As an outsider to these kind of games, they look intimidating. What is amazing about them compared to any other genre? Sorry for the open query, it's just I'm trying to broaden my horizons to try more strategy games. I always see threads for strategy games and see so many people get really excited for them, but I'm never clear what I'm missing out. I liked Homeworld DoK, but I have a suspicion that my lack of experience with strategy games makes me unfit to grapple what seems like a more advanced systems-heavy sub-genre. Is the fun in mastering the systems or is it in cool gameplay stories/emergent storytelling?
My position is kind of odd, because I've never played much grand strategy, but I know why I want to play them. My mindset comes from my time with the tutorials and some play, and a lot of reading about these games. Stellaris will be the first I really sink my teeth into.
Unlike any other medium, games aren't mere conduits for us to enjoy stories, but can generate new stories themselves. While RPGs and other genres are good at this, there are a few that I would argue are natural "story generators". They usually combine systems-driven gameplay, open worlds, and open-ended mechanics to deliver emergent moments. Project Zomboid, DayZ, STALKER, Minecraft, and so on. But perhaps none more so than grand strategy games. Especially Paradox grand strategy games.
They're challenging games of management and both short-term and long-term planning. Success relies not just on turn-by-turn tactics, but foresight, thinking of how your decisions will affect you a generation, a century, two centuries down the line in-game. They have an epic scope and macro scale that can't be matched, entire continents and nations, populations and cultures. These games simulate things other games rarely touch, like the spread and influence of religion to the familial relationships of dynasties
But deeper still, all those turns and choices and numbers become something more. Much like how you can get invested in the @ in a game like Nethack, these game's numbers and portraits coalesce into epic tales of rival nations, of generations-old grudges erupting into all out war, of backstabbing kings and puppet vassals, of underhanded treaties and deft political maneuvering.
Stellaris takes this to a new height literally, leaving squabbling nations and feuding families behind and launching into the stars. Paradox has embraced the wonder of science fiction and the thrill of space operas, letting you rise from a new civilization dipping its toe into the galactic circle to a universe-conquering empire. From concepts rarely used in games like uplifting to the classic trope of the technologically advanced precursor races, to the need to consider the pros and cons of wormholes versus hyperlanes, Stellaris is a space opera of your own to mold and craft as you see fit.
That's why we're excited