Ganzlinger
Member
The only plot change I want is to be able to save Jessie. :/
It's a long shot but I am expecting FFVII Remake Pt 1 this Holiday.
I don't know about this entire FF7 game plan. I felt they unnecessarily made the job harder for themselves on this when the fans really just wanted a graphical facelift.
But I guess being ambitious can be a good thing, let's just hope they don't bite off more than they can chew.
As long as the world is fully exploreable in the 3rd game, they can do whatever they want with the splits.
Awww sweet, looks like Aeris won't be dying this time. Now Cloud can finally make it to the end with his first-class waifu and not have to settle with Tifa 'Silver Trophy' Lockhart instead!
yes, but theres no way they'll be making major plot changes, the only major changes i see happening is the story beats being reworked to accomodate the 3 part thing, and making yuffie and vincent more involved parts of the story instead of side characters, having more story elements in each town, and developing other underutilized characters, like the shinra group, the turks, or Reeve who is literally one of the main characterseven if hes mainly controlling a stuffed toy
Imagine if they had a story that continued across 3 games. Each released a couple years apart.I have no idea what this news means, I only played FF7, hated 8 and never paid attention to games after that so this FFXIII news makes no sense to me
My guess is there will be a lot less "optional" or missable content. They'll just focus on the critical path of the game and stuff will be moved into it or cut entirely.
You WILL get Vincent. You WILL get Yuffie. etc. You won't be able to miss them.
am i allowed to dream?
That's what is scaring me the most.
I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons). If they are going to make 3 30 hours games...that's 70 hours of content that the original didn't have. So either they will fill the games with hours and hours of cinematics or they are doing what Peter Jackson did with The Hobbit (x3 3 hours long movies from a 150 pages book).
It's also likely you'll be forced to do Vincent's backstory and go to Wutai.
So potentially instead of crying Cloud could just pop a Phoenix Down on Aerith
That's what is scaring me the most.
I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons). If they are going to make 3 30 hours games...that's 70 hours of content that the original didn't have. So either they will fill the games with hours and hours of cinematics or they are doing what Peter Jackson did with The Hobbit (x3 3 hours long movies from a 150 pages book).
I don't believe you beat this game in 20 hours, killing all the Weapons on your first play through. Sorry.
Much shorter development cycle than FFXV? That shouldn't be a problem.
I mean, it takes almost 10 hours to do a non-warp glitch speedrun of the game, so 20 seems pretty unreasonable.
It took me 20 hours to get the Platinum trophy on PS4 with all of the cheats enabled (including 3x speed), mashing X through all the text, and already knowing exactly where everything in the game is and how to get it.
I figure 25-30 hours is about the absolute fastest a genre veteran can do a normal playthrough of just the story, skipping out on almost all of the sidequests. Most people probably get closer to 40, and for people who played it as their first RPG ever in 1997, probably well above 50.
This post is kinda laughable. How, exactly, is this a superficial? This is probably the most ambitious, thorough remake of any video game ever that goes beyond just upgrading graphics (which would be the definition of superficial). People have asked for a FFVII remake that is like the PS3 tech demo and this is pretty much the only way that people are going to get anything even REMOTELY close to what people dreamed after seeing that. A game that looks like this also needs to modernize a lot of its design aspects (i.e. offer more expansive environments instead of small rooms connected by loading screens, meaning Midgar alone will need to be far bigger than it was in the original PS1 game). This can't just be FFVII except with PS4 level graphics. This needs to be a PS4 level & PS4 era game through & through and that means that the world of FFVII will be expanded to many, MANY times bigger than what it was originally, which means it would be insane to try to do that with just one game.But it's also overkill and unnecessary, especially when FFVII is 40-70 hours at best.
It's just another example of SE prioritizing graphics and superficiality than pumping good games out. Peopled asked for FFVII remake for years. It's finally coming, but this likely won't be finished in this decade. I think that's pretty pathetic and given how much they have flubbed 13, 14 1.0, XV, and now this remake, I've honestly got enough ammo to get off the Final Fantasy train. FFXIV 2.0 is my final destination and my last Final Fantasy.
How they've handled this remake seals me turning in my FF jacket.
Who wants an FF jacket or do you just throw them in the corner, anyone know?
Maybe I'm remembering wrong, but didn't they imply they are working with multiple partners & CC2 is the main partner for Part 1. Another development partner can start work on part 2 while CC2 is still in the middle of Part 1 and be quite far into Part 2's development by the time Part 1 is released. Assuming they don't overhaul gameplay between each installment, it should be possible for them to start moving ahead with the development of all the parts more or less concurrently once they've nailed the basic gameplay & other parts.If they mean for all 3 games that would be pretty fast. Even with reused assets/mechanics it still takes most AAA developers 4 years to make a game.
Pray do tell what has been fucked up?Nomura f*ing up?
That's what is scaring me the most.
I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons). If they are going to make 3 30 hours games...that's 70 hours of content that the original didn't have. So either they will fill the games with hours and hours of cinematics or they are doing what Peter Jackson did with The Hobbit (x3 3 hours long movies from a 150 pages book).
Their logic I assumePray do tell what has been fucked up?
Nomura f*ing up?
That's what is scaring me the most.
I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons). If they are going to make 3 30 hours games...that's 70 hours of content that the original didn't have. So either they will fill the games with hours and hours of cinematics or they are doing what Peter Jackson did with The Hobbit (x3 3 hours long movies from a 150 pages book).
If they mean for all 3 games that would be pretty fast. Even with reused assets/mechanics it still takes most AAA developers 4 years to make a game.
