GamerMax73
Member
It would still be unified , the CPU & GPU still have their own embedded memory in the PS4.
No, they don't. That's what unified means. Unless you're talking cache, which is something else entirely.
It would still be unified , the CPU & GPU still have their own embedded memory in the PS4.
1) Hybrid storage: keep discs as an authentication method, utilize those 45GB for half the game and download the rest of it via the internet. Some games already do that in this generation for the MP portion (Halo MCC, Uncharted 4).
2) Digital-only. This renders BC unusable for PS4 physical games, unless they offer an external Blu-Ray drive option (highly unlikely, since they didn't do it for the PSP discs with the Vita).
The spec maxes out at 100 GB. No one's making those discs yet, although Sony is supposedly the one with the ability to do so anytime soon, which would fare well for any PlayStation products.UHD Blu-Ray. 100GB+ (Seen reports of 300GB).
It will be the same.
8GB is more than enough.
That might increase the bandwidth using higher clocked modules.
UHD Blu-Ray uses the same 405nm laser diode, right?UHD Blu-Ray. 100GB+ (Seen reports of 300GB). Fully backwards compatible. No problem.
Not a practical option, think internationally. 20GB+ games are already a pain to download. Broadband speeds are not keeping up everywhere. It's just not supportable for the wider audience. Day 1 patches are already causing issues for those with no or very slow connections.
It will be the same.
8GB is more than enough.
That might increase the bandwidth using higher clocked modules.
Not even sure where it came from to be honest haha
.sli, and there wont be a generational leap this is pure for 4k output.
Well traditional upscaling wouldn't require any changes to GPU so the question begs if not 4K then what is the purpose of having all that extra power?
I'm guessing it will be something like a peripheral. Something like the small box that comes with the PS VR. Much like de N64 had back in the day.
Sony won't waste a 35m+ installed base and piss everybody off.
To make games look better @ 1920X1080?
Given that most GPUs still kinda struggle at 4k with higher than high settings unless you pay the premium price.Remember we're talking about 4k resolution though, and 3.5gb are already reserved for the OS. 4.5GB of RAM shared for CPU and GPU at 4K doesn't seem like enough to me.
If there's one thing in all this I'm even remotely confident about, it's that there will be no additional apu.
Given that most GPUs still kinda struggle at 4k with higher than high settings unless you pay the premium price.
Didn't Shadows of Mordor have a setting that needed a high memory card?
You have your thoughts & I have mine & I think it's a 2nd GPU that will have all the updated specs for 4K
Got to say onQ that I'm surprised you think it has a second GPU. Much simpler and cheaper to go for a upgraded APU.
To add, I'm surprised Osiris talks of the CPU maybe being upgraded when dev kits are already in first party hands and maybe select third parties.
I'm sure Sony had the final dev kits for PS4 out by March/April 2013 even if that was just first party so think any CPU decision had been made some time before.
Not going to happen. Adding edram may make backwards and forward compatibility an issue, at least that's my opinion on that matter anywayI'm wondering if the eDRAM they ditched for PS4 which theoretically can achieve 1TB per second will be used here?..... I doubt it but you'll never know.
Not going to happen. Adding edram may make backwards and forward compatibility an issue, at least that's my opinion on that matter anyway
I don't think this console is going to brute force it's way to 4K I think it's going to be by smart design & the main GPU will still be the same while there is hardware for pushing it to render at 4K.
my thought is that it will be a smaller GPU that's made for 4K rendering & maybe use half precision floating point & other things for higher performance while not being as big & power hungry as the main GPU.
MisterXMedia up in here....
The whole point of this add on is that its easy to do because of the architecture and the process node allows them to put more silicon on there for the same power draw.
Adding on all kinds of crazy combinations and blowing the budget directly goes against the concept of what is essentially just a stopgap performance solution for what i think is an extension of the gen.
The fact of the matter is, even twice the power of PS4's GPU is not enough for 4k internal rendering, and developers are still largely responsible for what they devote resources to.
According to Cody, Kratos will look better? But it doesn't make any sense
One thing should happen with the update. Better battery life in the controller, or no internal battery.
The fact of the matter is, even twice the power of PS4's GPU is not enough for 4k internal rendering, and developers are still largely responsible for what they devote resources to.
Now do it in 16.67ms800 hours of render time just for the face guys.....800 hours
That sounds complicated (for development at least) and liable to be ignored by a lot of third party devs.
It could be transparent to the devs for the most part.
If true then why do you think Sony is increasing it at all?
