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Rumor: Horizon: Zero Dawn delayed to early 2017

Kyoufu

Member
Footage of this game does nothing for me. Looks like a generic ubisoft open world game. Sure it looks nice but..... Eh. I'm totally happy to be proven wrong.

This looks like an open world WRPG with good combat which is rare to non-existent so hardly generic or something Ubisoft would make, is it? Laughable conclusion, really.
 
At some point we have to ask the question, are the developers wanting to reveal their game that early or think they can deliver on that day, or is Sony pressuring them to do so. Which would be akward, because Sony allows so many delays it's not even funny anymore.

Valid point, it's getting really annoying now.
 
Footage of this game does nothing for me. Looks like a generic ubisoft open world game. Sure it looks nice but..... Eh. I'm totally happy to be proven wrong.

We've seen almost none of the open world gameplay, how it's structured, etc. The combat itself looks beyond anything I've seen in an Ubisoft open world game in terms of mechanics. The redheaded female lead taking down cybernetic dinosaurs or whatever isn't something I've seen before. I'm not sure how you made this comparison. It's the only open world game I can think of right now that actually has some potential to be decent.
 
Footage of this game does nothing for me. Looks like a generic ubisoft open world game. Sure it looks nice but..... Eh. I'm totally happy to be proven wrong.

Different strokes for different folks. I don't know how anyone could conclude it looks generic, though - very imaginative in my opinion.
 
It's just frustrating the console that is supposedly the "best" really hasn't delivered for me yet at all. There hasn't been one game on the ps4 where I was blown away, Uncharted will probably be the first. On the Xbox side of things I'm constantly enjoying their exclusives from sunset to quantum, halo, forza etc. I was looking forward to playing horizon this year, but It looks like we may get a repeat of last years holiday season from Sony. I may sell to get the neo or just sell and be done with it. I think If it hadn't been for Microsofts giant fuck up PR campaign in the beginning, they would be on top in sales right now, it's just providing more games that I care about. That being said it's just my personal opinion and I guess I just have trouble understanding the hype that surrounds the ps4.

Reason why I never got a ps4 in the first place, as even in the highdays of the PS 3 i wasnt impressed of the 1st party games from Sony. And with the ps4 it only took a turn for the worse with fewer and unimpressive 1st party games. The occasional game I do wanna play (Until Dawn, Uncharted) I can play with a friend.
 

hatchx

Banned
I think it's pretty obvious this was never a 2016 title. It's too big in scope, and it's a flagship. I'd wager it'll fall even later than 'early 2017' into May, June, hell, even fall 2017.

This happens, almost always.
 

Elandyll

Banned
Yep. We're never gonna have that "crazy year". The cycle of delays will always push just enough critical titles to another year to prevent that dream year from happening xD
I'd say 2016 is still on track to be a 2009-like banner year for "Exclusives" (whether true, console only or temporary).

Gravity Rush R
The Witness
Firewatch
Street Fighter V (seems to be a great fighter at its core, with a glaring lack of content supposedly being adressed in June)
MLB 16 The Show
Ratchet and Clank
Uncharted 4
No Man's Sky
Boundless
Drawn to Death
Shadow of the Beast
Abzu
Alienation
What Remains of Edith Finch
The Tomorrow Children
Paragon

And supposedly: Nioh, The Last Guardian, Gran Turismo Sports
Possibly: Dreams (Beta announced for 2016)

Rumored delayed to 2017 but not confirmed: Horizon

Unknown state or 2017 and beyond afaik: Persona 5, Nier 2, WilD, Hellblade, FF7R, Shenmue 3, Let it Die, Ni no Kuni 2, Detroit, Bound, Gravity Rush 2...
 

kyser73

Member
snip

I'm not happy about the delay but Guerilla Games is innocent, imo. This is an issue with Sony as a publisher, how they handle release dates and when they decide to announce games. As a PS4 owner who loves their first party games, I would like them to change their approach on this.

This isn't strictly true.

