Modding portraits didn't look too complicated so It could be fun.
Does anyone know when we get Steam keys if we pre-ordered from GMG? Or do they not come until release tomorrow?
goddammit I can't wait any longer, how many hours are left?
While we're at it can we get the SC 1 zerg overmind?
Great post.My position is kind of odd, because I've never played much grand strategy, but I know why I want to play them. My mindset comes from my time with the tutorials and some play, and a lot of reading about these games. Stellaris will be the first I really sink my teeth into.
Unlike any other medium, games aren't mere conduits for us to enjoy stories, but can generate new stories themselves. While RPGs and other genres are good at this, there are a few that I would argue are natural "story generators". They usually combine systems-driven gameplay, open worlds, and open-ended mechanics to deliver emergent moments. Project Zomboid, DayZ, STALKER, Minecraft, and so on. But perhaps none more so than grand strategy games. Especially Paradox grand strategy games.
They're challenging games of management and both short-term and long-term planning. Success relies not just on turn-by-turn tactics, but foresight, thinking of how your decisions will affect you a generation, a century, two centuries down the line in-game. They have an epic scope and macro scale that can't be matched, entire continents and nations, populations and cultures. These games simulate things other games rarely touch, like the spread and influence of religion to the familial relationships of dynasties
But deeper still, all those turns and choices and numbers become something more. Much like how you can get invested in the @ in a game like Nethack, these game's numbers and portraits coalesce into epic tales of rival nations, of generations-old grudges erupting into all out war, of backstabbing kings and puppet vassals, of underhanded treaties and deft political maneuvering.
Stellaris takes this to a new height literally, leaving squabbling nations and feuding families behind and launching into the stars. Paradox has embraced the wonder of science fiction and the thrill of space operas, letting you rise from a new civilization dipping its toe into the galactic circle to a universe-conquering empire. From concepts rarely used in games like uplifting to the classic trope of the technologically advanced precursor races, to the need to consider the pros and cons of wormholes versus hyperlanes, Stellaris is a space opera of your own to mold and craft as you see fit.
That's why we're excited
So they said that the game will have a built-in link to the Stellaris wiki for whatever you want to lookup, has anyone seen that in action? I saw Quill mistakenly fire up a browser but that's about it.
Just found the list of advanced governments, so fucking happy that I get to play out my Deus Ex fantasy in space.
Oh boy I sure can't wait to sink 200+ hours into this game like I did with every other Paradox title.
Found this browsing the Stellaris reddit:
Races from popular scifi
https://docs.google.com/spreadsheets/d/1YSVWK4uvKLux6jCeXBvGMU7BBctXaUS7edM3vXD0fEo/edit#gid=0
If there's a list, put me on it too.Almost 10 pages already and the game won't be out until 14 more hours. That's serious hype galactic governors. Are you making a list of players for MP? It would be great to play with several gafers, imagine a big 20 players game schedule once a week, that would be great!
Was going to say the same thing.timelords pacifists?
lol ok
Almost 10 pages already and the game won't be out until 14 more hours. That's serious hype galactic governors. Are you making a list of players for MP? It would be great to play with several gafers, imagine a big 20 players game schedule once a week, that would be great!
timelords pacifists?
lol ok
timelords pacifists?
lol ok
I got an email from GMG telling me how to redeem my game, but it turns out they were just "letting me know that it uses Steam", not actually giving me my code.
I got that same thing too, what a fucking tease.
Great description of what makes the gameplay decisions of 4X/Grand Strategy so appealing. It inherently leads to emergent storytelling with the divergent ambitions and behaviors of AI factions over long stretches of time, and Paradox does a great job of peppering in authored storylets that add even more color, character and direction to playthroughs. Complex, but very rewarding.Both, really.
There's an inherent challenge in managing an empire. You have to oversee economy, population growth and happiness, research, military, diplomacy, etc. These aspects are appealing, especially if you are in a difficult position (e.g. your starting position is unfavourable, or you're wedged between a few stronger opponents). That on itself is challenging, but there's a lot more aspects to this.
