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FF7 Remake looking at FFXIII saga as model for release, possible plot changes

Fitts

Member
Just wake me up when I can buy the full remake and play through it in its entirety at my leisure. Or if they fuck with the combat system too much then don't bother waking me up at all.
 

massoluk

Banned
I don't know about this entire FF7 game plan. I felt they unnecessarily made the job harder for themselves on this when the fans really just wanted a graphical facelift.

But I guess being ambitious can be a good thing, let's just hope they don't bite off more than they can chew.
 
I don't know about this entire FF7 game plan. I felt they unnecessarily made the job harder for themselves on this when the fans really just wanted a graphical facelift.

But I guess being ambitious can be a good thing, let's just hope they don't bite off more than they can chew.

Valid point, but I understand why they wouldnt want to spend another chunk of thier lives remaking a game they've already made again.

Plus theres the added bonus of the original game notbecoming obsolete after this releases.
 

Raitaro

Member
As long as the world is fully exploreable in the 3rd game, they can do whatever they want with the splits.

You pinpoint exactly what my only real fear has been about this broken up in 3 games remake: that the world will never be fully hollistic and accessible but instead permanently broken up in parts that only one specific game disc will give access to.

The sceptic in me has a feeling that they might not want to move forward all areas from "disc" to "disc" (and add new ones on top of that) since this might give some people a good reason to skip to "disc"/game 3 since they'll arguably only miss out on the story beats from the early areas like Midgar, not on actually exploring them and using the shops etc.

Maybe they'll restructure the game so that it becomes more of a FFXV style road movie where only certain locations, like the Gold Saucer, will be freely re-accessible in all games but some are closed off because of (new to the remake) story developments? It will certainly be interesting to see how this remake will develop.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Awww sweet, looks like Aeris won't be dying this time. Now Cloud can finally make it to the end with his first-class waifu and not have to settle with Tifa 'Silver Trophy' Lockhart instead!

ipFDO3i.png


tifa was first

No, but seriously, people scared about "crazy" changes on the level of reversing the actual major plot points of the original game should not worry. Nomura has stated himself that the fundamental FF7 lore was essential to understanding the world view...they are going to have it conform to compilation more than anything is my guess
 
yes, but theres no way they'll be making major plot changes, the only major changes i see happening is the story beats being reworked to accomodate the 3 part thing, and making yuffie and vincent more involved parts of the story instead of side characters, having more story elements in each town, and developing other underutilized characters, like the shinra group, the turks, or Reeve who is literally one of the main characters
even if hes mainly controlling a stuffed toy

No, see my point isn't that they are making major plot changes. My point is the story will not be identical to the original, hence 3 parts. I was never trying to say things were going to be completely different, just not the same exact point-for-point story as the first time.
 

Daffy Duck

Member
I have no idea what this news means, I only played FF7, hated 8 and never paid attention to games after that so this FFXIII news makes no sense to me
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I have no idea what this news means, I only played FF7, hated 8 and never paid attention to games after that so this FFXIII news makes no sense to me
Imagine if they had a story that continued across 3 games. Each released a couple years apart.

A trilogy, if you will.

That's all this means. It really has nothing to do with XIII except that was a previous FF that spanned 3 parts.
 
My guess is there will be a lot less "optional" or missable content. They'll just focus on the critical path of the game and stuff will be moved into it or cut entirely.

You WILL get Vincent. You WILL get Yuffie. etc. You won't be able to miss them.
 
My guess is there will be a lot less "optional" or missable content. They'll just focus on the critical path of the game and stuff will be moved into it or cut entirely.

You WILL get Vincent. You WILL get Yuffie. etc. You won't be able to miss them.

It's also likely you'll be forced to do Vincent's backstory and go to Wutai.
 
That's what is scaring me the most.

I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons). If they are going to make 3 30 hours games...that's 70 hours of content that the original didn't have. So either they will fill the games with hours and hours of cinematics or they are doing what Peter Jackson did with The Hobbit (x3 3 hours long movies from a 150 pages book).

