Marty Chinn
Member
Those are built in with PC builds in mind. It's all math and a matter of percentages. They don't have to develop new shaders for more powerful hardware.
I knew you were going to mention the PC version up, but there are a couple factors. First bringing it over from the PC to the PS4 isn't instant and free. Second, the PC version isn't always developed by the same development team as the console development team. Third, once you port it, then you have to optimize it for the PS4. All of this takes time and money. Man do you guys think bring a Xbox One to PS4 or vice versa is simply hitting compile? Or heck even bringing the PC version over to the PS4 is simply hitting compile? No, there's work involved. That's not to say work is extremely hard or extremely time consuming, but that doesn't change the fact that it's not free of time and money.