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PS4K information (~2x GPU power w/ clock+, new CPU, price, tent. Q1 2017)

1) Hybrid storage: keep discs as an authentication method, utilize those 45GB for half the game and download the rest of it via the internet. Some games already do that in this generation for the MP portion (Halo MCC, Uncharted 4).

UHD Blu-Ray. 100GB+ (Seen reports of 300GB). Fully backwards compatible. No problem.

2) Digital-only. This renders BC unusable for PS4 physical games, unless they offer an external Blu-Ray drive option (highly unlikely, since they didn't do it for the PSP discs with the Vita).

Not a practical option, think internationally. 20GB+ games are already a pain to download. Broadband speeds are not keeping up everywhere. It's just not supportable for the wider audience. Day 1 patches are already causing issues for those with no or very slow connections.
 
It will be the same.
8GB is more than enough.
That might increase the bandwidth using higher clocked modules.

Remember we're talking about 4k resolution though, and 3.5gb are already reserved for the OS. 4.5GB of RAM shared for CPU and GPU at 4K doesn't seem like enough to me.
 
UHD Blu-Ray. 100GB+ (Seen reports of 300GB). Fully backwards compatible. No problem.

Not a practical option, think internationally. 20GB+ games are already a pain to download. Broadband speeds are not keeping up everywhere. It's just not supportable for the wider audience. Day 1 patches are already causing issues for those with no or very slow connections.
UHD Blu-Ray uses the same 405nm laser diode, right?

There's also this one (quite old technology, it's a shame that optical discs have stagnated due to digital distribution):

http://www.engadget.com/2004/11/08/beyond-blu-ray-ultraviolet-500gb-optical-discs/
http://www.theinquirer.net/inquirer/news/1017783/pioneer-ultraviolet-laser-promises-500gb-disks

Infrared (CD) < Red (DVD) < Blue/Violet (Blu-Ray) < abandoned format (Ultraviolet)

I'm not a big fan of multi-layer discs. Dual layer discs have caused problems in the past (I remember some PS2/PS3 consoles had trouble to read DL discs, especially if the laser had lots of hours of reading).
 

ccxa

Neo Member
I'm guessing it will be something like a peripheral. Something like the small box that comes with the PS VR. Much like de N64 had back in the day.

Sony won't waste a 35m+ installed base and piss everybody off.
 

El_Chino

Member

I-dont-believe-you.gif
 

THE:MILKMAN

Member
I'm guessing it will be something like a peripheral. Something like the small box that comes with the PS VR. Much like de N64 had back in the day.

Sony won't waste a 35m+ installed base and piss everybody off.

I don't think this is technically possible apart from anything else.
 

bitbydeath

Member
To make games look better @ 1920X1080?

Tiny improvement for a big change. I'm not saying games will be 4K, just wondering what the motivation would be for otherwise.

Why go to all that work when all they need to do is swap out the blu-ray drive for a UHD drive?
 

Muzicfreq

Banned
Remember we're talking about 4k resolution though, and 3.5gb are already reserved for the OS. 4.5GB of RAM shared for CPU and GPU at 4K doesn't seem like enough to me.
Given that most GPUs still kinda struggle at 4k with higher than high settings unless you pay the premium price.

Didn't Shadows of Mordor have a setting that needed a high memory card?
 

androvsky

Member
If there's one thing in all this I'm even remotely confident about, it's that there will be no additional apu.

I think the SLI comment is the part where it became clear that Sony's baiting insiders. Even some of the leaks from different insiders line up with SLI, like requiring a patch to use the extra power which fits with SLI. Obviously Sony would have to be completely insane to do that, so one has to question the rumor sources the insiders are working with after the initial round of leaks.
 

THE:MILKMAN

Member
Given that most GPUs still kinda struggle at 4k with higher than high settings unless you pay the premium price.

Didn't Shadows of Mordor have a setting that needed a high memory card?

I think those that say 4k is completely off the table are taking it way out of context. U4 shows what is possible with animation, post processes and general graphicgasm considering the relatively weak GPU tech in PS4 compared to those high end PC's.

I'm confident I'll saw "wow" when I see God of War 4 on PS4K irrespective of rendering resolution.
 

onQ123

Member
Got to say onQ that I'm surprised you think it has a second GPU. Much simpler and cheaper to go for a upgraded APU.

