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NX Controller Rumor [Up5: Original was fake, and thus this is too]

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dose

Member
Crap compared to what? Compared to what we're used to we just get a much bigger screen than usual here.

Lets see if this works, scruffy sketches

This
JYtIpeI.jpg

compared to this
TOSBg3E.jpg
What's the point of having the whole front as a screen when you're only going to be using the centre?
 

MK_768

Member
I would buy this, I don't know what that makes me. But I would. I would rather they stick with the 3DS design and just make it better, but I feel like if anything Nintendo knows their handhelds.

This shit fucks with me, I want to wait until official word is out from Nintendo, but its hard not to form an opinion off of what could be a failed prototype. We aren't sure how old these photos are. Or if they are in fact real, or simply a failed prototype.

It's not a handheld tho
 

The_Lump

Banned
You have up 6 (scroll up/down and press x 2 ) different inputs with 2 scroll wheels, with four shoulder buttons you have 4. However there still might be 2 smaller shoulder buttons.

I'm talking 2x scroll wheels plus 2x bumpers.

There may be, but neither leak has shown or mentioned it which is why I query it.
 

TheMoon

Member
I wonder why Nintendo won't just come out and say it's a fake if it is a fake. Maybe certain aspects of this are true even if the device itself is fake? I guess, with the patents, it wouldn't be hard to get a few things right.

Because once you comment on one rumor, you have to comment on all of them. It's that simple. It's same logic as behind the "we don't negotiate with terrorists" philosophy.
 

Somnid

Member
How are you supposed to hit one of those items if you are running ?

Only Skyward has that feature, every other Zelda you had to pause. Of course I think the shoulder wheel makes even more sense. It's interesting because there are a lot of possibilities here, each with certain drawbacks.
 
Idea: remove your thumb from the stick and the UI will show up. At least on the left stick. Not sure if the sticks will have that much functionality, though

Better idea: don't require the touch screen for the inventory at all. Use the scroll wheels instead. One scroll wheel for weapon-type items (bombs, bow, boomerang, swords), one for pouch-type items (bottles, etc.).

A touch option in addition would be fine, but scroll wheels would be just as intuitive and probably actually less intrusive. Save the touch interface for stuff that's more context sensitive: e.g. tap an enemy on the screen to shoot them, instead of aiming the old-fashioned way; tap something to throw a bomb directly at it; etc.

Combine with a map on the screen and this could eliminate the requirement to dive into a menu to do basic gameplay things entirely.
 

The_Lump

Banned
Crap compared to what? Compared to what we're used to we just get a much bigger screen than usual here.

Lets see if this works, scruffy sketches

This
JYtIpeI.jpg

compared to this
TOSBg3E.jpg

Great sketch. Perfect illustration :)


What's the point of having the whole front as a screen when you're only going to be using the centre?

Any or all of the following:

- Greater peripheral vision = more immersive
- Area for context sensitive buttons
- Area for HUD elements which might otherwise clutter the screen
- It looks cool.
 

see5harp

Member
How do you know your thumbs would cover the menu? Lol, come on, do you think there are only idiots working at Nintendo? Seriously...

I'm not familiar with the staff of Nintendo. I'm only talking about that particular mockup and the idea that any part of the viewable screen would be covered whether it's a thumb, hand, or even an analog stick is just poor. Assuming it's a capacitive screen I really don't think you can have any on screen buttons anywhere near the analogs.
 

Jonboy

Member
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.
Seriously nice job with the animation concept.

As for this in practice though...it would be absolutely terrible. For those actually entertaining the idea, try playing one of the iOS or Android games that have been doing this for years now. It feels terrible.

And that's with the action all taking place on one screen. Imagine if you were trying to play using that control setup but looking up at a TV screen or monitor. It would be a nightmare to control.
 

javac

Member
The scrollable shoulder buttons have me the most intrigued, for example you'd be able to select things without having to take your hands off the sticks and since they click in you could select things too.
 

KAL2006

Banned
Seriously nice job with the animation concept.

As for this in practice though...it would be absolutely terrible. For those actually entertaining the idea, try playing one of the iOS or Android games that have been doing this for years now. It feels terrible.

And that's with the action all taking place on one screen. Imagine if you were trying to play using that control setup but looking up at a TV screen or monitor. It would be a nightmare to control.

Pretty much. Peiple just look at wow factor and not what is actually practical.
 
Seriously nice job with the animation concept.

As for this in practice though...it would be absolutely terrible. For those actually entertaining the idea, try playing one of the iOS or Android games that have been doing this for years now. It feels terrible.

And that's with the action all taking place on one screen. Imagine if you were trying to play using that control setup but looking up at a TV screen or monitor. It would be a nightmare to control.
It has analog sticks and shoulder buttons, something most phones that have these issues don't
The only real potential issue is 3 face buttons and it might be a non issue depending on the tech in use
 

Dascu

Member
Then why push the analog in first place..?