20 hours on your first playthrough... wat
 
That's what is scaring me the most.

I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons). If they are going to make 3 30 hours games...that's 70 hours of content that the original didn't have. So either they will fill the games with hours and hours of cinematics or they are doing what Peter Jackson did with The Hobbit (x3 3 hours long movies from a 150 pages book).

I don't believe you beat this game in 20 hours, killing all the Weapons on your first play through. Sorry.
 

antitrop

Member
I don't believe you beat this game in 20 hours, killing all the Weapons on your first play through. Sorry.

I mean, it takes almost 10 hours to do a non-warp glitch speedrun of the game, so 20 seems pretty unreasonable.

It took me 20 hours to get the Platinum trophy on PS4 with all of the cheats enabled (including 3x speed), mashing X through all the text, and already knowing exactly where everything in the game is and how to get it.

I figure 25-30 hours is about the absolute fastest a genre veteran can do a normal playthrough of just the story, skipping out on almost all of the sidequests. Most people probably get closer to 40, and for people who played it as their first RPG ever in 1997, probably well above 50.
 
I mean, it takes almost 10 hours to do a non-warp glitch speedrun of the game, so 20 seems pretty unreasonable.

It took me 20 hours to get the Platinum trophy on PS4 with all of the cheats enabled (including 3x speed), mashing X through all the text, and already knowing exactly where everything in the game is and how to get it.

I figure 25-30 hours is about the absolute fastest a genre veteran can do a normal playthrough of just the story, skipping out on almost all of the sidequests. Most people probably get closer to 40, and for people who played it as their first RPG ever in 1997, probably well above 50.

I was going to say only way this could be possible on a first playthough is if you skipped most of the text. But even then you wouldn't know where to go exactly, if you did that with it being your first time and all. So he must be mis-remembering that play time. lol.
 

Famassu

Member
But it's also overkill and unnecessary, especially when FFVII is 40-70 hours at best.

It's just another example of SE prioritizing graphics and superficiality than pumping good games out. Peopled asked for FFVII remake for years. It's finally coming, but this likely won't be finished in this decade. I think that's pretty pathetic and given how much they have flubbed 13, 14 1.0, XV, and now this remake, I've honestly got enough ammo to get off the Final Fantasy train. FFXIV 2.0 is my final destination and my last Final Fantasy.

How they've handled this remake seals me turning in my FF jacket.

Who wants an FF jacket or do you just throw them in the corner, anyone know?
This post is kinda laughable. How, exactly, is this a superficial? This is probably the most ambitious, thorough remake of any video game ever that goes beyond just upgrading graphics (which would be the definition of superficial). People have asked for a FFVII remake that is like the PS3 tech demo and this is pretty much the only way that people are going to get anything even REMOTELY close to what people dreamed after seeing that. A game that looks like this also needs to modernize a lot of its design aspects (i.e. offer more expansive environments instead of small rooms connected by loading screens, meaning Midgar alone will need to be far bigger than it was in the original PS1 game). This can't just be FFVII except with PS4 level graphics. This needs to be a PS4 level & PS4 era game through & through and that means that the world of FFVII will be expanded to many, MANY times bigger than what it was originally, which means it would be insane to try to do that with just one game.

If they mean for all 3 games that would be pretty fast. Even with reused assets/mechanics it still takes most AAA developers 4 years to make a game.
Maybe I'm remembering wrong, but didn't they imply they are working with multiple partners & CC2 is the main partner for Part 1. Another development partner can start work on part 2 while CC2 is still in the middle of Part 1 and be quite far into Part 2's development by the time Part 1 is released. Assuming they don't overhaul gameplay between each installment, it should be possible for them to start moving ahead with the development of all the parts more or less concurrently once they've nailed the basic gameplay & other parts.

Nomura f*ing up?
Pray do tell what has been fucked up?
 

Kieli

Member
That's what is scaring me the most.

I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons). If they are going to make 3 30 hours games...that's 70 hours of content that the original didn't have. So either they will fill the games with hours and hours of cinematics or they are doing what Peter Jackson did with The Hobbit (x3 3 hours long movies from a 150 pages book).

