From the 2nd GPU
Ummm WUT??? Did I miss something?
From the 2nd GPU
Dual GPU makes sense from the standpoint that all the chips they make can go towards both PS4 and PS4K.
SW compatibility wise might also good since regular games can keep working the same as usual without any clue of the existence of the 2nd GPU unless patched or some override in the OS to do this fancy uprendering thing.
3rd thing is that Sony could just rely on AMD's split frame rendering to make utilization of the 2nd GPU quite easy for devs.
Maybe because they know that not many people have 2 - 4 monitors & PS3's
Making a game render across 2 GPU's can't be more complex then making a game run across 2- 4 PS3's
GT5 & 6 are the same games that run on 1 PS3 so why would it be so hard to do the same with a PS4 game being rendered across 2 GPU's in a PS4K?
Metfanant said:this makes no sense...no sense at all...if its MORE taxing from a hardware standpoint, then why not just render in 4k to begin with??...
post you were replying to said:the tradeoff in case of emulation is higher-compatibility, and as mentioned likely higher quality for the same pixel count.
Not in what the quoted post/patent was referring to. Then again a lot of posts in this thread could have been saved if people read the patent in question before replying.Metfanant said:You are using algorithms to approximate details that are not actually present in the image...
That goes into realm of semantics though - every AA method has a resolve step and we don't try to umbrella them with "up/down scaling" - with good reasons. The algorithm uses analog of "upscaling" as one of its steps, that's all.Liabe Brave said:But one of the steps is very much like upscaling. In your words: "they resolve the samples into a higher-resolution image."
Dual GPU never makes sense. Especially not with GCN architecture.
It's making a ridiculously complicated APU, with a much higher cost and power consumption.
Why would you rely on cheap tricks (and no, it doesnt make it quite easy) when you could just double the CU numbers which is pretty straigthforward ?
Dual GPU?
Why would sony make things more complex and less efficient after spending time making the PS4 simpler and more efficient?
More PCB and bus complexity but area wise no? Instead of making one big chip it's just 2 smaller ones. The number of total CU is the same.
Did you even read my post? If dual GPU is true then it's for compatibility and ease of use to rely on these cheap tricks. And manufacturing 2 small chips is easier than 1 big one.
No matter what algorithm you used, you cannot do this unless you're rendering at higher resolution because the original picture doesn't have that information.
yep.
the wind waker images are a REALLY bad example because that game was remastered, whereas the PS2 games on PS4 are being emulated. essentially the WW release was remade by hand but the PS2onPS4 games are the same as a retail disc and the PS4 is using an emulator to access that game and work a little magic on it during the rendering process.
again, the PS2 games don't have secret 1080p res textures hidden on the disc that the game creators made for the future in case 1080p is a thing. they're old low res assets that the PS4 is trying to make pretty- and it does a very poor job, IMO.
you think the PS4K is really going to be able to make a 1080p PS4 game look like it's 4K with some magic sauce?
The Wind Waker images are from an emulator. It's not the HD re-release but the og GC game.
a PC emulator?
i had a PC emulator for PS2 games a decade ago that ran Rogue Galaxy very crisply and yet the PS4 can't get that done?
i'm not aiming my argument at you, i'm just saying that if it's from a PC emulator then it just further proves my point.
Not in what the quoted post/patent was referring to. Then again a lot of posts in this thread could have been saved if people read the patent in question before replying.
For compatibility, you can just disable the CU. Area wise, yes because it would still ve two distinct chips. Yes, I readed your post. This is more of a fantasy though. Dual GPU isnt happening because it's harder to use than a bigger one.
a PC emulator?
i had a PC emulator for PS2 games a decade ago that ran Rogue Galaxy very crisply and yet the PS4 can't get that done?
i'm not aiming my argument at you, i'm just saying that if it's from a PC emulator then it just further proves my point.
GPU area wise is the same, lol. 20 + 20 = 40.
Sure you could disable the CU. But my other point was manufacturing wise this 20CU block can be used to continue making both PS4 and PS4K freely in any ratio they need to according to demand. Someone more knowledged in semiconductors feel free to tell me if I'm wrong here though.
Sometimes cost and flexibility > ease of use. Not that it would be that hard to use if their SDK supports it well enough.
To be fair, the patent was not posted in the discussion until 29 hours later after people were asking him to elaborate. He could have saved a lot of posts by not being vague and evasive when people asked him to clarify and give more details to which he would dodge with vague responses instead of simply saying he didn't know the details but here's the patent. Again, 29 hours later after people asked him about it not to mention the only thing he posted which was more confusing was an image that looked like it was sampling pixels in order to fill in the blanks which is commonly looked at as upsampling. So I think it's unfair to blame people for not reading a patent that wasn't presented to us until 29 hours later and after 15 responses by him without actually giving any real details before posting the patent..