That's what is scaring me the most.
I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons). If they are going to make 3 30 hours games...that's 70 hours of content that the original didn't have. So either they will fill the games with hours and hours of cinematics or they are doing what Peter Jackson did with The Hobbit (x3 3 hours long movies from a 150 pages book).
I kinda flipped out at them for changing the battle system on reveal, but more and more as I try to go back to the old games... I can't. I just can't. They're too old, and frankly, pretty bad. Turn based died for a reason. It's slow and it sucks. The only evolution ATB got was in Bravely Default which modernized things to be playable, tactical, and fun. Even in my favorite game FF6 you can break things immediately by power leveling or using certain gear or spells. Otherwise it's a slog through an ok story, at best.
So I'm all for them updating things and making the game playable, and the story more comprehensible/less juvenile, in 2016. Or 17, whenever it comes out. Square dialogue has always been trash though, so I hope they work on that. The pseudo-intellectual navel gazing horseshit is just too much for me.
They clarify they aren't changing everything but Kitase, Nomura, and Nojima feel since they were involved with the original game that they have the liberty to add / change what they want while still making fans happy.
am i allowed to dream?
FF VII is my favorite game of all time.
*looks at username*FF VII is my favorite game of all time. i have finished the game many, many times, and I think I never have done so in less than 20 hours. Much less beating all the weapons.
Anyways, I think the people that are worrying about the world being limited by the game becoming a trilogy are really underestimating just how larger every place will feel fully realized on the PS4.
As long as every installment feels large in scope, fully explorable and well paced, it should be enjoyable as a full game that stands by it's own. Much like Mass Effect, which is trilogy in which every game felt sustantive enough yet still part of a single continuous story.
The avatar checks out, the username is really throwing me for a loop.
Shadow is my favorite character
FF VI is right there with VII. Outstanding game as well.
-Introduce Sephiroth earlier. I think they can intersperse the earlier parts with more references to him. When we get into Shinra HQ, either have everyone actually witness him killing President Shinra, or see him shortly afterwards.
Nomura f*ing up?
I can see Episode 1 being all Midgar, if it was around 20 hours.
All they really need is to expand it with a few more areas and have a bit more exposition.
So here's what we have in the original game:
-Opening Bombing Mission
-Sector 7 Slums/Tifa's Bar
-Sector 5 Reactor
-Sector 5/Aeris' house
-Wall Market
-Sewers/Train Graveyard
-Plate Drop & aftermath
-Shinra Building
-Escape from Midgar
Here's some possible additions/changes:
-More time in Sector 7 before the Sector 5 reactor. Flesh out slums life a bit before we jump right into another reactor mission. I think this would be a good change. Let me be clear - I'm talking having an extra hour or two of gameplay at this point with more stuff to do in the area.
-Big change - CITY ABOVE THE PLATE. I have no idea if you get to explore the above plate world in Crisis Core or Dirge, but I think it'd be a great addition to the Midgar part of FFVII. Make it so when you climb to reach the Shinra Tower, you come out in a completely different area. A plate top town. And you get to see how the people are reacting. It's probably better if this leads into a more thoroughly planned version of breaking into the Shinra HQ than just walking in the door.
-Introduce Sephiroth earlier. I think they can intersperse the earlier parts with more references to him. When we get into Shinra HQ, either have everyone actually witness him killing President Shinra, or see him shortly afterwards.
-Intersperse the Kalm exposition a bit earlier, or perhaps even end the episode with a condensed version of it. It doesn't necessarily need to happen in Kalm. It could be that we encounter Sephiroth on the escape from Midgar and that prompts some flashbacks to end the game as everyone ventures out of the city.
Obviously they can do more by just having totally new left field stuff here and there too. The type of changes I've mentioned could easily add about 5 hours or so and that's without shaking things up much.
I can see Episode 1 being all Midgar, if it was around 20 hours.
All they really need is to expand it with a few more areas and have a bit more exposition.
So here's what we have in the original game:
-Opening Bombing Mission
-Sector 7 Slums/Tifa's Bar
-Sector 5 Reactor
-Sector 5/Aeris' house
-Wall Market
-Sewers/Train Graveyard
-Plate Drop & aftermath
-Shinra Building
-Escape from Midgar
Here's some possible additions/changes:
-More time in Sector 7 before the Sector 5 reactor. Flesh out slums life a bit before we jump right into another reactor mission. I think this would be a good change. Let me be clear - I'm talking having an extra hour or two of gameplay at this point with more stuff to do in the area.
-Big change - CITY ABOVE THE PLATE. I have no idea if you get to explore the above plate world in Crisis Core or Dirge, but I think it'd be a great addition to the Midgar part of FFVII. Make it so when you climb to reach the Shinra Tower, you come out in a completely different area. A plate top town. And you get to see how the people are reacting. It's probably better if this leads into a more thoroughly planned version of breaking into the Shinra HQ than just walking in the door.
-Introduce Sephiroth earlier. I think they can intersperse the earlier parts with more references to him. When we get into Shinra HQ, either have everyone actually witness him killing President Shinra, or see him shortly afterwards.
-Intersperse the Kalm exposition a bit earlier, or perhaps even end the episode with a condensed version of it. It doesn't necessarily need to happen in Kalm. It could be that we encounter Sephiroth on the escape from Midgar and that prompts some flashbacks to end the game as everyone ventures out of the city.
Obviously they can do more by just having totally new left field stuff here and there too. The type of changes I've mentioned could easily add about 5 hours or so and that's without shaking things up much.
Comes down to price for each release. I'm not spending $180 to experience FF7 in its entirety.