Bruh, I don't believe you beat it in 20 hours unless you literally skipped through everything.
 
That's what is scaring me the most.

I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons). If they are going to make 3 30 hours games...that's 70 hours of content that the original didn't have. So either they will fill the games with hours and hours of cinematics or they are doing what Peter Jackson did with The Hobbit (x3 3 hours long movies from a 150 pages book).

There's literally no way to beat the game and beat all weapons in 20 hours.

Ultima Weapon alone maybe but there's no way you beat Emerald and Ruby in 20 hours and still finished the game.

At least as far as I know. Maybe with cheating I guess.
 

Sesha

Member
If they mean for all 3 games that would be pretty fast. Even with reused assets/mechanics it still takes most AAA developers 4 years to make a game.

I imagine they have some people working on part 2 and even part 3, considering they contracted multiple dev teams in addition to CC2. The main focus is probably on part one, then when that's finished the focus turns to part two. Maybe they'll be able to have each part be done without not too long from each other.
 
That's what is scaring me the most.

I beat FFVII in 20 hours (1st time playing , not 100% but killed all the Weapons). If they are going to make 3 30 hours games...that's 70 hours of content that the original didn't have. So either they will fill the games with hours and hours of cinematics or they are doing what Peter Jackson did with The Hobbit (x3 3 hours long movies from a 150 pages book).

Bullshit.

If you played the PS4 version with all the cheats on, maybe. Even then 20 hours to beat all the WEAPONS and complete the game is suspect.
 
I kinda flipped out at them for changing the battle system on reveal, but more and more as I try to go back to the old games... I can't. I just can't. They're too old, and frankly, pretty bad. Turn based died for a reason. It's slow and it sucks. The only evolution ATB got was in Bravely Default which modernized things to be playable, tactical, and fun. Even in my favorite game FF6 you can break things immediately by power leveling or using certain gear or spells. Otherwise it's a slog through an ok story, at best.

So I'm all for them updating things and making the game playable, and the story more comprehensible/less juvenile, in 2016. Or 17, whenever it comes out. Square dialogue has always been trash though, so I hope they work on that. The pseudo-intellectual navel gazing horseshit is just too much for me.
 
I kinda flipped out at them for changing the battle system on reveal, but more and more as I try to go back to the old games... I can't. I just can't. They're too old, and frankly, pretty bad. Turn based died for a reason. It's slow and it sucks. The only evolution ATB got was in Bravely Default which modernized things to be playable, tactical, and fun. Even in my favorite game FF6 you can break things immediately by power leveling or using certain gear or spells. Otherwise it's a slog through an ok story, at best.

So I'm all for them updating things and making the game playable, and the story more comprehensible/less juvenile, in 2016. Or 17, whenever it comes out. Square dialogue has always been trash though, so I hope they work on that. The pseudo-intellectual navel gazing horseshit is just too much for me.

I just hope you can still breed a Gold Chocobo to get KotR, Attach Pheonix and Final Attack Materia, and Morph Master Tonberry into Ribbons for the whole party. All of that will probably not be in the game unfortunately.
 
FF VII is my favorite game of all time. i have finished the game many, many times, and I think I never have done so in less than 20 hours. Much less beating all the weapons.

Anyways, I think the people that are worrying about the world being limited by the game becoming a trilogy are really underestimating just how larger every place will feel fully realized on the PS4.

As long as every installment feels large in scope, fully explorable and well paced, it should be enjoyable as a full game that stands by it's own. Much like Mass Effect, which is trilogy in which every game felt sustantive enough yet still part of a single continuous story.
 

Lynx_7

Member
They clarify they aren't changing everything but Kitase, Nomura, and Nojima feel since they were involved with the original game that they have the liberty to add / change what they want while still making fans happy.

I'm sure George Lucas had the same thought process when he made the special editions. Glad that didn't backfire.