Smear it on the screen it might work. Always choose hickory smoke flavor thoughyep.
the wind waker images are a REALLY bad example because that game was remastered, whereas the PS2 games on PS4 are being emulated. essentially the WW release was remade by hand but the PS2onPS4 games are the same as a retail disc and the PS4 is using an emulator to access that game and work a little magic on it during the rendering process.
again, the PS2 games don't have secret 1080p res textures hidden on the disc that the game creators made for the future in case 1080p is a thing. they're old low res assets that the PS4 is trying to make pretty- and it does a very poor job, IMO.
you think the PS4K is really going to be able to make a 1080p PS4 game look like it's 4K with some magic sauce?
I posted that patent months ago & I'm sure I posted it in this thread & other PS4K threads a few times now. it's not my fault you was trying to be a know it all & made a fool of yourself
You didn't post it in the realm of the discussion after being asked by a lot of people to clarify. You could have saved everyone some trouble if you just either a) pointed to the patent, or b) actually give some details. Heck I asked you simply what's the performance relative to native rendering, and you couldn't answer that when fafalada was able to. Combine that without being able to clearly explain what it was just shows you read things without fully understanding what's going on there. I not once said I was trying to be a know it all, in fact I entered the conversation admitting I wasn't well versed on how emulators treat it. But you on the other hand couldn't tell us past vague responses and even after posting the patent it was determined it's not feasible, which also shows you didn't understand it. So even if you used the term uprendered correctly, you didn't use it's application correctly. I was trying to hold you to you to back up your claims which you couldn't until over a day later and still couldn't in your own words. So the only one acting like a know it all without actually being one is you. Next time just post the patent rather than trying to pretend you understand it.
LOL that is all you get from me at this point you're sad
So you can't even acknowledge and admit after Fafalada pointed out how it's not reasonable in the way you said it could be used?
Not in what the quoted post/patent was referring to. Then again a lot of posts in this thread could have been saved if people read the patent in question before replying.
That goes into realm of semantics though - every AA method has a resolve step and we don't try to umbrella them with "up/down scaling" - with good reasons. The algorithm uses analog of "upscaling" as one of its steps, that's all.
Games you mention do variations of temporal reconstruction and thus have to reproject pixels from different positions in time to approximate where they are in final frame. The said patent though, has no temporal component, and no reprojecting as such.
I posted that patent months ago & I'm sure I posted it in this thread & other PS4K threads a few times now. it's not my fault you was trying to be a know it all & made a fool of yourself
So you can't even acknowledge and admit after Fafalada pointed out how it's not reasonable in the way you said it could be used? You know you've been caught in not understanding it but still can't admit being wrong. That's someone acting like a know it all.
Up-rendering is not limited to this method. no matter how it's done if the PS4 games that are 1080P get rendered in 4K it's up-rendering & no I'm not talking about scaling the 1080P image to the output resolution.
No argument with that last sentence. But the resolve of an AA method doesn't result in increased framebuffer resolution, the way that AA-esque accumulation methods do. The latter is much more similar to what we'd call upscaling, even if it's only one step in a longer process.That goes into realm of semantics though - every AA method has a resolve step and we don't try to umbrella them with "up/down scaling" - with good reasons. The algorithm uses analog of "upscaling" as one of its steps, that's all.
Fair enough. Though isn't the multiple subpixel shifts to generate the samples you'll coalesce technically a kind of (very simple) reprojection?Games you mention do variations of temporal reconstruction and thus have to reproject pixels from different positions in time to approximate where they are in final frame. The said patent though, has no temporal component, and no reprojecting as such.
Up-rendering is not limited to this method. no matter how it's done if the PS4 games that are 1080P get rendered in 4K it's up-rendering & no I'm not talking about scaling the 1080P image to the output resolution.
Considering how you pushed aside my comment, let me be more direct in presenting the obvious issues and questions about your stance:
Uprendering to 4k in any form by the definition presented is less efficient than rendering natively at 4k.
Using multiple GPUs is less efficient than a single GPU using the same die area.
With both of these things in mind, are you still suggesting that Sony would choose to follow this path? If so why?
PowerVR is announcing its new high-end GPU architecture today, in preparation for both Mobile World Congress and the Game Developers Conference (MWC and GDC, respectively). Imagination Technologies has lost some ground to companies like Qualcomm in recent years, but its cores continue to power devices from Samsung, Intel, MediaTek, and of course, Apple. The new GT7900 is meant to crown the Series 7 product family with a GPU beefy enough for high-end products including 4K support at 60fps as well as what Imagination is classifying as affordable game consoles.
Imagination highlighted some figures in its bullish press release:
It includes 512 ALU cores and delivers up to 800 GFLOPS (FP32) or 1.6 TFLOPS (FP16) graphics and compute performance at 800 MHz (16 nm FinFET+); to give you an idea of how it stacks up versus the competition, a Kepler-based GeForce GT 730M from NVIDIA delivers about 550 GFLOPS (FP32) at a comparable frequency.