To add, I'm surprised Osiris talks of the CPU maybe being upgraded when dev kits are already in first party hands and maybe select third parties.

I'm sure Sony had the final dev kits for PS4 out by March/April 2013 even if that was just first party so think any CPU decision had been made some time before.


I don't think this console is going to brute force it's way to 4K I think it's going to be by smart design & the main GPU will still be the same while there is hardware for pushing it to render at 4K.

my thought is that it will be a smaller GPU that's made for 4K rendering & maybe use half precision floating point & other things for higher performance while not being as big & power hungry as the main GPU.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
MisterXMedia up in here....

The whole point of this add on is that its easy to do because of the architecture and the process node allows them to put more silicon on there for the same power draw.

Adding on all kinds of crazy combinations and blowing the budget directly goes against the concept of what is essentially just a stopgap performance solution for what i think is an extension of the gen.

The fact of the matter is, even twice the power of PS4's GPU is not enough for 4k internal rendering, and developers are still largely responsible for what they devote resources to.
 

THE:MILKMAN

Member
I don't think this console is going to brute force it's way to 4K I think it's going to be by smart design & the main GPU will still be the same while there is hardware for pushing it to render at 4K.

my thought is that it will be a smaller GPU that's made for 4K rendering & maybe use half precision floating point & other things for higher performance while not being as big & power hungry as the main GPU.

That sounds complicated (for development at least) and liable to be ignored by a lot of third party devs.

MisterXMedia up in here....

The whole point of this add on is that its easy to do because of the architecture and the process node allows them to put more silicon on there for the same power draw.

Adding on all kinds of crazy combinations and blowing the budget directly goes against the concept of what is essentially just a stopgap performance solution for what i think is an extension of the gen.

The fact of the matter is, even twice the power of PS4's GPU is not enough for 4k internal rendering, and developers are still largely responsible for what they devote resources to.

I see this as a restart/reset of the current generation. All the tech is here this year/early next year: 14nm, new CPU/GPU architectures and RAM plus 4K standards finalised.

If it happens it may well be a one-off.
 

bitbydeath

Member
One thing should happen with the update. Better battery life in the controller, or no internal battery.

Nah, why throw away the more advanced tech? Just buy a 2nd controller if you find it a problem.

The fact of the matter is, even twice the power of PS4's GPU is not enough for 4k internal rendering, and developers are still largely responsible for what they devote resources to.

If true then why do you think Sony is increasing it at all?
 

THE:MILKMAN

Member
It could be transparent to the devs for the most part.

Sure with good tools, but if the option is there to ignore the second GPU then there is a danger devs would take it. This, for me, is why I think it would be a straight new APU that is more powerful than now.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
If true then why do you think Sony is increasing it at all?

Because they can. The process node switch lines up directly with offering a 'premium solution' for performance enthusiasts in the PS ecosystem, while leaving the lower powered PS4 as the economic option with the dwindling price and most likely external revision
 

truth411

Member
Nah, why throw away the more advanced tech? Just buy a 2nd controller if you find it a problem.



If true then why do you think Sony is increasing it at all?
Better frame rates for VR.
Also if the $499 price point is successful for the PS4k, then expect PS5 to launch at $499 in 2020-2021 being a significantly stronger console without taking a huge financial loss compared to a targeted $399 price point.
 
I think the SLI comment is the part where it became clear that Sony's baiting insiders. Even some of the leaks from different insiders line up with SLI, like requiring a patch to use the extra power which fits with SLI. Obviously Sony would have to be completely insane to do that, so one has to question the rumor sources the insiders are working with after the initial round of leaks.
What if most games are using the AMD APU for GPGPU for some features that can use APIs released by Sony taking advantage of the GPGPU that Eurogamer reported on for the initial PS4 hardware breakdown? Remember AMD recommended small APU + dGPU until after 2014 designs and the XB1 and PS4 are older designs. So where is the small APU? The XB1 is a post 2014 custom design and the PS4 is a small APU + large APU design. The small APU is Southbridge and is all ARM and may or may not have a GPU but it does have GPGPU which can emulate a GPU or provide the compute the shaders in a GPU can provide.

http://www.eurogamer.net/articles/df-hardware-orbis-unmasked-what-to-expect-from-next-gen-console said:
PS4 Additional hardware: GPU-like Compute module, some resources reserved by the OS
"However, there's a fair amount of "secret sauce" in Orbis and we can disclose details on one of the more interesting additions. Paired up with the eight AMD cores, we find a bespoke GPU-like "Compute" module, designed to ease the burden on certain operations. We're assured that this is bespoke hardware that is not a part of the main graphics pipeline but we remain rather mystified by its standalone inclusion, bearing in mind Compute functions could be run off the main graphics cores and that devs could have the option to utilize that power for additional graphical grunt, if they so chose."

