Does anyone have the official unlock time? I've looked but it doesn't seem to be definitive.
1900 CEST is the time I keep seeing around
Does anyone have the official unlock time? I've looked but it doesn't seem to be definitive.
Hah that was hilarious. I think it was just because he'd been in another country for two days playing multiplayer and drinking
Does anyone have the official unlock time? I've looked but it doesn't seem to be definitive.
1900 CEST is the time I keep seeing around
Looks like we have to wait one hour more:
Hi all,
Stellaris is scheduled to be available to play on Steam on -
9th May, 18:00 GMT (20:00 CEST)
If you translate this to your timezone, you will have your release time!
http://steamcommunity.com/app/281990/discussions/0/357285562487980826/
EU4 is all realtime. You can just pause it of course. Stellaris will be the same. Much more interesting then turn-based. When playing that in Total War for example, the waiting just kills me. Here you continue playing all the time, but can pause if it gets overwhelming or you have more stuff to do.Dabbled with EU 4 but couldn't get into it, will give this one a bash though.
Do we know if it has that weird mix of real time and turn based action? That completely through me with EU 4
Just make a small galaxy. You also don't have to play a campaign for dozens of hours. Trying new starts and see how it goes for a bit is just as fun for me.That worries me. To be honest, I tend to get bored of long campaigns, and with my limited amount of free time (gaming time is around 8-12 hours a week) this simply might not be for me. Looks really interesting, but it just might not be a good fit at this moment.
Can't wrap my head around this game's gameplay? Is it more like company of heroes in space or XCom? What about the story?
I'm still wondering which type of Civ i'm gonna do. I guess I'll go with inspiration when I boot the game
I loved Sins of a Solar Empire, didn't get into the Homeworld Remastered, what are the chances I'd enjoy this?
I loved Sins of a Solar Empire, didn't get into the Homeworld Remastered, what are the chances I'd enjoy this?
I loved Sins of a Solar Empire, didn't get into the Homeworld Remastered, what are the chances I'd enjoy this?
I loved Sins of a Solar Empire, didn't get into the Homeworld Remastered, what are the chances I'd enjoy this?
Steam isn't giving me a release time. That usually means no midnight release
Well it's definitely closer to SoSE than Homeworld, but still relatively different from both of them. Best advice is probably to watch some lets play's before buying it.
This doesn't play like either of those games, have you watched any of the streams?
It's not really like either of those games, so that's not a great barometer. Have you played any of Paradox's other titles?
I'd say if you enjoy 4X games in general, then you should definitely check it out - potentially genre defining game right here.
Pretty good. Homeworld is a pretty pure RTS with 3-dimensional gameplay (as opposed to a 2D plain like most RTSes), while Stellaris, much like Sins, is a lot closer to your regular 4X game. But this game is a lot different from those two.
For instance, unlike either of those games, combat is not based on your tactics. You have very little input on what your ships are doing beyond telling them to move to point X or retreating.
Thanks for the reply, looking up some youtube videos. Is there any videos or what not that I should watch? Looking at the developers right now in their multiplayer game.
18:00 GMT
Thanks for the reply, looking up some youtube videos. Is there any videos or what not that I should watch? Looking at the developers right now in their multiplayer game.
Looks like we have to wait one hour more:
Hi all,
Stellaris is scheduled to be available to play on Steam on -
9th May, 18:00 GMT (20:00 CEST)
If you translate this to your timezone, you will have your release time!
http://steamcommunity.com/app/281990/discussions/0/357285562487980826/
Thanks for the reply, looking up some youtube videos. Is there any videos or what not that I should watch? Looking at the developers right now in their multiplayer game.
Is there anything more to the combat tactics than the rock-paper-scissors 3 weapon types thing? Reminds me a lot of Endless Space at the moment.
I guess they made a mistake with the release time.
The release is now scheduled for 18:00 CEST.
Got an update from HQ, OP has been updated slightly.
http://steamcommunity.com/app/281990/discussions/0/357285562487980826/#c357285562488299107
Stellaris is scheduled to be available to play on Steam around -
9th May, 18:00 CEST
http://steamcommunity.com/app/281990/discussions/0/357285562487980826/#p4
So good news, everyone!