The development team will present a development roadmap, with dated milestones for the project (these could be related to asset creation, for example). The publisher then takes this information and says 'OK, at this point we should be good to show it off and slap a tentative, non-specific release date on it.' Probably build 6 months onto whatever the development team tell them too.

Then one milestone fails and gets pushed back by 2-3 months. This impacts on dependent strands elsewhere on the project, which in turn all get pushed back. When this happens in specialist multi-disciplinary environments where you can't simply redeploy staff, you are then left with cumulative delays stacking up, which pushes your next milestone back. Here's a simple example:

About 4 years agp I was PMing a data migration project between two pieces of clinical software, with ~500K patient records across 4 DBs, and we were merging like-like, i.e. it was 4 versions of the same application being merged into one.

This might sound easy, but it isn't, because you have to pick or create a target application & DB structure that as much as possible matches the configuration of the source DBs.

To fix this, we had an SQL guy who wrote what I can only describe as a piece of magic scripting that would manage the whole ETL process.

He missed his deadline by a week, and that caused a cascade effect into training, clinical management and day-to-day operations, as staff were using an interim shell application to record data.

When the script did run, a misplaced comma caused ~25K of kids vaccination records to not transfer, so our 'crunch' was getting the whole project team of 20 people. plus some temps in for a 4 day data-entry session to upload the missing records from spreadsheets culled from the legacy app.

This, in comparison with game development, was a piece of piss project. The more complex software creation gets, especially in a creative environment where your aim is to make something fun and that might at the project's outset have a pretty nebulous end-state, the harder it is to predict where delays and issues will occur (and this doesn't even begin to include human issues like sickness, family issues, resignations and so on).

It's also why you get things like Unity happening - media space tends to get booked out 6-9 months out if you're talking about holiday season, and the closer you get to campaigns going live, the harder it is to get out without incurring penalties for cancelling. Then you have shareholders etc etc...but that's a whole other part of the pie that we're not discussing here.

TL:DR publishers work with information devs give them, and while they make dumb decisions, devs can be equally bad at managing expectations or overpromising on delivery dates.
 

dmr87

Member
Should've revealed the game at this year's E3 instead of last year. Everyone should look at how Bethesda did with Fallout 4.
 

Walpurgis

Banned
This isn't strictly true.

The development team will present a development roadmap, with dated milestones for the project (these could be related to asset creation, for example). The publisher then takes this information and says 'OK, at this point we should be good to show it off and slap a tentative, non-specific release date on it.' Probably build 6 months onto whatever the development team tell them too.

Then one milestone fails and gets pushed back by 2-3 months. This impacts on dependent strands elsewhere on the project, which in turn all get pushed back. When this happens in specialist multi-disciplinary environments where you can't simply redeploy staff, you are then left with cumulative delays stacking up, which pushes your next milestone back. Here's a simple example:

About 4 years agp I was PMing a data migration project between two pieces of clinical software, with ~500K patient records across 4 DBs, and we were merging like-like, i.e. it was 4 versions of the same application being merged into one.

This might sound easy, but it isn't, because you have to pick or create a target application & DB structure that as much as possible matches the configuration of the source DBs.

To fix this, we had an SQL guy who wrote what I can only describe as a piece of magic scripting that would manage the whole ETL process.

He missed his deadline by a week, and that caused a cascade effect into training, clinical management and day-to-day operations, as staff were using an interim shell application to record data.

When the script did run, a misplaced comma caused ~25K of kids vaccination records to not transfer, so our 'crunch' was getting the whole project team of 20 people. plus some temps in for a 4 day data-entry session to upload the missing records from spreadsheets culled from the legacy app.

This, in comparison with game development, was a piece of piss project. The more complex software creation gets, especially in a creative environment where your aim is to make something fun and that might at the project's outset have a pretty nebulous end-state, the harder it is to predict where delays and issues will occur (and this doesn't even begin to include human issues like sickness, family issues, resignations and so on).

It's also why you get things like Unity happening - media space tends to get booked out 6-9 months out if you're talking about holiday season, and the closer you get to campaigns going live, the harder it is to get out without incurring penalties for cancelling. Then you have shareholders etc etc...but that's a whole other part of the pie that we're not discussing here.

