isolated.
Fuck, I want this game so badly. I can't get enough of these games. Greatest series of all time in my opinion. I have new games to play and I keep going back to these.
What comes after thearea? Another cutscene/warp or do you keep going deeper into the world? If its the former then yes its a bit disappointing.Undead Settlement
Edit: what is this? I Haven't seen that pic before. Is it concept art or actually ingame?
(spoiler)
FTFYYeah I guess I should just say goodbye to DkS 1's first half god tier game world design. Such a shame though!
But that's exactly what the dude was saying. He played for 5 hours and not a single area connected to another without a cutscene/warp. That's the worrying part, not Firelink being isolated.
Yeah I guess I should just say goodbye to DkS 1's god tier game world design. Such a shame though!
I don't care if areas are connected or i warp there. Whats important to me is how the area plays and its atmosphere.
Thinking of Bloodborne, Cainhurst was one of the coolest areas and you had Carriage/warp there if i remember?
I've skipped through Lobos' video just to see about the connected bit, it's not was worrying as it sounded. I apologize for freaking out. There's still hope. A lot of hope.
ut I must temper my (considerable) enthusiasm for Dark Souls 3 by pointing out that there are a lot of repurposed assets from Bloodborne in here, by which I mean that several of the enemies and environmental details in the game are essentially Bloodborne enemies and environmental details with slightly different colouring. There are lots of random wagons dotted about the place, for instance, lots of medieval-style chairs with chains hanging off them, quite a few long, bridge-like areas with portcullises either side. There were corpses intertwined with trees, twisted towards the sun (instead of the moon). The run-up to one boss area was just like the run-up to The One Reborn: a long, wide path down to an enclosed chamber, flanked by masonry either side.
FUCK
I'm in full hype mode again.
Someone please revive me.
And, truthfully, using a cutscene to transition between areas isn't all that different from, say, conveniently placed elevators.
use flask
I've skipped through Lobos' video just to see about the connected bit, it's not was worrying as it sounded. I apologize for freaking out. There's still hope. A lot of hope.
FUCK
I'm in full hype mode again.
Someone please revive me.
FUCK
I'm in full hype mode again.
Someone please revive me.
The game needs to be highly replayable, that's what I want most. Part of that is having multiple routes at the beginning, so I'm a bit sceptical right now...