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This Nathan Drake GIF perfectly sums up how I reacted to this Nathan Drake GIF.

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My goodness... New standard for animations?

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Caayn

Member
It looks good, that I agree with, however I'm not blown away by it unlike most others in this thread.
 
I really can't see this becoming the standard. Too much work.
This along with The Order are definitely the best looking games this gen though.
 

10k

Banned
Very impressive. And bone structure is very hard to animate, especially in fingers, so that's why his left hand looks all creepy. His hand being on an uneven surface doesn't help with the animators lol.

That's why a lot of games have their characters with open, flat hands a lot, or closed in a fist, or cuffed together behind the back. Hand animation is hard.
 

aravuus

Member
It does look very impressive

Never really played any of the Uncharted games, but I kinda want to get a PS4 and U4 when it comes out
 

vcc

Member
I don't know what they're technically doing with it, but just looking at it is not blowing my mind like some people here. It's no more or less impressive than this.

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Look at The Order or Tomb Raider as well. All are great looking games. I guess I just don't get the reactions here. This should be standard for cinematic games today.

There is something off about the arms and hands and overall seems stiff. Might be better examples when it releases.
 

SystemBug

Member
There is something off about the arms and hands and overall seems stiff. Might be better examples when it releases.
There are a few that I saw in the released gameplay videos which really blew my mind. Even during this scene (a bit after the gif) the woman speaks and you can see the lib curl properly. She is speaking a little bit lopsided as well
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Boss★Moogle;198030613 said:
I don't really get the big deal over this. It's from a cutscene, with mocap. What's so impressive about it?

Yeah.i don't get it either. Show this in a gameplay sequence and i will be impressed.

As of now it might as well be cgi. What's the point of real-time Cutscenes if the gameplay model doesn't even come close to the graphical fidelity of the Cutscenes.

Not really blown away. That's what I've come to expect from AAA games now. Not necessarily super comparable outside of the faces, but Halo 5 had very convincing cutscenes.

Not the best comparison shots but i just took those two screencaps from the trailers and it's definitely how you will play and not just a cutscene.

E3 2015 GAMEPLAY model, after that cutscene it switches seamlessly to gameplay.
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Facial animations in TLOU looked better.

Maybe hands-made animations are too annoying to make.

Hahaha this thread is getting crazy.
 

vcc

Member
There are a few that I saw in the released gameplay videos which really blew my mind. Even during this scene (a bit after the gif) the woman speaks and you can see the lib curl properly. She is speaking a little bit lopsided as well

It's clear faces were a huge priority for Remedy and QB. I think ND got faces and materials. They seem to be showing off much of the same material techniques used in the order. QB is seemingly more conventional for non faces. Although their faces look very good.
 

Luigiv

Member
the hand on the rock looks weird

Looks like there's some IK applied to his fingertips but the original pose was designed for a flat surface. Thus the awkward and unnatural look of the fingers' movement and positioning as they slide down the uneven rock surface.

You can definitely tell the animators cut corners there in the hopes that you wouldn't notice.

Anyway, janky hand aside, the soft-body deformation in that gif is insane. We've really come a long way.
 
It would be insane if that was animated by hand. But isn't the basis of this just mocap?
Looks amazing, don't get me wrong.
Incredible attention to detail. Like the folds under his shoulder and his skin and mouth
 

The Goat

Member
The cutscenes have been confirmed to be realtime. We've even seen gameplay video with skin deformation.

Ok, cool. Thanks for clarifying. Definitely impressive, real-time or not. Not that ND hasn't always done excellent work, but this is another level. The capture and animation cleanup has come a long way. Would really like to see how much mocap data is actually used for the face. I remember them always hand-keying faces in the past.
 

Raylan

Banned
Not gonna lie, looking at the Quantum Break and Uncharted gifs side by side, I find the Uncharted 4 gif more impressive.
It is clearly more impressive. I always have to chuckle when certain people have to metion QB in a Uncharted related thread. QB looks nice, no doubt. But it's not a graphical showcase like Uncharted 4 is.
 
That looks about as solid as CGI animation (yes some hyperbole, but holy crap this is impressive animation work), damn impressed with that animation, it's got that rigidity you'd expect out of a jaw, but those lips are damn smooth. Insane attention to detail.
 

TedMilk

Member
His chest hair isn't swaying in the breeze!

I do hope they got rid of that pointless simluation. Looks ace either way.
 

Gurish

Member
In game. All cutscenes are in game now.

It's in-engine, just running in real time (previous games had pre-rendered cut scenes) but it doesn't mean it's in-game as in gameplay, it's a cutscene, and cutscenes can look quite better than gameplay, even realtime cut scenes as well.
 

zsynqx

Member
It's in-engine, just running in real time (previous games had pre-rendered cut scenes) but it doesn't mean it's in-game as in gameplay, it's a cutscene, and cutscenes can look quite better than gameplay, even realtime cut scenes as well.

Don't really want to argue semantics but realtime cutscenes can surely be described as in-game no?

I don't think in-game necessarily means only gameplay
 
I don't know of any other games that have skin deforming in realtime. That alone sets this apart from anything else.

It is the whole capture blend shapes thing that every performance capture game does that is worth its salt (the mesh in specific shapes that transitions and animates in between, including macro folds in the skin of the neck for example), rather, everyone should be very impressed with the performance here. It looks natural.
2013 vs 2016

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i clearly prefer hand made animations

These IMO look decidedly more gamey than any subtle features present in the OP.
 
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