The goal is to bring PC performance and hardware support to Android devices, with OpenGL ES 3.1, new shaders, HDR texture compression and tessellation. Of course, the GPU supports UHD/4K resolutions.
They could use a smaller GPU like a GPU from PowerVR for the task of up-rendering
PowerVR goes 4K with GT7900 for game consoles
Imagination Technologies announces console GT7900 GPU
Again you've completely dodged his question...let me get this straight...
- The rumors of the PS4k are talking about ~2x the GPU power of the current console...
- Based on current PC tech, 2x the horsepower is not enough to render modern AAA games in 4k
- Most people in this thread seem to think this fancy upscaling method you like so much would be MORE taxing on hardware than just rendering in native 4k from the get go
With all that being said...
You propose that a second GPU in the form of something just above a consumer laptop GPU, that the company itself says is targeted at "affordable" (ie modestly powered) gaming consoles, is going to handle something that 2x PS4 GPU's wouldn't be able to handle?
You realize that things have been explained to them clear as day & they revert right back to acting as if I'm just making up words? this is a lost cause all the information is right there in their face. next year or so they will be acting like they are experts on the subject.
The post from a few pages back still apply.
So now y'all know that this will be more taxing on the hardware? funny it didn't take a year like I thought it would
Do you even bother to read posts? Or do you just ignore what is said in them?
Do you even bother to read posts? Or do you just ignore what is said in them?
fuck me, it's like the "HUMA will turn our consoles into supercomputers" bollocks all over again.
Also heard that you can link up to 4 of them for a total of 32k rendering power and unlocking the ability to do full room reprojection which projects the game to your room enabling hologramsHaven't you heard? The PS5 will be able to up-render games to 8K!
Don't blame Sony. All the people who were spreading the rumor would probably feel mighty stupid though248 pages and counting, significant parts of which being fighting later, Sony at E3
"aaand...The new PS4 model played UHD blu rays. That's a wrap folks!"
*Tepid clapping*
Yes I read it & I seen that you went from not knowing what uprender is to knowing how taxing it is on the hardware even though we don't even know what the hardware is or how it will be done.
Yes I read it & I seen that you went from not knowing what uprender is to knowing how taxing it is on the hardware even though we don't even know what the hardware is or how it will be done.
Every time I see this thread bumped I get excited for new leaks but it's just this same upscaling argument that's been going on for what, 4 days now?!
I just dont understand your dual GPU theory though. You keep saying they could use a smaller GPU for that task, pointing to PowerVR... You do realize that a 16 cluster PowerVR GPU wont be that small, right ?
You do realize that the thing from your patent is just about emulator ? You do realize that Sony dont have a magic upscale thing ? You act as if they found the philosopher stone and will do 4K with no hicups.
I actually wouldn't be surprised to see that if the idea get significant pushback from the dev community. Maybe some relatively minor spec improvements but mostly just 4k media, HDR support (which I think is a big deal), and high quality 4k upscaling.248 pages and counting, significant parts of which being fighting later, Sony at E3
"aaand...The new PS4 model plays UHD blu rays. That's a wrap folks!"
*Tepid clapping*
I said a smaller GPU like one from PowerVR not that it would be the GPU from them & I know that the patent was about uprendering older games but it still show what could be done to uprender 1080P PS4 games to 4K.
No I'm not acting like they found the philosopher stone but I know that if they use special hardware for the task of uprendering to 4K it will be better at it than older GPUs that people are trying to base their estimations of whats needed for 4K off of.
So basically you think they'll do some upscale method then ? Because no matter what, if it's native it'll still require a lot of power.
I'm legit worried about how devs are going to take this. I think the consumer base may be fine with it but devs may find it super annoying based on what we're hearing. We have evidence that publishers want this though, so I'm not worried about the big releases, as the pubs hold more power there, but it may lead to issues for indies. Though I guess for the most part indies may be fine with just ignoring the extra power, but for the more technically demanding games that could benefit from it such as Firewatch this might lead to issues with having to choose which to prioritize, ie if they prioritize PS4K and the PS4 version sucks they'll get a bunch of complaints, but if they prioritize PS4 with it still having some issues with the PS4K not being much better they'll still get complaints. So lose lose either way.
So now y'all know that this will be more taxing on the hardware? funny it didn't take a year like I thought it would
This is a dumb idea. I bet like 5% of people have a 4K TV. Just release the PS5 in 2018 if you think this gen should be short.
What brand was the TV?I was just at Walmart and saw a 50" 4k TV for in the $450 range. If people don't have 4k TVs yet, it's definitely going to start happening en masse soon at those prices.
If the PS4k is real, don't expect the PS5 to be release before holiday 2020.This is a dumb idea. I bet like 5% of people have a 4K TV. Just release the PS5 in 2018 if you think this gen should be short.