TL:DR publishers work with information devs give them, and while they make dumb decisions, devs can be equally bad at managing expectations or overpromising on delivery dates.
Interesting anecdote. I suppose it is possible that this is just another case of shit happens but after The Division I remain suspicious.
 

kyser73

Member
Interesting anecdote. I suppose it is possible that this is just another case of shit happens but after The Division I remain suspicious.

I've been lucky enough to look at scoping documents for an open-world game (quite an old one from last gen) and from a PM perspective they're hair-raising! Even really simple open-world concepts limited to SP with no online are big from a PM POV, and something like The Division, with OW, MP, PVE/PVP, a large SP campaign and so on...I can completely see why it took so long, and still shipped with a ton of issues.
 

DKHF

Member
They went completely dark on news about the game, so this alone is enough reason to believe the delay.
That's not really a reason to believe the delay (not that I don't believe it has been delayed, I do) since basically every AAA Sony exclusive has little to no news outside of the press conferences unless they are very close to release (eg Uncharted 4 in the last few months leading up to May).
 

matmanx1

Member
Delay's are fine as long as the end product is great. 2016 is pretty packed as-is so this is probably not a bad thing. And if Horizon benefits from Neo optimizations then I don't see a problem here other than the increased wait time.
 

dugdug

Banned
Man. I know everybody loves Shuhei, but, now that Shawn Layden's president of WWS, maybe he can actually get these games out on time.
 
If the delay means that it'll run at 60FPS on the NEO, I'm down. Haven't owned a console since the PS2, but I'd buy a PS4NEO if it means we get some 60FPS going on.
 

Nesther

Member
Man. I know everybody loves Shuhei, but, now that Shawn Layden's president of WWS, maybe he can actually get these games out on time.

I don't think Layden has some secret magic dust he can sprinkle on these games that Shuhei doesn't have. I highly doubt the restructuring changed anything in this regard, I remember an interview with Colin were he stated day to day business remains the same.
 
I'd say 2016 is still on track to be a 2009-like banner year for "Exclusives" (whether true, console only or temporary).

Gravity Rush R
The Witness
Firewatch
Street Fighter V (seems to be a great fighter at its core, with a glaring lack of content supposedly being adressed in June)
MLB 16 The Show
Ratchet and Clank
Uncharted 4
No Man's Sky
Boundless
Drawn to Death
Shadow of the Beast
Abzu
Alienation
What Remains of Edith Finch
The Tomorrow Children
Paragon

And supposedly: Nioh, The Last Guardian, Gran Turismo Sports
Possibly: Dreams (Beta announced for 2016)

Rumored delayed to 2017 but not confirmed: Horizon

Unknown state or 2017 and beyond afaik: Persona 5, Nier 2, WilD, Hellblade, FF7R, Shenmue 3, Let it Die, Ni no Kuni 2, Detroit, Bound, Gravity Rush 2...
Touché and I would like to add SFV is currently my GOTY. The core gameplay is fantastic and should be more SP stuff added every month. Summer time should be a great season to jump into the game.
 

Nocturno999

Member
And so the Sony strategy of "how to make next year the best year ever....every year" begins:

-Announce a ton of cool stuff for next year
-People go like "next year will be the best ever"
-Delay several of those games
-Announce more games for the next year
-The combination of newly announced games + the delayed ones makes for a great catalog
-People go like "next year will be the best ever"
-Delay several of those games ....



The Last Guardian and Gravity rush 2 are next

It really is a never ending cycle.
 

generic_username

I switched to an alt account to ditch my embarrassing tag so I could be an embarrassing Naughty Dog fanboy in peace. Ask me anything!
It's just frustrating the console that is supposedly the "best" really hasn't delivered for me yet at all. There hasn't been one game on the ps4 where I was blown away, Uncharted will probably be the first. On the Xbox side of things I'm constantly enjoying their exclusives from sunset to quantum, halo, forza etc. I was looking forward to playing horizon this year, but It looks like we may get a repeat of last years holiday season from Sony. I may sell to get the neo or just sell and be done with it. I think If it hadn't been for Microsofts giant fuck up PR campaign in the beginning, they would be on top in sales right now, it's just providing more games that I care about. That being said it's just my personal opinion and I guess I just have trouble understanding the hype that surrounds the ps4.