The magic of ssmNow do it in 16.67ms
Better frame rates for VR.Nah, why throw away the more advanced tech? Just buy a 2nd controller if you find it a problem.
If true then why do you think Sony is increasing it at all?
What if most games are using the AMD APU for GPGPU for some features that can use APIs released by Sony taking advantage of the GPGPU that Eurogamer reported on for the initial PS4 hardware breakdown? Remember AMD recommended small APU + dGPU until after 2014 designs and the XB1 and PS4 are older designs. So where is the small APU? The XB1 is a post 2014 custom design and the PS4 is a small APU + large APU design. The small APU is Southbridge and is all ARM and may or may not have a GPU but it does have GPGPU which can emulate a GPU or provide the compute the shaders in a GPU can provide.I think the SLI comment is the part where it became clear that Sony's baiting insiders. Even some of the leaks from different insiders line up with SLI, like requiring a patch to use the extra power which fits with SLI. Obviously Sony would have to be completely insane to do that, so one has to question the rumor sources the insiders are working with after the initial round of leaks.
http://www.eurogamer.net/articles/df-hardware-orbis-unmasked-what-to-expect-from-next-gen-console said:PS4 Additional hardware: GPU-like Compute module, some resources reserved by the OS
"However, there's a fair amount of "secret sauce" in Orbis and we can disclose details on one of the more interesting additions. Paired up with the eight AMD cores, we find a bespoke GPU-like "Compute" module, designed to ease the burden on certain operations. We're assured that this is bespoke hardware that is not a part of the main graphics pipeline but we remain rather mystified by its standalone inclusion, bearing in mind Compute functions could be run off the main graphics cores and that devs could have the option to utilize that power for additional graphical grunt, if they so chose."
Durango additional graphics hardware - "rumors have circulated for quite some time that it is some way behind Orbis, but equally there has been the suggestion that the GPU itself is supplemented by additional task-specific hardware. We could not confirm this, but an ex-Microsoft staffer with a prior relationship with the Xbox team says that two of these modules are graphics-related."
Jeff I've been meaning to ask. With the ps4k what is the probability that by the next year or so we will see games take advantage of the extra uhd space just like last gen regular DVDs on Xbox and blu-Ray on PS3? And could we maybe expect less compressed textures due to the increased space? PS3 versions of games always had better audio compared to Xbox 360 version. How much does a uhd disc cost compared to regular blu-Ray? And do you think it might happen sooner than we think?What if most games are using the AMD APU for GPGPU for some features that can use APIs released by Sony taking advantage of the GPGPU that Eurogamer reported on for the initial PS4 hardware breakdown? Remember AMD recommended small APU + dGPU until after 2014 designs and the XB1 and PS4 are older designs. So where is the small APU? The XB1 is a post 2014 custom design and the PS4 is a small APU + large APU design. The small APU is Southbridge and is all ARM and may or may not have a GPU but it does have GPGPU which can emulate a GPU or provide the compute the shaders in a GPU can provide.
Are we seriously still using old Durango and Orbis speculation to speculate on the NEXT hardware?
Jeff what Eurogamer was talking about sounds like the 8 Asynchronous Compute Engines, not something on a second chip.
I don't think this console is going to brute force it's way to 4K I think it's going to be by smart design & the main GPU will still be the same while there is hardware for pushing it to render at 4K.
my thought is that it will be a smaller GPU that's made for 4K rendering & maybe use half precision floating point & other things for higher performance while not being as big & power hungry as the main GPU.
Better frame rates for VR.
Also if the $499 price point is successful for the PS4k, then expect PS5 to launch at $499 in 2020-2021 being a significantly stronger console without taking a huge financial loss compared to a targeted $399 price point.
My question is :: Will current PS4 games be patched to take advantage of PS4K's extra horsepower?
Ones that are still being actively supported when the 4k launches probably will but older titles are unlikely. I wouldn't be surprised if a lot of late 2016 releases were updated as well.My question is :: Will current PS4 games be patched to take advantage of PS4K's extra horsepower?
Better frame rates for VR.
Also if the $499 price point is successful for the PS4k, then expect PS5 to launch at $499 in 2020-2021 being a significantly stronger console without taking a huge financial loss compared to a targeted $399 price point.
Uncharted 1 added trophy support via a patch in 2008. I think they'll do it for free in flagship titles (i.e. Uncharted 4).Probably not unless they can find a way to charge for it otherwise why bother?
My question is :: Will current PS4 games be patched to take advantage of PS4K's extra horsepower?