Dark Souls you press the Dpad which that aint got
Your point was on taking the thumb of the analog nub, no? In this case, how is moving your thumb up/down/left/right of the central nub worse than moving it to a Dpad on a controller? You take your finger off (and have to stop moving for a second) in both cases, and in fact with this controller, the movement is less distant (and there's more alternate methods to do it real-time, without having to stop running).

And if your concern is instead "I don't know where the items are", why are you assuming the main TV screen will have no HUD at all? Disregarding also that without question you will quickly know that touching above the nub is for the Bombs, below for the Bow, etc.
 

KingV

Member
I'm not familiar with the staff of Nintendo. I'm only talking about that particular mockup and the idea that any part of the viewable screen would be covered whether it's a thumb, hand, or even an analog stick is just poor. Assuming it's a capacitive screen I really don't think you can have any on screen buttons anywhere near the analogs.

Another interesting flaw with this.

Undoubtedly your palm/base of your thumb will be touching said screen in at least one location, possibly it would register as multiple locations.

How does that affect the performance of touch buttons? There is typical some sort of multitouch limit beyond which the device can't register more inputs.
 

Gsnap

Member
Taking your finger off one important button to do something on another important button is an issue that has plagued video games forever. When we are able to come up with a way to fix the issue, that's nice. But when we don't, it's not really that big of a deal.
 
Just was thinking this controller would be IDEAL for tutorials, and first time gamers.

This is also why I'm leaning toward this being real, or at least a very similar concept being what the NX is. Nintendo is all about accessibility and the balance between newer or younger gamers and more experienced ones. This really is a great solution to bring in new gamers or even more of the casual audience that the Wii remote did well on by not intimidating the users with a very complex control scheme and offer something more familiar and simple. Anything control related to that specific game can be explained and shown on the controller without needed to memorize various button mappings from game to game.
 
For anyone who wants to preview how second screen buttonless gaming feels, there's a Chromecast-enabled SNES emulator that you can control using soft buttons on your phone. It's not a popular feature.

So I expect the primary method of playing will be looking at the controller itself. That's different from the Wii U's 'second screen gaming' at least.
 

Bsigg12

Member
How are you supposed to jump in Halo if you are turning?

Play with jump on the left bumper?

As for this, I think for Zelda, clicking in the stick to pull up the items at the top of the screen and using the scroll wheel shoulder pad things to select would be better since you're not blocking that part of the screen with your thumbs.
 

KAL2006

Banned
It has analog sticks and shoulder buttons, something most phones that have these issues don't

It's still worse. When you are looking at a tv screen to press touchscreen buttons on a controller is not a good idea. There is literally nothing wrong with the old fashion buttons. Nowadays there are button prompts on the TV screen if you forgot what each button does. The only benefit for this is for seriously dumb people who have no idea where a button is or where b button is. I'm sure most gaffers here no where these buttons are and can get used to bottom configuration in a game within minutes. The only benefit this is to the super dumb casuals however they are not worth chasing for the cost of hardcore market as they will still end up playing their free games on iPhone. This will just drive the cost of the console up as well as alienate the hardcore market after they realise the initial cool factor is not enough to stick with it.
 

Fredrik

Member
And that's with the action all taking place on one screen. Imagine if you were trying to play using that control setup but looking up at a TV screen or monitor. It would be a nightmare to control.
Totally agree with you on that, this works best on a portable console, you'd have to look down at the screen all the time to know what you're doing, simply guessing where touch input "buttons" are is a nightmare. On a console I'd guess that the usual stuff like maps and inventory works best. Not sure how they plan to wow us with that though but I'm sure they have some cool ideas up their sleeves as usual.
 

RagnarokX

Member
Not 4 but from 2012 to 2013: NSMB2, NSMB U, NSLU.
NSMB Wii was released in 2009
It's more grating as far as general perception goes because they all look very similar.

1985-1990
SMB
SMB2
SMB3
SMW
4 games in 5 years, and that's not including stuff like Super Mario Land and Super Mario All Stars.

2006-2012
NSMB
NSMBWii
NSMB2
NSMBU
4 games in 6 years, including 2 portable games even though we don't count Super Mario Land because reasons.

Also, while Nintendo has chosen a standard look for Mario and his world, people overplay how similar they look and how different the old games look. Most of it comes from advances in technology and diminishing returns. When they remade the older games for SNES they put in polkadot hills and such in the background and they continued to do so going forward. What's important is that the games continued to improve off the old games and each other. NSMBWii has much better level design and gameplay than NSMB and NSMBU improved everything further while making everything look even better. Only real sticking point is the music.
 
Seriously nice job with the animation concept.

As for this in practice though...it would be absolutely terrible. For those actually entertaining the idea, try playing one of the iOS or Android games that have been doing this for years now. It feels terrible.

And that's with the action all taking place on one screen. Imagine if you were trying to play using that control setup but looking up at a TV screen or monitor. It would be a nightmare to control.

To be fair though, if Nintendo are using haptic/tactus, we're not sure how button presses feel at all. It may be a revelation. It may not be.
 

