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This Nathan Drake GIF perfectly sums up how I reacted to this Nathan Drake GIF.

OléGunner

Member
May 4, 2014
6,149
0
0
i clearly prefer hand made animations
You're just babbling, facial capture still involve ND devs using hand animations
And there is no way the that TLoU is better in this regard with all the tech achievements they have made for UC4.

Link

We finally made it to the Beowulf phase in video games
I've actually been waiting for this moment since I first saw that film xD
TO:1886 was a good glimpse into that but now I want insane CGI-like visuals to match with a very good game haha
 

Rheon

Neo Member
Jul 19, 2014
261
0
0
UK
I don't know what they're technically doing with it, but just looking at it is not blowing my mind like some people here. It's no more or less impressive than this.



Look at The Order or Tomb Raider as well. All are great looking games. I guess I just don't get the reactions here. This should be standard for cinematic games today.
Jesus, what game is this?
 

BBboy20

Member
Sep 9, 2013
10,072
1
365
This should go places.

You're just babbling, facial capture still involve ND devs using hand animations
And there is no way the that TLoU is better in this regard with all the tech achievements they have made for UC4.

Link
Oh my god, video games need this.

I love the explosion reaction animations in the MP as well (taken from the Making Of... Thread.)





Like, they're so smoooooth. I can't even tell where the animations begin and end it's done so well.
1) That light and reflection was not there in the beta.
2) Neither were those explosive reactions. OoO
 

Creaking

He touched the black heart of a mod
May 17, 2013
16,495
0
0
1) That light and reflection was not there in the beta.
2) Neither were those explosive reactions. OoO
They most certainly were. Those gifs are from gaf player footage during the open-beta weekend. That particular explosive reaction only happened if the explosive was upgraded to cause stagger though.
 

Majukun

Member
Jun 19, 2009
11,724
69
830
don't see what's so special about it..but i'm not usually savvy about graphics and such,so it's normal
 

Ulysses 31

Member
Nov 24, 2013
3,830
1,810
565
The Psycho character bit with the flashlight at the end of a Crysis 3 gameplay trailer impressed me a lot me at the time.
 
May 16, 2006
16,437
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I don't know what they're technically doing with it, but just looking at it is not blowing my mind like some people here. It's no more or less impressive than this.

That looks like "Botox: The Video Game" compared to the facial animations and expressions in UC4. If you honestly can't see that...
 

Wabba

Member
Sep 4, 2014
1,058
0
0
There are other games that are good looking, but the shaders, lightning and the small touches makes ND just one step above everyone else. Simply breathtakingly good.
 

jmga

Member
Mar 28, 2013
1,712
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0
I don't see anything special, it is simply motion capture, would be impressive if procedurally generated in real time, and IIRC U4 has procedurally generated animations which deserve far more recognition than this.
 

viHuGi

Banned
Jun 23, 2015
4,035
0
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Portugal
Looks like a Disney movie Holly shit...

Naughty Dog showing everyone they can't compete with them...

Good luck Santa Monica =)
 

Dictator93

Member
Jun 29, 2011
23,813
4
570
That looks like "Botox: The Video Game" compared to the facial animations and expressions in UC4. If you honestly can't see that...
Sigh. I honestly think these kind of threads produce the worst posts. Why not explain your opinion instead of saying it like this?
It is not as intuitively obvious as you suggest... far from.
I honestly, as someone who spends way too much time staring at pixels, see quality of a very similar level. Post processing is what looks decidedly different to me.
Sigh. Why do I bother coming to these threads?
 

Slair

Member
Jan 23, 2010
1,511
3
555
I've saw a few people say facial capture, but how do you capture a face when a hand is obscuring a portion of the performance and how do you capture it without pulling the little reference balls off? Seems the whole hand face interaction portion would be hand keyed.
 

Dictator93

Member
Jun 29, 2011
23,813
4
570
I've saw a few people say facial capture, but how do you capture a face when a hand is obscuring a portion of the performance and how do you capture it without pulling the little reference balls off? Seems the whole hand face interaction portion would be hand keyed.
The actor probably did not put the hand directly to the face so as to not mess up the capture rig. Just like when to characters that were perf captured hug: in real life the hug was probably relatively stand-offish so as to not have their capture rigs slam into eachother and distort results, but this is tightened up manually in post. So yeah, they manually touch things up. Every and any game doing perf capture has to manually touch up lots of aspects, either due to missing data points or for arstic reasons (transposing a performance onto a character with a different facial structure for example).
It's Striking Cunt
Finally, some accurate information in this thread.
 

BGBW

Maturity, bitches.
Jan 19, 2007
54,033
0
1,140
Different styles, but I'd say Punch-Out Wii is still one of the best standards of animation in gaming. So much life in every character.