Man... Why did Sony announce this game so early?
LOL very true. i don't want to give any credence to that translated post about how badly the game was coming along, but i will just say that i really hope things weren't that bad.
Some of this is definitely on sony
It really seemed to ambitious for them, and with the rumor that it was actually a Tower Defense game and that they were reworking it based on the public reaction didn't sound good.
I still hope it comes out and maybe play it some day, but this really doesn't inspire confidence.
why is everyone saying SONY dropped them?
they said it themselves, "Tequila Works has chosen..."
this was TW's decision. not Sony's.
And you know because reasons.
The game was listed on the document as ‘fully exclusive’ on Xbox formats, and at the time only needed 24 more months before completion. In its pitching form; Tequila Works describes Rime as a, third-person isometric RPG with a “great deal of exploration, crafting, survival and hero defence.” The studio also compared it to Orcs Must Die!
The elevator pitch reads, “Gauntlet meets Minecraft meets Jason and the Argonauts,” and continues, “As the darkest legends go, there is a far-off island where evil spirits inhabit and they are able to terrify the most determined and brave heart. It is now as Ecos; the damned island.
“Not always it was this. At another time a great civilization was developed in it. Their inhabitants bloomed until becoming a lighthouse in the dark. History became legend. Legend became myth. Many looked for the island and its secrets. Now, their bones and empty fortresses remain as a reminder of their imprudence.”
From the interview i posted before:
[...]Then the Xbox One plans were announced and everything changed. The people at Microsoft say that the game doesn't fit in the strategy of the new console, that they are looking for "connected experiences" and the social factor. Rime didn't fit because it was a single-player game, a very traditional game experience. [...]
Ok, I'll bite. What's your source?Some of this is definitely on sony
"Naughty Dog has chosen to re aquire independence"why is everyone saying SONY dropped them?
they said it themselves, "Tequila Works has chosen..."
this was TW's decision. not Sony's.
Some of this is definitely on sony
I just googled "rime ps4 hands on impression" and got nothing. I can't recall any outlet actually getting any sit-down time with this game and it's been a few years now. A search on sites like Gamespot shows the last time they posted about Rime was the trailer from Gamescom 2014, and now this news about the rights being reacquired. Point being that this game, despite how beautiful it looks, never seemed to be in a state to give press or the public a chance to check it out. That doesn't sound like a project that is coming along very well.
"Naughty Dog has chosen to aquire independence"
Ok, I'll bite. What's your source?
What was implied was a responsability in the game failing (so far), so I'm asking for sources.Why do you need a source? Sony was the publisher, they were obviously involved in this whole thing.
We are not publishing Rime as it was way behind schedule. They clearly took it too literally when we said we wanted a Team Ico style game
Always on point
Savage.
Sony was definitely at fault somewhat. It was their IP. And they announced the game 3 years ago with practically no news since then. And now it's pretty much cancelled. Like Microsoft with fable legends, I'd definitely say Sony isn't completely blameless.What was implied was a responsability in the game failing (so far), so I'm asking for sources.
The OP knows that he was at odds, given the suddenly added "/s" btw.
Sony announced the game back in 2013. It 'was' their IP, and now it might as well be cancelled. Just a little while ago people were calling Microsoft horrible at management for doing the same thing with fable legends.
That being said, stuff happens. I was really looking forward to the game. And it sucks that it's most likely dead. Oh well
Some of this is definitely on Sony
I'm really curious what these said pre-edit.Sony announced the game back in 2013. It 'was' their IP, and now it might as well be cancelled. Just a little while ago people were calling Microsoft horrible at management for doing the same thing with fable legends.
That being said, stuff happens. I was really looking forward to the game. And it sucks that it's most likely dead. Oh well
Sony announced the game back in 2013. It 'was' their IP, and now it might as well be cancelled. Just a little while ago people were calling Microsoft horrible at management for doing the same thing with fable legends.
That being said, stuff happens. I was really looking forward to the game. And it sucks that it's most likely dead. Oh well
I'm really curious what these said pre-edit.
Pretty desperate attempt to paint SCE with the same brush as Microsoft Studios.
[...]Then the Xbox One plans were announced and everything changed. The people at Microsoft say that the game doesn't fit in the strategy of the new console, that they are looking for "connected experiences" and the social factor. Rime didn't fit because it was a single-player game, a very traditional game experience. [...]
Whaaa?
MS dropped it because it didn't have MP?
http://www.polygon.com/2013/6/13/44...-is-one-reason-microsoft-thinks-always-onlinePhil Spencer said:"What we're seeing in games ... is online community gaming is becoming a predominant way that people play," he said.
"You see so many of these large games that are out there that rely on and are kind of made by the connection people have with their friends, and how they play cooperatively and competitively with the millions of people on Xbox Live and other ecosystems," he said. "It's a predominant form of gaming today."
Whaaa?
MS dropped it because it didn't have MP?
Whaaa?
MS dropped it because it didn't have MP?
Beside picking it & funding it (which is why they had the IP), where's the fault?Sony was definitely at fault somewhat. It was their IP. And they announced the game 3 years ago with practically no news since then. And now it's pretty much cancelled. Like Microsoft with fable legends, I'd definitely say Sony isn't completely blameless.
I originally added the /s because I didn't want anyone to think I was an insider. But thinking about it more, I stand by my original post
Do you not remember 2013 Microsoft?Whaaa?
MS dropped it because it didn't have MP?
Microsoft passed on the game before Sony picked it up.What does "Microsoft too" have to do with any of this?
I edited the post to convey the point better. What were you trying to imply with that btw?I'm really curious what these said pre-edit.
Pretty desperate attempt to paint SCE with the same brush as Microsoft Studios.
Beside picking it & funding it (which is why they had the IP), where's the fault?
What's your evidence beside the possibility of a studio not meeting deadlines and their game failing the Q&A/ Customer Testing?
Is it a case of Sony too?
Just curious.
Do you not remember 2013 Microsoft?
Microsoft passed on the game before Sony picked it up.
A fucking tower defense game wut? source?
This game's had such a weird journey.
Made a great debut with gameplay etc., then completely disappears and doesn't appear on Sony's 2015 release list and then a few weeks ago we hear how the game started out as some weird tower defence game...
I'm interested to see a nice 10 minute gameplay clip. Been on board since they said they want the player to 'express themselves through traversal'.
I feel the last time I heard about this game, someone was hinting that it is or at least once was some type of tower defence/action adventure hybrid.
n the pitch the game is described as "Gauntlet meets Minecraft meets Jason and the Argonauts". During the day you explore an open world island and hunt to obtain tools, weapons, food and medicine. When the night comes you defend your fortifications against the island's guardians. There are no quests in the traditional sense. Rather, the island is the character.
So canceling an indie game is equivalent to canceling a big 1st party triple A, and completely shutting down the whole studio without giving non of the staff any notice ? One of the few studios you have left at that.Sony announced the game back in 2013. It 'was' their IP, and now it might as well be cancelled. Just a little while ago people were calling Microsoft horrible at management for doing the same thing with fable legends.
That being said, stuff happens. I was really looking forward to the game. And it sucks that it's most likely dead. Oh well