Its just frustrating the console that is supposedly the "best" really hasn't delivered for me yet at all. There hasn't been one game on the Xbox where I was blown away, Scalebound will probably be the first. On the PS4 side of things I am constantly enjoying their exclusives from Bloodborne, Ratchet, Until Dawn, Street Fighter etc.. I was hoping to play Scalebound this holiday season from Microsoft. I may sell to get the Xbox 1.5 or just sell and be done with it. I am just having trouble understanding the hype that surrounds Microsoft's exclusives like Quantum Break.

Both these posts are idiotic
 
I was never under the impression this would make it in 2016 - despite Sony saying otherwise.

Too ambitious and new for Guerilla / Sony.
 

dugdug

Banned
I don't think Layden has some secret magic dust he can sprinkle on these games that Shuhei doesn't have. I highly doubt the restructuring changed anything in this regard, I remember an interview with Colin were he stated day to day business remains the same.

That sucks, cause, while I love Shuhei, dude's blown it this generation. I can't think of any first party games that launched on time besides Knack and Killzone.
 
This isn't strictly true.

The development team will present a development roadmap, with dated milestones for the project (these could be related to asset creation, for example). The publisher then takes this information and says 'OK, at this point we should be good to show it off and slap a tentative, non-specific release date on it.' Probably build 6 months onto whatever the development team tell them too.

Then one milestone fails and gets pushed back by 2-3 months. This impacts on dependent strands elsewhere on the project, which in turn all get pushed back. When this happens in specialist multi-disciplinary environments where you can't simply redeploy staff, you are then left with cumulative delays stacking up, which pushes your next milestone back. Here's a simple example:

About 4 years agp I was PMing a data migration project between two pieces of clinical software, with ~500K patient records across 4 DBs, and we were merging like-like, i.e. it was 4 versions of the same application being merged into one.

This might sound easy, but it isn't, because you have to pick or create a target application & DB structure that as much as possible matches the configuration of the source DBs.

To fix this, we had an SQL guy who wrote what I can only describe as a piece of magic scripting that would manage the whole ETL process.

He missed his deadline by a week, and that caused a cascade effect into training, clinical management and day-to-day operations, as staff were using an interim shell application to record data.

When the script did run, a misplaced comma caused ~25K of kids vaccination records to not transfer, so our 'crunch' was getting the whole project team of 20 people. plus some temps in for a 4 day data-entry session to upload the missing records from spreadsheets culled from the legacy app.

This, in comparison with game development, was a piece of piss project. The more complex software creation gets, especially in a creative environment where your aim is to make something fun and that might at the project's outset have a pretty nebulous end-state, the harder it is to predict where delays and issues will occur (and this doesn't even begin to include human issues like sickness, family issues, resignations and so on).

It's also why you get things like Unity happening - media space tends to get booked out 6-9 months out if you're talking about holiday season, and the closer you get to campaigns going live, the harder it is to get out without incurring penalties for cancelling. Then you have shareholders etc etc...but that's a whole other part of the pie that we're not discussing here.

TL:DR publishers work with information devs give them, and while they make dumb decisions, devs can be equally bad at managing expectations or overpromising on delivery dates.
A really insightful post. Thanks!
 
This is perfectly fine.

All the big multiplatform games hit in October - December.

It makes very little sense to send exclusives in at the same time.

IMO that's why R&C and Uncharted and so many other exclusives like Bloodborne and Order released in Spring schedules.
 

Mahonay

Banned
I sure as hell wasn't expecting it to come out this year considering how little we've seen/heard about it outside of E3.
 

ZombAid82

Member
Honestly, who thought, this is coming this year?
The earliest we're gonna see the Game on our TV's is Summer-Holiday 2017, IMO!
 
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