Nanashrew

Banned
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.

This. I posted a pic days ago how it would be used in a actual NX game and possible VC:

6FwVFvB.jpg

I like these but there are a couple of issues that if this is real, I hope the patent about interchangeable physical buttons is real too. Virtual console very much would require physical buttons imo, and I could easily see the two sticks here replaced with a D-pad and ABXY for that.
 

Raide

Member
Play with jump on the left bumper?

As for this, I think for Zelda, clicking in the stick to pull up the items at the top of the screen and using the scroll wheel shoulder pad things to select would be better since you're not blocking that part of the screen with your thumbs.

Probably just quicker to use the scroll wheel to activate and scroll the list and then click the scroll wheel again to activate. Never 100% happy with thumb-stick clicks. Always feels a bit off to me.
 

RomanceDawn

Member
One of the staff at Nintendo World Report says this is all fake. If I take into account Rosti's comment that was full of jargon a little while ago I think I've come to the conclusion that yes these devices are faked. BUT! But they are actually close enough to the actual development tools that Nintendo and other developers wouldn't even want this fake to be seen by the public.

I imagine the patent was all that was needed to create this.

Still that one comment on twitter about no buttons or something concerns me. At least this thing looks modern and fairly sleek(in my eyes anyway). I'm optimistic!
 
The problem with lots of mock-ups here is that they are trying to transfer Wii U experience into this controller. On of the reasons why Nintendo, making dual-screen games since early 2000s, failed to make universally appealing dual-screen experiences for Wii U, is because the screen of Wii U GamePad was too big to just throw a bunch of icons and HUD elements on it, so developers (both first- and third-party) have to develop quite complicated schemes if they want to make use of GamePad.


Nintendo 3DS touch screen is just too small to clutter it with maps, icons, sliders etc., so it's often used just for a bunch of buttons and UI elements (and it works!). When someone tries to make minimalistic UI for Wii U GamePad's screen, it looks awful and impractical and is ridiculed a lot (Mario Kart 8's horn).


This controller is obviously smaller that the Wii U GamePad. Even if the screen is roughly the same size, its main active zone is obviously smaller, so let's imagine developers are translating laconic Nintendo 3DS touch screen experiences rather than grotesque Wii U ones. Basically, let's make mock-ups using screenshots and footage from 3DS games. :)

Here's my quick and dirty translation of Super Mario 3D Land touch screen UI to the supposed NX controller:

CuufvOY.png
 
Fucking touch screen sword button. Disgusting. Unless these buttons are actually magic I have no interest in touch screen buttons at all. I still have to look down to confirm touch screen button locations on Wii U games I've been playing for hours.
 

RagnarokX

Member
Crap compared to what? Compared to what we're used to we just get a much bigger screen than usual here.

Lets see if this works, scruffy sketches

This
JYtIpeI.jpg

compared to this
TOSBg3E.jpg

It should be pointed out that the space between the sticks would create a 16:9 screen on its own, not a 4:3 screen. We'd still have the normal view space there, and the stuff beyond that would be even more view.
 

see5harp

Member
Another interesting flaw with this.

Undoubtedly your palm/base of your thumb will be touching said screen in at least one location, possibly it would register as multiple locations.

How does that affect the performance of touch buttons? There is typical some sort of multitouch limit beyond which the device can't register more inputs.

I mean those screens do have stuff like palm rejection for tablets and capacitive screens support like 10 fingers...hell even the first iPad had that type of support. I don't care what type of vibration they have built into that tiny device...moving your finger down onto a smooth piece of glass is never going to be as good as simply moving down to a d-pad. If it's going to be another generation of extra controllers and accessories just to play traditional games, count me out.
 
It's still worse. When you are looking at a tv screen to press touchscreen buttons on a controller is not a good idea. There is literally nothing wrong with the old fashion buttons. Nowadays there are button prompts on the TV screen if you forgot what each button does. The only benefit for this is for seriously dumb people who have no idea where a button is or where b button is. I'm sure most gaffers here no where these buttons are and can get used to bottom configuration in a game within minutes. The only benefit this is to the super dumb casuals however they are not worth chasing for the cost of hardcore market as they will still end up playing their free games on iPhone. This will just drive the cost of the console up as well as alienate the hardcore market after they realise the initial cool factor is not enough to stick with it.


Come on! I thought we were past this hardcore/casusal stuff. The Wii's appeal to casual was one of the best things to happen to our industry. It legitimised gaming. It meant that i could talk to friends, parents, work colleagues about gaming who previously had no experience or interest in gaming before. They understood what gaming was about. And most of them still play them now.
 

Phii

Banned
Probably been discussed. Adding some/few real buttons on the display as well as giving each of these buttons pixels enough to fit the frame of the display would be cool.
 
I know they're probably waiting until after Star Fox but since hardly anyone cares about that game anyway they should just reveal it already. I'm tired of waiting and they certainly aren't giving me any new games to play to make it any easier.
 
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