I don't know what they're technically doing with it, but just looking at it is not blowing my mind like some people here. It's no more or less impressive than this.
Look at The Order or Tomb Raider as well. All are great looking games. I guess I just don't get the reactions here. This should be standard for cinematic games today.
My goodness... New standard for animations?
It does look very impressive
Never really played any of the Uncharted games, but I kinda want to get a PS4 and U4 when it comes out
There are a few that I saw in the released gameplay videos which really blew my mind. Even during this scene (a bit after the gif) the woman speaks and you can see the lib curl properly. She is speaking a little bit lopsided as wellThere is something off about the arms and hands and overall seems stiff. Might be better examples when it releases.
Boss★Moogle;198030613 said:I don't really get the big deal over this. It's from a cutscene, with mocap. What's so impressive about it?
Yeah.i don't get it either. Show this in a gameplay sequence and i will be impressed.
As of now it might as well be cgi. What's the point of real-time Cutscenes if the gameplay model doesn't even come close to the graphical fidelity of the Cutscenes.
Not really blown away. That's what I've come to expect from AAA games now. Not necessarily super comparable outside of the faces, but Halo 5 had very convincing cutscenes.
Facial animations in TLOU looked better.
Maybe hands-made animations are too annoying to make.
Its (good) motion capture. It'll just get cheaper and better.I really can't see this becoming the standard. Too much work.
This along with The Order are definitely the best looking games this gen though.
There are a few that I saw in the released gameplay videos which really blew my mind. Even during this scene (a bit after the gif) the woman speaks and you can see the lib curl properly. She is speaking a little bit lopsided as well
the hand on the rock looks weird
Facial animations in TLOU looked better.
Maybe hands-made animations are too annoying to make.
Facial animations in TLOU looked better.
Looks great
Those skin deformations will be useful to distract from the boring story
Facial animations in TLOU looked better.
Maybe hands-made animations are too annoying to make.
Looks great
Those skin deformations will be useful to distract from the boring story
This is realtime....Amazing! Yes it cuts straight to gameplay
I could stare at his sleeve folds all damn day.
The cutscenes have been confirmed to be realtime. We've even seen gameplay video with skin deformation.
Warning! The uncanny valley is approaching!
It is clearly more impressive. I always have to chuckle when certain people have to metion QB in a Uncharted related thread. QB looks nice, no doubt. But it's not a graphical showcase like Uncharted 4 is.Not gonna lie, looking at the Quantum Break and Uncharted gifs side by side, I find the Uncharted 4 gif more impressive.
I remember them always hand-keying faces in the past.
In game. All cutscenes are in game now.
It's in-engine, just running in real time (previous games had pre-rendered cut scenes) but it doesn't mean it's in-game as in gameplay, it's a cutscene, and cutscenes can look quite better than gameplay, even realtime cut scenes as well.
I don't know of any other games that have skin deforming in realtime. That alone sets this apart from anything else.
2013 vs 2016
i clearly prefer hand made animations
Facial animations in TLOU looked better.
That's because you wouldn't notice if you weren't watching a 3 second GIF on a continuous loop.You can definitely tell the animators cut corners there in the hopes that you wouldn't notice.