You have to prioritize the resources you have available (e.g. what is going to benefit you the most with that enemy empire about to declare war on you - better tech, more ships, or bribing another empire to ally with you?) in order to progress, while you are able to secure strategically important locations that provide more resources or a bottleneck to choke enemy forces through.
Is the situation especially hairy, then you can come up with creative ways to get out of them. The guy who did the GiantBomb quick look of Stellaris, for instance, had a part of his population that was very unhappy and about to rebel. So in order to weaken their faction, he basically gerrymandered the rebellious population by spreading the planets they influenced across several sectors, thus essentially making them a non-issue in his empire. You can only come up with this kind of solution in a complex strategy game.
It's hard to explain the appeal of complex strategy games, but they're really addicting, and it's easy to lose track of time when completely engulfed in them. The work of you leading your empire is never done, after all.
I got an email from GMG telling me how to redeem my game, but it turns out they were just "letting me know that it uses Steam", not actually giving me my code.
I don't even really care about UC4 coming out tomorrow at 11.
I got an email from GMG telling me how to redeem my game, but it turns out they were just "letting me know that it uses Steam", not actually giving me my code.
I was never into a 4X game before (no clue what to do in Civ 5) but super tempted to get this since intergalactic scifi is my gem...
I was never into a 4X game before (no clue what to do in Civ 5) but super tempted to get this since intergalactic scifi is my gem...
Paradox Grand strategy is a lot more complicated than Civ V. Though there's a lot of talk that the tutorial for this one is actually good for once, it's still going to be a steeper learning curve than Civ. If you want to get into it, be prepared to fail miserably the first few go play-throughs
Here's a good way to get into it. Quill goes over the basics as he plays through the game.
https://www.youtube.com/watch?v=9TI9tzLD8WQ
Ah I guess I'll give it a pass then
Thanks, will look into it.
Oh neat, the Transcendent Empire government type has your leader titled 'God Emperor'
Oh neat, the Transcendent Empire government type has your leader titled 'God Emperor'
Didn't the guy who said that say he used a medium sized Galaxy and had the game speed set to max for most of the play through?The 40k mod cannot come soon enough!
BUT FIRST THE GAME!!! Less than 12 hours?
Didn't the guy who said that say he used a medium sized Galaxy and had the game speed set to max for most of the play through?
Seems like if you set the Galaxy to large and don't rush a standard game could last much longer.
Derp, that's what I get for late night posting. XDYou are right about that, however when I said less than 12 hours I meant until the release of the game!
Halo modBabylon 5 mod
Battlestar Galactica mod
Farscape mod
Flash Gordon mod
Doctor Who mod
Star Trek mod
Star Wars mod
I'm very interested in it but still on the fence since I've never played any game like this.Reviews will go live 2-3 hours before release for anyone still on the fence.
David Goldfarb @locust9
In other news, if Stellaris isn't at least high 80s I would be shocked. The last space strategy game this good was Master of Orion.
UC4? What's that?Why can't this be out right now. I am staring at my library unable to play anything because I just want to play Stellaris. I don't even really care about UC4 coming out tomorrow at 11.
Don't hold your breath. The gaming media is completely unreliable when it comes to PC exclusive games, non AAA-games or strategy games. And stellaris happens to be all 3.In other news, if Stellaris isn't at least high 80s I would be shocked. The last space strategy game this good was Master of Orion.
Uncharted 4 I assume.UC4? What's that?
So what's going on with slavery, I heard it's kinda broken with no "consequences" to speak of (revolts and such). Is it something the devs have spoken about and will address?
https://twitter.com/Martin_AnwardSo what's going on with slavery, I heard it's kinda broken with no "consequences" to speak of (revolts and such). Is it something the devs have spoken about and will address?
https://twitter.com/RikardAslundWe will almost certainly add them in the not distant future. They just were not prioritized for release because we chose to prioritize other things.
It's really not terribly unbalanced or anything. Slaves are still only good for minerals and food.
FYI Pop Factions and revolts are completely moddable, you could create faction revolts that only happen with Blorg slaves (forced friends)