Anyway, as long as they keep the general tone of the original intact and don't make stupid changes like
being able to save Aerith
then I'm open to deviations. There's certainly room for improvement so I do hope they take their liberties towards constructive things like fleshing out characters and locations better, spice up some of the setpieces, things like that. From the gameplay trailer they showed it does seem like Cloud's crazy memory problems are going to play a bigger part in the story and that has a lot of cool potential to play around with (Arkham Asylum-esque sequences akin to the Scarecrow fear gas bits would be amazing).

I'm also really glad to see the episodic thing really means full fledged games and we can expect the game to be done in a reasonable amount of sequels, like a trilogy instead of something ridiculous like 7 episodes. Still really pumped for this remake.
 

10k

Banned
FF VII is my favorite game of all time. i have finished the game many, many times, and I think I never have done so in less than 20 hours. Much less beating all the weapons.

Anyways, I think the people that are worrying about the world being limited by the game becoming a trilogy are really underestimating just how larger every place will feel fully realized on the PS4.

As long as every installment feels large in scope, fully explorable and well paced, it should be enjoyable as a full game that stands by it's own. Much like Mass Effect, which is trilogy in which every game felt sustantive enough yet still part of a single continuous story.
*looks at username*

I call bullshit.
 

Jaymageck

Member
I can see Episode 1 being all Midgar, if it was around 20 hours.

All they really need is to expand it with a few more areas and have a bit more exposition.

So here's what we have in the original game:

-Opening Bombing Mission
-Sector 7 Slums/Tifa's Bar
-Sector 5 Reactor
-Sector 5/Aeris' house
-Wall Market
-Sewers/Train Graveyard
-Plate Drop & aftermath
-Shinra Building
-Escape from Midgar

Here's some possible additions/changes:

-More time in Sector 7 before the Sector 5 reactor. Flesh out slums life a bit before we jump right into another reactor mission. I think this would be a good change. Let me be clear - I'm talking having an extra hour or two of gameplay at this point with more stuff to do in the area.

-Big change - CITY ABOVE THE PLATE. I have no idea if you get to explore the above plate world in Crisis Core or Dirge, but I think it'd be a great addition to the Midgar part of FFVII. Make it so when you climb to reach the Shinra Tower, you come out in a completely different area. A plate top town. And you get to see how the people are reacting. It's probably better if this leads into a more thoroughly planned version of breaking into the Shinra HQ than just walking in the door.

-Introduce Sephiroth earlier. I think they can intersperse the earlier parts with more references to him. When we get into Shinra HQ, either have everyone actually witness him killing President Shinra, or see him shortly afterwards.

-Intersperse the Kalm exposition a bit earlier, or perhaps even end the episode with a condensed version of it. It doesn't necessarily need to happen in Kalm. It could be that we encounter Sephiroth on the escape from Midgar and that prompts some flashbacks to end the game as everyone ventures out of the city.

Obviously they can do more by just having totally new left field stuff here and there too. The type of changes I've mentioned could easily add about 5 hours or so and that's without shaking things up much.
 

chaosblade

Unconfirmed Member
-Introduce Sephiroth earlier. I think they can intersperse the earlier parts with more references to him. When we get into Shinra HQ, either have everyone actually witness him killing President Shinra, or see him shortly afterwards.

Nah, it's good that he's not introduced at that point. It wouldn't be a bad thing if he wasn't introduced until the end of part 1 (if it concludes with the Junon/ship Jevonva battle, for instance) or in part 2.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Nomura f*ing up?


R3X0i.jpg

Did you not think that post through exactly?

I dont see the controversy...they seem to be doing exactly what we want them to do, making a new version of FF7. I want to see what they can do going all out
 
I can see Episode 1 being all Midgar, if it was around 20 hours.

All they really need is to expand it with a few more areas and have a bit more exposition.

So here's what we have in the original game:

-Opening Bombing Mission
-Sector 7 Slums/Tifa's Bar
-Sector 5 Reactor
-Sector 5/Aeris' house
-Wall Market
-Sewers/Train Graveyard
-Plate Drop & aftermath
-Shinra Building
-Escape from Midgar

Here's some possible additions/changes:

-More time in Sector 7 before the Sector 5 reactor. Flesh out slums life a bit before we jump right into another reactor mission. I think this would be a good change. Let me be clear - I'm talking having an extra hour or two of gameplay at this point with more stuff to do in the area.