Durango additional graphics hardware - "rumors have circulated for quite some time that it is some way behind Orbis, but equally there has been the suggestion that the GPU itself is supplemented by additional task-specific hardware. We could not confirm this, but an ex-Microsoft staffer with a prior relationship with the Xbox team says that two of these modules are graphics-related."
 
Are we seriously still using old Durango and Orbis speculation to speculate on the NEXT hardware?
Jeff what Eurogamer was talking about sounds like the 8 Asynchronous Compute Engines, not something on a second chip.
 

platina

Member
What if most games are using the AMD APU for GPGPU for some features that can use APIs released by Sony taking advantage of the GPGPU that Eurogamer reported on for the initial PS4 hardware breakdown? Remember AMD recommended small APU + dGPU until after 2014 designs and the XB1 and PS4 are older designs. So where is the small APU? The XB1 is a post 2014 custom design and the PS4 is a small APU + large APU design. The small APU is Southbridge and is all ARM and may or may not have a GPU but it does have GPGPU which can emulate a GPU or provide the compute the shaders in a GPU can provide.
Jeff I've been meaning to ask. With the ps4k what is the probability that by the next year or so we will see games take advantage of the extra uhd space just like last gen regular DVDs on Xbox and blu-Ray on PS3? And could we maybe expect less compressed textures due to the increased space? PS3 versions of games always had better audio compared to Xbox 360 version. How much does a uhd disc cost compared to regular blu-Ray? And do you think it might happen sooner than we think?
 

ZoyosJD

Member
I don't think this console is going to brute force it's way to 4K I think it's going to be by smart design & the main GPU will still be the same while there is hardware for pushing it to render at 4K.

my thought is that it will be a smaller GPU that's made for 4K rendering & maybe use half precision floating point & other things for higher performance while not being as big & power hungry as the main GPU.

Stop. Just stop.

Adding another GPU to the system requires a complete rework of PCB design (extensive and costly R&D), SLI/Crossfire/Async compute does not offer perfect scaling, relies on the yields of two chips rather than one, and complicates the software side including the potential for a limited developer intervention solution for 4k output. It's the opposite of "smart design."

You have no idea what you are talking about mentioning half precision floating point operations as a breakthrough for higher performance. 32 bit (single) precision has been in use for decades for a reason. 16 bit (half) precision has only returned to relevance for it's use in research for AI neural networks in the last few years.
 

bitbydeath

Member
Better frame rates for VR.
Also if the $499 price point is successful for the PS4k, then expect PS5 to launch at $499 in 2020-2021 being a significantly stronger console without taking a huge financial loss compared to a targeted $399 price point.

Which makes it interesting.
CPU is the main part for increasing framerate and this was one of the parts in question as whether to upgrade it.

Given the CPU is already underpowered as is you'd think this would be the first thing they'd want to swap out in order to increase FPS for VR.

Or it's just a game of chinese whispers and this was always on the cards.
 

RoboPlato

I'd be in the dick
My question is :: Will current PS4 games be patched to take advantage of PS4K's extra horsepower?
Ones that are still being actively supported when the 4k launches probably will but older titles are unlikely. I wouldn't be surprised if a lot of late 2016 releases were updated as well.
 
Better frame rates for VR.
Also if the $499 price point is successful for the PS4k, then expect PS5 to launch at $499 in 2020-2021 being a significantly stronger console without taking a huge financial loss compared to a targeted $399 price point.

I think the VR thing might sound likely.

If it's twice as powerful maybe that means....

PS4 + PS VR ---> 3D @ 60 fps + reprojection

PS4K + PS VR ---> 3D @ 120 fps

Maybe?
 

orochi91

Member
My question is :: Will current PS4 games be patched to take advantage of PS4K's extra horsepower?

Probably not all of them.

The big AAA titles probably will; UC4, TW3, SW:BF and etc.

I'd like From Software to patch BB, but it doesn't seem like they'd give a fuck.
 
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