I guess that's something, but it really is missing a lot of the tactical options you get in say Europa Universalis. I think there's a lot of potential for evolving the different FTL types and possibly having ways to delay/restrict them (Star Ruler 2 might be good inspiration here). Also I'm really missing carriers with fighters, not sure if that's included in some of the late game, can't have a space game without carriers.Well, there's a bit of rock-paper-scissors with how different weapons affect shields and armour, but there are also things like weapon distance which can make a big impact. During the multiplayer stream one of the players amassed a huge fleet of ships with powerful, but short-range weapons. He got absolutely destroyed, though, as even though he had a much bigger fleet, his opponent had long-range weapons which could take out most of his ships before they fired a single shot.
The mix of ships in your fleet seems to play into things as well (although the videos I've seen haven't gone into it as much, as it's more of a mid to late game issue). If one of your enemies only used the largest ships, for example, you could potentially zerg-rush them with appropriately designed small ships.
Watch Quill18's videos; they're very informative for players new to the genre.
I might recommend watching Quill18's Let's Play from the beginning. Give it two or three episodes and see what you think.
Seconding the Quill recommendations. The official Paradox stream has also been pretty good - they knew what they were talking about and it wasn't hideously awkward, at least - so try checking that out.
I'd also give the Dev Diaries a read, incredibly informative and in depth. Should be able to find relatively easily through Google.
I guess that's something, but it really is missing a lot of the tactical options you get in say Europa Universalis. I think there's a lot of potential for evolving the different FTL types and possibly having ways to delay/restrict them (Star Ruler 2 might be good inspiration here). Also I'm really missing carriers with fighters, not sure if that's included in some of the late game, can't have a space game without carriers.
I'm waiting and seeing at the moment, there's a lot of potential here, but I do fear that we'll need a few DLCs to really get it going.
Can I have link to the GMG page with the discount code? Thanks!
I guess I'll look at some more videos, the early-mid game battles have all pretty much looked like throwing 2 numbers against each other with some minor differences by weapon type.Carriers are in the game, with fighter and bomber wings. The differences in technology, weapon types and compositions seems pretty pronounced. I'd hope for a similar depth as EU4 at the least.
Also the Blorg kinda look like poo that became sentient.
Well, they don't really make 4X games and this one's only partially one, so yes it would be easiest by default.
If you haven't checked it out, this instructional LP for CK2 is a pretty easy way to get familiar with one of their games.
http://lparchive.org/Crusader-Kings-2/
Just putting it into your cart and using the promo code SPACE25 should work.
https://www.greenmangaming.com/games/stellaris/#b
I guess that's something, but it really is missing a lot of the tactical options you get in say Europa Universalis. I think there's a lot of potential for evolving the different FTL types and possibly having ways to delay/restrict them (Star Ruler 2 might be good inspiration here). Also I'm really missing carriers with fighters, not sure if that's included in some of the late game, can't have a space game without carriers.
I'm waiting and seeing at the moment, there's a lot of potential here, but I do fear that we'll need a few DLCs to really get it going.
I guess I'll look at some more videos, the early-mid game battles have all pretty much looked like throwing 2 numbers against each other with some minor differences by weapon type.
I guess I'll look at some more videos, the early-mid game battles have all pretty much looked like throwing 2 numbers against each other with some minor differences by weapon type.
You can't badmouth the Blorg like that! They only want you to be their friend.
Also, I bought the game with the 25% discount on GMG a few days ago. Will they send me the Steam Key tomorrow as they haven't given me one yet?
I'd check out Quill's post mortem in the multiplayer event, it reassured a few of my worries about the combat.
I'm feeling pretty smug that I booked *Tuesday* as annual leave instead of Monday. Get home around 19:00 (WEST) so it's dinner with the missus and then 36 hours of nothing but Stellaris. Maybe sleep.
Only thing that might get in the way is that I bought through Green Man Gaming and they only post the keys when the game is launched. I take it they have a decent track record here?
I have to say, in addition to just being excited for the base game, I'm really read to throw money at whatever DLC they release for this. Since they aren't locked into pseduo-historical and can do sci-fi whatever, they'll be able to do some really interesting things.