TheSpoiler
Member
All types of business have that risk and reward, in some form or another, giving that power to the wrong party because it works in the creators favor "sometimes" is silly.
To prove it's in the wrong party, you'd first have to prove that the consumers are the wrong party in the majority of these situations rather than the minority.
Basically, if only a handful of games, i.e. narrative focused titles that don't have a reason to return to the title (or titles more visual based) are much less than everything else (like fighters, action games, sports games, the millions of simulation titles, RPGs, etc), then what party is the in the wrong if the majority are benefiting from it?
Not saying it's completely right, and I see your point in the side of the narrative, but I do believe it's not so cut and dry for developers right now since this stuff is in its infancy.