-Big change - CITY ABOVE THE PLATE. I have no idea if you get to explore the above plate world in Crisis Core or Dirge, but I think it'd be a great addition to the Midgar part of FFVII. Make it so when you climb to reach the Shinra Tower, you come out in a completely different area. A plate top town. And you get to see how the people are reacting. It's probably better if this leads into a more thoroughly planned version of breaking into the Shinra HQ than just walking in the door.

-Introduce Sephiroth earlier. I think they can intersperse the earlier parts with more references to him. When we get into Shinra HQ, either have everyone actually witness him killing President Shinra, or see him shortly afterwards.

-Intersperse the Kalm exposition a bit earlier, or perhaps even end the episode with a condensed version of it. It doesn't necessarily need to happen in Kalm. It could be that we encounter Sephiroth on the escape from Midgar and that prompts some flashbacks to end the game as everyone ventures out of the city.


Obviously they can do more by just having totally new left field stuff here and there too. The type of changes I've mentioned could easily add about 5 hours or so and that's without shaking things up much.

I think introducing Sephiroth earlier takes away from the buildup to his initial unveiling. Having his sword stuck through the President's body be the only evidence Cloud needs to see to know it's him is a very powerful mark for Sephiroth's character. Having him appear in the flashback for the first time helps solidify his strength when one of the very first actions we see him take is killing a dragon.

Rather than changing where the flashback conversation happens, I actually think it would be better to add some character interaction scenes on the way to Kalm. In the original game the player can divide the party the way they want and it's implied they split up to meet back at Kalm. Perhaps in the remake we can see both sides travel along the way to reach Kalm and get more bonding and reflection moments. They could even throw in an additional sidequest or exploratory area along the way.
 
I can see Episode 1 being all Midgar, if it was around 20 hours.

All they really need is to expand it with a few more areas and have a bit more exposition.

So here's what we have in the original game:

-Opening Bombing Mission
-Sector 7 Slums/Tifa's Bar
-Sector 5 Reactor
-Sector 5/Aeris' house
-Wall Market
-Sewers/Train Graveyard
-Plate Drop & aftermath
-Shinra Building
-Escape from Midgar

Here's some possible additions/changes:

-More time in Sector 7 before the Sector 5 reactor. Flesh out slums life a bit before we jump right into another reactor mission. I think this would be a good change. Let me be clear - I'm talking having an extra hour or two of gameplay at this point with more stuff to do in the area.

-Big change - CITY ABOVE THE PLATE. I have no idea if you get to explore the above plate world in Crisis Core or Dirge, but I think it'd be a great addition to the Midgar part of FFVII. Make it so when you climb to reach the Shinra Tower, you come out in a completely different area. A plate top town. And you get to see how the people are reacting. It's probably better if this leads into a more thoroughly planned version of breaking into the Shinra HQ than just walking in the door.

-Introduce Sephiroth earlier. I think they can intersperse the earlier parts with more references to him. When we get into Shinra HQ, either have everyone actually witness him killing President Shinra, or see him shortly afterwards.

-Intersperse the Kalm exposition a bit earlier, or perhaps even end the episode with a condensed version of it. It doesn't necessarily need to happen in Kalm. It could be that we encounter Sephiroth on the escape from Midgar and that prompts some flashbacks to end the game as everyone ventures out of the city.

Obviously they can do more by just having totally new left field stuff here and there too. The type of changes I've mentioned could easily add about 5 hours or so and that's without shaking things up much.

Nice post, very thoughtful.
 

Sacul64GC

Banned
Comes down to price for each release. I'm not spending $180 to experience FF7 in its entirety.

Not to mention that each 60$ part will be around only 30 hours. Other companies can put out a full length rpg in less time then ffxv. How many tales of games alone have come out in durring ffxv development time? Your telling me you can even release a remake as a single game in less then 10 years?
 
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